Tracking Virtuosity and Flow in Computer Music
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Alive Dead Media 2020: Tracker and Chip Music
Alive Dead Media 2020: Tracker and Chip Music 1st day introduction, Markku Reunanen Pics gracefully provided by Wikimedia Commons Arrangements See MyCourses for more details, but for now: ● Whoami, who’s here? ● Schedule of this week: history, MilkyTracker with Yzi, LSDJ with Miranda Kastemaa, holiday, final concert ● 80% attendance, two tunes for the final concert and a little jingle today ● Questions about the practicalities? History of Home Computer and Game Console Audio ● This is a vast subject: hundreds of different devices and chips starting from the late 1970s ● In the 1990s starts to become increasingly standardized (or boring, if you may :) so we’ll focus on earlier technology ● Not just hardware: how did you compose music with contemporary tools? ● Let’s hear a lot of examples – not using Zoom audio The Home Computer Boom ● At its peak in the 1980s, but started somewhat earlier with Apple II (1977), TRS-80 (1977) and Commodore PET (1977) ● Affordable microprocessors, such as Zilog Z80, MOS 6502 and the Motorola 6800 series ● In the 1980s the market grew rapidly with Commodore VIC-20 (1980) and C-64 (1982), Sinclair ZX Spectrum (1982), MSX compatibles (1983) … and many more! ● From enthusiast gadgets to game machines Enter the 16-bits ● Improving processors: Motorola 68000 series, Intel 8088/8086/80286 ● More colors, more speed, more memory, from tapes to floppies, mouse(!) ● Atari ST (1984), Commodore Amiga (1985), Apple Macintosh (1984) ● IBM PC and compatibles (1981) popular in the US, improving game capability Not Just Computers ● The same technology powered game consoles of the time ● Notable early ones: Fairchild Channel F (1976), Atari VCS aka. -
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of people who got together through Bulletin Board Systems, THE PORTUGUESE DEMOSCENE Reckless Life BBS and Infinity BBS run by the infamous Captain Hook. The scene thrived through the nineties with the uprising HISTORY of IRC and the two issues of the diskmag, Infinity, put together BY PS OF TPOLM by Garfield, VAngel and Spellcaster if my memory serves me correctly. The first documented demoscene event in Portugal The Portuguese demoscene, as most Portuguese technology, ducing cheap labour for English-owned factories of the ZX Sin- was organized in 1996 and was called the Virtual Music Con- is a fluke of chance. For many years, Portugal held last place clair Spectrum family of machines. While kids in Central and test. It was just a simple tracking competition. Groups formed among Europe’s nations in iliteracy per capita and emigration. Northern Europe were playing with their Commodores and around this time were Radioactive Design (RD) with Garfield, Certified higher education for new technologies and arts has Ataris during the late eighties, in Portugal we were consuming only been institutionalized within the last 10 years. Even large Spectrum magnetic tapes. WHILE KIDS IN CENTRAL volume capitalist markets, such as the videogame industry, AND NORTHERN EUROPE are still in their infancy in Portugal. It has only been six years, THE BIRTH OF THE PORTUGUESE at most, since serious full time jobs became available in the WERE PLAYING WITH THEIR business. In fact Portugal is a country that mostly imports and DEMOSCENE COMMODORES AND ATARIS, IN consumes technology (2.5 cellphones per person on average) The first known demo made by a Portuguese demoscener was PORTUGAL WE WERE CONSUMING instead of developing and exporting it. -
Text of the German Application of Art of Coding
