The Design Charrette Ways to Envision Sustainable Futures the Design Charrette
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Design of Nucleic Acid Strands with Long Low-Barrier Folding Pathways
Nat Comput DOI 10.1007/s11047-016-9587-9 Design of nucleic acid strands with long low-barrier folding pathways Anne Condon1 · Bonnie Kirkpatrick2 · Ján Maˇnuch1 © The Author(s) 2017. This article is published with open access at Springerlink.com Abstract A major goal of natural computing is to design fully developed, that exploit base pairing interactions of biomolecules, such as nucleic acid sequences, that can be nucleic acids. Prominent examples include DNA strand dis- used to perform computations. We design sequences of placement systems (DSDs) (Seelig et al. 2006) and RNA nucleic acids that are “guaranteed” to have long folding origami systems (Geary and Andersen 2014). Our work here pathways relative to their length. This particular sequences is motivated by the goal of computing with a single RNA with high probability follow low-barrier folding pathways sequence as the nucleic acids of the sequence interact with that visit a large number of distinct structures. Long fold- each other. ing pathways are interesting, because they demonstrate that RNA sequences form folded structures in which pairs of natural computing can potentially support long and com- nucleic acids biochemically bond to each other. These bonds plex computations. Formally, we provide the first scalable change the physical energy of the sequence, and a given designs of molecules whose low-barrier folding pathways, sequence prefers to assume low-energy folded structures. with respect to a simple, stacked pair energy model, grow Folding is a dynamic process, constrained by kinetics, dur- superlinearly with the molecule length, but for which all sig- ing which an RNA sequence will move through a sequence nificantly shorter alternative folding pathways have an energy of structures with each differing from the previous one by barrier that is 2 − times that of the low-barrier pathway for the addition or removal of a single base pair. -
Critical Making at the Edges
Visible Language 49.3 the journal of visual communication research special issue Jessica Barness Amy Papaelias guest editors December 2015 critical making DESIGN and the DIGITAL HUMANITIES ADVISORY BOARD GUEST EDITORS' INTRODUCTION Naomi Baron — The American University, Washington, D.C. 4–11 Critical Making at the Edges Michael Bierut — Pentagram, New York, NY Jessica Barness, Amy Papaelias Matthew Carter — Carter & Cone Type, Cambridge, MA Keith Crutcher — Cincinnati, OH THEORY AND SPECULATIONS Mary Dyson — University of Reading, UK 12–33 Meta!Meta!Meta! A Speculative Design Brief for the Digital Humanities Jorge Frascara — University of Alberta, Canada / Universidad Anne Burdick de las Americas Puebla Ken Friedman — Swinburne University of Technology, Melbourne, Australia 34–61 Clues. Anomalies. Understanding. Detecting underlying assumptions and Michael Golec — School of the Chicago Art Institute, Chicago, IL Judith Gregory — University of California-Irvine, Irvine, CA expected practices in the Digital Humanities through the AIME project Kevin Larson — Microsoft Advanced Reading Technologies Donato Ricci, Robin de Mourat, Christophe Leclercq, Bruno Latour Aaron Marcus — Aaron Marcus & Associates, Berkeley, CA Per Mollerup — Swinburne University of Technology, Melbourne, Australia 62–77 Writing Images and the Cinematic Humanities Tom Ockerse — Rhode Island School of Design, Providence, RI Holly Willis Sharon Poggenpohl — Estes Park, CO Michael Renner — The Basel School of Design — Visual Communication 78–99 Beyond the Map: Unpacking -
Design Technology Sl, Year 1
FREEHOLD REGIONAL HIGH SCHOOL DISTRICT OFFICE OF CURRICULUM AND INSTRUCTION INTERNATIONAL BACCALAUREATE PROGRAM DESIGN TECHNOLOGY SL, YEAR 1 Grade Level: 11 Credits: 2.5 BOARD OF EDUCATION ADOPTION DATE: AUGUST 28, 2017 SUPPORTING RESOURCES AVAILABLE IN DISTRICT RESOURCE SHARING APPENDIX A: ACCOMMODATIONS AND MODIFICATIONS APPENDIX B: ASSESSMENT EVIDENCE APPENDIX C: INTERDISCIPLINARY CONNECTIONS FREEHOLD REGIONAL HIGH SCHOOL DISTRICT Board of Education Mrs. Jennifer Sutera, President Mr. Peter Bruno, Vice President Mr. Vincent Accettola Mrs. Elizabeth Canario Mr. Samuel Carollo Mrs. Amy Fankhauser Mrs. Kathie Lavin Mr. Michael Messinger Mr. Heshy Moses Central Administration Mr. Charles Sampson, Superintendent Dr. Nicole Hazel, Chief Academic Officer Ms. Shanna Howell, Director of Curriculum and Instruction Mr. Oscar