About Multiwinia 4 ------Basic units 6 ------Game controls 8 ------Game mode descriptions - Domination 10 - King of the hill 11 - Capture the statue 12 - Blitzkrieg 13 - Rocket riot 14 - Assault 16 ------Optional game settings 18 ------Tips and tricks 20 ------Introversion story 22 ------Credits and thanks 24 ------System requirements 26 ------Support 26 ------Contact 26 ------3 ABOUT MULTIWINIA ------“Long ago a computer scientist Tribes began to roam the fractal game modes, set in one of the most called Dr Sepulveda created a voids hell bent on each other’s beautiful game environs you will beautiful digital world existing destruction, drunk on power and ever set eyes on. entirely within a computer network unswerving in the pursuit of of his own invention. This world was world supremacy. Challenge your opponent to a game called Darwinia and it was inhabited of stick-man slaughter, and watch by a peaceful, law-abiding digital Far and wide, they became known digital-war unfold, as your Multi- life-form called the Darwinians. as the Multiwinians…” winian army struggles to complete a chosen task faster and better than As the years wore on however the Welcome to Multiwinia: Survival of your rival’s. Darwinians became ever more aggres- the Flattest – the ultimate retro- sive. They divided into factions, arcade multiplayer experience! It’s fast, it’s furious, and only squabbling over Darwinia’s limited Choose from a selection of six the flattest will survive! natural resources. spectacular, action-packed ------4 DECLINE IN DARWINIA SUPPOSEDLY NATURAL POLYGONS

CLEARED OF VIRAL INFECTION ......

...... CREATION OF DARWINIA VIRAL OUTBREAK ......

...... FIRST DARWINIANS ......

...... ENCOUNTER WITH ...... INFECTED DARWINIANS DARWINIAN CODE DEVIATIONS DISCOVERED - LABELED MULTIWINIANS ------5 BASIC UNITS ------

Spawn Points Trunk Port Officers Build your Multiwinian army by Trunk Ports are gateways to other Elect one of your Multiwinians to capturing the various spawn points parts of the Darwinian world. role of officer by selecting him with dotted around the map in order to the right mouse button. create new Multiwinians. In some modes trunk ports are purely decorative. In others they can spawn Officers can move your Multiwinians Spawn points can be won from your Multiwinians at a regular rate to into formation mode to present a more enemies. This can be done by killing reinforce your army in Assault, formidable attacking force to the en- their Multiwinians that are cur- Rocket Riot and Blitzkrieg. emy. Officers can also order Multiwin- rently controlling the building, and ians to move to a certain location. then occupying them with your own. Spawn and conquer!

------6 ------

Crate power-ups Armour Gun Turrets Capture the crates that randomly Use armour to transport up to 100 Mul- Gun Turrets are stationary platforms fall from the sky by surrounding the tiwinians quickly and easily across that spit out a variety of deaths area with your Multiwinians in order the map. They are great for going at the Multiwinians. They come in 3 to harness the special power-ups across steep mountainous terrain with flavours: Regular, Flame and Rocket. they contain! ease, and can go across water too! While they vary in range and firing They could contain something use- Armours are vulnerable to attack and rate they are all a formidable force ful to help you beat the enemy e.g. a severely damaged armour will start to be reckoned with. an Air Strike or Gun Turret. But to flicker before being destroyed. be warned… they might also contain something unpredictably destructive…

------7 CONTROLS ------Camera Use the mouse pointer to change the DIRECTION SWITCH direction you are looking at.

...... Move the camera by using the W,S,A,D keys. To move the camera up or down END WAYPOINT either scroll your mouse wheel or ...... press the Q or E keys.

Zoom in by pressing either the middle mouse button or the Z key...... Finally to speed up the camera hold SHIFT and press in any direction.

Armour Right click on the ground to move Officers the armour. Create an officer by right clicking Shift + Right click on the ground: on a Multiwinian. While selected the move the officer. Right click on an armour unit to following options are available: toggle between loading and unloading Squads Multiwinians. Right click on the ground: set SEND Squads are deadly units, but waypoint for Multiwinians to follow. only as long as you control them. Shift + Right click on the ground: Left clicking moves the squad. move to location and automatically Right click on officer: set surround- Right clicking fires lasers. load or unload. ing Multiwinians into formation. To throw a grenade, first hold the Space: deselect Armour. Space: deselect officer. right mouse button in and left click. ------8 Multiwinia quick select QUICK To quickly guide a group of Multi- SELECT VORTEX winians to a destination left click

...... and hold on the ground, the longer you hold the left mouse button in, the larger the group will be that

you have selected......

