FACT SHEET 01.06.2020 Warsaw

Total Page:16

File Type:pdf, Size:1020Kb

FACT SHEET 01.06.2020 Warsaw CD PROJEKT S.A. FACT SHEET 01.06.2020 WWW.CDPROJEKT.COM Warsaw Wrocław Poland - 3% of sales revenues Berlin Seoul London Moscow Kraków Paris North America - Europe - 25% 60% of sales revenues Turin of sales revenues Tokyo Shanghai Los Angeles Asia - 9% Fact of sales revenues Sheet São Paulo Others - 3% of sales revenues CD PROJEKT S.A. conducts business on the dynamically growing video games market. CD PROJEKT S.A. is the holding company of the CD PROJEKT Group. The CD PROJEKT Group conducts Headquarters (CD PROJEKT RED and GOG.com) Branch oces operating activities in two key segments CD PROJEKT RED dev studio Media and community managers – CD PROJEKT RED and GOG.com. Local subsidiaries of the Capital Group Sales revenue and presence of the CD PROJEKT Group* *data for 2019 About CD PROJEKT RED About GOG.com Videogame development is carried out by the CD PROJEKT RED Studio – part Digital distribution of computer games at a global scale is carried out by the of the CD PROJEKT Group. This activity comprises developing and publishing GOG.com platform and GOG Galaxy application, owned by GOG sp. z o.o. The videogames, licensing the associated distribution rights, coordinating and activity comprises selling and delivering game binaries directly to the user’s directly pursuing PR and marketing activities related to the Studio’s own products, devices. GOG team develops GOG GALAXY 2.0, an app that allows gamers to manufacturing and selling or licensing tie-in products which exploit the commercial combine their game shelves into a single library, and to communicate with friends appeal of the Company’s brands: The Witcher and Cyberpunk. and track their progress regardless of their preferred gaming platforms. Key facts: Key facts: ■ over 50 million copies sold of The Witcher, The Witcher 2: Assassins of Kings ■ nearly 3700 games in GOG.com catalogue, and The Witcher 3: Wild Hunt, ■ cooperation with over 600 publishers and developers of videogames from all ■ over 50 million views of Cyberpunk 2077 E3 cinematic trailer across all over the world, platforms, ■ the GOG.com platform is available in six languages, ■ over 200 awards for Cyberpunk 2077, ■ 94% of sales revenues from exports. ■ 96% of sales revenues from exports. CD PROJEKT RED business model CD PROJEKT RED games portfolio 24.03.2020 28.01.2020 GWENT: The Witcher Card Game Thronebreaker: The Witcher Tales (Android) (Nintendo Switch) 2020 29.10.2019 15.10.2019 GWENT: The Witcher Card Game DISTRIBUTION The Witcher 3: Wild Hunt Complete Edition (iOS) PRIORITY: GAMERS (Nintendo Switch) 2019 Global reach – cooperation with 4.12.2018 handpicked distributors of box editions. Honest and direct 23.10.2018 Thronebreaker: The Witcher Tales communication with gamers. Thronebreaker: The Witcher Tales (PC) Direct distribution of console and digital (Xbox One, PS4) GWENT: The Witcher Card Game (PC) 2018 GWENT: The Witcher Card Game PC editions (including a proprietary Full control over message. (Xbox One, PS4) distribution platform – GOG.com). 2017 31.05.2016 The Witcher 3: Wild Hunt – expansion pack: Blood and Wine 2016 (PC, Xbox One, PS4) 13.10.2015 CREATION The Witcher 3: Wild Hunt – PUBLISHING 19.05.2015 Prioprietary IP* and full control The Witcher 3: Wild Hunt expansion pack: Hearts of Stone 2015 Publishing independence over the creation process. (PC, Xbox One, PS4) (PC, Xbox One, PS4) underpins gamer-centric Focus on two franchises and a business philosophy. limited number of projects. 2014 2013 17.04.2012 The Witcher 2: Assassins of Kings TECHNOLOGY 2012 (X360) Proprietary RED Engine technology DEVELOPMENT 17.05.2011 powering open-world RPGs. In-house team of experienced The Witcher 2: Assassins of Kings 2011 (PC) Solutions developed with future developers who consistently hardware innovations in mind. prioritize quality. 