This is the Text of the German application of Art of Coding (www.http://demoscene-the-art-of-coding.net) with the purpose of bringing the demoscene onto the list of UNESCO intangible cultural heritage of humanity. The application was submitted in Oct 2019 and has been written in an collaborative community effort led by Tobias Kopka supported by Andre Kudra, Stephan Maienhöfer, Gleb Albert, Christian Brandt, Andreas Lange and many more who gave their hands at Digitale Kultur und Tastatur und Maus e.V. The structure depends on the form, which is given by the German UNESCO. In spite the structure differs from forms used in other countries text modules can be used for application in other countries. The texts in square brackets are part of the German form. Also every kind of feedback is welcome, which could be taken into account for future use. Use ‘team (at) demoscene-the-art-of-coding.net’ 1. Type of Immaterial Cultural Heritage [Please tick the applicable sections and elaborate in keywords (multi-selection possible, but not mandatory)] Section A) verbally passed on traditions and expressions [keywords]: own technical vocabulary, own idiom with specialized terminology, English is lingua franca Section B) performing arts (music, theatre, dance) [keywords]: composition, performant, live, public presentation, animation Section C) social tradition, (seasonal) celebration and ritual [keywords]: demoparties, competitions, visitor voting, price ceremonies Section D) Knowledge and customs, related to nature or the universe [keywords]: digitalized living environment, cyberspace, virtual reality Section E) traditional craftsmanship [keywords]: coding, composition, animation, adoption, do-it-yourself Section F) other 2. -
Users Manual
Users Manual DRAFT COPY c 2007 1 Contents 1 Introduction 4 1.1 What is Schism Tracker ........................ 4 1.2 What is Impulse Tracker ........................ 5 1.3 About Schism Tracker ......................... 5 1.4 Where can I get Schism Tracker .................... 6 1.5 Compiling Schism Tracker ....................... 6 1.6 Running Schism Tracker ........................ 6 2 Using Schism Tracker 7 2.1 Basic user interface ........................... 7 2.2 Playing songs .............................. 9 2.3 Pattern editor - F2 .......................... 10 2.4 Order List, Channel settings - F11 ................. 18 2.5 Samples - F3 ............................. 20 2.6 Instruments - F4 ........................... 24 2.7 Song Settings - F12 ......................... 27 2.8 Info Page - F5 ............................ 29 2.9 MIDI Configuration - ⇑ Shift + F1 ................. 30 2.10 Song Message - ⇑ Shift + F9 .................... 32 2.11 Load Module - F9 .......................... 33 2.12 Save Module - F10 .......................... 34 2.13 Player Settings - ⇑ Shift + F5 ................... 35 2.14 Tracker Settings - Ctrl - F1 ..................... 36 3 Practical Schism Tracker 37 3.1 Finding the perfect loop ........................ 37 3.2 Modal theory .............................. 37 3.3 Chord theory .............................. 39 3.4 Tuning samples ............................. 41 3.5 Multi-Sample Instruments ....................... 42 3.6 Easy flanging .............................. 42 3.7 Reverb-like echoes .......................... -
Symantec Web Security Service Policy Guide
Web Security Service Policy Guide Revision: NOV.07.2020 Symantec Web Security Service/Page 2 Policy Guide/Page 3 Copyrights Broadcom, the pulse logo, Connecting everything, and Symantec are among the trademarks of Broadcom. The term “Broadcom” refers to Broadcom Inc. and/or its subsidiaries. Copyright © 2020 Broadcom. All Rights Reserved. The term “Broadcom” refers to Broadcom Inc. and/or its subsidiaries. For more information, please visit www.broadcom.com. Broadcom reserves the right to make changes without further notice to any products or data herein to improve reliability, function, or design. Information furnished by Broadcom is believed to be accurate and reliable. However, Broadcom does not assume any liability arising out of the application or use of this information, nor the application or use of any product or circuit described herein, neither does it convey any license under its patent rights nor the rights of others. Policy Guide/Page 4 Symantec WSS Policy Guide The Symantec Web Security Service solutions provide real-time protection against web-borne threats. As a cloud-based product, the Web Security Service leverages Symantec's proven security technology, including the WebPulse™ cloud community. With extensive web application controls and detailed reporting features, IT administrators can use the Web Security Service to create and enforce granular policies that are applied to all covered users, including fixed locations and roaming users. If the WSS is the body, then the policy engine is the brain. While the WSS by default provides malware protection (blocks four categories: Phishing, Proxy Avoidance, Spyware Effects/Privacy Concerns, and Spyware/Malware Sources), the additional policy rules and options you create dictate exactly what content your employees can and cannot access—from global allows/denials to individual users at specific times from specific locations. -
