702 Gridiron Girls 2018 League Rules & Regulations
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Flag Football Study Guide
Flag Football Study Guide History Flag football was created by United States service men during World War II to pass time and reduce injuries instead of playing tackle football. Equipment Belts with flags attached with Velcro (worn at both hips) Leather football (outdoor) Foam football (indoor) Skills/Cues Grip - Thumb at top 1/3 of back side - Fingers spread across laces How to carry a football - Tips/ends of ball covered Catching - Above waist = thumbs down and together - Below waist = thumbs up and open How to receive a hand off - Elbow up - Ball inserted sideways Terms/Definitions Offsides – when a player on the offensive or defensive team crosses the line of scrimmage before the ball is hiked. Fumble - Failure of a player to retain possession of the ball while running or while attempting to receive a kick, hand off, or lateral pass. A fumble is considered a dead ball and is placed at the point of the fumble. Line of scrimmage - An imaginary line at which the defensive and offensive players meet before a play begins. Hand off - Handing the ball forward behind the line of scrimmage to a backfield player. Lateral pass - A pass that is thrown sideways or back toward the passers goal. Can be used anywhere on the field. Down - A dead ball. A team has four downs to try to get a touchdown before the ball must be turned over to the other team. The ball is placed where the flag is pulled off the offensive player, not where it is thrown. Interception - A pass from a quarterback that is caught by a member of the opposing team. -
Drill Manual Codes for Schedules
Drill Manual Codes for Schedules FORMULAFORMULA FORFOR SUCCESSFULSUCCESSFUL COACHINGCOACHING •TEACH THE FUNDAMENTALS DAILY! •HAVE A SMALL NUMBER OF PLAYS AND SCHEMES AND REP,PEP,REP! •YOU MUST TEACH YOUR PLAYERS WHAT IT MEANS TO GIVE GREAT EFFORT! •YOU MUST CRITIQUE YOUR PLAYERS EFFORT DAILY. •PLAYERS MUST BE FANATICAL ABOUT BLOCKING FROM THE SNAP TO THE ECHO OF THE WHISTLE! •COACHES MUST WATCH ONE PLAYER, EVERY REP, EVERY PLAY, AND TELL THEM THEY EITHER DID IT PERFECTLY OR THEY NEED TO DO THIS TO MAKE IT PERFECT. •THERE ARE NO MAGIC PILLS. NOTHING CAN REPLACE SOUND FUNDAMENTAL COACHING. NOTHING CAN REPLACE HARD WORK AND GREAT EFFORT! FORMULAFORMULA FORFOR SUCCESSFULSUCCESSFUL COACHINGCOACHING •1. NON-STOP BLOCKING FROM THE SNAP TO THE ECHO OF THE WHISTLE. •2. GREAT FUNDAMENTALS! •3. FIRST LEVEL (LOS) MUST UNDERSTAND YOUR RULES AND BE ABLE TO APPLY THOSE RULES VERSUS EVERY FRONT UNDER THE SUN. •4. SECOND LEVEL (DOWN FIELD) PHYSICAL BLOCKING WITH GREAT EFFORT. •5. BLOCK AGGRESSIVELY ON PASS PLAYS. •6. ACCEPT REPETITION WITH ENTHUSIASM. YOU MUST LEARN EVERY DAY! •7. EXPECT GREAT THINGS TO HAPPEN WHEN YOU WORK HARD! WHATWHAT I’VEI’VE LEARNEDLEARNED •CHALLENGE YOUR PLAYERS. SHOW THEM WHAT THEY ARE GOING TO SEE IN A GAME. PRESENT THEM WITH DIFFICULTIES. IT’S A CHALLENGE BEING A LINEMAN IN THIS OFFENSE. KEEP THE PRESSURE ON! •ON THAT SAME NOTE: HELP THEM BE SUCCESSFUL. BUILD THEIR CONFIDENCE. LET THEM BE AGGRESSIVE. BRING OUT THE BEST IN YOUR PLAYERS. •DON’T JUST TELL YOUR PLAYERS WHAT OR HOW. YOU WILL HAVE TO SHOW THEM WHAT OR HOW. GET PHYSICAL AND GET INVOLVED. -
OKCPS/OKCPAL 7On7 Football Rules Equipment & Uniforms Field