2010 2009 30.10.2007 The Witcher 2008 * Proprietary brands: The Witcher and Cyberpunk (PC) CD PROJEKT S.A. FACT SHEET 01.06.2020 WWW.CDPROJEKT.COM Management Board - professional experience in CD PROJEKT Group Adam Marcin Piotr Adam Michał Piotr Kiciński Iwiński Nielubowicz Badowski Nowakowski Karwowski President, Co-founder, Vice President, Board Member, Head of Member of the Board Member of the Board Joint CEO Joint CEO CFO CD PROJEKT RED studio of Business Development of Online Technology 26 years 26 years 21 years 17 years 15 years 13 years Investment highlights CD PROJEKT S.A. – share price and trading value* ■ great potential in the global videogame market; estimated total volume in 2022: 300 CD PROJEKT WIG20 189.6 billion USD*, 250 ■ strong exposure of the CD PROJEKT Group to the global market (with exports accounting for 96% of the Group’s consolidated sales revenues), 200 experienced Board in possession of a major block of Company shares, ■ 150 ■ The Witcher and Cyberpunk brands recognizable throughout the world, ■ ambitious goals expressed in the Group strategy for 2016-2021. 100 *Newzoo 50 01.2019 03.2019 05.2019 07.2019 09.2019 11.2019 01.2020 03.2020 05.2020 180 160 140 About the CD PROJEKT Group 120 Average daily value of trading 100 - 79M PLN 80 number 60 people employed of nationalities 40 in CD PROJEKT Group represented 20 1100+ 44 0 01.2019 02.2019 03.2019 04.2019 05.2019 06.2019 07.2019 08.2019 09.2019 10.2019 11.2019 12.2019 01.2020 02.2020 03.2020 04.2020 05.2020 *Stock price in PLN; average daily trading value on monthly basis in million PLN Financial summary report Shares on the stock market* GPW ticker CDR in thousand PLN 2015 2016 2017 2018 2019 Q1 2020 Sales revenues 798 014 583 903 463 184 362 901 521 272 192 972 Bloomberg Stock Code CDR PW Depreciation 5 146 35 640 4 906 16 635 37 487 9 197 Reuters Stock Code CDR.WA EBIT* 424 193 303 627 240 940 112 392 180 286 97 625 Index on the WSE WIG20 Profit before taxation 421 585 311 938 247 405 123 033 189 162 100 958 Number of shares in WSE 96 120 000 Net profit 342 430 250 514 200 270 109 334 175 315 91 979 trading Net profit from continuing Market capitalisation 38B PLN 342 430 250 514 200 270 109 334 175 315 91 979 operations Share price MIN (12TM) 197.4 PLN Share price MAX (12TM) 417.7 PLN In thousand PLN 31.12.2015 31.12.2016 31.12.2017 31.12.2018 31.12.2019 31.03.2020 Average daily trading Fixed assets 119 187 170 644 255 535 396 431 679 097 727 765 329 thousand of shares volume (12TM) Current assets 554 759 704 316 725 978 730 407 725 011 796 947 Average daily trading 90M PLN including: cash and cash value (12TM) 393 637 557 204 647 516 659 370 482 301 610 320 equivalents Average number of Total assets 673 946 874 960 981 513 1 126 838 1 404 108 1 524 712 transactions per session 5.2 thousand (12TM) Equity 513 675 776 938 882 899 1 002 864 1 105 651 1 202 221 *as of 1 June 2020 Long-term liabilities 18 414 8 275 4 130 6 691 25 158 23 090 Short-term liabilities 141 857 89 747 94 484 117 283 273 299 299 401 IR events including: credits and loans 0 0 0 0 0 0 Total equity and liabilities 673 946 874 960 981 513 1 126 838 1 404 108 1 524 712 ■ September 3, 2020 - Consolidated semiannual report for H1 2020 *operating profit ■ November 26, 2020 - Consolidated quarterly report for Q3 2020 Shareholder structure Join us Marcin Iwiński 13% Michał Kiciński* 11% Founders and Management Board members Piotr Nielubowicz 6% CD PROJEKT S.A. ul. Jagiellońska 74 free float Adam Kiciński 03-301 Warszawa 67% 3% Investor relations CD PROJEKT S.A. [email protected] tel. +22 519 69 00 *according to a notice filed on 6 December 2016.