Right Click on the destination to send them on their way.

Unit list You can swap between current units such as Squads, Engineers and Armours by pressing TAB. To deselect a unit press SPACE. To destroy a unit press C. This can also be done to officers.

Misc To hide the interface press Alt + X To take a screenshot press P (file is

saved to your Multiwinia directory)...... Multiwinia is compatible with the ...... xbox 360 controller. MULTIWINIANS OUT OF RANGE ------9 DOMINATION ------Each team fights to control spawn points spread across the entire map. MULTIWINIAN REPRODUCTIVE CENTRE This is the simplest game mode of

all. Teams fight over the spawn points dotted around the map in ...... order to capture them and achieve a dominant position that will enable them to control the entire map.

This game mode will continue until one team is victorious, or a timer can be used to limit the game to say 10 minutes. After that time the team with the most spawn points will win the game.

......

RANDOM AI

ORGANISED AI

......

------10 KING OF THE HILL ------Occupy key tactical zones around the HILL OCCUPIED map to score points. BY BLUE FORCES ...... On each map there are a fixed number of “Scoring” zones - for a standard sized two-player map there are up to

4 zones. Each player can score points ...... by occupying these zones with Multi- winians – scoring one point per second for every zone under their control.

Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat. In this case, the team with the largest share of the zone will be scoring the points, and this is shown by rendering the Scoring zone as a “pie chart”, show- ing the team colours occupying the zone and their relative percentages......

ATTACKING FORCE ......

...... ------11 CAPTURE THE STATUE ------Multiwinians must lift the giant stone statues that appear in the Statue GOAL STATUE Zone (the areas where a statue is ...... spawned), and carry them safely back

to their home base to score points. Large numbers of Multiwinians are ...... required to lift the heavy statues, and they move very slowly. If the Multiwinians carrying a s tatue are

killed, it is dropped and remains where it is until more Multiwinians ...... pick it up. If it is dropped heavily (e.g. on the edge of a steep hill) the statue shatters, and re-appears randomly in one of the Statue Zones.

Each team has a “Home Base” near their start point, into which they must lift the statue to score a

point. The winner is the team that has successfully carried the highest ...... number of statues to their base. SLIGHT DETOUR ......

------12 BLITZKRIEG

------...... Each team tries to capture the enemy’s GOAL STATUE home flag while defending their own......

Each player starts with a ‘home’ FLAG HELD BY BLUE flag. A number of other flags are

spread across the map, and in order ...... to win the game, a player must cap- ture flags which link their own home flag to their opponent’s home flag.

When a player loses their home flag, ...... they are eliminated from the game – the last player standing (the one who has kept hold of his home flag) wins.

Each player’s home flag is well protected, and each team receives regular reinforcements of Multiwin-

ians throughout the match......

SLIGHT DETOUR ...... RAPID A.I.

TRANSPORT UNIT ...... ------13 ROCKET RIOT ------Each team has a giant rocket at their upon completion the rocket launches, At any point during these phases, start point, and in order to win they and that team wins the game. the rocket is extremely vulnerable must refuel and occupy the rocket, to explosions. and perform a successful launch. Fuel for the rocket is generated by several fuel pumps, located around the If the rocket is successfully attacked Each team must complete several map. These fuel pumps are the key to by an enemy team it will explode, stages in order to successfully winning Rocket Riot – you must occupy burning all the fuel and all the Mul- launch their rocket. First it must be and control the solar panels which tiwinians inside, and re-setting the refueled, and then occupied by 100 work the fuel pumps, in order to di- rocket to its starting point. Multiwinian astronauts. Once occu- vert their fuel into your rocket. pied, a Launch Countdown begins and ------14 ...... SOME KIND OF ...... FLASHY THINGY BIG ROCKET [ OF DOOM TM ] ......

FUEL LEVEL

......

CAPTURE FUEL

...... GENERATORS ...

