Dungeon Magazine Article Index -.:: GEOCITIES.Ws
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Dungeon Magazine Articles Dungeoncraft Monte Cook Starting A New Campaign Part 1 .............................................................................................. 114:94 Part 2: The People Around The Table.............................................. 115:84 Part 3: All These Wonderful Toys................................................... 116:82 Part 4: Table Rules.......................................................................... 117:84 Part 5 .............................................................................................. 118:82 Part 6: Campaign Goals................................................................... 119:84 Part 7: Who’s Driving This Campaign?........................................... 120:88 Plotting the Campaign Part 1: The Big Picture.................................................................... 121:92 Part 2: Twists and Turns.................................................................. 122:92 Part 3: Designing The Campaign Around The Characters................ 123:92 Part 4: Managing the Flow of Information..................................... 124:112 Part 5: The Campaign Outline ......................................................... 125:94 The Campaign Handout.............................................................................. 126:86 Gaming Frill............................................................................................... 127:94 Winging It Part 1: Winging It............................................................................ 128:96 Part 2: Preparing for the Unprepared ............................................... 129:92 Part 3: The Math of Winging It ....................................................... 130:92 Special Sessions Part 1: The Introductory Session ..................................................... 128:90 Part 2: The Marathon Session.......................................................... 133:92 Part 3: One-Shot Session................................................................. 134:90 Sometimes, It’s Just The DM’s Fault .......................................................... 136:86 Running A Game Is Hard To Do Part 1: Characters and Preceptions .................................................. 137:86 Part 2: Precision In Combat........................................................... 138:114 Part 3: Keeping Track of Everything ............................................... 140:88 It’s Just You And Them (And The Rules)................................................... 141:88 Campaign Workbook The Cast Fences and Dealers ..................................................................................... 115:88 Informants .................................................................................................. 116:86 Five-Second NPCs...................................................................................... 117:88 Alert the Watch! ......................................................................................... 118:86 Spells For Sale............................................................................................ 119:88 Bounty Hunters........................................................................................... 120:92 Employers and Patrons ............................................................................... 121:96 Atypical Enemies........................................................................................ 122:96 Sages and Scholars ..................................................................................... 123:96 Seneschals and Majordomos ....................................................................... 125:98 Trust No One.............................................................................................. 127:98 Black Sheep.............................................................................................. 129:100 Behind Bars................................................................................................ 130:96 Specialists................................................................................................... 131:98 Down at the Docks ..................................................................................... 132:96 Courtesans and Contestants ........................................................................ 134:96 Company of Thieves: The Order of the Lavender Rose............................... 136:90 Strictly Legit............................................................................................. 139:120 Healing For Hire......................................................................................... 139:92 The City Fifty Fairs and Markets............................................................................... 115:90 Abandoned Buildings ................................................................................. 116:88 Graveyard Encounters................................................................................. 117:90 Instant City Shopping ................................................................................. 118:88 Enemies at the Gate .................................................................................... 119:90 The Adventure Begins ................................................................................ 120:94 Unsung Heroes ........................................................................................... 121:98 A Town in the Aftermath............................................................................ 122:98 100 Market Stalls........................................................................................ 123:98 Smells of the City ..................................................................................... 124:116 Merchant Madness...................................................................................... 126:90 Wet Your Whistle..................................................................................... 128:100 Have You Heard? ....................................................................................... 130:98 To The Games!........................................................................................... 132:92 Cards, Dice & Skulls .................................................................................. 133:96 50 Unexpected Events ................................................................................ 134:98 Stronghold Defenses................................................................................... 135:90 100 Things Found In An Inn..................................................................... 138:122 Merchant Madness II .................................................................................. 139:94 Ordeals of Mettle........................................................................................ 140:92 Slum Dwellers............................................................................................ 141:92 Crime Scenes.............................................................................................. 142:88 The Dungeon Lairs With Flair .......................................................................................... 114:98 Passages Into Darkness: Doors and Gates ................................................... 115:92 Four Fiendish Fountains ............................................................................. 116:90 A Brief Respite........................................................................................... 117:92 Art and Other Fancy Loot........................................................................... 118:90 Sounds of the Underworld .......................................................................... 119:92 Dungeons With Dimension......................................................................... 120:96 One Hundred Useless Items...................................................................... 121:100 Essential Works........................................................................................ 122:100 Treasure Trails.......................................................................................... 123:100 Resting on the Run ................................................................................... 124:118 Beaker of Endless Potions......................................................................... 125:100 Staffs of Power......................................................................................... 127:100 Familiar Creatures With New Faces............................................................ 129:98 Swords of Legend..................................................................................... 130:100 Chutes and Ladders .................................................................................. 131:100 The Möbius Scrolls..................................................................................... 133:98 7 Treasure Chests ..................................................................................... 134:100 100 Bookshelves......................................................................................... 135:92 Magic Mushrooms...................................................................................... 136:92 Grisly Ends................................................................................................. 137:90 Obstacle Traps.......................................................................................... 138:124 100 Wizardly Knick-Knacks......................................................................