Recommended publications
  • CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’
    CD PROJEKT RED and NVIDIA Partner to Bring Ray Tracing to ‘Cyberpunk 2077’ Highly Acclaimed, Highly Anticipated Game Uses Real-Time Ray Tracing E3--NVIDIA and CD PROJEKT RED today announced that NVIDIA® GeForce RTX™ is an official technology partner for Cyberpunk 2077 and that the companies are working together to bring real-time ray tracing to the game. Cyberpunk 2077 won over 100 awards at E3 2018 and Gamespot calls it “one of the most anticipated games of the decade.'' The game is the next project from CD PROJEKT RED, makers of the highly acclaimed The Witcher 3: Wild Hunt, which has won numerous “Game of the Year'' awards. NVIDIA and CD PROJEKT RED have a long history of technology collaboration that spans more than a decade. “Cyberpunk 2077 is an incredibly ambitious game, mixing first-person perspective and deep role-playing, while also creating an intricate and immersive world in which to tell its story,'' said Matt Wuebbling, head of GeForce marketing at NVIDIA. “We think the world of Cyberpunk will greatly benefit from the realistic lighting that ray tracing delivers.'' Ray tracing is the advanced graphics technique used to give movies their ultra-realistic visual effects. NVIDIA GeForce RTX GPUs contain specialized processor cores designed specifically to accelerate ray tracing so the visual effects in games can be rendered in real time. “Ray tracing allows us to realistically portray how light behaves in a crowded urban environment,'' says Adam Badowski, head of Studio at CD PROJEKT RED. “Thanks to this technology, we can add another layer of depth and verticality to the already impressive megacity the game takes place in.'' Cyberpunk 2077 is an open-world, action-adventure story set in Night City, a megalopolis obsessed with power, glamour and body modification.
    [Show full text]
  • CD Projekt Bloomberg: CDR PW Equity, Reuters: CDR.WA
    CD Projekt Bloomberg: CDR PW Equity, Reuters: CDR.WA Kupuj, 106,00 PLN 11 września 2017 r., 07:30 Podtrzymana Kampania dla inwestorów Wyniki 1H 17 udowodniły dobrą monetyzację Gwinta. Co najważniejsze, bardzo podoba Informacje nam się naszkicowana przez firmę ścieżka rozwoju gry. Tak jak przewidywaliśmy w Kurs akcji (PLN) 94,65 poprzedniej rekomendacji CD Projekt zaczął już działać na dwóch silnikach. Starszy silnik Upside 12% – Wiedźmin 3 ciągle sprzedają się fenomenalnie (powyżej oczekiwań). Jednocześnie Liczba akcji (mn) 96,12 najlepsze, konkurencyjne firmy na rynku gier przeżywają boom. W związku z tym Kapitalizacja (mln PLN) 9 097,76 podnosimy naszą wycenę CD Projekt do PLN 106, utrzymując rekomendację Kupuj. Free float 67% Free float (mln PLN) 6 060,02 Choć Gwint przeżywa lepsze i gorsze momenty na swojej ścieżce wzrostu, trzeba przyznać, Free float (mln USD) 1 714,58 że całościowy obraz i monetyzacja projektu wygląda bardzo dobrze. Największe wrażenie EV (mln PLN) 8 411,15 robi na nas projekt dodatku do gry (kampania dla jednego gracza), który naszym zdaniem Dług netto (mln PLN) -686,61 będzie mocno przypominał samodzielną grę dla jednego gracza. To może bardzo poszerzyć jego sprzedaż i później zwiększyć bazę graczy internetowych. Dywidenda Stopa dywidendy (%) 1,1% Wydaje nam się również, że niedługo pojawi się na horyzoncie mobilna wersja gry Gwinta – Odcięcie dywidendy 29.05.2017 będzie to bardzo mocnym impulsem dla projektu. Taki ruch w przeszłości więcej niż podwoił lidera tej niższy (grę Hearthstone). W przypadku Gwinta wydawał się dość trudny Akcjonariusze % Akcji technicznie i obarczony pewnym ryzykiem, ale sądzimy, że jego prawdopodobieństwo Marcin Iwiński 12,64 wyraźnie się zwiększa.
