Introduction to Directx Raytracing Chris Wyman and Adam Marrs NVIDIA
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Microsofts-Tjenestea
Vi bruker informasjonskapsler til å forbedre opplevelsen på nettstedene våre og til Godta alle Behandle informasjonskapsler annonsering. Personvernerklæring Gå til hovedinnhold Microsoft Microsofts tjenesteavtale Microsofts tjenesteavtale Microsofts tjenesteavtale Hjem Vanlige spørsmål Microsofts tjenesteavtale Microsofts personvernerklæring Side for Bing-leverandører Mer Alt fra Microsoft Microsoft 365 Office Windows Surface Xbox Spesialtilbud Kundestøtte Programvare Windows-apper OneDrive Outlook Skype OneNote Microsoft Teams PCer og enheter Kjøp Xbox Tilbehør Underholdning Xbox Game Pass Ultimate Xbox Live Gold Xbox og spill PC-spill Windows-spill Filmer og TV Bedrift Microsoft Azure Microsoft Dynamics 365 Microsoft 365 Microsoft Industry Dataplattform Microsoft Advertising Power Platform Kjøp for bedrifter Developer & IT .NET Windows Server Windows Utviklingssenter Dokumenter Power Apps HoloLens 2 Annen Microsoft Rewards Gratis nedlastinger og sikkerhet Utdanning Gavekort Lisensiering Vis områdekart Søk på Microsoft.com SøkSøk på Microsoft.com Avbryt Publisert: 1. august 2020 Ikrafttredelsesdato: 1. oktober 2020 Skriv ut Microsofts tjenesteavtale Disse vilkårene ("Vilkår") dekke bruken av Microsoft-forbrukerprodukter, nettsteder og tjenester som er oppført på slutten av disse vilkårene her (#serviceslist) ("Tjenester"). Microsoft kommer med et tilbud til deg ved å gi deg muligheten til å abonnere på, bruke og/eller bestille Tjenestene. Du godtar disse vilkårene ved å opprette en Microsoft-konto, ved å bruke Tjenestene, eller ved å -
GLSL 4.50 Spec
The OpenGL® Shading Language Language Version: 4.50 Document Revision: 7 09-May-2017 Editor: John Kessenich, Google Version 1.1 Authors: John Kessenich, Dave Baldwin, Randi Rost Copyright (c) 2008-2017 The Khronos Group Inc. All Rights Reserved. This specification is protected by copyright laws and contains material proprietary to the Khronos Group, Inc. It or any components may not be reproduced, republished, distributed, transmitted, displayed, broadcast, or otherwise exploited in any manner without the express prior written permission of Khronos Group. You may use this specification for implementing the functionality therein, without altering or removing any trademark, copyright or other notice from the specification, but the receipt or possession of this specification does not convey any rights to reproduce, disclose, or distribute its contents, or to manufacture, use, or sell anything that it may describe, in whole or in part. Khronos Group grants express permission to any current Promoter, Contributor or Adopter member of Khronos to copy and redistribute UNMODIFIED versions of this specification in any fashion, provided that NO CHARGE is made for the specification and the latest available update of the specification for any version of the API is used whenever possible. Such distributed specification may be reformatted AS LONG AS the contents of the specification are not changed in any way. The specification may be incorporated into a product that is sold as long as such product includes significant independent work developed by the seller. A link to the current version of this specification on the Khronos Group website should be included whenever possible with specification distributions. -
Windows 7 Operating Guide
Welcome to Windows 7 1 1 You told us what you wanted. We listened. This Windows® 7 Product Guide highlights the new and improved features that will help deliver the one thing you said you wanted the most: Your PC, simplified. 3 3 Contents INTRODUCTION TO WINDOWS 7 6 DESIGNING WINDOWS 7 8 Market Trends that Inspired Windows 7 9 WINDOWS 7 EDITIONS 10 Windows 7 Starter 11 Windows 7 Home Basic 11 Windows 7 Home Premium 12 Windows 7 Professional 12 Windows 7 Enterprise / Windows 7 Ultimate 13 Windows Anytime Upgrade 14 Microsoft Desktop Optimization Pack 14 Windows 7 Editions Comparison 15 GETTING STARTED WITH WINDOWS 7 16 Upgrading a PC to Windows 7 16 WHAT’S NEW IN WINDOWS 7 20 Top Features for You 20 Top Features for IT Professionals 22 Application and Device Compatibility 23 WINDOWS 7 FOR YOU 24 WINDOWS 7 FOR YOU: SIMPLIFIES EVERYDAY TASKS 28 Simple to Navigate 28 Easier to Find Things 35 Easy to Browse the Web 38 Easy to Connect PCs and Manage Devices 41 Easy to Communicate and Share 47 WINDOWS 7 FOR YOU: WORKS THE WAY YOU WANT 50 Speed, Reliability, and Responsiveness 50 More Secure 55 Compatible with You 62 Better Troubleshooting and Problem Solving 66 WINDOWS 7 FOR YOU: MAKES NEW THINGS POSSIBLE 70 Media the Way You Want It 70 Work Anywhere 81 New Ways to Engage 84 INTRODUCTION TO WINDOWS 7 6 WINDOWS 7 FOR IT PROFESSIONALS 88 DESIGNING WINDOWS 7 8 WINDOWS 7 FOR IT PROFESSIONALS: Market Trends that Inspired Windows 7 9 MAKE PEOPLE PRODUCTIVE ANYWHERE 92 WINDOWS 7 EDITIONS 10 Remove Barriers to Information 92 Windows 7 Starter 11 Access -
Wireless GPON ONT
