john.winocur@gmail 631-827-7423

PROFILE

For me the most important part of any educational, leisure, or work-related experience is the fostering of creative inspiration, perception of boundless possibility and desire of all individuals involved. Working in the entertainment industry has given me the extremely valuable perspective of seeing how important and rewarding maintaining a positive attitude and a drive for learning can be to the team as a whole and the resulting project. Completion of a project is obviously very important but the fervor with which one achieves a work of interactive art can be entirely evident in the work itself. It is for these reasons that I feel as though my abilities and my personality would be an asset to any game development studio.

EXPERIENCE inXile Entertainment Newport Beach, CA Technical & VFX Artist 1/2015 – 3/2020 ● VFX & Technical Artist on 3 ● VFX & Technical Artist on Bard’s Tale IV ● VFX & Technical Artist on Mage’s Tale Prologue ● VFX & Technical Artist on Torment: Tides of Numenera. ● Designed (and in cases implemented) Visual Effects, UI VFX, Character Shaders, Environment Shaders, and VFX shaders for the above games. ● Helped with & developed systems, components and relevant UI for VFX management including character based abilities, interactable and environmental VFX. ● Designed, created artist tools, and modified various systems within the pipeline for art prefab development. ● Creation of pipeline and optimization tools for prefabs and scenes during various stages of development. ● Responsible for technical R&D and implementation for various key features of projects.

Tulane University SoPA Program New Orleans, LA Adjunct Professor of Art 1/2019-5/2019 ● Created materials, documentation, and modified curriculum for intro digital art course

Luma Pictures Santa Monica, CA Junior Pipeline TD 8/2013 – 2/2014 ● Liaised with artists to debug code, create tools and ensure efficiencies; discovered bug / created work-around for issue in Maya, which will be addressed in the 2015 iteration. ● Developed pipeline/api-based tools and software; co-developed cross-platform GoZ-like modeling application, scripted render layers UI, and designed internal ingestion tools to

6 Summer Dr Southwick, MA, 01077

john.winocur@gmail 631-827-7423

expedite outsourced media ingestion process as well as a redistributable version. ● Worked as a Junior Pipeline TD in the aforementioned capacities & more during production on several feature films.

Logan Media (Logan.tv) Culver City, CA Intern, Visual Effects/Programming 4/2013 – 7/2013 ● Worked on pipeline programming using Python, MEL, JQuery, Ajax and Java. ● Served as an interim employee for the FX department; work included effects for various dynamics-related shots.

Gnomon School of Visual Effects Hollywood, CA Intern, Work Exchange 6/2010 – 9/2010

Tech-Med Services Inc Smithtown, NY Catalog Design / Website Design 7/2008 – 9/2010

MTV Networks New York, NY Graphic Design Intern 3/2009 – 6/2009

EDUCATION

Gnomon School of Visual Effects Hollywood, CA Certificate, Visual Effects 6/2010 – 6/2013

College of the Atlantic Bar Harbor, ME BA, Human Ecology (Focus: Graphic Design & Media) 12/2006 – 6/2009

Rochester Institute of Technology Rochester, NY Computer Science (Awarded Presidential Scholarship) 9/2004 – 6/2005

PROFICIENCIES

3D : , Unreal 4, UDK, Maya, ZBrush, Houdini ​ 2D : Adobe Suite, Nuke ​ Programming : Python, MEL, C#, (some C++), HTML/CSS, Javascript, JQuery, Shaders / CG ​ Rendering : UE4, Unity, VRay, Mental Ray ​

6 Summer Dr Southwick, MA, 01077