Diaz, Administrative Supervisor of Curriculum & Instruction Ms. Stephanie Mechmann, Administrative Supervisor of Curriculum & Instruction Ms. Renee Schneider, Administrative Supervisor of Curriculum & Instruction Curriculum Writing Committee Mr. Thomas Jennings Supervisor Ms. Mary Hough IB DESIGN TECHNOLOGY SL YEAR 1 COURSE PHILOSOPHY The International Baccalaureate Organization provides the following philosophy: “Diploma Programme Design Technology aims to develop internationally- minded people whose enhanced understanding of design and the technological world can facilitate our shared guardianship of the planet and create a better world. Both science and technology have a fundamental relationship with design. Technology preceded science, but now most technological developments are based on scientific understanding. Traditional technology comprised useful artifacts often with little understanding of the science underpinning their production and use. In contrast, modern technology involves the application of scientific discoveries to produce useful artifacts. The application of scientific discovery to solve a problem enables designers to create new technologies and these new technologies, in turn, can impact on the rate of scientific discovery. -
Architectural Design Technology – Interior Design ASSOCIATE of APPLIED SCIENCE DEGREE (AAS) REQUIRED CREDITS: 67 DEGREE CODE: ADTDSG-AAS
ARCHITECTURAL DESIGN TECHNOLOGY PROGRAM Architectural Design Technology – Interior Design ASSOCIATE OF APPLIED SCIENCE DEGREE (AAS) REQUIRED CREDITS: 67 DEGREE CODE: ADTDSG-AAS DESCRIPTION This degree program builds the skills required to produce professional and quality interior architectural designs. The core curriculum is a sequence of lecture/lab courses that stress the design theory and application, color, space planning, interior materials, furniture specification, CADD, business practices and field experience. STUDENT LEARNING OUTCOMES • Demonstrate competency in the foundations and theory of interior design. • Demonstrate competency in drafting, CADD and presentation skills. • Demonstrate competency in design development skills in the selection and specification of interior furnishings, finishes, materials, textiles and decorative elements. • Demonstrate knowledge in design process including research, programming, concept development, specifications and business practices. PLEASE NOTE - The courses listed below may require a prerequisite or corequisite. Read course descriptions before registering for classes. All MATH and ENG courses numbered 01-99 must be completed before reaching 30 total college-level credits. No course under 100-level counts toward degree completion. GENERAL EDUCATION REQUIREMENTS (25 CREDITS) FULL-TIME STUDENT DEGREE PLAN Add more semesters to modify this plan to fit part-time student needs. MATHEMATICS (3 credits) FIRST SEMESTER Credits MATH 116 or above (except MATH 122, 123) ENG 100 or 101 or 113 3-5 AAD -
Algorithms for Nucleic Acid Sequence Design
Algorithms for Nucleic Acid Sequence Design Thesis by Joseph N. Zadeh In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy California Institute of Technology Pasadena, California 2010 (Defended December 8, 2009) ii © 2010 Joseph N. Zadeh All Rights Reserved iii Acknowledgements First and foremost, I thank Professor Niles Pierce for his mentorship and dedication to this work. He always goes to great lengths to make time for each member of his research group and ensures we have the best resources available. Professor Pierce has fostered a creative environment of learning, discussion, and curiosity with a particular emphasis on quality. I am grateful for the tremendously positive influence he has had on my life. I am fortunate to have had access to Professor Erik Winfree and his group. They have been very helpful in pushing the limits of our software and providing fun test cases. I am also honored to have two other distinguished researchers on my thesis committee: Stephen Mayo and Paul Rothemund. All of the work presented in this thesis is the result of collaboration with extremely talented individuals. Brian Wolfe and I codeveloped the multiobjective design algorithm (Chapter 3). Brian has also been instru- mental in finessing details of the single-complex algorithm (Chapter 2) and contributing to the parallelization of NUPACK’s core routines. I would also like to thank Conrad Steenberg, the NUPACK software engineer (Chapter 4), who has significantly improved the performance of the site and developed robust secondary structure drawing code. Another codeveloper on NUPACK, Justin Bois, has been a good friend, mentor, and reliable coding partner. -
