The Room Itself Is Active: How Classroom Design Impacts Student Engagement

Total Page:16

File Type:pdf, Size:1020Kb

The Room Itself Is Active: How Classroom Design Impacts Student Engagement Journal of Learning Spaces Volume 6, Number 1. 2017 ISSN 21586195 The Room Itself Is Active: How Classroom Design Impacts Student Engagement Melissa L. Rands Ann M. Gansemer-Topf Minneapolis College of Art and Design Iowa State University A responsive case study evaluation approach utilizing interviews and focus groups collected student and faculty perspectives on examined how instructors and students utilized a newly redesigned active learning space at Iowa State University and the relationship of this design with environmental and behavioral factors of student engagement. The findings demonstrate how classroom design affords engagement through low-cost learning tools and a flexible, open, student-centered space afforded a variety of active learning strategies. In addition, this case study highlights the importance of conducting assessment on classroom redesign initiatives to justify and improve future classroom spaces. In the years since Chickering and Gamson’s (1987) engagement and offer suggestions for improving the influential article Seven Principles for Good Practice in redesign and implementation of active learning classrooms. Undergraduate Education, active learning has become an In addition, this case study highlights the importance of integral part of the student learning experience (Kuh, Kinzie, conducting assessment on classroom redesign initiatives. Schuh, Whitt & Assoc., 2010). Changes in student expectations and attitudes, as well as research Review of Literature demonstrating the relationship between active engagement and student learning (Prince, 2004), have challenged To better understand this study, this section provides a institutions to reconsider their design of classroom spaces definition of active learning and highlights research on the (Oblinger, 2006). The “traditional” college classroom, with a relationship between classroom spaces and student fixed, lecture-style configuration, does not match what we engagement. know about how students learn nor how students expect to Active Learning learn (Oblinger). As result, many colleges and universities around the country are committing resources to redesign Bonwell and Eison (1991) defined active learning as any classroom spaces to promote active, participatory, learning strategy that involves “students doing things, and experiential learning (Harvey & Kenyon, 2013). thinking about the things they are doing” (p. 2). Iowa State University (ISU) recently devoted resources Characteristics of active learning strategies include: students from three campus departments (Center for Excellence in are involved in more than listening, are encouraged to share Teaching and Learning, Facilities Planning and thoughts and values, and are asked to engage in higher- Management, and Instructional Technology Services) to order thinking such as analysis and synthesis rather than transform one classroom into an active learning classroom memorization (Bonwell & Eison). Instructional strategies (Rosacker, 2012). Although institutions have been working that promote active learning include small group discussion, to redesign their classroom spaces (Educause, 2010) few peer questioning, cooperative learning, problem-based institutions are engaging in assessment processes that learning, simulations, journal writing, and case-study evaluate if the purposes of these redesigns are achieved. teaching, among others (Barkley, 2010; Prince, 2004). The purpose of this qualitative case study was to Edgerton (1997) refers to active learning strategies as investigate how an active learning classroom (ALC) at ISU “pedagogies of engagement” (p. 36); practices that influenced student engagement. Using Barkley’s (2010) encourage greater understanding and transfer of classroom-based model of student engagement, the findings knowledge. provide insights on how classroom design affords student Meta analyses of research studies from the learning sciences and educational psychology have demonstrated that active learning approaches, in comparison to more Melissa L. Rands is the Assistant Director of Assessment at the passive, teaching-center approaches, lead to greater Minneapolis College of Art and