Connor Hughes - 3D Artist 978-471-8533 2 Quay Road, Ipswich Ma, 01938 Education: Email:
[email protected] Southern New Hampshire University Portfolio: https://kerdonkulus.artstation.com/ Bachelor of Science in Game Development and Programming LinkedIn: www.linkedin.com/pub/connor-hughes/a1/368/b31/ Minor in Game Art and Development Concentration: Entrepreneurism and Business Graduated Cum Laude, May 2016, GPA: 3.7 TECHNICAL SKILLS AND SOFTWARE Modeling Software ZBrush, 3ds Max, Maya, Substance Painter, Designer & B2M, Photoshop, VRay, Marmoset 3, 3D Coat, and Crazy Bump Art Skills High and low poly modeling, unwrapping, baking, texturing, rendering and some animation capabilities Game Engines Unity, Unreal Engine, Game Maker Business Software Jira and Confluence, Trello, Testlink, Github and Source Tree (version control) Other Experience Mobile, PC and Console development experience, production and project management experience, excellent verbal and written communication skills, and knowledge and proficiency in C#, C++ and Java PUBLISHED TITLES AND PROJECTS WORKED: Personal Projects & Titles Industry Titles • Lunar Lander: Winning title from the Stride competition, published • Arkham Underworld (Mobile Title) - Turbine by Stride for use by students in their educational game services. • Lord of the Rings Online (MMO) - Turbine • Kritter Kart: 3rd place in second annual Stride competition • Infinite Crisis (MOBA) - Turbine • Country Crowd Surfer: 2nd place in Meadowbrook Competition • Unreleased Mobile Game - Carbonated Inc. PROFESSIONAL EXPERIENCE Carbonated Inc, El Segundo, CA September 2016 – January 2017 The Brain Trust, Manchester NH May 2016 – August 2016 (Production Artist) (Contract Developer & Programmer) • Creating 3D models and assets based on provided concept art. • Responsible for overall development of gameplay and • Texturing assets using a stylized, hand painted art style.