Iberomanga: from Mainstream to Gafotaku and Gendered Niches1
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JKA918 Manga Studies (JB, VT2019) (1) Studying Manga: Introduction to the Research Field Inside and Outside of Japan JB (2007)
JKA918 Manga Studies (JB, VT2019) (1) Studying manga: Introduction to the research field inside and outside of Japan JB (2007), “Considering Manga Discourse: Location, Ambiguity, Historicity”. In Japanese Visual Culture, edited by Mark MacWilliams, pp. 351-369. Armonk, NY: M. E. Sharpe [e-book]; JB (2016), Chapter 8 “Manga, which Manga? Publication Formats, Genres, Users,” in Japanese Civilization in the 21st Century. New York: Nova Science Publishers, ed. Andrew Targowski et al., pp. 121-133; Kacsuk, Zoltan (2018), “Re-Examining the ‘What is Manga’ Problematic: The Tension and Interrelationship between the ‘Style’ Versus ‘Made in Japan’ Positions,” Arts 7, 26; https://www.mdpi.com/2076-0752/7/3/26 (2) + (3) Archiving popular media: Museum, database, commons (incl. sympos. Archiving Anime) JB (2012), “Manga x Museum in Contemporary Japan,” Manhwa, Manga, Manhua: East Asian Comics Studies, Leipzig UP, pp. 141-150; Azuma, Hiroki ((2009), Otaku: Japan’s Database Animals, UP of Minnesota; ibid. (2012), “Database Animals,” in Ito, Mizuko, ed., Fandom Unbound: Otaku Culture in a Connected World, Yale UP, pp. 30–67. [e-book] (4) Manga as graphic narrative 1: Tezuka Osamu’s departure from the ‘picture story’ Pre- reading: ex. Shimada Keizō, “The Adventures of Dankichi,” in Reading Colonial Japan: Text, Context, and Critique, ed. Michele Mason & Helen Lee, Stanford UP, 2012, pp. 243-270. [e-book]; Natsume, Fusanosuke (2013). “Where Is Tezuka?: A Theory of Manga Expression,” Mechademia vol. 8, pp. 89-107 [e-journal]; [Clarke, M.J. (2017), “Fluidity of figure and space in Osamu Tezuka’s Ode to Kirihito,” Journal of Graphic Novels and Comics, 26pp. -
A Study of •Œgaymers╊ and Digital
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2013 SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS M. William MacKnight University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation MacKnight, M. William, "SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS" (2013). Open Access Dissertations. Paper 135. https://digitalcommons.uri.edu/oa_diss/135 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. SAVING PRINCE PEACH: A STUDY OF “GAYMERS” AND DIGITAL LGBT/GAMING RHETORICS BY M. WILLIAM MACKNIGHT A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH (RHETORIC AND COMPOSITION) UNIVERSITY OF RHODE ISLAND 2013 DOCTOR OF PHILOSOPHY DISSERTATION OF M. WILLIAM MACKNIGHT APPROVED: Dissertation Committee: Major Professor: Libby Miles Mike Pennell Ian Reyes Nasir Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2013 ABSTRACT This study looks at the tensions surrounding the inclusion and increasing presence of LGBT performances within video games, their surrounding industry and culture, and their related internetworked cyberspaces – an assemblage referred to in this research as the “game-sphere.” By analyzing the rhetorical activity performed within a specific LGBT game cyberspace (the Reddit subforum r/gaymers), this study offers insight into gaming and LGBT culture by answering the following research question: What rhetorical action is performed by LGBT video game players within r/gaymers? Data were collected over a period of two weeks, wherein screen-captures were taken and saved twice a day at 10:00 am and pm. -
Manga Book Club Handbook
