GIB: Imperfect Information in a Computationally Challenging Game
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Teamwork Exercises and Technological Problem Solving By
Teamwork Exercises and Technological Problem Solving with First-Year Engineering Students: An Experimental Study Mark R. Springston Dissertation submitted to the faculty of the Virginia Polytechnic Institute and State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Curriculum and Instruction Dr. Mark E. Sanders, Chair Dr. Cecile D. Cachaper Dr. Richard M. Goff Dr. Susan G. Magliaro Dr. Tom M. Sherman July 28th, 2005 Blacksburg, Virginia Keywords: Technology Education, Engineering Design Activity, Teams, Teamwork, Technological Problem Solving, and Educational Software © 2005, Mark R. Springston Teamwork Exercises and Technological Problem Solving with First-Year Engineering Students: An Experimental Study by Mark R. Springston Technology Education Virginia Polytechnic Institute and State University ABSTRACT An experiment was conducted investigating the utility of teamwork exercises and problem structure for promoting technological problem solving in a student team context. The teamwork exercises were designed for participants to experience a high level of psychomotor coordination and cooperation with their teammates. The problem structure treatment was designed based on small group research findings on brainstorming, information processing, and problem formulation. First-year college engineering students (N = 294) were randomly assigned to three levels of team size (2, 3, or 4 members) and two treatment conditions: teamwork exercises and problem structure (N = 99 teams). In addition, the study included three non- manipulated, independent variables: team gender, team temperament, and team teamwork orientation. Teams were measured on technological problem solving through two conceptually related technological tasks or engineering design activities: a computer bridge task and a truss model task. The computer bridge score and the number of computer bridge design iterations, both within subjects factors (time), were recorded in pairs over four 30-minute intervals. -
A Gold-Colored Rose
Co-ordinator: Jean-Paul Meyer – Editor: Brent Manley – Assistant Editors: Mark Horton, Brian Senior & Franco Broccoli – Layout Editor: Akis Kanaris – Photographer: Ron Tacchi Issue No. 13 Thursday, 22 June 2006 A Gold-Colored Rose VuGraph Programme Teatro Verdi 10.30 Open Pairs Final 1 15.45 Open Pairs Final 2 TODAY’S PROGRAMME Open and Women’s Pairs (Final) 10.30 Session 1 15.45 Session 2 Rosenblum winners: the Rose Meltzer team IMP Pairs 10.30 Final A, Final B - Session 1 In 2001, Geir Helgemo and Tor Helness were on the Nor- 15.45 Final A, Final B - Session 2 wegian team that lost to Rose Meltzer's squad in the Bermu- Senior Pairs da Bowl. In Verona, they joined Meltzer, Kyle Larsen,Alan Son- 10.30 Session 5 tag and Roger Bates to earn their first world championship – 15.45 Session 6 the Rosenblum Cup. It wasn't easy, as the valiant team captained by Christal Hen- ner-Welland team mounted a comeback toward the end of Contents the 64-board match that had Meltzer partisans worried.The rally fizzled out, however, and Meltzer won handily, 179-133. Results . 2-6 The bronze medal went to Yadlin, 69-65 winners over Why University Bridge? . .7 Welland in the play-off. Left out of yesterday's report were Osservatorio . .8 the McConnell bronze medallists – Katt-Bridge, 70-67 win- Championship Diary . .9 ners over China Global Times. Comeback Time . .10 As the tournament nears its conclusion, the pairs events are The Playing World Represented by Precious Cartier Jewels . -
2000 Bridge Bulletin Index