OKCPS/OKCPAL 7on7 Football Rules Light blue highlights denote rules updates- Sept. 7 2018 Equipment & Uniforms ➢ Jerseys are provided by OKCPAL and given to the coach prior to the start of the season. ➢ Cleats are allowed, except for metal spikes. ➢ Mouthpieces are required. Any player not wearing a mouthpiece will NOT be permitted to play. ➢ A youth-sized football will be used. Teams may use their own ball. ➢ Players may use gloves, towels, sweat bands, etc. ➢ No jewelry is allowed. ➢ QB Tees will only be available to use during games. Field Dimensions & Locations ➢ All games will be held at an OKCPS high school game or practice field. ➢ Fields will be made up zones that are 30 yards in length plus 10 yards for the end zone. ➢ 1 game will take place on each side of the stadium with 2 games going on at once. Teams & Games ➢ Teams may consist of 7-16 players. ➢ A team must have at least 5 players to compete. If a team has less than 5 at official game time then forfeit will occur. ➢ Games will last forty (40) minutes with a running clock. Referees can stop the clock at their discretion. There is a five (5) minute halftime break at the twentieth (20) minute mark. Each team will get two (2) one (1) minute timeouts per half. Possession of the ball will change after half. ➢ If the score is tied at the end of the game, the game is over and declared a tie. During the playoffs, if the game is tied with no time left, then each team will have a chance with the ball placed at the 10 yard line and 4 downs. -
PPRD FLAG FOOTBALL 7V7 RULES GAME CLOCK FORMAT: Each
PPRD FLAG FOOTBALL 7V7 RULES GAME CLOCK FORMAT: Each game is played in two 20-minute halves. A running clock format is used except for the final two minutes of each half. The clock will stop on out-of-bounds, first downs, change of possession, extra points and incomplete passes in the final two minutes of the half. Each team receives two, 60-second time outs per half. (No carry over) Mercy Rule- If a team is up by 20 points with 2-minutes to go in the game, the clock will run. SCORING: Touchdowns = 6 points Safety = 2 points Extra Points = 5 yards out = 1 point; 12 yards out = 2 points DRIVES: There are no kickoffs Drives begin on the 5-yard line at the beginning of each half. Turnovers via interceptions and downs will be spotted at where the ball is down. Drives consist of four plays to either make a first down or score a touchdown. Interceptions may be run back and the drive will begin where the player’s flag is pulled. Extra points CAN be returned and will ALWAYS count as 2-points, even if the team was going for a 1- point conversion (1 & 2 point extra points only). SNAPPING THE BALL: The ball must be snapped between the legs. Each time the ball is spotted a team has 30 seconds to snap the ball. A five-yard penalty will be assessed for delay of game. RUNNING PLAYS: There is no limit to the number of handoffs made behind the line of scrimmage. Player must be lined up behind the line of scrimmage. -
Game Rules for Flag Football
Game Rules for Flag Football NOTE: All rules must be followed as stated herein. No exceptions are allowed even if opposing coaches mutually agree to a rule change prior to a game (i.e. the rules are NOT negotiable). YMCA Pledge • Before each game both teams will recite the YMCA pledge at midfield Game Ball • Kindergarten- Nerf ball • 1st and 2nd Grade- Pee Wee sized ball • 3rd and Up- Junior sized ball *ALL TEAMS WILL PROVIDE THEIR OWN GAME BALL* The Field a. The field size is approximately 50 yards in length (goal line to goal line) by 30 yards in width for Kinder and 1st Grade and 60 yards in length by 30 yards in width for 2nd grade and older. b. The end zones are 5 yards deep. Required Players a. 6 players for ALL grades (minimum of 5 players must be present to start the game); Uniforms • All players are required to wear a jersey with a YMCA logo. In case of jersey color conflicts of opposing teams (even if the color of the lettering is different), the Visiting team is responsible for wearing a different colored replacement jersey for that game (e.g. pennies). The replacement jersey does not need a logo. • Flags must be at least 15 inches long and cannot be the same color as the player’s shorts • Shirts/Jersey must be tucked in for flags to be visible • Velcro flags are not permitted Page 1 Timing of Game a. The game will consist of two halves. b. The first half will be 20 minutes with a running clock. -