The Demoscene Demo-Scene Related Events
Barmer Straße 26 50679 Köln fon 0221 - 46 96 220 fax 0221 - 510756143 [email protected] Digitale Kultur was founded in 2003 as a friendly society in Cologne, Germany. The association presents the computer as a means of expressing artistic creativity and aims to support the communica- tion between creative people. To achieve this, the association orga- nizes demoparties and other The Demoscene demo-scene related events. Computers new realm http://www.digitalekultur.org http://www.demoscene.info In cooperation with http://www.scene.org Whoever mistakes computers for Parties: Fun and Competion being boring or non-creative will be The groups and their members meet at the legen- proven wrong by the demoscene. Here dary demoscene-parties. They meet, they party programmers, graphicians and musici- and vote for the best new releases. New techni- ans show off their real skills. ques are exchanged, new friends and contacts They direct music videos without dancers, set made. Some sceners travel thousands of kilo- and camera. Their special effects do not need any meters to attend. A party can last 3 or 4 days and stunt-coordinators or fog machines. What they need no one is gettting much sleep. The competitors is just a computer and their creativity. All directing show their skills in a dozen different categories, and effects, all shades and the whole soundtrack from the best 4 kb intro, the best music to thro- are created on the machine. wing a harddisk the farthest. And in addition to the recognition for being the producer of an asto- nishing demo the winners can also receive valu- able prices. -
Ýìóëÿòîð Ìóçûêàëüíîãî Ñîïðîöåññîðà ZX Spectrum
Что делает Эмулятор AY-3-8910/12 Программа "Эмулятор музыкального сопроцессора ZX Spectrum" предназначена для проигрывания музыки, написанной для музыкального сопроцессора AY-3-8912 (или его аналогов, таких как AY-3-8910 и YM2149F). Проигрывание осуществляется путем эмулирования, то есть наличие настоящих микросхем не требуется. Дополнительно в эмулятор встроена возможность проигрывания аудиодорожек компакт дисков и MIDI-файлов. При наличии библиотеки BASS.DLL v2.2 Ian’а Luck’а эмулятор может проигрывать MP3 и MOD музыку. Эмулятор может проигрывать файлы следующих типов. 1. Дампы регистров, записанные в эмуляторах различных компьютеров: - OUT (получаемые в эмуляторе ZX Spectrum 'Z80' v3.xx by G.A. Lunter); - PSG (создаются эмулятором ZX Spectrum 'Z80 Stealth' by Mr.Kirill, а также некоторыми другими эмуляторами); - EPSG (создаются эмулятором ZX Spectrum 'Z80 Stealth'); - YM (файлы 'StSound Project' by Leonard/Oxygen, поддержаны YM2, YM3, YM3b, YM5 и YM6 подтипы); - VTX (файлы 'Vortex Project' by V_Soft); - ZXAY (файл, разработанный специально для данного эмулятора). 2. Модули популярных музыкальных редакторов ZX Spectrum: - STC – Sound Tracker v1.xx; - PSC – Pro Sound Creator v1.xx; - ASC – ASC Sound Master v0.xx–2.xx; - PT1, PT2, PT3 – Pro Tracker v1.xx–3.xx, Vortex Tracker II v1.0; - STP – Sound Tracker Pro; - FTC – Fast Tracker v1.xx; - FLS – Flash Tracker; - SQT – SQ-Tracker; - GTR – Global Tracker v1.x; - FXM – Fuxoft AY Language; - AY подтипа AMAD – модули Amadeus, аналог FXM; - PSM – Pro Sound Maker. 3. Дампы памяти ZX Spectrum или Amstrad CPC, содержащие проигрыватель для процессора Z80: - AY подтипа EMUL (файлы проектов DeliAY и AYPlay); - AYM (файлы проекта RDOSPLAY). 4. Аудиодорожки компакт дисков (CDA). Предусмотрена возможность работы сразу с несколькими приводами CD. -
Computer Demos—What Makes Them Tick?