Choosing a Mixed Methods Design
04-Creswell (Designing)-45025.qxd 5/16/2006 8:35 PM Page 58 CHAPTER 4 CHOOSING A MIXED METHODS DESIGN esearch designs are procedures for collecting, analyzing, interpreting, and reporting data in research studies. They represent different mod- R els for doing research, and these models have distinct names and procedures associated with them. Rigorous research designs are important because they guide the methods decisions that researchers must make dur- ing their studies and set the logic by which they make interpretations at the end of studies. Once a researcher has selected a mixed methods approach for a study, the next step is to decide on the specific design that best addresses the research problem. What designs are available, and how do researchers decide which one is appropriate for their studies? Mixed methods researchers need to be acquainted with the major types of mixed methods designs and the common variants among these designs. Important considerations when choosing designs are knowing the intent, the procedures, and the strengths and challenges associated with each design. Researchers also need to be familiar with the timing, weighting, and mixing decisions that are made in each of the different mixed methods designs. This chapter will address • The classifications of designs in the literature • The four major types of mixed methods designs, including their intent, key procedures, common variants, and inherent strengths and challenges 58 04-Creswell (Designing)-45025.qxd 5/16/2006 8:35 PM Page 59 Choosing a Mixed Methods Design–●–59 • Factors such as timing, weighting, and mixing, which influence the choice of an appropriate design CLASSIFICATIONS OF MIXED METHODS DESIGNS Researchers benefit from being familiar with the numerous classifications of mixed methods designs found in the literature. -
ID 577 Using the Design Thinking Into Product Development Process
Proceedings of the International Conference on Industrial Engineering and Operations Management Pilsen, Czech Republic, July 23-26, 2019 Using The Design Thinking into Product Development Process: A Case Study in Bio-pharmaceutical Firm Evo Sampetua Hariandja Department of Management Faculty of Economics and Business Universitas Pelita Harapan Tangerang 15811, INDONESIA [email protected] Nurafni Rubiyanti School of Communication and Business Telkom University Bandung 40257, INDONESIA [email protected] Rintan Saragih Department of Management Faculty of Economics Universitas Methodist Indonesia Medan 20152, Indonesia [email protected] Abstract (12 font) This study aims to apply the design thinking concept into the new product development process in Indonesia pharmaceutical company. The design thinking framework consist of two phases: identify and solve. The identify phase consist of discover and define, and solve phase consist of create and evaluate. Through the two phases of this, the new product development process in pharmaceutical company will be modified using the design thinking. This method in this study using the combination between survey and interview from the key persons in the company. The informants are deputy director in business development, R&D, product development and product planning. The managerial implication and discussion will be discussed in this study. Keywords Design thinking, Indonesia, product development process, pharmaceutical company Biographies Evo Sampetua Hariandja is assistant professor at the Department of Management Faculty of Economics and Business Universitas Pelita Harapan. He earned BE in Industrial Engineering from Institute of Technology Bandung, Master of Management in Finance and Marketing from Kwik Kian Gie Business School, Indonesia and Doctor of Science in Management from Institute of Technology Bandung. -
Improving Design Using Autonomous Spatial and Structural Generators
