Play Smart, Play S a Family Guide to Video Gaming
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Adobe Introduction to Scripting
ADOBE® INTRODUCTION TO SCRIPTING © Copyright 2007 Adobe Systems Incorporated. All rights reserved. Adobe® Introduction to Scripting NOTICE: All information contained herein is the property of Adobe Systems Incorporated. No part of this publication (whether in hardcopy or electronic form) may be reproduced or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of Adobe Systems Incorporated. The software described in this document is furnished under license and may only be used or copied in accordance with the terms of such license. This publication and the information herein is furnished AS IS, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies, makes no warranty of any kind (express, implied, or statutory) with respect to this publication, and expressly disclaims any and all warranties of merchantability, fitness for particular purposes, and non-infringement of third-party rights. Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization. Adobe®, the Adobe logo, Illustrator®, InDesign®, and Photoshop® are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries. Apple®, Mac OS®, and Macintosh® are trademarks of Apple Computer, Inc., registered in the United States and other countries. Microsoft®, and Windows® are either registered trademarks or trademarks of Microsoft Corporation in the United States and other countries. JavaScriptTM and all Java-related marks are trademarks or registered trademarks of Sun Microsystems, Inc. -
Xbox LIVE Arcade Game Development Katie Stone Perez
Xbox LIVE Arcade Game Development Katie Stone Perez Sr. Game Program Manager Microsoft Endless Fun is Just a Download Away! Agenda What is Xbox LIVE Arcade The Growth of Xbox LIVE Arcade What’s New Portfolio Goals Questions What is Xbox LIVE Arcade? Xbox Live Arcade is a destination for users to download, try and buy broad appeal content on Xbox 360 High-visibility placement in every console (Games Blade) Deep Marketplace integration (download, purchase, licensing) Available to both Silver & Gold Xbox Live Subscribers Arcade-specific banner placements drives awareness of new titles Rich around-the-game feature set drives retention & repeat play What is an Xbox LIVE Arcade Game? Full game experience No pieces of games Must stand on its own Smaller in size <150 MB (most games <50 MB) Playable without physical media or other dependencies No instruction manual required Approachable pickup & play Free Trial Version with limited but entertaining gameplay Must up-sell to unlocked “full” version In-game promotional up-sell Plugs into Xbox Live Arcade around-the-game experiences Out-of-game Leaderboards Achievements & Gamerscore Cross-game invites Growth Of Xbox LIVE Arcade 25M games downloaded Instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles. Widespread recognition of XBLA as a “key differentiator” for Xbox 360 Broad recognition of individual titles Over 600K search results for “Cloning Clyde” or “Assault Heroes” Rapid growth of XBLA publisher ecosystem Ultimately means more great games! Top Arcade Titles to Date Street Fighter II' HF Bankshot Billiards 2 Marble Blast Ultra UNO® DOOM® Xbox LIVE Arcade- What’s Next? Size Limit increase to 150 MB Additional Achievements and Gamerscore for PDLC (Paid Downloadable Content) 3 Additional achievements available for a total of 50 additional Gamerscore. -
The Maw Free Xbox Live
The maw free xbox live The Maw. The Maw. 16, console will automatically download the content next time you turn it on and connect to Xbox Live. Free Download to Xbox Go to Enter as code 1 with as time stamp 1 Enter as code 2 with as time stamp 2. Fill out. The full version of The Maw includes a bonus unlockable dashboard theme and free gamerpics for beating the game! This game requires the Xbox hard. In this "deleted scene" from The Maw, Frank steals a Bounty Hunter Speeder and Be sure to download this new level on the Xbox Live Marketplace, Steam. Unredeemed code which download the Full Version of The Maw Xbox Live Arcade game to your Xbox (please note: approx. 1 gigabyte of free storage. For $5, you could probably buy a value meal fit for a king -- but you know what you couldn't get? A delightfully charming action platformer. EDIT: Codes have all run out now. I can confirm this works % on Aussie Xbox Live accounts as i did it myself. Basically enter the blow two. Please note that Xbox Live Gold Membership is applicable for new Toy Soldiers and The Maw plus 2-Week Xbox Live Gold Membership free. Xbox Live Gold Family Pack (4 x 13 Months Xbox Live + Free Arcade Game "The Maw") @ Xbox Live Dashboard. Avatar Dr4gOns_FuRy. Found 11th Dec. Free codes for XBLA games Toy Soldiers and The Maw, as well as more codes for day Xbox Live Gold trials for Silver/new members. 2QKW3- Q4MPG-F9MQQFYC2Z - The Maw. -