MANGA BOOK CLUB HANDBOOK Starting and making the most of book clubs for manga! STAFF COMIC Director’sBOOK LEGAL Note Charles Brownstein, Executive Director DEFENSE FUND Alex Cox, Deputy Director Everything is changing in 2016, yet the familiar challenges of the past continueBetsy to Gomez, Editorial Director reverberate with great force. This isn’t just true in the broader world, but in comics,Maren Williams, Contributing Editor Comic Book Legal Defense Fund is a non-profit organization Caitlin McCabe, Contributing Editor too. While the boundaries defining representation and content in free expression are protectingexpanding, wethe continue freedom to see to biasedread comics!or outmoded Our viewpoints work protects stifling those advances.Robert Corn-Revere, Legal Counsel readers, creators, librarians, retailers, publishers, and educa- STAFF As you’ll see in this issue of CBLDF Defender, we are working on both ends of the Charles Brownstein, Executive Director torsspectrum who byface providing the threat vital educationof censorship. about the We people monitor whose worklegislation expanded free exBOARD- Alex OF Cox, DIRECTORS Deputy Director pression while simultaneously fighting all attempts to censor creative work in comics.Larry Marder,Betsy Gomez, President Editorial Director and challenge laws that would limit the First Amendment. Maren Williams, Contributing Editor In this issue, we work the former end of the spectrum with a pair of articles spotlightMilton- Griepp, Vice President We create resources that promote understanding of com- Jeff Abraham,Caitlin McCabe,Treasurer Contributing Editor ing the pioneers who advanced diverse content. On page 10, “Profiles in Black Cartoon- Dale Cendali,Robert SecretaryCorn-Revere, Legal Counsel icsing” and introduces the rights you toour some community of the cartoonists is guaranteed. -
Boys' Love E Omosessualità
Corso di Laurea Magistrale in Lingue e civiltà dell'Asia e dell'Africa Mediterranea (D.M. 270/2004) Tesi di Laurea Boys’ Love e omosessualità Promozione e comunicazione del manga BL in favore di una riflessione sulla comunità LGBTIQ+ Relatore Prof. Toshio Miyake Correlatore Dott. Cristian Posocco Laureanda Claudia Calzuola Matricola 852319 Anno Accademico 2020 / 2021 1 A Mark McLelland 2 Indice Abstract in italiano………………………………………………………………………………...8 Abstract in giapponese…………………………………………………………………………….11 CAPITOLO 1 – L’influenza del medium chiamato “manga”…………………………………..16 1.1. Definizioni di “manga”……………………………………………………………...17 1.2. Il manga come medium……………………………………………………………...19 1.3. Breve storia editoriale del manga in Giappone: comunicazione, convergenza, educazione, condivisione…………………………………...22 1.3.1. Dalle origini alla Seconda guerra mondiale: arte, parodia e politica……………………………22 1.3.2. Il dopoguerra: la nascita di riviste specializzate e del “manga moderno”………………………27 1.3.3. Gli anni Sessanta e la rivoluzione di Tezuka Osamu……………………………………………29 1.3.4. Il 1968 e il manga della ribellione giovanile…………………………………………………….30 1.3.5. Gli anni Settanta: Hadashi no Gen e il manga come denuncia storica………………………….32 1.3.6. Gli anni Settanta e la fioritura del manga per ragazze…………………………………………..34 1.3.7. Gli anni Ottanta: nuove sperimentazioni e strategie…………………………………………….35 1.3.8. Gli anni Novanta e il fenomeno manga………………………………………………………….37 1.3.9. Ieri, oggi, domani: verso una nuova evoluzione………………………………………………...39 1.4. Dalla casa editrice allo scaffale: come nasce e viene promosso un manga…………41 1.5. Oltre la semplice promozione: il media mix………………………………………...43 1.5.1. La nascita del media mix con Astroboy………………………………………………………….44 1.5.2. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
Drawn&Quarterly