2000 Bridge Bulletin Index ACBL BRIDGE HALL OF FAME. George Rosenkranz named Blackwood Award winner, Meyer Schleifer receives the von Zedtwitz Award C February. Hall of Fame inducts Lou Bluhm, Harry Fishbein, Charles Solomon, George Rosenkranz, Sidney Lazard, Meyer Schleifer and Ira Rubin C October. ACBL BOARD OF DIRECTORS. Highlights from the Boston Board meeting --- February. Election notice C March C May . Highlights of Cincinnati Board meeting C May. Highlights from the Anaheim meeting C October. Election results for 2000 Board C November. ACBL CHARITY FOUNDATION. 2000 Charity Committee appointees named --- February. ACBL CHARITY GAME. Winners C August. ACBL GOODWILL COMMITTEE. 2000 Appointees named --- February. ACBL HALL OF FAME. Rosenkranz wins Blackwood award; Meyer Schleifer is von Zedtwitz award winner C February. ACBL HONORARY MEMBER OF THE YEAR. Chip Martel named for 2000 --- February. ACBL INSTANT MATCHPOINT GAME. Promo C August, September. Results C December. ACBL INTERNATIONAL FUND GAME. Winners C July, November. ACBL PATRON MEMBER LIST. December. ACBL SENIOR GAME. Winners C May. ACE OF CLUBS. Winners of the 1999 contest --- April. AMERICAN BRIDGE ASSOCIATION. Schedule of upcoming national events --- monthly. ANAHEIM NABC. Promos C April --- July. Meltzer squad wins Spingold; Wei-Sender team takes Wagar; District 9 repeats win in GNT-A; District 19 wins GNT-B title; District 13 victorious in GNT-C contest; Zia, Rosenberg top LM Pairs field; Ping, Leung win Red Ribbon; Nugit squad wins Senior Swiss teams C October. Willenken, Silverstein win Fast Open Pairs; Bach and Burgess take IMP Pairs title; Mixed B-A-M winners; 199er Pairs winners; Five-way tie fir Fishbein Trophy; other NABC highlights C November. -
Artificial Intelligence and Machine Learning
ISSUE 1 · 2018 TECHNOLOGY TODAY Highlighting Raytheon’s Engineering & Technology Innovations SPOTLIGHT EYE ON TECHNOLOGY SPECIAL INTEREST Artificial Intelligence Mechanical the invention engine Raytheon receives the 10 millionth and Machine Learning Modular Open Systems U.S. Patent in history at raytheon Architectures Discussing industry shifts toward open standards designs A MESSAGE FROM Welcome to the newly formatted Technology Today magazine. MARK E. While the layout has been updated, the content remains focused on critical Raytheon engineering and technology developments. This edition features Raytheon’s advances in Artificial Intelligence RUSSELL and Machine Learning. Commercial applications of AI and ML — including facial recognition technology for mobile phones and social applications, virtual personal assistants, and mapping service applications that predict traffic congestion Technology Today is published by the Office of — are becoming ubiquitous in today’s society. Furthermore, ML design Engineering, Technology and Mission Assurance. tools provide developers the ability to create and test their own ML-based applications without requiring expertise in the underlying complex VICE PRESIDENT mathematics and computer science. Additionally, in its 2018 National Mark E. Russell Defense Strategy, the United States Department of Defense has recognized the importance of AI and ML as an enabler for maintaining CHIEF TECHNOLOGY OFFICER Bill Kiczuk competitive military advantage. MANAGING EDITORS Raytheon understands the importance of these technologies and Tony Pandiscio is applying AI and ML to solutions where they provide benefit to our Tony Curreri customers, such as in areas of predictive equipment maintenance, SENIOR EDITORS language classification of handwriting, and automatic target recognition. Corey Daniels Not only does ML improve Raytheon products, it also can enhance Eve Hofert our business operations and manufacturing efficiencies by identifying DESIGN, PHOTOGRAPHY AND WEB complex patterns in historical data that result in process improvements. -
Bridge for Dummies‰
01_924261 ffirs.qxp 8/17/06 2:49 PM Page i Bridge FOR DUMmIES‰ 2ND EDITION by Eddie Kantar 01_924261 ffirs.qxp 8/17/06 2:49 PM Page iv 01_924261 ffirs.qxp 8/17/06 2:49 PM Page i Bridge FOR DUMmIES‰ 2ND EDITION by Eddie Kantar 01_924261 ffirs.qxp 8/17/06 2:49 PM Page ii Bridge For Dummies®, 2nd Edition Published by Wiley Publishing, Inc. 111 River St. Hoboken, NJ 07030-5774 www.wiley.com Copyright © 2006 by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permis- sion of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400, fax 978-646-8600. Requests to the Publisher for permission should be addressed to the Legal Department, Wiley Publishing, Inc., 10475 Crosspoint Blvd., Indianapolis, IN 46256, 317-572-3447, fax 317-572-4355, or online at http://www. wiley.com/go/permissions. Trademarks: Wiley, the Wiley Publishing logo, For Dummies, the Dummies Man logo, A Reference for the Rest of Us!, The Dummies Way, Dummies Daily, The Fun and Easy Way, Dummies.com and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates in the United States and other countries, and may not be used without written permission. -