GPON 4 Ethernet Ports | 1 PON | VoIP | 802.11n | 802.11ac GRG-4260us Wireless GPON ONT The GRG-4260us is an advanced GPON ONT gateway with 1 GPON WAN port, 4 Gigabit Ethernet LAN ports, 2 FXS ports, 1 USB2.0 Host and IEEE802.11 series Wi-Fi. The Wi-Fi not only provides an 802.11n 2T2R 2.4GHz Band which is backward compatible with 802.11g/b but also supports high performance 802.11ac with 3T3R design at 5GHz band. GRG-4260us provides powerful functions which telephone companies have applied on the xDSL CPE IAD device, and remote management utilities (such as TR-069) for network management and maintenance. FEATURES .UPnP, IPv6 compliant .WPA and 802.1x/ WPS 2.0/ Radius Client .PhyR and G.INP .NAT/PAT .Supports TR-069/TR-098/TR-181i2 .IGMP Proxy/ Fast Leave/ Snooping/ Proxy .Configuration backup and restoration .DHCP Server/Client .Web-based management (HTTPS/HTTP) .Embedded SNMP agent .Supports remote administration, automatic .IP/MAC address filtering firmware upgrade and configuration .Static route/ RIP/ RIP v2 routing functions .Integrated 802.11ac AP (backward compatible .DNS Proxy/Relay with 802.11a/n) www.comtrend.com GRG-4260us 4 Ethernet Ports | 1 PON | VoIP | 802.11n | 802.11ac SPECIFICATIONS Hardware Networking Protocols .PPPoE pass-through, Multiple PPPoE sessions on single WAN .GPON X 1 Bi-directional Optical (1310nm/1490nm) .RJ-45 X 4 for LAN, (10/100/1000 Base T) interface .RJ-11 X 2 for FXS (optional) .PPPoE filtering of non-PPPoE packets between WAN and LAN .USB2.0 host X 1 .Transparent bridging between all LAN and WAN interfaces -
Shiva's Waterfront Temples
Shiva’s Waterfront Temples: Reimagining the Sacred Architecture of India’s Deccan Region Subhashini Kaligotla Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2015 © 2015 Subhashini Kaligotla All rights reserved ABSTRACT Shiva’s Waterfront Temples: Reimagining the Sacred Architecture of India’s Deccan Region Subhashini Kaligotla This dissertation examines Deccan India’s earliest surviving stone constructions, which were founded during the 6th through the 8th centuries and are known for their unparalleled formal eclecticism. Whereas past scholarship explains their heterogeneous formal character as an organic outcome of the Deccan’s “borderland” location between north India and south India, my study challenges the very conceptualization of the Deccan temple within a binary taxonomy that recognizes only northern and southern temple types. Rejecting the passivity implied by the borderland metaphor, I emphasize the role of human agents—particularly architects and makers—in establishing a dialectic between the north Indian and the south Indian architectural systems in the Deccan’s built worlds and built spaces. Secondly, by adopting the Deccan temple cluster as an analytical category in its own right, the present work contributes to the still developing field of landscape studies of the premodern Deccan. I read traditional art-historical evidence—the built environment, sculpture, and stone and copperplate inscriptions—alongside discursive treatments of landscape cultures and phenomenological and experiential perspectives. As a result, I am able to present hitherto unexamined aspects of the cluster’s spatial arrangement: the interrelationships between structures and the ways those relationships influence ritual and processional movements, as well as the symbolic, locative, and organizing role played by water bodies. -
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005)
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) 2016 Final Report K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) Berrin Tansel, Ph.D., P.E., Florida International University August 2016 1 K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) This page is intentionally left blank. i K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) U.S. DOT DISCLAIMER The contents of this report reflect the views of the authors, who are responsible for the facts, and the accuracy of the information presented herein. This document is disseminated under the sponsorship of the U.S. Department of Transportation’s University Transportation Centers Program, in the interest of information exchange. The U.S. Government assumes no liability for the contents or use thereof. ACKNOWLEDGEMENT OF SPONSORSHIP This work was sponsored by a grant from the Southeastern Transportation Research, Innovation, Development and Education Center (STRIDE) at the University of Florida. The STRIDE Center is funded through the U.S. Department of Transportation’s University Transportation Centers Program. ii K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) TABLE OF CONTENTS ABSTRACT ...................................................................................................................................................... v CHAPTER 1: INTRODUCTION ........................................................................................................................ -
Run-Commands-Windows-10.Pdf