Windows 10-New Features & Apps
Windows 10-New Features & Apps By Tom Krauser This article discusses some of the new features and apps that come packaged in Windows 10. It is only a brief summary of these features. For more information you can search the internet or check YouTube for instructional videos on your topic of interest. The following links provide some good basic information on Windows 10 and should be helpful to you. https://support.microsoft.com/en-us/products/windows?os=windows-10 https://support.microsoft.com/en-us/help/4043948/windows-10-whats-new-in-fall-creators-update-1709 The following article from PC World Magazine provides articles on a lot of new features in Windows 10. https://www.pcworld.com/tag/windows10/ The following article by CNET discusses some of new features in the latest update to Windows 10. https://www.cnet.com/how-to/windows-10-tips-best-features/ Alarms & Clocks: A combination of alarm clock, world clock, timer, and stopwatch. Set alarms and reminders, check times around the world, and time your activities, including laps and splits. The following link discusses how to set timers, alarms, and stopwatches: https://www.howtogeek.com/225211/how-to-set-timers-alarms-and-stopwatches-in-windows-10/ Camera: Many modern devices with Windows include a webcam and, to use it, you need an app that helps you take pictures, record videos or stream video while video chatting. For this purpose, Microsoft has built an app called Camera, which is available by default in Windows 10. Connect: Use Connect App to Cast Your Smartphone Screen to Your PC. -
Quick Guide Page | 1
Quick Guide Page | 1 Contents Welcome to Windows 10 ................................................................................................................................................................................................... 3 Key innovations ...................................................................................................................................................................................................................... 3 Cortana ................................................................................................................................................................................................................................. 3 Microsoft Edge .................................................................................................................................................................................................................. 4 Gaming & Xbox ................................................................................................................................................................................................................ 5 Built-in apps ....................................................................................................................................................................................................................... 7 Enterprise-grade secure and fast ................................................................................................................................................................................... -
Y Be Reduced by Taking the Following Precautions: 16 Acquiring Piñatas • Sit Farther from the Television Screen
Return to garden Save game/ Zoom out Adjust controls Zoom in Information Move cursor Y(highlight a Piñata) (click for fast cursor) B Discard/Cancel X Main Menu A Action/Select Tools shortcuts Highlight Move camera smo q an Alert (click for top view) 0906 Part No. X12-64838-01 WARNING Before playing this game, read the Xbox 360 Instruction Manual and any peripheral manuals for important safety and health information. Keep all manuals for future reference. For replacement manuals, see www.xbox.com/support or call Xbox Customer Support. ImportantHealthWarningAboutPlaying VideoGames 2 Welcome to Piñata Island 3 Deeds to the Garden Photosensitive Seizures A very small percentage of people may experience a seizure when exposed to 4 Garden Personalities certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have 6 Meet the Piñatas an undiagnosed condition that can cause these “photosensitive epileptic seizures” while watching video games. 8 Quick Start Guide These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, 0 Advanced Game Controls disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from falling 2 Game Screen down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these 3 Starting and Saving a Game symptoms. Parents should watch for or ask their children about the above symptoms—children and teenagers are more likely than adults to experience 4 Tools and Resources these seizures. -
Game Developer Index 2012 Swedish Games Industry’S Reports 2013 Table of Contents