Applying Case-Based Reasoning to the Game of Bridge
Applying Case-Based Reasoning to the Game of Bridge Jacob Bellamy-McIntyre A dissertation submitted in partial fulfillment of the requirements for the degree of Postgraduate Diploma of Science in Computer Science, University of Auckland, 2008 1 Abstract Bridge provides a challenging problem for Artificial Intelligence research due to the game being stochastic (from the shuffling of the cards), hidden information (from not being able to see opponents cards) and from the general complexities of the game. Research into Computer Bridge is in its relative infancy, with the American Contract Bridge League holding the first World Championships Computer Bridge competition in 1997. With Bridge being a game that is more probabilistic and intuitive than Chess, it may be a better avenue of research for evaluating human-like intelligence. This paper will explore the possibility of applying Case Base Reasoning to the game of Bridge and will discuss the problems that arise from trying to do so, while comparing Case Base Reasoning to other techniques used in Artificial Intelligence. 2 Table of Contents 1. Case-Based Reasoning 1.1 Introduction ……………………………… 5 1.2 The Domain and Adaptation …………….. 8 1.3 The Case and the Case Base …………….. 10 1.4 The Similarity Function …………………. 11 2. Games in AI 2.1 Introduction ………………………………………….14 2.2 Chess ………………………………………………. 15 2.3 Checkers …………………………………………… 17 2.4 Poker ………………………………………………. 19 2.5 Bridge ……………………………………………… 25 2.6 Other Games ……………………………………... 28 3. The Game of Bridge 3.1 Introduction to Bridge ………………………........... 30 3.2 The Bidding Phase …………………………….…… 30 3.3 Play of the Hand …………………………………... 31 3.4 The Value of a Hand ………………………………. -
Veldhoven 2011 Issue No10
Co-ordinator: Jean-Paul Meyer • Chief Editor: Brent Manley • Editors: Phillip Alder, Mark Horton, Jos Jacobs, Micke Melander, Brian Senior • Lay Out Editor: Akis Kanaris • Photographer: Ron Tacchi Issue No. 10 Tuesday, 25 October 2011 VANQUISHED IN VELDHOVEN Competitors in the World Computer Bridge Championships monitor their robot players. A winner will emerge on Friday or Saturday. For the first time in the history of the Venice Cup, there will be no USA team in the final stages of the Contents championship. Both USA squads were bounced from the Tournament Results . .2 quarter-final round, USA1 going down to the Netherlands, 200-172, and USA2 falling to Indonesia, 238-208. BB: Italy - China and Iceland - Netherlands QF1 . .4 In the 17 times that the Venice Cup has been played The difference between... .9 previously, the USA has earned 10 gold medals, five silver VC: QF1 (Netherlands - USA 1 and USA 2 - Indonesia) .10 medals and one bronze. They were shut out only in Estoril, SB: QF4 (France - Germany) . .12 Portugal, in 2005, USA2 losing a playoff to the Dutch team. Tight match . .15 Venice Cup semi-final matchups are Indonesia — England IBPA Awards . .18 (winners over Sweden) and Netherlands — France (winners Blame it on Marco Polo . .20 over China). Swinglish fourth segment . .24 continued on page 3 40th WORLD TEAM CHAMPIONSHIPS Veldhoven, The Netherlands RESULTS Bermuda Bowl Quarter-finals Tbl c/o Boards Boards Boards Boards Boards Boards Total 1 - 16 17 - 32 33 - 48 49 - 64 65 - 80 81 - 96 1 Italy 0 75 28 19 18 31 34 205 China 0.3 -
64Th Annual Potomac Valley Tournament — May 14-17, 2009