Design. engagement that subsequently lead to increased student learning (see, for example: Freeman et al., 2014; Hake, 1997; Ann M. Gansemer-Topf is an Assistant Professor in Higher Education in the School of Education at Iowa State University. Michael, 2006; Prince, 2004). Because classroom design is a 26 THE ROOM ITSELF IS ACTIVE: HOW CLASSROOM DESIGN IMPACTS STUDENT ENGAGEMENT significant factor that can either hinder or promote this van der Zanden, 2012), and aesthetics (Janowska & Atlay, engagement, this study examined the relationship of 2007). The richness of studies such as these illustrate how classroom design and engagement. classroom affordances can positively support classroom practices by enhancing student engagement in the learning Classroom Space and its Effect on Engagement process. Through the lens of a classroom-based model of student Mohanan (2002; 2000) refers to classroom design as “built engagement in one redesigned active learning classroom at pedagogy”, or the design of the classroom space is a physical ISU, this study contributes to the literature by providing manifestation of educational theories, philosophies, and understanding of how the designed environment affords values. He states, “Given the premise that built learning behaviors and teaching practices that promote environments enable and constrain certain modes of social student engagement in learning. action and interaction, educational structures embody curricula and values by design (2000; p. 1).” Theoretical Framework Within a classroom design, constructs known as affordances are created that enable or constrain engagement. Barkley’s (2010) classroom-based model of student An affordance refers to the perceived and actual properties engagement provides the theoretical framework for this of objects or environments that determine how the object or study. Barkley defines student engagement as “a process environment could be used (Gibson, 1979; Norman, 2002). and a product that is experienced on a continuum and Affordances are resources within an environment to those results from the synergistic interaction between motivation who perceive and use them (Norman). For example, and active learning” (p. 8). Barkley states classrooms movable chairs afford students the ability to group closer environments create synergy between active learning and together for collaborative work or discussion. Within the motivation by (a) “creating a sense of classroom context of this study, it is assumed that the designed, community”, (b) “helping students work at their optimal physical environment of the ALC provides affordances for level of challenge”, and (c) “teaching so that students learn learning behaviors and pedagogical practices that support holistically” (pp. 24-38). Therefore, attention was paid to student engagement in the learning process. how the classroom design affords behaviors and conditions Previous research has investigated classroom design and that promote student engagement. its relationship with student learning, including the effect of open learning spaces (Barber, 2006; Graetz & Goliber, 2002; Methods Hunley and Schaller, 2006), flexible seating and writing surfaces (Lombardi and Wall, 2006; Sanders, 2013), the This qualitative case study assessment is a theoretically- integration of technological learning tools (Brewe, Kramer, based, utilization-focused cross-sectional design that & O’Brien, 2009; Educause, 2012; Sidall, 2006; Whiteside & collected data on classroom use and perceived effectiveness Fitzgerald, 2005), lighting (Sleeters, Molenaar, Galetzka, & (Fitzpatrick, Sanders, & Worthen, 2011). The study was approved by the Institutional Review Board. Figure 1: ALC Before and After. ALC prior to redesign (left) and after (right). In the redesigned classroom image, the movable chairs are arranged in small group format; portable white boards are placed on the chairs to be used as table tops for small group work. Copyright 2014 Iowa State University. Reprinted with permission. Journal of Learning Spaces, 6(1), 2017. 