Rigid Body Motion, Translation, Rotation About a Fixed Axis - 16.1-16.3
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Rotational Motion (The Dynamics of a Rigid Body)
University of Nebraska - Lincoln DigitalCommons@University of Nebraska - Lincoln Robert Katz Publications Research Papers in Physics and Astronomy 1-1958 Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body) Henry Semat City College of New York Robert Katz University of Nebraska-Lincoln, [email protected] Follow this and additional works at: https://digitalcommons.unl.edu/physicskatz Part of the Physics Commons Semat, Henry and Katz, Robert, "Physics, Chapter 11: Rotational Motion (The Dynamics of a Rigid Body)" (1958). Robert Katz Publications. 141. https://digitalcommons.unl.edu/physicskatz/141 This Article is brought to you for free and open access by the Research Papers in Physics and Astronomy at DigitalCommons@University of Nebraska - Lincoln. It has been accepted for inclusion in Robert Katz Publications by an authorized administrator of DigitalCommons@University of Nebraska - Lincoln. 11 Rotational Motion (The Dynamics of a Rigid Body) 11-1 Motion about a Fixed Axis The motion of the flywheel of an engine and of a pulley on its axle are examples of an important type of motion of a rigid body, that of the motion of rotation about a fixed axis. Consider the motion of a uniform disk rotat ing about a fixed axis passing through its center of gravity C perpendicular to the face of the disk, as shown in Figure 11-1. The motion of this disk may be de scribed in terms of the motions of each of its individual particles, but a better way to describe the motion is in terms of the angle through which the disk rotates. -
Two-Dimensional Rotational Kinematics Rigid Bodies
Rigid Bodies A rigid body is an extended object in which the Two-Dimensional Rotational distance between any two points in the object is Kinematics constant in time. Springs or human bodies are non-rigid bodies. 8.01 W10D1 Rotation and Translation Recall: Translational Motion of of Rigid Body the Center of Mass Demonstration: Motion of a thrown baton • Total momentum of system of particles sys total pV= m cm • External force and acceleration of center of mass Translational motion: external force of gravity acts on center of mass sys totaldp totaldVcm total FAext==mm = cm Rotational Motion: object rotates about center of dt dt mass 1 Main Idea: Rotation of Rigid Two-Dimensional Rotation Body Torque produces angular acceleration about center of • Fixed axis rotation: mass Disc is rotating about axis τ total = I α passing through the cm cm cm center of the disc and is perpendicular to the I plane of the disc. cm is the moment of inertial about the center of mass • Plane of motion is fixed: α is the angular acceleration about center of mass cm For straight line motion, bicycle wheel rotates about fixed direction and center of mass is translating Rotational Kinematics Fixed Axis Rotation: Angular for Fixed Axis Rotation Velocity Angle variable θ A point like particle undergoing circular motion at a non-constant speed has SI unit: [rad] dθ ω ≡≡ω kkˆˆ (1)An angular velocity vector Angular velocity dt SI unit: −1 ⎣⎡rad⋅ s ⎦⎤ (2) an angular acceleration vector dθ Vector: ω ≡ Component dt dθ ω ≡ magnitude dt ω >+0, direction kˆ direction ω < 0, direction − kˆ 2 Fixed Axis Rotation: Angular Concept Question: Angular Acceleration Speed 2 ˆˆd θ Object A sits at the outer edge (rim) of a merry-go-round, and Angular acceleration: α ≡≡α kk2 object B sits halfway between the rim and the axis of rotation. -
1.2 Rules for Translations
1.2. Rules for Translations www.ck12.org 1.2 Rules for Translations Here you will learn the different notation used for translations. The figure below shows a pattern of a floor tile. Write the mapping rule for the translation of the two blue floor tiles. Watch This First watch this video to learn about writing rules for translations. MEDIA Click image to the left for more content. CK-12 FoundationChapter10RulesforTranslationsA Then watch this video to see some examples. MEDIA Click image to the left for more content. CK-12 FoundationChapter10RulesforTranslationsB 18 www.ck12.org Chapter 1. Unit 1: Transformations, Congruence and Similarity Guidance In geometry, a transformation is an operation that moves, flips, or changes a shape (called the preimage) to create a new shape (called the image). A translation is a type of transformation that moves each point in a figure the same distance in the same direction. Translations are often referred to as slides. You can describe a translation using words like "moved up 3 and over 5 to the left" or with notation. There are two types of notation to know. T x y 1. One notation looks like (3, 5). This notation tells you to add 3 to the values and add 5 to the values. 2. The second notation is a mapping rule of the form (x,y) → (x−7,y+5). This notation tells you that the x and y coordinates are translated to x − 7 and y + 5. The mapping rule notation is the most common. Example A Sarah describes a translation as point P moving from P(−2,2) to P(1,−1). -