    [Show full text]
  • Best Game of 2020 #1 Animal Crossing: New Horizons #2 Hades #3 Ghost of Tsushima
    2020 Game Recommendations The best games from the worst year BEST GAME OF 2020 #1 ANIMAL CROSSING: NEW HORIZONS #2 HADES #3 GHOST OF TSUSHIMA Honorable Mentions: Crusader Kings 3, World of Warcraft: Shadowlands, Factorio, Doom Eternal, Cyberpunk 2077 BEST STORY BEST ART & VISUALS HADES HADES Art and Art Direction: Jen Zee Written by: Greg Kasavin Environmental Art: Joanne Tran 3D Art: Paige Carter Honorable Mentions: Final Fantasy VII Remake, Yakuza: Like a Dragon, 13 Sentinels: Aegis Rim, The Last of Us II, Ori and the Will of the Wisps, Crusader Kings 3, Cyberpunk 2077 Did you know The FRIENDZONE server celebrated its 4th birthday this year? It was created Sunday, Honorable Mentions: Ghost of Tsushima, April 24th, 2016 at 5:10 pm PST Genshin Impact, Ori and the Will of the Wisps, Animal Crossing: New Horizons, Outer Wilds, Cyberpunk 2077 WHERE HAVE YOU BEEN ALL MY LIFE? The best games released prior to 2020 that we discovered this year. HIDDEN GEMS OF 2020 Shine a light on some of the best games that few people paid attention to! Fitz Rachel Nullied Fox Myras Tau Leader Cobalt theStellarB raspbeary Fitret Ophainim Vaash Solanis Nando BEST DLC / NEW CONTENT / EXPANSION #1 World of Warcraft Shadowlands #2 Teamfight Tactics Fates Honorable Mentions: Rainbow Six Siege Operation Neon Dawn, Darkest Dungeon: The Butcher’s Circus, Hearthstone Battlegrounds, Monster Train DLC, Shovel Knight: King of Cards, PC Building Simulator E-Sports Expansion BEST TV SERIES BEST MOVIES #1 Schitt’s Creek Not too many movies this year but if you’re looking
    [Show full text]
  • Management Board's Report on Operations Of
    Asseco Group Annual Report for the year ended December 31, 2019 Present in Sales revenues 56 countries 10 667 mPLN 26 843 Net profit attributable highly commited to the parent employees company's shareholders 322.4 mPLN Order backlog for 2020 5.3 bPLN 7 601 mPLN market capitalization 1) 1) As at December 30, 2019 Asseco Group in 2019 non-IFRS measures (unaudited data) Non-IFRS figures presented below have not been audited or reviewed by an independent auditor. Non-IFRS figures are not financial data in accordance with EU IFRS. Non-IFRS data are not uniformly defined or calculated by other entities, and consequently they may not be comparable to data presented by other entities, including those operating in the same sector as the Asseco Group. Such financial information should be analyzed only as additional information and not as a replacement for financial information prepared in accordance with EU IFRS. Non-IFRS data should not be assigned a higher level of significance than measures directly resulting from the Consolidated Financial Statements. Financial and operational summary: • Dynamic organic growth and through acquisitions – increase in revenues by 14.4% to 10 667.4 mPLN and in operating profit by 22.5% to 976.2 mPLN (1 204.4 mPLN EBIT non-IFRS – increase by 14.9%) • International markets are the Group’s growth engine – 89% of revenues generated on these markets • Double-digit increase in sales in the Formula Systems and Asseco International segments • 81% of revenues from the sales of proprietary software and services • Strong business diversification (geographical, sectoral, product) Selected consolidated financial data for 2019 on a non-IFRS basis For the assessment of the financial position and business development of the Asseco Group, the basic data published on a non-IFRS basis constitute an important piece of information.
    [Show full text]
  • Asseco Poland, CCC, CD Projekt, Dino Polska, JSW
    Dziennik 20 sierpnia 2019 r. Komentarz dnia: Indeksy GPW zmiana WIG otw. 55 756,5 -0,1% Trwa sezon publikacji wyników finansowych. Ostateczne dane Lotosu za drugi kwartał 2019 są WIG zam. 56 035,2 1,5% zgodne ze wstępnymi wynikami i oceniamy je neutralnie. Neutralnie podchodzimy także do wyników Dino i Alumetalu. W przypadku Dino dane są nieco lepsze niż oczekiwania rynkowe, obrót (mln PLN) 632,3 -24,4% ale nieco poniżej naszych szacunków. Podoba nam się silny wzrost przychodów (+38% r/r) oraz WIG 20 otw. 2 078,8 -0,3% utrzymanie wysokiej marży brutto. Uważamy, że wysoka inflacja żywności jest czynnikiem WIG 20 zam. 2 102,2 1,8% sprzyjającym wynikom spółki. W odniesieniu do Alumetalu wyniki są zbieżne z naszymi FW20 otw. 2 085,0 -0,1% oczekiwaniami. Dostrzegamy spadek wolumenów, ale jednocześnie wyższe marże. FW20 zam. 2 103,0 1,5% mWIG40 otw. 3 775,5 -0,1% Z pozytywnych danych warto wskazać na wyniki Netii. Są one powyżej oczekiwań, zwłaszcza na mWIG40 zam. 3 778,5 0,6% poziomie zysku netto. W wynikach spółki widać wyraźnie pozytywny efekt oszczędności kosztowych (przede wszystkim na kosztach wynagrodzeń). Największe wzrosty kurs zmiana Mieszane wstępne wyniki podało CCC. Z jednej strony są one wyraźnie słabsze r/r, ale z drugiej Cyfrowy Polsat 28,00 4,6% wyższe niż nasze prognozy. Sumarycznie oceniamy je zatem lekko pozytywnie. Na plus należy mBank 317,00 4,6% wskazać spadek kosztów w sklepach CCC oraz dobre wyniki sprzedażowe segmentu e- commerce. Na minus natomiast zwracają uwagę wysokie koszty w nowo przejętych markach GTC 9,58 4,0% (Gino Rossi, Vogele).