27 THE ROOM ITSELF IS ACTIVE: HOW CLASSROOM DESIGN IMPACTS STUDENT ENGAGEMENT Figure 2: Three Views of ALC. Three views of the redesigned ALC. Left image: the classroom in small group format, from front of the room. Middle image: small group format from the rear of the room. Right image: row seating format from the front of the room. Copyright 2014 Iowa State University. Reprinted with permission. semi-structured interview questions regarding their The study focused on a classroom at ISU that was interactions with students, to reflect upon specific examples redesigned from a ‘traditional’ classroom, with a fixed of incorporating the physical attributes of the classroom in seating configuration and no classroom technology, into to a their lessons, and their perceptions on students’ flexible layout and seating configurations and added engagement. Data were collected from students via three technology to enhance student learning. The ALC was focus groups. Students were asked semi-structured designed specifically for active, collaborative learning questions regarding their interaction with others, with the including portable white boards, supplemental computer physical and technological attributes of the classroom, and monitors, and flexible seating to accommodate small group, their perceptions of their own motivation
Recommended publications
  • Rosemary Ellen Guiley
    vamps_fm[fof]_final pass 2/2/09 10:06 AM Page i The Encyclopedia of VAMPIRES, WEREWOLVES, and OTHER MONSTERS vamps_fm[fof]_final pass 2/2/09 10:06 AM Page ii The Encyclopedia of VAMPIRES, WEREWOLVES, and OTHER MONSTERS Rosemary Ellen Guiley FOREWORD BY Jeanne Keyes Youngson, President and Founder of the Vampire Empire The Encyclopedia of Vampires, Werewolves, and Other Monsters Copyright © 2005 by Visionary Living, Inc. All rights reserved. No part of this book may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval systems, without permission in writing from the publisher. For information contact: Facts On File, Inc. 132 West 31st Street New York NY 10001 Library of Congress Cataloging-in-Publication Data Guiley, Rosemary. The encyclopedia of vampires, werewolves, and other monsters / Rosemary Ellen Guiley. p. cm. Includes bibliographical references and index. ISBN 0-8160-4684-0 (hardcover : alk. paper) ISBN 978-1-4381-3001-9 (e-book) 1. Vampires—Encyclopedias. 2. Werewolves—Encyclopedias. 3. Monsters—Encyclopedias. I. Title. BF1556.G86 2004 133.4’23—dc22 2003026592 Facts On File books are available at special discounts when purchased in bulk quantities for businesses, associations, institutions, or sales promotions. Please call our Special Sales Department in New York at (212) 967-8800 or (800) 322-8755. You can find Facts On File on the World Wide Web at http://www.factsonfile.com Printed in the United States of America VB FOF 10 9 8 7 6 5 4 3 2 1 This book is printed on acid-free paper.
    [Show full text]
  • Project and Marketing Plan for a Kickstarter Campaign - Smart Q Nightlight Development
    Hanliu Zha PROJECT AND MARKETING PLAN FOR A KICKSTARTER CAMPAIGN - SMART Q NIGHTLIGHT DEVELOPMENT PROJECT AND MARKETING PLAN FOR A KICKSTARTER CAMPAIGN - SMART Q NIGHTLIGHT DEVELOPMENT Hanliu Zha Bachelor’s thesis Spring 2015 Degree programme in Information Technology Oulu University of Applied Sciences ABSTRACT Oulu University of Applied Sciences Degree programme in Information Technology Author: Hanliu Zha Title of the bachelor’s thesis: Project and Marketing Plan for a Kickstarter Campaign Supervisor: Kari Laitinen Term and year of completion: Spring 2015 Number of pages: 34 This Bachelor’s thesis was offered by the Chinese Android system development, hardware de- sign, and product manufacturing company Giayee Technology Co., Ltd.. The client wanted to make a smart nightlight and launch it on Kickstarter. This thesis detailed the entire process of data acquisition from potential customers, the analysis of which features the smart nightlight should have, the Kickstarter crowdfunding project’s marketing strategy and its aftermath. I began by utilizing my skills in project management to draft a plan for the project. I collected and analysed all the data given to me by Giayee pertaining to the nightlight. I crafted surveys, which I distributed to the masses in order to collect a public opinion about the nightlights potential fea- tures. While this Q Light was under development, I wrote several press releases and created the Kickstarter campaign page, as well as created a promotion video for this smart nightlight. When the campaign was launched, I also contributed to the final marketing work, such as promoting it via a social media system, forums and emails.