GAME DEVELOPER INDEX 2012 SWEDISH GAMES INDUSTRY’S REPORTS 2013 TABLE OF CONTENTS EXECUTIVE SUMMARY 2 WORDLIST 3 PREFACE 4 TURNOVER AND PROFIT 5 NUMBER OF COMPANIES 7 NUMBER OF EMPLOYEES 7 GENDER DISTRIBUTION 7 TURNOVER PER COMPANY 7 EMPLOYEES PER COMPANY 8 BIGGEST PLAYERS 8 DISTRIBUTION PLATFORMS 8 OUTSOURCING/CONSULTING 9 SPECIALISED SUBCONTRACTORS 9 DLC 10 GAME DEVELOPER MAP 11 LOCATION OF COMPANIES 12 YEAR OF REGISTRY 12 GAME SALES 13 AVERAGE REVIEW SCORES 14 REVENUES OF FREE-TO-PLAY 15 EXAMPLE 15 CPM 16 eCPM 16 NEW SERVICES, NEW PIRACY TARGETS 16 VALUE CHAIN 17 DIGITAL MIDDLEMEN 18 OUTLOOK 18 SWEDISH AAA IN TOP SHAPE 19 CONSOLES 20 PUBISHERS 20 GLOBAL 20 CONCLUSION 22 METHODOLOGY 22 Cover: Mad Max (in development), Avalanche Studios 1 | Game Developer Index 2012 EXECUTIVE SUMMARY The Game Developer Index maps, reports and analyzes the Swedish game devel- opers’ annual operations and international trends by consolidating their respective annual company accounts. Swedish game development is an export industry and operates in a highly globalized market. In just a few decades the Swedish gaming industry has grown from a hobby for enthusiasts into a global industry with cultural and economic importance. The Game Developer Index 2012 compiles Swedish company accounts for the most recently reported fiscal year. The report highlights: • Swedish game developers’ turnover grew by 60 percent to 414 million euro in 2012. A 215% increase from 2010 to 2012. • Most game developer companies (~60 percent) are profitable and the industry reported a combined profit for the fourth consecutive year. • Job creation and employment is up by 30 percent. -
Vbscript Programmer’S Reference Third Edition
VBScript Programmer’s Reference Third Edition Adrian Kingsley-Hughes Kathie Kingsley-Hughes Daniel Read Wiley Publishing, Inc. ffirs.indd iii 8/28/07 9:41:21 AM ffirs.indd vi 8/28/07 9:41:22 AM VBScript Programmer’s Reference Third Edition Introduction . xxv Chapter 1: A Quick Introduction to Programming . 1 Chapter 2: What VBScript Is — and Isn’t! . 31 Chapter 3: Data Types . 45 Chapter 4: Variables and Procedures . 83 Chapter 5: Control of Flow . 109 Chapter 6: Error Handling and Debugging . 129 Chapter 7: The Scripting Runtime Objects . 183 Chapter 8: Classes in VBScript (Writing Your Own COM Objects) . 209 Chapter 9: Regular Expressions . 233 Chapter 10: Client-Side Web Scripting . 261 Chapter 11: Windows Sidebars and Gadgets . 287 Chapter 12: Task Scheduler Scripting . 309 Chapter 13: PowerShell . 345 Chapter 14: Super-Charged Client-Side Scripting . 375 Chapter 15: Windows Script Host . 405 Chapter 16: Windows Script Components . 465 Chapter 17: Script Encoding . 489 Chapter 18: Remote Scripting . 509 Chapter 19: HTML Applications . 517 Chapter 20: Server-Side Web Scripting . 535 Chapter 21: Adding VBScript to Your VB and .NET Applications . 569 (Continued) ffirs.indd i 8/28/07 9:41:21 AM Appendix A: VBScript Functions and Keywords . 603 Appendix B: Variable Naming Convention . 675 Appendix C: Coding Conventions . 677 Appendix D: Visual Basic Constants Supported in VBScript . 681 Appendix E: VBScript Error Codes and the Err Object . 687 Appendix F: The Scripting Runtime Library Object Reference . 703 Appendix G: The Windows Script Host Object Model . 715 Appendix H: Regular Expressions . 723 Appendix I: The Variant Subtypes . -
Game Developer Index 2010 Foreword
SWEDISH GAME INDUSTRY’S REPORTS 2011 Game Developer Index 2010 Foreword It’s hard to imagine an industry where change is so rapid as in the games industry. Just a few years ago massive online games like World of Warcraft dominated, then came the breakthrough for party games like Singstar and Guitar Hero. Three years ago, Nintendo turned the gaming world upside-down with the Wii and motion controls, and shortly thereafter came the Facebook games and Farmville which garnered over 100 million users. Today, apps for both the iPhone and Android dominate the evolution. Technology, business models, game design and marketing changing almost every year, and above all the public seem to quickly embrace and follow all these trends. Where will tomorrow’s earnings come from? How can one make even better games for the new platforms? How will the relationship between creator and audience change? These and many other issues are discussed intensively at conferences, forums and in specialist press. Swedish success isn’t lacking in the new channels, with Minecraft’s unprecedented success or Battlefield Heroes to name two examples. Independent Games Festival in San Francisco has had Swedish winners for four consecutive years and most recently we won eight out of 22 prizes. It has been touted for two decades that digital distribution would outsell traditional box sales and it looks like that shift is finally happening. Although approximately 85% of sales still goes through physical channels, there is now a decline for the first time since one began tracking data. The transformation of games as a product to games as a service seems to be here. -