...... ------15 ASSAULT ------One player’s team must defend a bomb behind this mode. The attacking they will simply be mown down – the that will explode within a defined player receives a constant flow of key is to rush the guns and ensure time period, whilst the other team reinforcements whilst the defending that some get through. must attack and destroy the bomb player is incredibly heavily armed, before the time period elapses. Play but with a limited population. The constant reinforcements provided then switches around and the attacker to the attacking team ensure that even- becomes the defender and vice versa. The attacking player must build up a tually they will break through - the The winner is the player who success- force and attack in waves to capture challenge is for the defending team to fully attacks in the quickest time. machine gun turrets, pill boxes and hold off for as long as possible. sabotage the three control stations The beach landing in Saving Private connected to the bomb. If too few Ryan best illustrates the concept attacking Multiwinians are used then ------16 FRAGILE BUILDING IN NEED OF PROTECTION

......

CAPTURE CONTROL STATION

DEFENSIVE TURRET ......

......

------17 OPTIONAL GAME SETTINGS ------Time Limit Starting Powerups Retribution Mode Set the time limit (in minutes) - Domination, King of the Hill - Domination, King of the Hill, that the game lasts. The number of powerups each team Capture the Statue, Blitzkrieg will start with. Each team will After a player has been eliminated, Score Mode recieve completely random powerups they will periodically recieve a - Domination, King of the Hill which may give some players a powerup to let them continue in the Alters the way player scores are greater advantage. game until the end. determined during the match. Sudden Death Co-op Mode (4 players required) Handicap - Domination, King of the Hill, - Domination and King of the Hill - Domination, King of the Hill Capture the Statue, Blitzkrieg Enables or disables co-operative play The maximum percentage increase in Enable Sudden Death in the case for this level. If enabled, players spawn rate at Spawn Points when a of a tied game. will be split into 2 teams and will player is handicapped. work together against the other team.

------18 AI Difficulty Max Armours Crate Drop Rate Controls the difficulty of any - Rocket Riot and Blitzkrieg Control the rate at which CPU Players on this level. The maximum number of Armour units crates drop (in seconds). a team can have at any one time. Reinforcement Timer Crate Drop Mode - Rocket Riot and Blitzkrieg Turret Frequency - Domination, King of the Hill Determine the time between each wave - Rocket Riot and Blitzkrieg and Capture the Statue of reinforcements from a Trunk Port Specifies the frequency with which Alters the way the drop location for (set in seconds). a team is given a new Gun Turret. Crates is determined.

Reinforcement Count Max Turrets Basic Crates Only - Rocket Riot and Blitzkrieg - Rocket Riot and Blitzkrieg Crates will only contain basic Change the number of Multiwinians Controls the maximum number of Gun power-ups when this option is enabled. that will be recieved in each new Turrets a team may have in play at wave of reinforcements. any one time. ------19 TIPS AND TRICKS ------These tips come to you courtesy of Multiwinians in Formation are very vul- You can see where a falling Crate our Multiwinian Grand Master, nerable from behind - make sure they is going to land by the target on Mr Gary Chambers. never have their backs to the enemy! the ground, allowing you to have Multiwinians ready to capture it Grab any uncaptured Spawn Points as Be careful about fighting around right away! soon as possible - more Spawn Points trees. If the tree gets hit by means more Multiwinians! enough grenades, it will catch fire Crates normally have helpful power- and burn all nearby Multiwinians! ups in them, but they can also con- Use Officers near your Spawn Points tain a few nasty surprises. to automatically order new Multiwin- Remember, it only takes a single Be careful not to commit too many ians to the same location so that Multiwinian to control an unoccupied Multiwinians to capturing Crates you don’t have to do it manually Score Zone in King of the Hill. in case something bad pops out! every time. While Multiwinians move much slower You don’t have to use your powerups Properly used Formations can be very over steep terrain, sending a group as soon as you get them - try saving useful when trying to steal Statues of Multiwinians over a mountain can be them for later. You never know when from your enemy in Capture the Statue. great for launching surprise attacks. an Airstrike will come in handy! ------20 ...... SQUAD IN TROUBLE ......

......