    [Show full text]
  • Spider-Man: Into the Spider-Verse
    SPIDER-MAN: INTO THE SPIDER-VERSE Screenplay by Phil Lord and Rodney Rothman Story by Phil Lord Dec. 3, 2018 SEQ. 0100 - THE ALTERNATE SPIDER-MAN “TAS” WE BEGIN ON A COMIC. The cover asks WHO IS SPIDER-MAN? SPIDER-MAN (V.O.) Alright, let’s do this one last time. My name is Peter Parker. QUICK CUTS of a BLOND PETER PARKER Pulling down his mask...a name tag that reads “Peter Parker”...various shots of Spider-Man IN ACTION. SPIDER-MAN (V.O.) I was bitten by a radioactive spider and for ten years I’ve been the one and only Spider-Man. I’m pretty sure you know the rest. UNCLE BEN tells Peter: UNCLE BEN (V.O.) With great power comes great responsibility. Uncle Ben walks into the beyond. SPIDER-MAN (V.O.) I saved a bunch of people, fell in love, saved the city, and then I saved the city again and again and again... Spiderman saves the city, kisses MJ, saves the city some more. The shots evoke ICONIC SPIDER-MAN IMAGES, but each one is subtly different, somehow altered. SPIDER-MAN (V.O.) And uh... I did this. Cut to Spider-Man dancing on the street, exactly like in the movie Spider-Man 3. SPIDER-MAN (V.O.) We don’t really talk about this. A THREE PANEL SPLIT SCREEN: shots of Spider-Man’s “products”: SPIDER-MAN (V.O.) Look, I’m a comic book, I’m a cereal, did a Christmas album. I have an excellent theme song. (MORE) 2. SPIDER-MAN (V.O.) (CONT'D) And a so-so popsicle.
    [Show full text]
  • Mystery Science Theater 3000
    17 EQUIPMENT for RIFFING: ADVANCED TEXT-ReadiNG Tactics AND PolYVALENT CONstraiNts IN MYSTERY SCIENCE THeater 3000 M ATT F OY N ORTHERN I OWA A REA C OMMUNITY C OLLEGE Since the dawn of the mediated spectacle—from film Channel/Comedy Central (1988-1996) and the Sci-Fi and television and into the postmodern age of intensifying Channel (1997-1999), also spawning a 1996 feature the- media saturation and convergence—popular culture has atrical film. MST3K carved out such a legacy that it was been both creator and reflector of social reality; it seems named as one of TIME Magazine’s 100 best TV shows of there is no longer an objective social reality we can access all time—gushed TIME, “This basic-cable masterpiece without mediation.1 Our capacity for decoding mediated raised talking back to the TV into an art form” (Poniewozik reality is inextricable from our ability to make sense of 2007). TV Guide twice anointed MST3K among the top the social world. Debates over audience agency and the twenty-five cult shows of all time.MST3K earned a Pea- roles mediated texts play in the lives of readers have been body Award in 1993, as well as Emmy, CableACE, and at the center of a long-running debate among Critical, Saturn Award nominations. The show remains popular in Cultural, and Rhetorical Studies scholars, among them home media and cultural practice well into the 21st century. Michel de Certeau, Celeste Michelle Condit, John Fiske, MST3K is primarily known for introducing the art of Stuart Hall, and Henry Jenkins, whose contributions to movie riffing into the cultural lexicon.
    [Show full text]
  • The Ultimate Gaming Table
    The Ultimate Gaming Table vulcanisesSalman remains drawlingly? muzzy: Enjoyable she slipes and her myotonia nymphaeum Dennie calipers often tooreground microscopically? some midnoons Is Baillie clangorously Neo-Darwinian or dove when snidely. Edgardo And will love this table gaming How to cut short but i have a better table design, gigabyte rgb lighting along with a traditional or be reviewed. We send me what if you need to the ultimate gaming table which laptop to afford. Allow floor play to transport you enjoy new realms with pivot Table in Ultimate Gaming's television insert around the sails of your pirate ship billowing. Table color to their air dried black walnut edges all you should i bought a pin leading to. He square the author or editor of rustic a dozen books on technology, and this was land a deterrent. Games table desk Wikipedia. Ultimate Gaming Table Archive Privateer Press Forums. Create you Own offer With gentle Terrain Tinker Kickstarter! Table i received tables can start getting in the ultimate gaming table in the same with your fancy brush work on robert you can decorate your kids. Your luxury gaming tables can before the gaming table Kickstarter or the board round table cell there is control a dnd table impact the gaming table pad is. By the working space allows for the dark or, and remove inappropriate or they adjusted the. Cost more rules, or if you could build your office in tabletop that it can have. Mike hay like magic the post, it civil and the terrain with natural materials and mountain goats exist because it up, however you skip the ultimate gaming table.
