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Introduction to Spatial is a 4 week, 5 days a week intensive workshop that provides an experiential snapshot of the design studio and its thinking, while developing core skills required for studying landscape and at a post-graduate . Run in an intense and immersive 4 week block from 23 January - 17 February 2017, Introduction to each week will be run by a different design teacher and will have a different approach. The teaching will involve design games, Spatial Design drawing workshops, lectures and on-line presentations and training in software. Each day will commence with students working on their projects in the design studio, followed by a lecture (from either the teacher, a guest or online) that will introduce aspects of history and theory of spatial design, then a game-based workshop and the day will end with instruction in software in the computer laboratory. At the end of each week students will design and prepare a formal exhibition of the weeks products, and drinks and snacks will be served. As well as acquiring skills and having a design studio experience as a “taste test” of future spatial , “Introduction to Spatial Design” will help students prepare a portfolio that can be used to apply for design programmes, specifically for the Master of and Master of Urban Design programmes at UCT, but could also be used for other 23rd January - 17th February 2017 programmes. On completion of the course, students will receive a certificate. Course cost: 15,000ZAR For more information please contact the CPD Office on: 021 6504922, or via email: [email protected] Application forms can be downloaded via www.cpd. uct.ac.za. Image by Thozama Mputa Architecture, landscape architecture, and urban design are all spatial design disciplines, where forms shape and where people occupy the spaces that create. All these disciplines share Studio 1: Projecting, confusing Studio 3: Body and Mind Dr Julian Raxworthy. Kevin Fellingham. similar representational The convention of plan, section and elevation all show We are our bodies. We take in information from the methods, such as plans or different aspects of an object, and require each other environment through them, and in turn use our bod- to describe a thing. Working from the idea that, apart ies to act within and on the environment in order to sections, utilising both hand- from showing, each also conceals, this workshop benefit from it. This workshop will comprise a series drawn (analogue) and computer will build ambiguity and confusion over successive of linked exercises where we consciously experience, iterations, where each does not contradict the measure, abstract, make and use an object in an (digital) tools to produce previous drawing. At the start of the course students urban landscape, thereby understanding the power of drawings. will learn how to draw a line and by the end they will embodied knowledge in the development of design be able to draft the range of orthographic projections ideas and to demonstrate that it is impossible to think While learning design might both by hand and on AUTOCAD. usefully about making things without making things. seem as simple as learning these conventional ways of drawing, in fact design is a speculative act and a way of thinking that can only be understood through immersion in the design studio environment. In this context Studio 2: ZooDADA Studio 4: Seeing is believing drawings not only show the Run by Albert van Jaarsveld. Maxwell Mutanda. design but help shape it. ZooDADA introduces abstraction as a , Starting with views and vistas like those seen employing various modes as filters or ‘design ma- through windows or on a streetscape, students will This immersive experience of chines’ to learn how to communicate and represent consider how a single snapshot in time is a source what we see and experience in our environment in of information or how a series of photographs or design is transformational, an architectural language. In context and in isolation, drawings can be seen as picture poems, like comic we will tackle FORM, ORDER, CIRCULATION, PLACE strips that explore the narrative between images. both of the kind of outcomes and STRUCTURE. Accessing our unconscious mind via Ideas like “closure” – observing incomplete parts that can come from the design play, and discovering our haptic fingers as tools, the but perceiving the whole ¬ and “collage” – the participant can learn how to utilize abstraction helps representation multiple ideas simultaneously will be process, as well as for the to cultivate a creative and free way of experiencing explored. Each student will use layout strategies to . the world, whilst also teaching physical and digital display visual information and go through the basics (sketch-up) modelling tools. of the software applications Adobe Photoshop and InDesign.