DRAWN & QUARTERLY spring 2012 catalogue EXCERPT FROM GUY DELISLE’S JERUSALEM EXCERPT FROM GUY DELISLE’S JERUSALEM EXCERPT FROM GUY DELISLE’S JERUSALEM CANADIAN AUTHOR GUY DELISLE JERUSALEM Chronicles from the Holy City Acclaimed graphic memoirist Guy Delisle returns with his strongest work yet, a thoughtful and moving travelogue about life in Israel. Delisle and his family spent a year in East Jerusalem as part of his wife’s work with the non-governmental organiza- tion Doctors Without Borders. They were there for the short but brutal Gaza War, a three-week-long military strike that resulted in more than 1000 Palestinian deaths. In his interactions with the emergency medical team sent in by Doctors Without Borders, Delisle eloquently plumbs the depths of the conflict. Some of the most moving moments in Jerusalem are the in- teractions between Delisle and Palestinian art students as they explain the motivations for their work. Interspersed with these simply told, affecting stories of suffering, Delisle deftly and often drolly recounts the quotidian: crossing checkpoints, going ko- sher for Passover, and befriending other stay-at-home dads with NGO-employed wives. Jerusalem evinces Delisle’s renewed fascination with architec- ture and landscape as political and apolitical, with studies of highways, villages, and olive groves recurring alongside depictions of the newly erected West Bank Barrier and illegal Israeli settlements. His drawn line is both sensitive and fair, assuming nothing and drawing everything. Jerusalem showcases once more Delisle’s mastery of the travelogue. “[Delisle’s books are] some of the most effective and fully realized travel writing out there.” – NPR ALSO AVAILABLE: SHENZHEN 978-1-77046-079-9 • $14.95 USD/CDN BURMA CHRONICLES 978-1770460256 • $16.95 USD/CDN PYONGYANG 978-1897299210 • $14.95 USD/CDN GUY DELISLE spent a decade working in animation in Europe and Asia. -
Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games ( Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack ( Arcade, TG16) 10. 1942 (NES, Arcade, GBC) 11. 1943: Kai (TG16) 12. 1943: The Battle of Midway (NES, Arcade) 13. 1944: The Loop Master ( Arcade) 14. 1999: Hore, Mitakotoka! Seikimatsu (NES) 15. 19XX: The War Against Destiny ( Arcade) 16. 2 on 2 Open Ice Challenge ( Arcade) 17. 2010: The Graphic Action Game (Colecovision) 18. 2020 Super Baseball ( Arcade, SNES) 19. 21-Emon (TG16) 20. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 21. 3 Count Bout ( Arcade) 22. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 23. 3-D Tic-Tac-Toe (Atari 2600) 24. 3-D Ultra Pinball: Thrillride (GBC) 25. 3-D WorldRunner (NES) 26. 3D Asteroids (Atari 7800) 27. -
Otaku, Japanoido, Shinjinrui: Relação Afetiva Com a Imagem E Os Universos Ficcionais Do Anime
Otaku, Japanoido, Shinjinrui: relação afetiva com a imagem e os universos ficcionais do anime Otaku, Japanoido, Shinjinrui: affective relation with the image and fictional universes of anime Angela LONGO1 Resumo A partir do boom do anime nos anos 1990, o fenômeno otaku tem gerado reações diversas sobre recepção e consumo. O discurso sobre o otaku tende a oscilar entre duas noções: a de subcultura, por vezes com graus patológicos, e a noção cool japan da cultura mainstream. Iremos observar essas tendências na configuração do anime com os autores Tsugata Nobuyuki, Thomas Lamarre e Saitō Tamaki e nas teorizações sobre o otaku com os autores Tatsumi Takayuki, Okada Toshio e Azuma Hiroki. A nossa proposta é que a aproximação afetiva do otaku com o anime abre uma zona de autonomia dentro do movimento otaku. Palavras-chave: Otaku. Japanoido. Shinjinrui. Anime. Abstract From the anime boom in the 90's, the otaku phenomenon has generated diverse reactions on reception and consumption. The discourse on otaku tends to oscillate between two notions, that of subculture sometimes with pathological degrees and the cool japan of mainstream culture. We will observe these trends in the anime configurations with authors Tsugata Nobuyuki, Thomas Lamarre and Saitō Tamaki and in the theorizations about otaku with authors Tatsumi Takayuki, Okada Toshio and Azuma Hiroki. Our proposal is that the affective approach of the otaku with the anime opens a zone of autonomy within the otaku movement. Keywords: Otaku. Japanoido. Shinjinrui. Anime. Introdução Os mercados globais de distribuição de animação e mangá foram preconizados durante a década de 1990 pelo boom das redes de consumo não oficiais organizadas pelos fãs, ou otaku. -
