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Dungeon Magazine Articles

Dungeoncraft Monte Cook Starting A New Campaign Part 1 ...... 114:94 Part 2: The People Around The Table...... 115:84 Part 3: All These Wonderful Toys...... 116:82 Part 4: Table Rules...... 117:84 Part 5 ...... 118:82 Part 6: Campaign Goals...... 119:84 Part 7: Who’s Driving This Campaign?...... 120:88 Plotting the Campaign Part 1: The Big Picture...... 121:92 Part 2: Twists and Turns...... 122:92 Part 3: Designing The Campaign Around The Characters...... 123:92 Part 4: Managing the Flow of Information...... 124:112 Part 5: The Campaign Outline ...... 125:94 The Campaign Handout...... 126:86 Gaming Frill...... 127:94 Winging It Part 1: Winging It...... 128:96 Part 2: Preparing for the Unprepared ...... 129:92 Part 3: The Math of Winging It ...... 130:92 Special Sessions Part 1: The Introductory Session ...... 128:90 Part 2: The Marathon Session...... 133:92 Part 3: One-Shot Session...... 134:90 Sometimes, It’s Just The DM’s Fault ...... 136:86 Running A Game Is Hard To Do Part 1: Characters and Preceptions ...... 137:86 Part 2: Precision In Combat...... 138:114 Part 3: Keeping Track of Everything ...... 140:88 It’s Just You And Them (And The Rules)...... 141:88

Campaign Workbook The Cast Fences and Dealers ...... 115:88 Informants ...... 116:86 Five-Second NPCs...... 117:88 Alert the Watch! ...... 118:86 Spells For Sale...... 119:88 Bounty Hunters...... 120:92 Employers and Patrons ...... 121:96 Atypical Enemies...... 122:96 Sages and Scholars ...... 123:96 Seneschals and Majordomos ...... 125:98 Trust No One...... 127:98 Black Sheep...... 129:100 Behind Bars...... 130:96 Specialists...... 131:98 Down at the Docks ...... 132:96 Courtesans and Contestants ...... 134:96 Company of Thieves: The Order of the Lavender Rose...... 136:90 Strictly Legit...... 139:120 Healing For Hire...... 139:92

The City Fifty Fairs and Markets...... 115:90 Abandoned Buildings ...... 116:88 Graveyard Encounters...... 117:90 Instant City Shopping ...... 118:88 Enemies at the Gate ...... 119:90 The Adventure Begins ...... 120:94 Unsung Heroes ...... 121:98 A Town in the Aftermath...... 122:98 100 Market Stalls...... 123:98 Smells of the City ...... 124:116 Merchant Madness...... 126:90 Wet Your Whistle...... 128:100 Have You Heard? ...... 130:98 To The Games!...... 132:92 Cards, Dice & Skulls ...... 133:96 50 Unexpected Events ...... 134:98 Stronghold Defenses...... 135:90 100 Things Found In An Inn...... 138:122 Merchant Madness II ...... 139:94 Ordeals of Mettle...... 140:92 Slum Dwellers...... 141:92 Crime Scenes...... 142:88

The Dungeon Lairs With Flair ...... 114:98 Passages Into Darkness: Doors and Gates ...... 115:92 Four Fiendish Fountains ...... 116:90 A Brief Respite...... 117:92 Art and Other Fancy Loot...... 118:90 Sounds of the Underworld ...... 119:92 Dungeons With Dimension...... 120:96 One Hundred Useless Items...... 121:100 Essential Works...... 122:100 Treasure Trails...... 123:100 Resting on the Run ...... 124:118 Beaker of Endless Potions...... 125:100 Staffs of Power...... 127:100 Familiar Creatures With New Faces...... 129:98 Swords of Legend...... 130:100 Chutes and Ladders ...... 131:100 The Möbius Scrolls...... 133:98 7 Treasure Chests ...... 134:100 100 Bookshelves...... 135:92 Magic Mushrooms...... 136:92 Grisly Ends...... 137:90 Obstacle Traps...... 138:124 100 Wizardly Knick-Knacks...... 140:94 100 Even Less Useful Items...... 142:90

The Journey Spice Up Your Travel...... 114:100 Sylvan Ambushes ...... 115:94 Refugees...... 116:92 Bridging the Gap ...... 117:94 Pilgrims on the Road ...... 118:92 On the Wild Side: Creating Frontier Outposts For Any Setting ...... 119:94 Stopovers...... 120:98 Well Met on the Road...... 121:102 Hazards of the Trail ...... 122:102 Law of the Land ...... 123:102 Guides ...... 125:102 Swamp Dangers...... 126:92 Express Travel...... 128:102 Inns and Lodging Houses...... 130:102 Dimension Doors...... 131:102 Mythic Locales...... 132:100 One Hundred Meals...... 133:100 Unwanted Followers...... 134:102 Polders ...... 135:94 Foraging Finds...... 137:92 Holy Sites...... 142:92

Critical Threat Lassiviren the Dark: Ruthless Assassin (Male human rog4/ftr4/assn7)...... 114:102 Larsa Essinel: Dragon Assasin (Female half- ranger 8/dragonstalker 6) .. 118:94 Girddrez: Savage Duelist (Female half- barbarian 7/duelist 3)...... 126:94 Glimmerpane...... 127:102 Malek: Evil Entombed (Male human ghost wizard 11)...... 129:102 Ella Mornel (Female human rogue 6/fighter 4/thrall of Juiblex 4) ...... 132:102 The Marshal: Inevitable Justice (Kolyarut inevitable fighter 4, CR 16) ..... 133:102 Countess Vita Al-Adora (Female human necromancer 5)...... 136:94 The Dusklight Caravan (w/ Brias Sjetand, Male derro sorcerer 7)...... 137:94 Downer Tarantula: Misfit and Miscreant (Male rog3/fight5/duelist2)138:126

Wandering Monster Living Shipwreck (Usually N Colossal magical beast, CR 18)...... 141:94 Verdigris Wyrm (N Huge construct, CR 10) ...... 142:94