Rigid Body Dynamics 2
Rigid Body Dynamics 2 CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2017 Cross Product & Hat Operator Derivative of a Rotating Vector Let’s say that vector r is rotating around the origin, maintaining a fixed distance At any instant, it has an angular velocity of ω ω dr r ω r dt ω r Product Rule The product rule of differential calculus can be extended to vector and matrix products as well da b da db b a dt dt dt dab da db b a dt dt dt dA B dA dB B A dt dt dt Rigid Bodies We treat a rigid body as a system of particles, where the distance between any two particles is fixed We will assume that internal forces are generated to hold the relative positions fixed. These internal forces are all balanced out with Newton’s third law, so that they all cancel out and have no effect on the total momentum or angular momentum The rigid body can actually have an infinite number of particles, spread out over a finite volume Instead of mass being concentrated at discrete points, we will consider the density as being variable over the volume Rigid Body Mass With a system of particles, we defined the total mass as: n m m i i1 For a rigid body, we will define it as the integral of the density ρ over some volumetric domain Ω m d Angular Momentum The linear momentum of a particle is 퐩 = 푚퐯 We define the moment of momentum (or angular momentum) of a particle at some offset r as the vector 퐋 = 퐫 × 퐩 Like linear momentum, angular momentum is conserved in a mechanical system If the particle is constrained only -
Multidisciplinary Design Project Engineering Dictionary Version 0.0.2
Multidisciplinary Design Project Engineering Dictionary Version 0.0.2 February 15, 2006 . DRAFT Cambridge-MIT Institute Multidisciplinary Design Project This Dictionary/Glossary of Engineering terms has been compiled to compliment the work developed as part of the Multi-disciplinary Design Project (MDP), which is a programme to develop teaching material and kits to aid the running of mechtronics projects in Universities and Schools. The project is being carried out with support from the Cambridge-MIT Institute undergraduate teaching programe. For more information about the project please visit the MDP website at http://www-mdp.eng.cam.ac.uk or contact Dr. Peter Long Prof. Alex Slocum Cambridge University Engineering Department Massachusetts Institute of Technology Trumpington Street, 77 Massachusetts Ave. Cambridge. Cambridge MA 02139-4307 CB2 1PZ. USA e-mail: [email protected] e-mail: [email protected] tel: +44 (0) 1223 332779 tel: +1 617 253 0012 For information about the CMI initiative please see Cambridge-MIT Institute website :- http://www.cambridge-mit.org CMI CMI, University of Cambridge Massachusetts Institute of Technology 10 Miller’s Yard, 77 Massachusetts Ave. Mill Lane, Cambridge MA 02139-4307 Cambridge. CB2 1RQ. USA tel: +44 (0) 1223 327207 tel. +1 617 253 7732 fax: +44 (0) 1223 765891 fax. +1 617 258 8539 . DRAFT 2 CMI-MDP Programme 1 Introduction This dictionary/glossary has not been developed as a definative work but as a useful reference book for engi- neering students to search when looking for the meaning of a word/phrase. It has been compiled from a number of existing glossaries together with a number of local additions. -
Physics B Topics Overview ∑
Physics 106 Lecture 1 Introduction to Rotation SJ 7th Ed.: Chap. 10.1 to 3 • Course Introduction • Course Rules & Assignment • TiTopics Overv iew • Rotation (rigid body) versus translation (point particle) • Rotation concepts and variables • Rotational kinematic quantities Angular position and displacement Angular velocity & acceleration • Rotation kinematics formulas for constant angular acceleration • Analogy with linear kinematics 1 Physics B Topics Overview PHYSICS A motion of point bodies COVERED: kinematics - translation dynamics ∑Fext = ma conservation laws: energy & momentum motion of “Rigid Bodies” (extended, finite size) PHYSICS B rotation + translation, more complex motions possible COVERS: rigid bodies: fixed size & shape, orientation matters kinematics of rotation dynamics ∑Fext = macm and ∑ Τext = Iα rotational modifications to energy conservation conservation laws: energy & angular momentum TOPICS: 3 weeks: rotation: ▪ angular versions of kinematics & second law ▪ angular momentum ▪ equilibrium 2 weeks: gravitation, oscillations, fluids 1 Angular variables: language for describing rotation Measure angles in radians simple rotation formulas Definition: 360o 180o • 2π radians = full circle 1 radian = = = 57.3o • 1 radian = angle that cuts off arc length s = radius r 2π π s arc length ≡ s = r θ (in radians) θ ≡ rad r r s θ’ θ Example: r = 10 cm, θ = 100 radians Æ s = 1000 cm = 10 m. Rigid body rotation: angular displacement and arc length Angular displacement is the angle an object (rigid body) rotates through during some time interval..... ...also the angle that a reference line fixed in a body sweeps out A rigid body rotates about some rotation axis – a line located somewhere in or near it, pointing in some y direction in space • One polar coordinate θ specifies position of the whole body about this rotation axis. -