Protoculture Addicts #68
Sample file CONTENTS 3 ○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○○ PROTOCULTURE ✾ PRESENTATION ........................................................................................................... 4 STAFF NEWS ANIME & MANGA NEWS: Japan / North America ............................................................... 5, 10 Claude J. Pelletier [CJP] — Publisher / Manager ANIME & MANGA RELEASES ................................................................................................. 6 Martin Ouellette [MO] — Editor-in-Chief PRODUCTS RELEASES ............................................................................................................ 8 Miyako Matsuda [MM] — Editor / Translator NEW RELEASES ..................................................................................................................... 11 Contributing Editors Aaron K. Dawe, Asaka Dawe, Keith Dawe REVIEWS Kevin Lillard, James S. Taylor MODELS: ....................................................................................................................... 33, 39 MANGA: ............................................................................................................................. 40 Layout FESTIVAL: Fantasia 2001 (Anime, Part 2) The Safe House Metropolis ...................................................................................................................... 42 Cover Millenium Actress ........................................................................................................... -
(Seinen Manga) PDF - Descargar, Leer
La espada del inmortal 18 (Seinen Manga) PDF - Descargar, Leer DESCARGAR LEER ENGLISH VERSION DOWNLOAD READ Descripción Manji, y su compañera siguen su errante camino por el que irán encontrando nuevas amenazas. 20 Nov 2012 . Etiquetas: acción, Edo, inmortalidad, la espada inmortal, lucha, manga, opinión, primeras impresiones, reseña, samurais . Más que a Berserk, como comenta david14mh, me recuerda a una versión seinen y más chunga de Rurouni Kenshin. Por lo que comentas, en ambos tenemos a un samurai errante. 23 Abr 2009 . Mugen no Jūnin, aquí conocido como La Espada del Inmortal, es un cómic japonés que viene publicándose desde 1994 y que a día de hoy sigue . a la obra de Watsuki y, además, su perspectiva es 10 veces más oscura, cruel y sangrienta, motivo por el cual es considerada una obra seinen y no shonen. Re: Top 5 Mangas Favoritos. 1º La espada del inmortal (seinen). la espada: Mostrar. Imagen. 2º Berserk(seinen). berserk: Mostrar. Imagen. 3º Love hina (shonen). love hina: Mostrar. Imagen. 4º Full metal alchemist(shonen). fma: Mostrar. Imagen. 5º kenshin (shonen) un clasicazo epico :P. kenshin: Mostrar. LA ESPADA DEL INMORTAL. De la línea: SEINEN MANGA · EDICIONES GLÉNAT, S. L. / EDITORIAL PLANETA, S. A. / EDITORES DE TEBEOS, S. L. · PLANETA CÓMIC · SOLO PARA ADULTOS. BARCELONA. Distribución: España. Fechas: V-2003 - 2-VII-2015. Números: 30 ordinarios. Numeración: 1 a 30. Formato:. Encontrá La Espada Del Inmortal Manga en Mercado Libre Argentina. Descubrí la mejor forma de comprar online. Colección: Manga Seinen | Serie La espada del inmortal. Número de . Manji, el samurai inmortal y su compañera siguen su errante camino por el que irán encontrando nuevas amenazas. -