Run Commands Windows 10 by Bettertechtips.com Command Action Command Action documents Open Documents Folder devicepairingwizard Device Pairing Wizard videos Open Videos Folder msdt Diagnostics Troubleshooting Wizard downloads Open Downloads Folder tabcal Digitizer Calibration Tool favorites Open Favorites Folder dxdiag DirectX Diagnostic Tool recent Open Recent Folder cleanmgr Disk Cleanup pictures Open Pictures Folder dfrgui Optimie Drive devicepairingwizard Add a new Device diskmgmt.msc Disk Management winver About Windows dialog dpiscaling Display Setting hdwwiz Add Hardware Wizard dccw Display Color Calibration netplwiz User Accounts verifier Driver Verifier Manager azman.msc Authorization Manager utilman Ease of Access Center sdclt Backup and Restore rekeywiz Encryption File System Wizard fsquirt fsquirt eventvwr.msc Event Viewer calc Calculator fxscover Fax Cover Page Editor certmgr.msc Certificates sigverif File Signature Verification systempropertiesperformance Performance Options joy.cpl Game Controllers printui Printer User Interface iexpress IExpress Wizard charmap Character Map iexplore Internet Explorer cttune ClearType text Tuner inetcpl.cpl Internet Properties colorcpl Color Management iscsicpl iSCSI Initiator Configuration Tool cmd Command Prompt lpksetup Language Pack Installer comexp.msc Component Services gpedit.msc Local Group Policy Editor compmgmt.msc Computer Management secpol.msc Local Security Policy: displayswitch Connect to a Projector lusrmgr.msc Local Users and Groups control Control Panel magnify Magnifier -
Dynamics 365 Business Central On-Premises Licensing Guide
Dynamics 365 Business Central on-premises Licensing Guide October 2018 Microsoft Dynamics 365 Business Central on-premises Licensing Guide | October 2018 Contents How to buy Dynamics 365 Business Central on-premises ................................................................................... 1 Perpetual Licensing ................................................................................................................................................................................................... 2 Deploying Your Self-Managed Solution in an IaaS Environment ........................................................................................................... 2 Subscription Licensing ............................................................................................................................................................................................. 3 Choosing the Appropriate SAL Type .................................................................................................................................................................. 3 Subscription Licensing Term .................................................................................................................................................................................. 4 How to use Dynamics 365 Business Central on-premises ................................................................................... 4 Licensing Requirement for Internal Users........................................................................................................................................................ -
[MS-ERREF]: Windows Error Codes
[MS-ERREF]: Windows Error Codes Intellectual Property Rights Notice for Open Specifications Documentation . Technical Documentation. Microsoft publishes Open Specifications documentation for protocols, file formats, languages, standards as well as overviews of the interaction among each of these technologies. Copyrights. This documentation is covered by Microsoft copyrights. Regardless of any other terms that are contained in the terms of use for the Microsoft website that hosts this documentation, you may make copies of it in order to develop implementations of the technologies described in the Open Specifications and may distribute portions of it in your implementations using these technologies or your documentation as necessary to properly document the implementation. You may also distribute in your implementation, with or without modification, any schema, IDL's, or code samples that are included in the documentation. This permission also applies to any documents that are referenced in the Open Specifications. No Trade Secrets. Microsoft does not claim any trade secret rights in this documentation. Patents. Microsoft has patents that may cover your implementations of the technologies described in the Open Specifications. Neither this notice nor Microsoft's delivery of the documentation grants any licenses under those or any other Microsoft patents. However, a given Open Specification may be covered by Microsoft Open Specification Promise or the Community Promise. If you would prefer a written license, or if the technologies described in the Open Specifications are not covered by the Open Specifications Promise or Community Promise, as applicable, patent licenses are available by contacting [email protected]. Trademarks. The names of companies and products contained in this documentation may be covered by trademarks or similar intellectual property rights. -
Slang: Language Mechanisms for Extensible Real-Time Shading Systems