Rigid Body Dynamics II
An Introduction to Physically Based Modeling: Rigid Body Simulation IIÐNonpenetration Constraints David Baraff Robotics Institute Carnegie Mellon University Please note: This document is 1997 by David Baraff. This chapter may be freely duplicated and distributed so long as no consideration is received in return, and this copyright notice remains intact. Part II. Nonpenetration Constraints 6 Problems of Nonpenetration Constraints Now that we know how to write and implement the equations of motion for a rigid body, let's consider the problem of preventing bodies from inter-penetrating as they move about an environment. For simplicity, suppose we simulate dropping a point mass (i.e. a single particle) onto a ®xed ¯oor. There are several issues involved here. Because we are dealing with rigid bodies, that are totally non-¯exible, we don't want to allow any inter-penetration at all when the particle strikes the ¯oor. (If we considered our ¯oor to be ¯exible, we might allow the particle to inter-penetrate some small distance, and view that as the ¯oor actually deforming near where the particle impacted. But we don't consider the ¯oor to be ¯exible, so we don't want any inter-penetration at all.) This means that at the instant that the particle actually comes into contact with the ¯oor, what we would like is to abruptly change the velocity of the particle. This is quite different from the approach taken for ¯exible bodies. For a ¯exible body, say a rubber ball, we might consider the collision as occurring gradually. That is, over some fairly small, but non-zero span of time, a force would act between the ball and the ¯oor and change the ball's velocity. -
2-D Drawing Geometry Homogeneous Coordinates
2-D Drawing Geometry Homogeneous Coordinates The rotation of a point, straight line or an entire image on the screen, about a point other than origin, is achieved by first moving the image until the point of rotation occupies the origin, then performing rotation, then finally moving the image to its original position. The moving of an image from one place to another in a straight line is called a translation. A translation may be done by adding or subtracting to each point, the amount, by which picture is required to be shifted. Translation of point by the change of coordinate cannot be combined with other transformation by using simple matrix application. Such a combination is essential if we wish to rotate an image about a point other than origin by translation, rotation again translation. To combine these three transformations into a single transformation, homogeneous coordinates are used. In homogeneous coordinate system, two-dimensional coordinate positions (x, y) are represented by triple- coordinates. Homogeneous coordinates are generally used in design and construction applications. Here we perform translations, rotations, scaling to fit the picture into proper position 2D Transformation in Computer Graphics- In Computer graphics, Transformation is a process of modifying and re- positioning the existing graphics. • 2D Transformations take place in a two dimensional plane. • Transformations are helpful in changing the position, size, orientation, shape etc of the object. Transformation Techniques- In computer graphics, various transformation techniques are- 1. Translation 2. Rotation 3. Scaling 4. Reflection 2D Translation in Computer Graphics- In Computer graphics, 2D Translation is a process of moving an object from one position to another in a two dimensional plane. -
Kinematics, Impulse, and Human Running
Kinematics, Impulse, and Human Running Kinematics, Impulse, and Human Running Purpose This lesson explores how kinematics and impulse can be used to analyze human running performance. Students will explore how scientists determined the physical factors that allow elite runners to travel at speeds far beyond the average jogger. Audience This lesson was designed to be used in an introductory high school physics class. Lesson Objectives Upon completion of this lesson, students will be able to: ஃ describe the relationship between impulse and momentum. ஃ apply impulse-momentum theorem to explain the relationship between the force a runner applies to the ground, the time a runner is in contact with the ground, and a runner’s change in momentum. Key Words aerial phase, contact phase, momentum, impulse, force Big Question This lesson plan addresses the Big Question “What does it mean to observe?” Standard Alignments ஃ Science and Engineering Practices ஃ SP 4. Analyzing and interpreting data ஃ SP 5. Using mathematics and computational thinking ஃ MA Science and Technology/Engineering Standards (2016) ஃ HS-PS2-10(MA). Use algebraic expressions and Newton’s laws of motion to predict changes to velocity and acceleration for an object moving in one dimension in various situations. ஃ HS-PS2-3. Apply scientific principles of motion and momentum to design, evaluate, and refine a device that minimizes the force on a macroscopic object during a collision. ஃ NGSS Standards (2013) HS-PS2-2. Use mathematical representations to support the claim that the total momentum of a system of objects is conserved when there is no net force on the system. -