...... FLANKING REINFORCEMENTS DIVERSION

------21 THE INTROVERSION STORY ------Heralded as ‘the last of the bedroom Introversion’s second title Darwinia, development schedules and spiraling programmers’, Introversion Software was awarded 3 prizes at the 2006 cash flow problems forced the team to is one of the UK’s most respected Independent Games Festival Awards, conceive Darwinia as a singleplayer and successful independent game including the Seumas McNally Grand title only. developers and publishers. Prize. Introversion was also re- cently voted one of the Top 50 Best Multiwinia gradually became a title Founded in 2001 by 3 university Games Companies in the world. in its own right after the decision students, and starting out with was made to create a whole new back- an initial personal investment of Multiwinia is the latest stand-alone ground story and dynamic gameplay just £600, Introversion has gone on title from Introversion and has been style. Multiwinia has been a labour to produce 3 critically acclaimed some time in the making. Plans for of love, at times frustrating and titles Uplink, Darwinia, and DEFCON. a multiplayer component to Darwinia temperamental, but we hope you will were originally dropped when delayed enjoy the fruits of our work. ------22 ------23 CREDITS ------Chris Delay Thomas Arundel Representing the rebellious creative Tom is in charge of new business and force at Introversion, Chris ensures the commercialisation of our games. that we don’t get seduced by the He also makes sure we don’t get sued bright flashing lights of the sort we or run out of money (except that one saw at E3, so many moons ago. He has time when we burnt all our money at also been the creative lead on all E3 on fast cars and speed boats). of our titles so far. Gary Chambers John Knottenbelt One of the first members from the As Introversion’s resident techni- original Introversion community, cal genius, John helps solve mind- Gary began work with us developing boggling problems while managing DEFCON. He is now one of the lead complex projects such as this Multi- developers working on Multiwinia and winia PC release and our recent port is our champion bug fixer. to XBLA with Darwinia+. Now thats multi-tasking. Byron Atkinson Jones The latest addition to the dev team, Mark Morris Byron has been hard at work on vari- Our overall Managing Director and Pro- ous Multiwinia projects including ducer for Multiwinia, Mark rules the amBX and Logitech integration. As roost with an iron fist, making sure our resident practical joker, he we run to schedule and don’t spend keeps us endlessly amused with his too long in the pub during lunch. scrapes and antics.

------24 Leander Hambley Vicky Arundel Morten Elgaard Pedersen - RedCell.dk Another long-serving member of the Vic heads up the marketing and com- Morten created the brilliant artwork Introversion community, and our first munications team at Introversion. for DEFCON and we persuaded him to ever paying customer, Leander came She ensures we never stay out of work with us once again to create on board in August 2007 to help the limelight for long and has been this manual and all of the other with the development of Multiwinia. known to whip up a fine cream tea for great art assets for Multiwinia, all Leander is also our Morale Officer, the dev team when energy levels and whilst juggling a full-time design scheduling regular events such as morale is running low. course back in Denmark! Market Fridays and BBQ Mondays into the hectic IV social calendar. Martin Mir Martin looks after our community and THANKS Alistair Lindsay has been hard at work organising ------Alistair is something of an industry Introversion events and tournaments And finally, but by no means least, veteran in the audio field and has located all over the world. Martin we would like to extend a big thank done a fantastic job creating the au- is also solely responsible for you to all of those who have helped dio and sound effects for Multiwinia. start-ing a humous addiction at the us with the creation, production and Flying Hamster. selling of Multiwinia. Will Morris Will handles the production and Francois Gagné In particular, we’d like to say a big dispatch of our games to customers Francois is our Build and Bug Mas- thanks to the beta testers, without worldwide. He also presents a formi- ter and has been indispensable in their hard work, dedication and en- dable opposition to the Directors as arranging and organising our beta thusiasm Multiwinia simply wouldn’t our Head of the Riotous Introversion testing phases. exist. This game is for you. Workers Union.

------25 SYSTEM REQUIREMENTS CONTACT ------We recommend the following as a minimum You can keep up-to-date with all the in order to run Multiwinia smoothly. latest announcements, development blogs and information on our previous 2.0 GHz CPU and upcoming titles by visiting us at 512 MB RAM our website www.introversion.co.uk. Windows XP or Vista GeForce 6200 or RADEON 9600 series For all queries and comments please Internet for online multiplayer contact us using the form found at www.introversion.co.uk/support/con- tactus.html SUPPORT ------We promise to get back to you promptly. For all support advice please visit: www.multiwinia.com/support/

------26 Graphic design and layout by Morten Elgaard Pedersen - www.RedCell.dk WWW.MULTIWINIA.CO.UKMULTIWINIA SURVIVAL OF THE FLATTEST

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