    [Show full text]
  • Game Sales Best Practices P1 Ebook
    GAMEGAME SALES SALES GAME SALES BEST PRACTICES: HOW TO BOOST DIRECT SALES FROM YOUR ONLINE GAME STORE Learn how to promote and make the most of your store As we covered in our Game Sales Best Practices Part 1, there are many benefits to set up and run your own online game store. With your own store, no matter if you're a developer, a publisher or both, you can establish a direct relationship with your audience, rather than having to rely on someone else’s platform to connect to prospective players. You have the freedom to manage your store however you want: run promotions how you see fit, accept any global payment methods your players prefer to use and be relatively insulated from external platforms' general volatile natures or restrictive limits. Naturally, you can also earn more money since you won't have to pay large platform fees to other storefronts. The benefits are clear. But you can't just set up a store and leave it without the proper marketing support on the web. Let's explore the essentials of promoting your online game store and create the proper incentives for potential customers. SELL YOUR GAME ONLINE [email protected] xsolla.live/GS 1 GAME SALES WHY WOULD PLAYERS WANT TO BUY GAME KEYS DIRECTLY FROM YOU? We've previously outlined the benefits of an online store for developers and publishers. But what reason does a consumer have to buy a game from your store rather than from a platform they already use? Convenience First, there’s the ability to sell all your games in one single place.
    [Show full text]
  • FY 2020 Presentation 22.04 Nowa
    CD PROJEKT Group FY 2020 Earnings 22 April 2021 AdamAdam KiciKiciński //// President,President, JointJoint CEOCEO Piotr Nielubowicz // Member of the Board, CFO Michał Nowakowski // Member of the Board, SVP Business Development 2 GLOBAL RELEASE 10.12 2020 NEXT-GEN CONSOLE COMPATIBLE 3 TEAM OF 530 DEVELOPERS FROM CD PROJEKT RED 5200+ PEOPLE ENGAGED IN THE PROJECT IN TOTAL 4 18 LANGUAGES INCLUDING 11 VOICE OVERS INVOLVING 2000 ACTORS 5 3.1+ BILLION AD IMPRESSIONS IN THE GLOBAL DIGITAL CAMPAIGN* OVER 55 LOCALISED MARKETING CAMPAIGNS *total number of ad impressions in the global marketing campaign between November and December 2020 6 1.2 BILLION PLN TOTAL BUDGET 7 13.7+ MILLION COPIES SOLD IN 2020 *sell-through in 2020 (units sold; source: company estimates based on information collected from distributors) 8 CYBERPUNK 2077 — UNITS SOLD BY DISTRIBUTION TYPE* 73% 27% Physical Digital *sell-through in 2020 by distribution type (units sold; source: company estimates based on information collected from distributors) 9 CYBERPUNK 2077 — UNITS SOLD BY PLATFORM* 28% 56% 17% PC/Stadia PlayStation 4 Xbox One *sell-through in 2020 by platform type (units sold; source: company estimates based on information collected from distributors) 10 CYBERPUNK 2077 — UNITS SOLD BY REGION* 38% 34% 20% 1% ** 4% 3% *sell-through in 2020 by region type (units sold; source: company estimates based on information collected from distributors) 11 **other 12 CD PROJEKT GROUP STRATEGY UPDATE - RED 2.0 TRANSFORMATION Online experience enriching our IPs Expand Online Gaming community built around GOG GALAXY Franchise value creation through core gaming extensions Build out (e.g.