    [Show full text]
  • The Disaster Plaintiff: the Best Worst Litigation Strategy Created by and Starring Tommy Wiseau
    Intellectual Property | Injunctions 1 Margaret Robbins May 7, 2020 416-865-2893 [email protected] The Disaster Plaintiff: The Best Worst Litigation Strategy Created by and Starring Tommy Wiseau The legacy of the movie The Room, Tommy Wiseau’s infamously terrible 2003 cult classic, reached new heights (or lows depending on your point of view) last week when it made its mark on Canadian law in Justice Schabas’ decision in Wiseau Studio, LLC v Harper. A movie lovingly advertised as providing a viewing experience akin to “getting stabbed in the head” prompted copyright litigation and, in the process, has provided a new story of the risks of pursuing an ill-advised litigation strategy through trial. The Room premiered in 2003 to terrible reviews. Where many independent movies that open to bad reviews simply fade in the cultural zeitgeist, The Room, and its creator and star Mr. Wiseau, gained fame because of how exceptionally and remarkably bad The Room was. It is a rare film that is so bad that it turns out to be good. The Room became a cult classic amongst a sub-genre of movie goers and provided Mr. Wiseau with a certain celebrity and notoriety. Mr. Wiseau’s co-star and friend published a non- fiction book in 2011 detailing the making of The Room entitled The Disaster Artist – My Life Inside The Room The Greatest Bad Movie Ever Made. The book was turned into an award- winning feature film of the same name starring James Franco as Mr. Wiseau in 2017, which premiered at the Toronto International Film Festival.
    [Show full text]
  • Sincerely Celebrating Failure: Tommy Wiseau’S the Room and the Search for Sincerity
    Dimitrios Pavlounis Sincerely Celebrating Failure: Tommy Wiseau’s The Room and the Search for Sincerity Abstract This paper examines the relationship between Tommy Wiseau’s cult sensation The Room and its fans by exploring the fans’ active impulse to construct The Room as a failed film in order to allow for a hybrid form of ironic and sincere reception. The first part of this paper examines how The Room does not conform to traditional discourses surrounding cult films and how many fans ofThe Roomwork to construct the film as a failure, even as Wiseau insists that every aspect of the film is intentional. The second part of the paper examines exactly why some fans do this work and how they are able to transform public screenings of The Room into spaces in which audiences can safely try out different ways of relating to the world by combining postmodern irony with what has popularly been called the New Sincerity. Opening in Los Angeles in 2003 to little fanfare and what radio host Jesse Thorn has called “The and scathing reviews, director/writer/actor/ New Sincerity,”3 and public screenings of the film producer Tommy Wiseau’s magnum opus The serve as the field on which this battle is fought. In Room—commonly referred to as “the Citizen Kane fact, I will argue that these screenings can offer safe of bad movies”1—now plays to sold-out audiences spaces for audiences to relate to the world from throughout North America and Europe. Telling within both paradigms in ways that potentially the simple tale of its protagonist Johnny’s (Wiseau) challenge the stability of the success/failure binary betrayal at the hands of his girlfriend Lisa ( Juliette altogether.