www.WashingtonBridgeLeague.org March/April 2009 Come on out to the Washington Bridge League’s 64th Annual B Potomac Valley Tournament ♣ MAY 14-17, 2009 U The WBL May Sectional is packed with special events and games along with great hospitality. ♥ I/N players, check it out! There’s a full schedule of Intermediate & Novice events and a One-Day Bridge Class on Sunday. L Friday night, the IMP Pairs are back... It’s a pair game that scores like a team game! ♠ Between sessions on Saturday attend the free Panel Show. At 11:00am and 3:30pm, check out the 6th Annual Washington Bridge League Trophy Pairs. L Sunday, between sessions, this traveling trophy will be presented to the winners. ♦ Did we mention hospitality? Check out the Famous Washington Hospitality throughout the E tournament with free lunches between sessions all Check out the ♥ weekend. Annual Meeting, Elections and See page 3 forCh thear fullity tournament Game o schedule...n May 7 at the Unit Game T Come play bridge, vote for your new board, and feast at Christ the King Church on Thursday, May 7... ♣ Complimentary Buffet Dinner . .6:00 p.m. Meeting and Elections . .7:00 p.m. I Charity Game . .7:30 p.m. Volunteers are needed to help with cooking at Nadine’s the night ♠ before, starting at 7 p.m. We also need volunteers (not food) to help pre- pare and set up food on the day, at the church, starting at 3 p.m. Any person who can help, even if only for an hour or two, will be welcome. -
1 Problem Statement
Stanford University: CS230 Multi-Agent Deep Reinforcement Learning in Imperfect Information Games Category: Reinforcement Learning Eric Von York [email protected] March 25, 2020 1 Problem Statement Reinforcement Learning has recently made big headlines with the success of AlphaGo and AlphaZero [7]. The fact that a computer can learn to play Go, Chess or Shogi better than any human player by playing itself, only knowing the rules of the game (i.e. tabula rasa), has many people interested in this fascinating topic (myself included of course!). Also, the fact that experts believe that AlphaZero is developing new strategies in Chess is also quite impressive [4]. For my nal project, I developed a Deep Reinforcement Learning algorithm to play the card game Pedreaux (or Pedro [8]). As a kid growing up, we played a version of Pedro called Pitch with Fives or Catch Five [3], which is the version of this game we will consider for this project. Why is this interesting/hard? First, it is a game with four players, in two teams of two. So we will have four agents playing the game, and two will be cooperating with each other. Second, there are two distinct phases of the game: the bidding phase, then the playing phase. To become procient at playing the game, the agents need to learn to bidbased on their initial hands, and learn how to play the cards after the bidding phase. In addition, it is complex. There are 52 9 initial hands to consider per agent, coupled with a complicated action space, and bidding decisions, which 9 > 3×10 makes the state space too large for tabular methods and one well suited for Deep Reinforcement Learning methods such as those presented in [2, 6]. -
Winona Daily & Sunday News
Winona State University OpenRiver Winona Daily News Winona City Newspapers 3-15-1971 Winona Daily News Winona Daily News Follow this and additional works at: https://openriver.winona.edu/winonadailynews Recommended Citation Winona Daily News, "Winona Daily News" (1971). Winona Daily News. 1065. https://openriver.winona.edu/winonadailynews/1065 This Newspaper is brought to you for free and open access by the Winona City Newspapers at OpenRiver. It has been accepted for inclusion in Winona Daily News by an authorized administrator of OpenRiver. For more information, please contact [email protected]. Snow ending * News in Print: tonight; partly You Can See If, cloudy Tuesday Reread If/ Keep It Soviefs switch emphasis Near Sepone to keep grip on Egypt By DENNIS NEELD tries agreed to exchange lomat who had photograph- BEIRUT, Lebanon (AP) technical and other informa- ed a restricted military zone — ' As some diplomats see tion on security, the Cairo In Alexandria. Reds attack lt, the Soviet Union is quiet- press