AALTO UNIVERSITY School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Markku Reunanen Computer Demos—What Makes Them Tick? Licentiate Thesis Helsinki, April 23, 2010 Supervisor: Professor Tapio Takala AALTO UNIVERSITY ABSTRACT OF LICENTIATE THESIS School of Science and Technology Faculty of Information and Natural Sciences Department of Media Technology Author Date Markku Reunanen April 23, 2010 Pages 134 Title of thesis Computer Demos—What Makes Them Tick? Professorship Professorship code Contents Production T013Z Supervisor Professor Tapio Takala Instructor - This licentiate thesis deals with a worldwide community of hobbyists called the demoscene. The activities of the community in question revolve around real-time multimedia demonstrations known as demos. The historical frame of the study spans from the late 1970s, and the advent of affordable home computers, up to 2009. So far little academic research has been conducted on the topic and the number of other publications is almost equally low. The work done by other researchers is discussed and additional connections are made to other related fields of study such as computer history and media research. The material of the study consists principally of demos, contemporary disk magazines and online sources such as community websites and archives. A general overview of the demoscene and its practices is provided to the reader as a foundation for understanding the more in-depth topics. One chapter is dedicated to the analysis of the artifacts produced by the community and another to the discussion of the computer hardware in relation to the creative aspirations of the community members. -
VIDEO GAME SUBCULTURES Playing at the Periphery of Mainstream Culture Edited by Marco Benoît Carbone & Paolo Ruffino
ISSN 2280-7705 www.gamejournal.it Published by LUDICA Issue 03, 2014 – volume 1: JOURNAL (PEER-REVIEWED) VIDEO GAME SUBCULTURES Playing at the periphery of mainstream culture Edited by Marco Benoît Carbone & Paolo Ruffino GAME JOURNAL – Peer Reviewed Section Issue 03 – 2014 GAME Journal A PROJECT BY SUPERVISING EDITORS Antioco Floris (Università di Cagliari), Roy Menarini (Università di Bologna), Peppino Ortoleva (Università di Torino), Leonardo Quaresima (Università di Udine). EDITORS WITH THE PATRONAGE OF Marco Benoît Carbone (University College London), Giovanni Caruso (Università di Udine), Riccardo Fassone (Università di Torino), Gabriele Ferri (Indiana University), Adam Gallimore (University of Warwick), Ivan Girina (University of Warwick), Federico Giordano (Università per Stranieri di Perugia), Dipartimento di Storia, Beni Culturali e Territorio Valentina Paggiarin, Justin Pickard, Paolo Ruffino (Goldsmiths, University of London), Mauro Salvador (Università Cattolica, Milano), Marco Teti (Università di Ferrara). PARTNERS ADVISORY BOARD Espen Aarseth (IT University of Copenaghen), Matteo Bittanti (California College of the Arts), Jay David Bolter (Georgia Institute of Technology), Gordon C. Calleja (IT University of Copenaghen), Gianni Canova (IULM, Milano), Antonio Catolfi (Università per Stranieri di Perugia), Mia Consalvo (Ohio University), Patrick Coppock (Università di Modena e Reggio Emilia), Ruggero Eugeni (Università Cattolica del Sacro Cuore, Milano), Roy Menarini (Università di Bologna), Enrico Menduni (Università di -
ORIGINAL GAME SOUNDTRACK —— Disc 1 —— Act I 1
ORIGINAL GAME SOUNDTRACK —— Disc 1 —— Act I 1. Hostility 5:22 2. Survival 4:44 3. Exile 6:33 4. Refinement 5:12 5. Complexity 5:30 6. Goliath 2:40 Act II 7. Darkness Eternal 4:36 8. Europa 7:51 9. Regrowth 8:20 10. Really Cold Pain 4:36 11. Meddler 5:24 12. Taurus 3:59 13. Tetrahedron 6:16 14. Enhancement 6:55 —— Disc 2 —— Act III 1. Plus Ultra 6:00 2. Unmanned 6:30 3. Far Flung 7:44 4. Discovery 5:06 5. Spiral Tide 5:33 6. Hidden Grind 3:03 Extras 7. Prepare For Overload 2:28 8. Simulator 1:58 9. Aggression 3:04 10. Tunnel 1:34 11. Decompression 1:27 12. Failure 2:40 13. Beale 1:35 14. Trinidad 1:25 15. Revival 1:21 16. Approach 1:49 17. Evacuation 0:22 18. Level Up 6:44 Total runtime 2:32:54 The soundtrack to Overload is a collection of original game music from artists around the world. Although they have unique musical backgrounds and histories, they share in common a passion for immersive platforms with untethered freedom and full control. Such an experience is Overload. Dan Wentz (Disc 1 Tracks 7, 9-12. Disc 2 Tracks 6-15, 17, 18) danwentz.com soundcloud.com/daniel-wentz It is a great honor and thrill to be involved in this project and I hope you enjoy the results of all of the hard work. I especially enjoyed seeing some familiar faces again and working on a common vision together. -