    [Show full text]
  • RULES of the GLOBAL GWENT World Masters Divination Challenge
    CD PROJEKT S.A. ul. Jagiellońska 74, 03-301 Warszawa | tel. +48 22 519 69 00 thewitcher.com | cyberpunk.net | cdprojektred.com RULES OF THE GLOBAL GWENT World Masters Divination Challenge § 1. GENERAL PROVISIONS 1. This document (“Rules”) describes the terms and conditions of the GWENT World Masters Divination Challenge (further: “Challenge”). 2. The finals of GWENT World Masters: Season 1 are round the corner. Therefore, we would like to invite you (we will later refer to you as the “Contestant”) to take part in a very exciting quest before the finals begin! 3. We encourage you to try to predict the winners and scores of GWENT World Masters quarterfinals, semifinals and final (“GWENT Finals”). Will player A beat player B in one of the quarterfinals? Can player C defeat player D during the semi-final? What score will it be? 3:0, 3:1 or maybe 3:2? 4. The Challenge is organized by CD PROJEKT S.A., a company with its registered office in Warsaw (03- 301), Poland, ul. Jagiellońska 74, entered into the register of entrepreneurs of the National Court Register kept by the District Court for Capital City of Warsaw in Warsaw, 14th Commercial Division of the National Court Register, under KRS number 0000006865, tax identification number NIP 7342867148, statistical number REGON 492707333; share capital of PLN 100,738,800.00, paid up in full (further: “we” or the “Organizer”). § 2. CONTESTANTS 1. You can participate in the Challenge if you are at least 18 years old on the day of entering the Challenge and you have full legal capacity, i.e., you can independently enter into legal transactions, including binding contracts, in accordance with your local law.
    [Show full text]
  • Cd Projekt Capital Group Activities Between 1 January and 30 June 2018 2
    MANAGEMENT BOARD REPORT ON CD PROJEKT CAPITAL GROUP ACTIVITIES BETWEEN 1 JANUARY AND 30 JUNE 2018 2 Disclaimers This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employ- ees decline all responsibility in this regard. Management Board report on CD PROJEKT Capital Group activities for the period between 1 January and 30 June 2018 (all figures quoted in PLN thousands unless stated otherwise) 3 Table of contents 9 Brief description of the CD PROJEKT Capital Group 10 Activity profile 20 Growth prospects of the CD PROJEKT Capital Group 22 CD PROJEKT S.A. on the capital market 24 CD PROJEKT Capital Group activity profile 25 Organizational structure of the CD PROJEKT Capital Group 27 Disclosure of business segments, products, services, outlets, suppliers and customers 37 Description of external and internal factors affecting the CD PROJEKT Capital Group 39 Disclosure of significant agreements 40 Risk management at the Capital Group 41 Financial results of the CD PROJEKT Group 42 Overview of key economic and financial indicators disclosed in the consolidated and separate financial statement 60 Corporate governance 61 Entity contracted to audit financial statements 61 Shareholders controlling at least 5% of the vote at the General Meeting 62 Agreements which may result in changes in the proportions of shares held by shareholders and bondholders 62 Information regarding the purchase of own shares 63 Company shares held by members of the Management Board and the Supervisory Board 64 Composition of the Management Board of CD PROJEKT S.A.