Level One Benchmark Windows NT 4.0 Operating Systems V1.0.5
Level One Benchmark Windows NT 4.0 Operating Systems V1.0.5 Copyright 2003, The Center for Internet Security www.cisecurity.org Page 2 of 32 Terms of Use Agreement Background. CIS provides benchmarks, scoring tools, software, data, information, suggestions, ideas, and other services and materials from the CIS website or elsewhere (“Products”) as a public service to Internet users worldwide. Recommendations contained in the Products (“Recommendations”) result from a consensus-building process that involves many security experts and are generally generic in nature. The Recommendations are intended to provide helpful information to organizations attempting to evaluate or improve the security of their networks, systems and devices. Proper use of the Recommendations requires careful analysis and adaptation to specific user requirements. The Recommendations are not in any way intended to be a “quick fix” for anyone’s information security needs. No representations, warranties and covenants. CIS makes no representations, warranties or covenants whatsoever as to (i) the positive or negative effect of the Products or the Recommendations on the operation or the security of any particular network, computer system, network device, software, hardware, or any component of any of the foregoing or (ii) the accuracy, reliability, timeliness or completeness of any Product or Recommendation. CIS is providing the Products and the Recommendations “as is” and “as available” without representations, warranties or covenants of any kind. User agreements. By using the Products and/or the Recommendations, I and/or my organization (“we”) agree and acknowledge that: 1. No network, system, device, hardware, software or component can be made fully secure; 2. -
Xbox Security
Xbox Security The Xbox is a sixth generation video game console produced by Microsoft Corporation. It was Microsoft's first foray into the gaming console market, and competed directly with Sony's PlayStation 2 and the Nintendo GameCube. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Europe and Australia. It is the predecessor to Microsoft's Xbox 360 console. The remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. Additionally, a venture into the gaming console market would diversify Microsoft's product line, which up to that time had been heavily concentrated on software. The Xbox was Microsoft's first product that ventured into the video game console market, after having collaborated with Sega in porting Windows CE to the Dreamcast console. Notable launch titles for the console included Halo: Combat Evolved, Amped: Freestyle Snowboarding, Dead or Alive 3, Project Gotham Racing, and Oddworld: Munch's Oddysee. Development The Xbox was initially developed within Microsoft by a small team that included game developer Seamus Blackley (an agent with Creative Artists Agency representing video game creators). Microsoft repeatedly delayed the console, which was revealed at the end of 1999 following interviews of Microsoft CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. On March 10, 2000 the "X-box Project" was officially confirmed by Microsoft with a press release. -
A Case Study on Merger of Skype and Microsoft
European Journal of Business, Economics and Accountancy Vol. 8, No. 1, 2020 ISSN 2056-6018 VALUATION OF TARGET FIRMS IN MERGERS AND ACQUISITIONS: A CASE STUDY ON MERGER OF SKYPE AND MICROSOFT Nguyen Vuong Bang Tam Thu Dau Mot University VIETNAM [email protected] ABSTRACT Mergers and acquisitions have become the most popular used methods of growth for the company and it’s one of the best ways to make a shortcut to get the success. They create the larger potential market share and open it up to a more diversified market, increase competitive advantage against competitors. It also allows firms to operate more efficiently and benefit both competition and consumers. However, there are also many cases that the synergy between acquiring company and acquired company failed. The most common reason is to not create synergy between both of them. In recent months, the merger between Microsoft and Skype is a very hot topic of analysts and viewers…etc. This acquisition presents a big opportunity for both firms, Skype give Microsoft a boost in the enterprise collaboration. To exchange for this synergy, Microsoft paid $8.5 billion in cash for Skype, the firm is not yet profitable. Skype revenue totaling $860 million last year and operating profit of $264 million, the company lost $6.9 million overall, according to documents filed with the SEC. Is that a good deal for Microsoft? Many analysts have different point of view but most of them have negative perspective. Research was to provide the analysis of Skype’s intrinsic value with an optimistic view of point about Skype’s future, Microsoft overpaid for Skype.