Slang: language mechanisms for extensible real-time shading systems YONG HE, Carnegie Mellon University KAYVON FATAHALIAN, Stanford University TIM FOLEY, NVIDIA Designers of real-time rendering engines must balance the conicting goals and GPU eciently, and minimizing CPU overhead using the new of maintaining clear, extensible shading systems and achieving high render- parameter binding model oered by the modern Direct3D 12 and ing performance. In response, engine architects have established eective de- Vulkan graphics APIs. sign patterns for authoring shading systems, and developed engine-specic To help navigate the tension between performance and maintain- code synthesis tools, ranging from preprocessor hacking to domain-specic able/extensible code, engine architects have established eective shading languages, to productively implement these patterns. The problem is design patterns for authoring shading systems, and developed code that proprietary tools add signicant complexity to modern engines, lack ad- vanced language features, and create additional challenges for learning and synthesis tools, ranging from preprocessor hacking, to metapro- adoption. We argue that the advantages of engine-specic code generation gramming, to engine-proprietary domain-specic languages (DSLs) tools can be achieved using the underlying GPU shading language directly, [Tatarchuk and Tchou 2017], for implementing these patterns. For provided the shading language is extended with a small number of best- example, the idea of shader components [He et al. 2017] was recently practice principles from modern, well-established programming languages. presented as a pattern for achieving both high rendering perfor- We identify that adding generics with interface constraints, associated types, mance and maintainable code structure when specializing shader and interface/structure extensions to existing C-like GPU shading languages code to coarse-grained features such as a surface material pattern or enables real-time renderer developers to build shading systems that are a tessellation eect. -
Program Name Run Command About Windows Winver Add a Device
List of Run Commands in Win7/8 to Windows Managment By Shree Krishna Maharjan in some commands need to use .msc Program Name Run Command About Windows winver Add a Device devicepairingwizard Add Hardware Wizard hdwwiz Advanced User Accounts netplwiz Authorization Manager azman Backup and Restore sdclt Bluetooth File Transfer fsquirt Calculator calc Certificates certmgr Change Computer Performance Settings systempropertiesperformance Change Data Execution Prevention Settings systempropertiesdataexecutionprevention Change Printer Settings printui Character Map charmap ClearType Tuner cttune Color Management colorcpl Command Prompt cmd Component Services comexp Component Services dcomcnfg Computer Management compmgmt.msc Computer Management compmgmtlauncher Connect to a Network Projector netproj Connect to a Projector displayswitch Control Panel control Create A Shared Folder Wizard shrpubw Create a System Repair Disc recdisc Credential Backup and Restore Wizard credwiz Data Execution Prevention systempropertiesdataexecutionprevention Default Location locationnotifications Device Manager devmgmt.msc Device Pairing Wizard devicepairingwizard Diagnostics Troubleshooting Wizard msdt Digitizer Calibration Tool tabcal DirectX Diagnostic Tool dxdiag Disk Cleanup cleanmgr Disk Defragmenter dfrgui Disk Management diskmgmt.msc Display dpiscaling Display Color Calibration dccw Display Switch displayswitch DPAPI Key Migration Wizard dpapimig Driver Verifier Manager verifier Ease of Access Center utilman EFS REKEY Wizard rekeywiz Encrypting File System -
Directx™ 12 Case Studies
DirectX™ 12 Case Studies Holger Gruen Senior DevTech Engineer, 3/1/2017 Agenda •Introduction •DX12 in The Division from Massive Entertainment •DX12 in Anvil Next Engine from Ubisoft •DX12 in Hitman from IO Interactive •DX12 in 'Game AAA' •AfterMath Preview •Nsight VSE & DirectX12 Games •Q&A www.gameworks.nvidia.com 2 Agenda •Introduction •DX12 in The Division from Massive Entertainment •DX12 in Anvil Next Engine from Ubisoft •DX12 in Hitman from IO Interactive •DX12 in 'Game AAA' •AfterMath Preview •Nsight VSE & DirectX12 Games •Q&A www.gameworks.nvidia.com 3 Introduction •DirectX 12 is here to stay • Games do now support DX12 & many engines are transitioning to DX12 •DirectX 12 makes 3D programming more complex • see DX12 Do’s & Don’ts in developer section on NVIDIA.com •Goal for this talk is to … • Hear what talented developers have done to cope with DX12 • See what developers want to share when asked to describe their DX12 story • Gain insights for your own DX11 to DX12 transition www.gameworks.nvidia.com 4 Thanks & Credits •Carl Johan Lejdfors Technical Director & Daniel Wesslen Render Architect - Massive •Jonas Meyer Lead Render Programmer & Anders Wang Kristensen Render Programmer - Io-Interactive •Tiago Rodrigues 3D Programmer - Ubisoft Montreal www.gameworks.nvidia.com 5 Before we really start … •Things we’ll be hearing about a lot • Memory Managment • Barriers • Pipeline State Objects • Root Signature and Shader Bindings • Multiple Queues • Multi threading If you get a chance check out the DX12 presentation from Monday’s ‘The