TIMES of CHANGE in the DEMOSCENE a Creative Community and Its Relationship with Technology
TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with Technology Markku Reunanen ACADEMIC DISSERTATION To be presented, with the permission of the Faculty of Humanities of the University of Turku, for public examination in Classroom 125 University Consortium of Pori, on February 17, 2017, at 12.00 TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS TURKUENSIS Sarja - ser. B osa - tom. 428 | Humanoria | Turku 2017 TIMES OF CHANGE IN THE DEMOSCENE A Creative Community and Its Relationship with Technology Markku Reunanen TURUN YLIOPISTON JULKAISUJA – ANNALES UNIVERSITATIS TURKUENSIS Sarja - ser. B osa - tom. 428 | Humanoria | Turku 2017 University of Turku Faculty of Humanities School of History, Culture and Arts Studies Degree Programme in Cultural Production and Landscape Studies Digital Culture, Juno Doctoral Programme Supervisors Professor Jaakko Suominen University lecturer Petri Saarikoski University of Turku University of Turku Finland Finland Pre-examiners Professor Nick Montfort Associate professor Olli Sotamaa Massachusetts Institute of Technology University of Tampere United States Finland Opponent Assistant professor Carl Therrien University of Montreal Canada The originality of this thesis has been checked in accordance with the University of Turku quality assurance system using the Turnitin OriginalityCheck service. ISBN 978-951-29-6716-2 (PRINT) ISBN 978-951-29-6717-9 (PDF) ISSN 0082-6987 (PRINT) ISSN 2343-3191 (ONLINE) Cover image: Markku Reunanen Juvenes Print, Turku, Finland 2017 Abstract UNIVERSITY OF TURKU Faculty of Humanities School of History, Culture and Arts Studies Degree Programme in Cultural Production and Landscape Studies Digital Culture REUNANEN, MARKKU: Times of Change in the Demoscene: A Creative Commu- nity and Its Relationship with Technology Doctoral dissertation, 100 pages, 88 appendix pages January 17, 2017 The demoscene is a form of digital culture that emerged in the mid-1980s after home computers started becoming commonplace. -
Abkürzungs-Liste ABKLEX
Abkürzungs-Liste ABKLEX (Informatik, Telekommunikation) W. Alex 1. Juli 2021 Karlsruhe Copyright W. Alex, Karlsruhe, 1994 – 2018. Die Liste darf unentgeltlich benutzt und weitergegeben werden. The list may be used or copied free of any charge. Original Point of Distribution: http://www.abklex.de/abklex/ An authorized Czechian version is published on: http://www.sochorek.cz/archiv/slovniky/abklex.htm Author’s Email address: [email protected] 2 Kapitel 1 Abkürzungen Gehen wir von 30 Zeichen aus, aus denen Abkürzungen gebildet werden, und nehmen wir eine größte Länge von 5 Zeichen an, so lassen sich 25.137.930 verschiedene Abkür- zungen bilden (Kombinationen mit Wiederholung und Berücksichtigung der Reihenfol- ge). Es folgt eine Auswahl von rund 16000 Abkürzungen aus den Bereichen Informatik und Telekommunikation. Die Abkürzungen werden hier durchgehend groß geschrieben, Akzente, Bindestriche und dergleichen wurden weggelassen. Einige Abkürzungen sind geschützte Namen; diese sind nicht gekennzeichnet. Die Liste beschreibt nur den Ge- brauch, sie legt nicht eine Definition fest. 100GE 100 GBit/s Ethernet 16CIF 16 times Common Intermediate Format (Picture Format) 16QAM 16-state Quadrature Amplitude Modulation 1GFC 1 Gigabaud Fiber Channel (2, 4, 8, 10, 20GFC) 1GL 1st Generation Language (Maschinencode) 1TBS One True Brace Style (C) 1TR6 (ISDN-Protokoll D-Kanal, national) 247 24/7: 24 hours per day, 7 days per week 2D 2-dimensional 2FA Zwei-Faktor-Authentifizierung 2GL 2nd Generation Language (Assembler) 2L8 Too Late (Slang) 2MS Strukturierte