Improving Design using Autonomous Spatial and Structural Generators Herm Hofmeyer, Harry Rutten, Henk Fijneman Structural Design Group, Department of Architecture, Building, and Planning, Technische Universiteit Eindhoven, The Netherlands http://w3.bwk.tue.nl Abstract. During a building design process, a structural designer transforms a spatial design into a structural design and this structural system can be improved by optimisation methods or expert views of other structural designers. The im- proved structural system allows the architect a new spatial design, which can be transformed or altered again by the architect. This design cycle can be repeated several times and is defi ned as interaction of spatial and structural design. Case studies are used to demonstrate that this interaction occurs in practice and is needed to improve building quality. This paper presents a program with more or less autonomous spatial and structural generators. Each generator will facilitate one direction in the interaction process. Then using both consecutively leads to a design method that provides interaction between spatial and structural design. For the spatial generator, named “room positioning with structural constraints” a space allocation technique is used including constraints that handle structural boundary conditions. A zone generator based on pattern recognition and shape grammars handle the structural design. A Prolog-2 program was developed to demonstrate the application of the two proposed generators. “Zone generation” is performed per building storey and thus represents a horizontal two-dimensional procedure. Similarly “room positioning with structural constraints” is a planar vertical operation. In future these procedures can be made three-dimensional. Keywords. Spatial design, structural design, interaction, case study, data model. -
Teaching Creative Thinking to Design Students As Future-Proofing 1
Teaching creative thinking to design students as future-proofing 1 TEACHING CREATIVE THINKING TO DESIGN STUDENTS AS FUTURE- PROOFING Donald J A Welch Design Department, Griffith University Queensland College of Art, South Bank campus, Brisbane, Australia. [email protected] ABSTRACT: In place of inevitable social chaos and planetary degradation, meta-design offers a new framework for the future of humanity. Meta-design expands the concept of design, and the designer, and implicates society as a whole in the process of producing a designed future. An essential ingredient in discovering new ways to deal with existing and as yet unknown aspects of our present predicament is creativity. This paper considers how design students may be encouraged to develop their creativity through appropriate training and to widen individual understanding not only of what they are personally capable of achieving but also of their position in society. How the brain creates new patterns of thinking through ideational code switching and contextual focus is considered in relation to appropriate methods of engendering creative conceptualisation. It concludes by briefly sketching how design education might respond in terms of curriculum development to what is an increasingly urgent predicament of unsustainablity Keywords: Design Education, Creativity, Meta-design INTRODUCTION Within the context of an increasingly dysfunctional economic system, this paper considers the position of the design profession as an adjunct to business and how meta-design points the way towards a remodeling of this relationship, and even changing the global framework in which design operates. Education is a key factor since it has the capacity to develop new understandings and fresh ideas by nurturing creativity, yet education is complicit in delineating acceptable limits to creativity, boundaries that are set by dominant political and commercial interests. -
The Study of Spatial Safety and Social Psychological Health Features Of
International Journal of Environmental Research and Public Health Article The Study of Spatial Safety and Social Psychological Health Features of Deaf Children and Children with an Intellectual Disability in the Public School Environment Based on the Visual Access and Exposure (VAE) Model Ning Ma 1, Sa Ma 2, Shuangjin Li 3, Shuang Ma 4,*, Xinzhi Pan 5 and Guohui Sun 6,* 1 College of Art and Design, Beijing University of Technology, Beijing 100124, China; [email protected] 2 Shenzhen Key Laboratory of Spatial Information Smart Sensing and Services, School of Architecture and Urban Planning, Research Institute for Smart Cities, Shenzhen University, Shenzhen 518060, China; [email protected] 3 Graduate School for International Development and Cooperation, Hiroshima University, Higashi Hiroshima 739-8529, Japan; [email protected] 4 Research Center for Advanced Science and Technology, The University of Tokyo, Tokyo 153-8904, Japan 5 Laguardalow Architect, New York, NY 10041, USA; [email protected] 6 Beijing Key Laboratory of Environment and Viral Oncology, Faculty of Environment and Life, College of Life Science and Chemistry, Beijing University of Technology, Beijing 100124, China * Correspondence: [email protected] (S.M.); [email protected] (G.S.); Tel.: +81-80-5919-9031 (S.M.); +86-10-6739-6139 (G.S.) Citation: Ma, N.; Ma, S.; Li, S.; Ma, S.; Pan, X.; Sun, G. The Study of Spatial Abstract: Nowadays, there is increasing attention towards the safety and feelings of children in Safety and Social Psychological urban or architectural space. In this study, the authors suggest a new approach based on the Visual Health Features of Deaf Children and Access and Exposure (VAE) Model to evaluate the spatial safety and social psychological health Children with an Intellectual features of deaf children and children with an intellectual disability in the public school environment. -