reported. An East German organ- ly getting a grip on Egypt's A new Egyptian police ization for sports and tech- civil and political appara- nical training, ia providing tus. force made its appearance paramilitary training for The Russians are pre- in Cairo early this year aft- Egyptian youngsters. sumed to believe that a set- er a nine-month training pro- A recent mission from the tlement of the Arab-Israeli gram which included /politi- Czech communist party was HAMba NGHL Vietnam se(AP) - Division , insaid the North LaosViet- ed finding 70 North Vietnamese conflict would lessen the cal studies conducted by headed by the hard-line Cen- North Vietnamese troops namese were moving two regi- bodies Sunday about eight importance of their mili- the East Germans. -
Boston Daily Bulletin 8
November 18-November 28, 1999 Boston, Massachusetts 73rd Fall North American Bridge Championships Vol. 73, No. 8 Friday, November 26, 1999 Editors: Henry Francis and Paul Linxwiler Meyers, Mohan win Blue Ribbon Pairs Jill Meyers of Santa Monica CA and John Mohan of Sam Lev in the Life Master Pairs. With this victory, Mohan St. Croix, Virgin Islands, boosted by a strong first final moves into the lead for this year’s Player of the Year con- session, won the Edgar Kaplan Blue Ribbon Pairs. It is test. the first time either player has won the event, and it is Mohan’s best finish in world competition was his third only the second time in the history of the contest that a place performance at the World Open Pairs in 1978. mixed pair has finished first. Dorothy Hayden Truscott Meyers and Mohan posted a 1239.07 total, finishing and B. Jay Becker won the inaugural Blue Ribbon Pairs more than a board ahead of their nearest competitors. in 1963. “John was just wonderful to play with,” said Meyers It is Meyers’ eighth NABC victory, and the second repeatedly to friends and well-wishers who congratulated NABC championship here in Boston — Meyers was a her after the event. member of the winning squad in the Women’s Board-a- Mohan said, “We had a nice round in the afternoon Match Teams. In 1987, Meyers won the Lou Herman Tro- — about 60% — but the evening round was just above phy, given to the player who earns the most masterpoints average. It was enough, however.” at the Fall NABC. -
Learning to Bid in Bridge
Mach Learn () : DOI 10.1007/s10994-006-6225-2 Learning to bid in bridge Asaf Amit · Shaul Markovitch Received: 8 February 2005 / Revised: 17 October 2005 / Accepted: 15 November 2005 / Published online: 9 March 2006 Springer Science + Business Media, Inc 2006 Abstract Bridge bidding is considered to be one of the most difficult problems for game- playing programs. It involves four agents rather than two, including a cooperative agent. In addition, the partial observability of the game makes it impossible to predict the outcome of each action. In this paper we present a new decision-making algorithm that is capable of overcoming these problems. The algorithm allows models to be used for both opponent agents and partners, while utilizing a novel model-based Monte Carlo sampling method to overcome the problem of hidden information. The paper also presents a learning framework that uses the above decision-making algorithm for co-training of partners. The agents refine their selection strategies during training and continuously exchange their refined strategies. The refinement is based on inductive learning applied to examples accumulated for classes of states with conflicting actions. The algorithm was empirically evaluated on a set of bridge deals. The pair of agents that co-trained significantly improved their bidding performance to a level surpassing that of the current state-of-the-art bidding algorithm. Keywords Bridge . Partner modeling . Opponent modeling . Learning to cooperate 1. Introduction Game-playing has long been used by artificial intelligence researchers as a domain for studying decision-making in competitive multi-agent environments. The vast majority of researchers have dealt with full information two-player games such as chess or checkers.