Kinematics Big Ideas and Equations Position Vs
Kinematics Big Ideas and Equations Position vs. Time graphs Big Ideas: A straight line on a p vs t graph indicates constant speed (and velocity) An object at rest is indicated by a horizontal line The slope of a line on a p vs. t graph = velocity of the object (steeper = faster) The main difference between speed and velocity is that velocity incorporates direction o Speed will always be positive but velocity can be positive or negative o Positive vs. Negative slopes indicates the direction; toward the positive end of an axis (number line) or the negative end. For motion detectors this indicates toward (-) and away (+), but only because there is no negative side to the axis. An object with continuously changing speed will have a curved P vs. t graph; (curving steeper – speeding up, curving flatter – slowing down) (Instantaneous) velocity = average velocity if P vs. t is a (straight) line. Velocity vs Time graphs Big Ideas: The velocity can be found by calculating the slope of a position-time graph Constant velocity on a velocity vs. time graph is indicated with a horizontal line. Changing velocity is indicated by a line that slopes up or down. Speed increases when Velocity graph slopes away from v=0 axis. Speed decreases when velocity graph slopes toward v=0 axis. The velocity is negative if the object is moving toward the negative end of the axis - if the final position is less than the initial position (or for motion detectors if the object moves toward the detector) The slope of a velocity vs. -
Rotation: Moment of Inertia and Torque
Rotation: Moment of Inertia and Torque Every time we push a door open or tighten a bolt using a wrench, we apply a force that results in a rotational motion about a fixed axis. Through experience we learn that where the force is applied and how the force is applied is just as important as how much force is applied when we want to make something rotate. This tutorial discusses the dynamics of an object rotating about a fixed axis and introduces the concepts of torque and moment of inertia. These concepts allows us to get a better understanding of why pushing a door towards its hinges is not very a very effective way to make it open, why using a longer wrench makes it easier to loosen a tight bolt, etc. This module begins by looking at the kinetic energy of rotation and by defining a quantity known as the moment of inertia which is the rotational analog of mass. Then it proceeds to discuss the quantity called torque which is the rotational analog of force and is the physical quantity that is required to changed an object's state of rotational motion. Moment of Inertia Kinetic Energy of Rotation Consider a rigid object rotating about a fixed axis at a certain angular velocity. Since every particle in the object is moving, every particle has kinetic energy. To find the total kinetic energy related to the rotation of the body, the sum of the kinetic energy of every particle due to the rotational motion is taken. The total kinetic energy can be expressed as .. -
Chapter 4 One Dimensional Kinematics
Chapter 4 One Dimensional Kinematics 4.1 Introduction ............................................................................................................. 1 4.2 Position, Time Interval, Displacement .................................................................. 2 4.2.1 Position .............................................................................................................. 2 4.2.2 Time Interval .................................................................................................... 2 4.2.3 Displacement .................................................................................................... 2 4.3 Velocity .................................................................................................................... 3 4.3.1 Average Velocity .............................................................................................. 3 4.3.3 Instantaneous Velocity ..................................................................................... 3 Example 4.1 Determining Velocity from Position .................................................. 4 4.4 Acceleration ............................................................................................................. 5 4.4.1 Average Acceleration ....................................................................................... 5 4.4.2 Instantaneous Acceleration ............................................................................. 6 Example 4.2 Determining Acceleration from Velocity .........................................