Academic Worksheet 1St YEAR
1st Fall WU TRANSFER YEAR COMM 120 Public Speaking 3 2019-2020 FOUN 101 Beginning Drawing 3 GAME 101 Game Design Fundamentals 3 Academic Worksheet GAME 106 Game Code Fundamentals 3 GAME ART & DESIGN WRIT 111 Academic Writing 1 3 Design Emphasis ANIM 112 Portfolio Review Workshop 1 Spring GENERAL Core Competencies GDES 107 Digital Practice 3 EDUCATION GAME 105 3D Game Art Fundamentals 3 Breadth GAME 112 Game Design Documentation 3 Principles GAME 114 Introduction to Game Engines 3 LSCI 105 Information Theory and Practice 1 WRIT 112 Academic Writing 2 3 Name WU TRANSFER nd YEAR Fall ID# Matriculated 2 FOUN 102 Design and Composition 3 ____________________________________ GAME 211 Game Level Design 3 Minimum Unit Requirement 125 GAME 221 Game Prototyping 3 GAME 224 History of Games: 20th Century 3 Major 67 INDS 1____ Interdisciplinary Core Course 3 General Education 49 __________ Social Science Course 3 Unrestricted Electives 9 ____________________________________ Spring Preparatory Requirements __________ Ethics Course 3 WRIT 100 Bridge to Academic Writing 3 GAME 222 Game Player Analysis 3 MATH 100 Pre-Statistics 3 GAME 240 Networked Game Development 3 GAME 250 Portfolio Review 0 FILM 200 Screenwriting 3 __________ Art/Film/Design History Course 3 Fall WU TRANSFER 3rd YEAR FILM 140 Sound 3 GAME 321 User Interface Design 3 GAME 323 Story Development for Interactive 3 ENVT 220 Environmental Studies 3 MATH 2__ Mathematics Course 3 Spring __________ Natural Science Course w lab 3 GAME 304 Sound Synthesis and Design 3 GAME 332 Experimental Technology for Games 3 INDS 3___ Transdisciplinary Course 3 __________ Social Science Course 3 Work Experience 0 Fall WU TRANSFER 4th YEAR GAME 431 Degree Project R & D 3 __________ Art/Film/Design History 3 __________ Humanities Course 3 __________ Unrestricted Elective 3 __________ Unrestricted Elective 3 Spring GAME 432 Degree Project: Production 3 GAME 434 Professional Practices 3 ____3____ General Education Elective 3 __________ Art/Film/Design History 3 __________ Unrestricted Elective 3 . -
Syllabus: Art 4366-Interactive Design
Art 4348 - Interactive Design, 2013 Fall p. 1 SYLLABUS: ART 4366-INTERACTIVE DESIGN INSTRUCTOR Seiji Ikeda Assistant Professor Office: Fine Arts Building 369-C Hours: Tuesdays, 10-11am [email protected] CLASS INFORMATION Art 4348 - Interactive Design, Section 1 Fine Arts Building 368-A, Monday and Wednesday, 11-1:50pm CATALOGUE DESCRIPTION Comprehensive analysis of interactive concepts and the role of new media in relationship to the field of visual communications. The student will explore and construct innovative uses of interaction using coding and contemporary applications. May be repeated for credit. Prerequisite: ART 3354: SIGN AND SYMBOL, or permission of the advisor. COURSE OBJECTIVES The course will explore interactive media and trends in web design and development. The basic course structure is a combination of seminars (made up of lecture, readings, discussion, research of topics) and practical digital projects. Comprehensive learning of how the theoretical and sociological impact of today’s media & design has on the culture and the individual will be emphasized. The class will research and implement effective ideas solving visual problems in navigation, interface design, and layout design through the use of type, graphic elements, texture, motion and animation. Main projects will revolve around creating Motion-based websites. DESCRIPTION OF INSTRUCTIONAL METHODS The structure of the class includes lectures, demonstrations, group discussion, individual and group critiques and in/outside class studio activities. Projects will be assigned and will be due on scheduled dates. Each project will include an introduction to the specifics of what is expected and what concepts we are covering. At the completion of assigned projects a critique/class review will take place.