A L'atelier Canopé Besançon
A l’Atelier Canopé Besançon : - Découvrir le manga avec L'histoire des 3 Adolf d'Ozamu Tezuka et Gen d'Hiroshima de Keiji Nakazawa / Deyzieux, Agnès ; CRDP de Poitou-Charentes, 2007 – Cote : A 37 DEY - Manga : origines, codes et influences / Blancou, Daniel ; CRDP d'Alsace/ L'iconograf, 2006 - Cote : A 37 BLA (+ 1 exemplaire au Fonds Régional) - La grande vague : Hokusaï / Massenot, Véronique ; CRDP de l'académie d'Aix-Marseille / l'Elan vert, 2010 + livret pédagogique - « Bandes dessinées et manga » dans Nouvelle revue pédagogique collège 2006/07-08 (04/2007), p.8-14 - « Des mangas et des contes » dans Cahiers pédagogiques 506 (06/2013), p.41-43 - « Fukushiman » dans Cahiers pédagogiques 506 (06/2013), p.16-18 - « Taniguchi, ou le "proche" Orient » dans Cahiers pédagogiques 506 (06/2013), p.22-23 - « Le Journal d'Anne Frank et Anne Frank au pays du manga : Deux regards sur la Seconde Guerre mondiale » dans Nouvelle revue pédagogique collège 636 (01/2014), p.38-47 - « Les mangas attaquent » dans Géo Ado 038 (01/2006), p.28-32 - « La bande dessinée chinoise » dans Planète chinois 011 (03/2012), p.18-27 - Hokusai : 1760-1849 [e-book sur la plateforme Numilog avec votre abonnement] : http://www.biblioaccess.com/464/Catalog/Book/320395/Hokusai * Dada n°180 : Hokusai, Hiroshige et les maîtres de l'ukiyo-e - « Hokusai, Hiroshige et les maîtres de l'ukiyo-e » dans Dada 180 (02/2013), p.4-39 - « La saga manga » dans Dada 180 (02/2013), p.26-31 * Dada n° 124 : Total Japan * Dada n° 197 : Miyazaki * Dada n° 162 : La bande-dessinée, un 9ème art A l’Atelier Canopé Jura : Documentaires : - « Le phénomène manga » dans Inter CDI 186 (11/2003), p.64-71 - « Ces bulles venues d'Orient » dans Inter CDI 204 (11/2006), p.18-21,69-79 - « Ado et manga : la passion de la lecture » dans Inter CDI 208 (07/2007), p.122-128 - « Culture manga » dans Inter CDI 208 (07/2007), p.120-121 - « La déferlante manga, 15 ans après.. -
Happily Ever Ancient
HAPPILY EVER ANCIENT Visions of Antiquity for children in visual media HAPPILY EVER ANCIENT This work is subject to an International Creative Commons License Attribution- NonCommercial-ShareAlike 4.0, for a copy visit: http://creativecommons.org/licenses/by-nc-sa/4.0/ Visions of Antiquity for children in visual media First Edition, December 2020 ...still facing COVID-19. Editor: Asociación para la Investigación y la Difusión de la Arqueología Pública, JAS Arqueología Plaza de Mondariz, 6 28029 - Madrid www.jasarqueologia.es Attribution: In each chapter Cover: Jaime Almansa Sánchez, from nuptial lebetes at the National Archaeological Museum of Athens, Greece. ISBN: 978-84-16725-32-8 Depósito Legal: M-29023-2020 Printer: Service Pointwww.servicepoint.es Impreso y hecho en España - Printed and made in Spain CONTENTS INTRODUCTION: A CONTEMPORARY ANTIQUITY FOR CHILDREN AND YOUNG AUDIENCES IN FILMS AND CARTOONS Julián PELEGRÍN CAMPO 1 FAMILY LOVE AND HAPPILY MARRIAGES: REINVENTING MYTHICAL SOCIETY IN DISNEY’S HERCULES (1997) Elena DUCE PASTOR 19 OVER 5,000,000.001: ANALYZING HADES AND HIS PEOPLE IN DISNEY’S HERCULES Chiara CAPPANERA 41 FROM PLATO’S ATLANTIS TO INTERESTELLAR GATES: THE DISTORTED MYTH Irene CISNEROS ABELLÁN 61 MOANA AND MALINOWSKI: AN ANTHROPOLOGICAL APPROACH TO MODERN ANIMATION Emma PERAZZONE RIVERO 79 ANIMATING ANTIQUITY ON CHILDREN’S TELEVISION: THE VISUAL WORLDS OF ULYSSES 31 AND SAMURAI JACK Sarah MILES 95 SALPICADURAS DE MOTIVOS CLÁSICOS EN LA SERIE ONE PIECE Noelia GÓMEZ SAN JUAN 113 “WHAT A NOSE!” VISIONS OF CLEOPATRA AT THE CINEMA & TV FOR CHILDREN AND TEENAGERS Nerea TARANCÓN HUARTE 135 ONCE UPON A TIME IN MACEDON.