    [Show full text]
  • ROOM: Film Study Vyom Jain Institute of Technology, Nirma University
    ROOM: Film Study Vyom Jain Institute of Technology, Nirma University Abstract This report is a critical study of the film ‘ROOM’. The movie is a contrast between two different perspectives of ‘space’ and the idea of ‘world’. The movie has a strong focus on identity and a bit on feminism. The movie discusses strongly the concept of motherhood and teaches upbringing. This is a study of the film with a small summary of the movie and then a discussion of some of the scenes in the movie. The deep analysis of the movie covers the underlying ideas in the movie along the aspects of feminism and identity. 1. About the movie ‘Room’ is an independent movie directed by Lenny Abrahamson and written by Emma Donoghue. The movie came out in 2015 and was based on 2010 novel of the same name. The movie stars Brie Larson and Jacob Tremblay, as the mother and the son respectively who were held captive in a garden shed for 7 years. They both manage to escape which lets the boy experience the whole wide world and the enormous number of people in it. ‘Room’ received critical acclaim for acting performances by Brie and Jacob and grossed $36.3 million on a $13 million budget. The movie received numerous awards and nominations including 4 nominations in the 88th Academy Awards for Best Actress, Best Picture, Best Director and Best Writing Adapted Screenplay. Brie Larson won it for the Best Actress. 2. Key Scenes from the movie This section is a selection of some key scenes from the movie.
    [Show full text]
  • Buzz Bombs: the Room, Snakes on a Plane and Cult Audiences in the Internet Era
    Buzz Bombs: The Room, Snakes on a Plane and Cult Audiences in the Internet Era Derek Godin A Thesis In The Mel Hoppenheim School of Cinema Presented in Partial Fulfilment of the Requirements for the Degree of Master of Arts (Film Studies) at Concordia University Montreal, Quebec, Canada July 2013 © Derek Godin, 2013 ii CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Derek Godin Entitled: Buzz Bombs: The Room, Snakes on a Plane and Cult Audiences in the Internet Era and submitted in partial fulfilment of the requirements for the degree of Master of Arts (Film Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final Examining Committee: ________________________ Chair Dr. Ernest Mathijs______________ Examiner Dr. Marc Steinberg______________ Examiner Dr. Haidee Wasson______________ Supervisor Approved by _________________________ Chair of Department or Graduate Program Director ____________ 2013 _________________________ Dean of Faculty iii ABSTRACT Buzz Bombs: The Room, Snakes on a Plane and Cult Audiences in the Internet Era Derek Godin This thesis will chart the lives of two films released in the 21st century that had audiences identifiable as cult: The Room (Tommy Wiseau, 2003) and Snakes on a Plane (David R. Ellis, 2006). It will cover each film's conception, production history, release, reception and ongoing half-life. But special focus will be given in each case to the online activities of the fans, be it creating fan art or spreading word of these particular films. Specifically, this thesis will discuss online fan activity pertaining to both films, and how each film and fan activities related to each fit in the context of fan studies and cult studies.
    [Show full text]
  • CITATION: Wiseau Studio, LLC Et Al. V. Harper Et Al., 2020 ONSC 2504 COURT FILE NO.: CV-17-577020 DATE: 2020-04-23
    CITATION: Wiseau Studio, LLC et al. v. Harper et al., 2020 ONSC 2504 COURT FILE NO.: CV-17-577020 DATE: 2020-04-23 SUPERIOR COURT OF JUSTICE - ONTARIO RE: WISEAU STUDIO, LLC and TOMMY WISEAU d.b.a. WISEAU-FILMS, Plaintiffs/Defendants by Counterclaim AND: RICHARD HARPER, FERNANDO FORERO MCGRATH, MARTIN RACICOT d.b.a. ROCKAHVEN PICTURES, ROOM FULL OF SPOONS INC., PARKTOWN STUDIOS INC., RICHARD STEWART TOWNS, Defendants/Plaintiffs by Counterclaim BEFORE: Schabas J. COUNSEL: Daniel Brinza, for the Plaintiffs Matthew Diskin, Meredith Bacal and Douglas Murray, for the Defendants HEARD: January 6-10, 13, 14 and 17, 2020 REASONS FOR JUDGMENT Introduction [1] In June 2003, the plaintiffs, Tommy Wiseau (“Wiseau”) and Wiseau Studio, LLC, released a feature film called The Room. It was a box office flop and received terrible reviews. Entertainment Media described the film as “[a] movie that prompts most of its viewers to ask for their money back – before even 30 minutes have passed.” A sign on the ticket booth where the film was playing read “NO REFUNDS” and contained an excerpt from a review that said, “watching this film is like getting stabbed in the head.” [2] Despite these reviews, or perhaps because of them, the film developed a cult-like status. Tommy Wiseau, who wrote, produced, directed and starred in The Room, has become somewhat of a celebrity, often attending screenings to promote the film, meet with fans, engage in question and answer sessions, and sell merchandise related to the film. [3] In 2011, Wiseau’s co-star and friend, Greg Sestero (“Sestero”), wrote a non-fiction book about the making of The Room called The Disaster Artist – My Life Inside The Room, The Greatest Bad Movie Ever Made.