    [Show full text]
  • Klasa WIG20 KONTRAKTY TERMINOWE
    DEPOZYTY ZABEZPIECZAJĄCE W DM PKO BP - STAN NA 2017-11-08 Klasa WIG20 KONTRAKTY TERMINOWE: Właściwy depozyt zabezpieczający w KDPW 7,20% Wstępny depozyt zabezpieczający w DM PKO BP 8,64% OPCJE, JEDNOSTKI INDEKSOWE: Parametr modyfikujący zmienność dla opcji 2,10% Klasa mWIG40 Właściwy depozyt zabezpieczający w KDPW 5,70% Wstępny depozyt zabezpieczający w DM PKO BP 6,84% Klasa EUR Właściwy depozyt zabezpieczający w KDPW 3,30% Wstępny depozyt zabezpieczający w DM PKO BP 3,96% Klasa USD Właściwy depozyt zabezpieczający w KDPW 5,20% Wstępny depozyt zabezpieczający w DM PKO BP 6,24% Klasa CHF Właściwy depozyt zabezpieczający w KDPW 4,80% Wstępny depozyt zabezpieczający w DM PKO BP 5,76% Klasa GBP Właściwy depozyt zabezpieczający w KDPW 3,90% Wstępny depozyt zabezpieczający w DM PKO BP 4,68% Klasa 1M WIBOR 1MW Właściwy depozyt zabezpieczający w KDPW 0,31% Wstępny depozyt zabezpieczający w DM PKO BP 0,37% Klasa 3M WIBOR 3MW Właściwy depozyt zabezpieczający w KDPW 0,49% Wstępny depozyt zabezpieczający w DM PKO BP 0,59% Klasa 6M WIBOR 6MW Właściwy depozyt zabezpieczający w KDPW 0,46% Wstępny depozyt zabezpieczający w DM PKO BP 0,55% Klasa OBLIGACJE STB Właściwy depozyt zabezpieczający w KDPW 1,00% Wstępny depozyt zabezpieczający w DM PKO BP 1,20% Klasa OBLIGACJE MTB Właściwy depozyt zabezpieczający w KDPW 2,00% Wstępny depozyt zabezpieczający w DM PKO BP 2,40% Klasa OBLIGACJE LTB Właściwy depozyt zabezpieczający w KDPW 2,60% Wstępny depozyt zabezpieczający w DM PKO BP 3,12% Klasa ASSECO POLAND ACP Właściwy depozyt zabezpieczający w KDPW 8,50% Wstępny
    [Show full text]
  • PDF CD PROJEKT Capital Group Strategy for the Years 2016-2021
    Strategy of the CD PROJEKT Capital Group for the years 2016-2021 CD PROJEKT Group CD PROJEKT was founded in 1994 and conducts business in the field of electronic entertainment, focusing on two key areas: • development and distribution of world-class videogames via the CD PROJEKT RED development studio – creators of the globally acclaimed The Witcher videogame series, currently also working on other projects, including the upcoming AAA release: Cyberpunk 2077; • digital sales of videogames directly to customers from around the world via GOG.com and GOG Galaxy platforms. Since 2010 the CD PROJEKT Group is listed on the Warsaw Stock Exchange. CD PROJEKT RED Studio CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes videogames for personal computers and video game consoles. Altogether, games from The Witcher series – the Studio’s flagship franchise – have sold over 20 million copies. The Studio’s newest release – The Witcher 3: Wild Hunt – debuted in 2015 for the PC, PlayStation 4 and Xbox One, and has since received over 800 awards and accolades, including 250 game of the year awards. The game was released simulta- neously in 15 language versions, on all key markets, including Europe, the Americas, Asia, Australia and Africa. Along with the globally available digital edition of the game, box editions were made available in 109 countries. CD PROJEKT RED’s flagship games are powered by the Company’s proprietary technology -- REDengine. This continually upgraded, best-in-class software solution enables efficient development of complex and quality role-playing games set in vast open world environments.
    [Show full text]
  • 1) Introduction. Cyberpunk 2077 Was a Highly Anticipated Video Game
    1) Introduction. Cyberpunk 2077 was a highly anticipated video game that was meant to tackle the cyberpunk genre and relied heavily on the idea of gender inclusivity in their PR. This makes it a worthy research object as it is one of few video games made by a large company with lots of resources that has truly attempted to step into inclusivity and progressiveness. Unfortunately, Cyberpunk 2077 has also faced a large amount of criticism and was considered an absolute failure of a launch title, to the point where it was recalled. This paper will be addressing first what exactly Cyberpunk is and what it meant to accomplish along with the many factors that made it such a highly anticipated release. This paper will then continue to address how this ultimately ended up hurting the release by discussing its failures and the consequences to the company following their botched release. 2) Description and Context. Cyberpunk 2077 is a video game of the action role-playing game genre made by CD Projekt Red. Cyberpunk 2077 released December 10th, 2020 for the PlayStation 4, PlayStation 5, Xbox One, Xbox Series X, Xbox Series S, Google Stadia and for Microsoft Windows. The game places the player into Night City, “a megalopolis obsessed with power, glamour and body modification.” The player steps into the role of V, a mercenary trying to obtain a one-of-a-kind implant that will grant them eternal life. To get it, the player will have to hone their skills and fight off enemies ranging from police to security to street thugs in the name of their prize (“Cyberpunk 2077”).
    [Show full text]