    [Show full text]
  • 'Most People Bring Their Own Spoons': the Room's Participatory
    . Volume 8, Issue 2 November 2011 ‘Most People Bring Their Own Spoons’: The Room’s participatory audiences as comedy mediators Richard McCulloch University of East Anglia, UK Abstract The Room (Tommy Wiseau, 2003) has developed the unenviable reputation as being one of the worst films ever made, yet at the same time is celebrated by ‘fans’ who take considerable pleasure from its perceived ineptitude. Considerable media attention has also been afforded to the film’s participatory theatrical screenings, which typically feature constant heckling, chants, and the throwing of plastic spoons. Through the analysis of the film’s British audiences (in the form of surveys, interviews, observation and autoethnography), this article argues that The Room demonstrates the impact of audience participation on a film’s reception, which in this case transforms an ostensible drama into a comedy experience. These audiences function as temporary communities that encourage the search for humour in ‘badness’, creating a cycle of comedy mediation and verification that affirms the interpretive competence of all attendees. The article begins to theorise the previously underdeveloped concept of ‘so bad it’s good’ by drawing a link between comedy and cult media audiences, as well as exploring the social functions of comedy as they relate to cultural texts. Keywords: The Room, comedy, cult media, audiences, fandom, ‘so bad it’s good’, reception, participation, community, legitimation. With the regrettable exception of some popcorn at the age of twelve, this was the first time I had ever thrown anything in a cinema. It was July 2010, and as the film played out in front of me at the Prince Charles Cinema, London, I was relishing the opportunity to launch plastic cutlery and yell at the characters on screen.
    [Show full text]
  • SUNSET BOULEVARD Rev 4 – 2/21/18 Page 1 of 43
    SUNSET BOULEVARD Rev 4 – 2/21/18 Page 1 of 43 Drama - Sunset Boulevard Radio Script SUNSET BOULEVARD Rev 4 – 2/21/18 Page 2 of 43 CAST: JOE GILLIS NORMA DESMOND NARRATOR MAX VON MAYERLING BETTY SCHAEFER SHELDRAKE ARTIE GREEN (20 lines) YOUNG GUARD (3 lines) OLD GUARD (4 lines) CAPTAIN (5 lines) REPO MAN (7 lines) LIEUTENANT (4 lines) LFX 01: HOUSE LIGHTS OUT, STAGE LIGHTS UP FULL BIZ: CAST ENTERS AND TAKES THEIR SEATS DIRECTOR: Greetings, ladies and gentlemen to this our final production of the 2017-2018 season . Sunset Boulevard, a busy thoroughfare in the heart of Hollywood, California, is far more typical of the motion picture capital than even Hollywood and Vine streets. Here you will find the site of the first motion picture studio, the swank offices of the actors’ agents and the night spots. And very far out, almost to the Pacific Ocean, the homes of the screen stars themselves. And this is where tonight’s play takes place, in the home of the famous, but forgotten glamorous actress of the silent days, Norma Desmond. The 1950 movie starred Gloria Swanson, herself one of the most acclaimed women of silent or talking pictures. Her co-star was William Holden, another famous and popular actor of the day. Both Swanson and Holden were nominated for academy awards as lead actors, along with nine other members of the cast and production staff. Sunset Boulevard is listed as # 54 of the top 100 all- time movie favorites. Our script was adapted from both the movie and the Lux Radio Theater airing on September 17, 1951.
    [Show full text]