Madden Nfl 2003 Nintendo Gamecube Manual
MADDEN NFL 2003 NINTENDO GAMECUBE MANUAL 48 pages 209 Redwood Shores Parkway Redwood City, CA 94065 Part #1451705 -1- CONTENTS GETTING STARTED. 4 COMMAND REFERENCE. 5 BASIC CONTROLS . 6 COMPLETE CONTROLS. 7 SETTING UP THE GAME. 11 MAIN MENU. 11 PLAY NOW—STARTING AN EXHIBITION GAME. 12 PLAYING THE GAME. 14 PLAYCALLING SCREEN . 14 GAME SCREEN. 15 PAUSE MENU. 18 OTHER GAME MODES . 18 MINI-CAMP . 18 FRANCHISE . 19 TOURNAMENT. 26 TWO MINUTE DRILL . 26 FOOTBALL 101 . 27 PRACTICE . 27 SITUATION . 28 FEATURES . 28 SETTINGS . 36 SAVING AND LOADING. 39 PROFILE MANAGER. 40 LIMITED 90-DAY WARRANTY . 41 -3- GETTING STARTED COMMAND REFERENCE 1. Turn OFF the Nintendo GameCube™ by pressing the POWER Button. NINTENDO GAMECUBE™ 2. Make sure a Nintendo GameCube™ Controller is plugged into the Nintendo CONTROLLER CONFIGURATIONS GameCube™ Controller Socket 1. L Button R Button 3. Press the OPEN Button to open the Disc Cover then insert the Madden NFL™ 2003 Nintendo GameCube™ Game Disc into the Z Button optical disc drive. Close the Disc Cover. Y Button Control Stick 4. Press the POWER Button to turn ON the Nintendo GameCube™ and X Button proceed to the Madden NFL 2003 title screen. If you can’t proceed to the title screen, begin again at step 1. A Button 5. At the Madden NFL 2003 title screen, press start to advance to the Main menu (➤ p. 11). B Button For more information on Madden NFL 2003 and other EA SPORTS™ titles, visit EA SPORTS on the Web at START / PAUSE ✚ Control Pad C Stick www.easports.com. MADDEN CONNECTED MENU CONTROLS ® ™ Connect your Nintendo Game Boy Advance to the Nintendo GameCube Highlight menu item ✚Control Pad or Control Stick Up/Down with a Nintendo GameCube™ - Game Boy® Advance cable and experience Change highlighted item ✚Control Pad or Control Stick Left/Right Madden NFL Football like never before. -
Flag Football SHAPE Standards: DPE Outcomes: Equipment: 4 • I Can Evaluate the Role of Different Skills in • Foam Rubber Junior Football Modified Football Games
GRADES 5-8 CLOSING ACTIVITY Flag Football SHAPE Standards: DPE Outcomes: Equipment: 4 • I can evaluate the role of different skills in • Foam rubber junior football modified football games. • 2 flags per player • I can apply at least one offensive and one • One pinnie per student defensive strategy during a modified game. • 12 cones for boundaries • I can explain how rule modifications may impact strategy selection. Instructions Flag Football Supplies: Foam rubber junior football, two flags per player (about 3 in. wide and 24 in. long) Skills: All football skills The field is divided into three zones by lines marked off at 20-yd intervals. There also should be two end zones, from 5 to 10 yd in width, defining the area behind the goal in which passes may be caught. Flag Football is played with two flags on each player. The flag is a length of cloth that is hung from the side at the waist of each player. To down (stop) a player with the ball, one of the flags must be pulled. Flag Football should rarely, if ever, be played with 11 players on a side. This results in a crowded field and leaves little room to maneuver. If six or seven are on a team, four players are required to be on the line of scrimmage. For eight or nine players, five offensive players must be on the line. The game consists of two halves. A total of 25 plays make up each half. All plays count in the 25, except the try for the point after a touchdown and a kickoff out-of-bounds. -
USA Football Rules Book Standardizes On-Field Playing Rules for Youth Football
Youth Football Rules Book 2014 Official Rules • Approved Rulings USA FOOTBALL YOUTH FOOTBALL RULES BOOK Copyright © 2010, 2011, 2012 by USA Football, Inc. Copying in whole or in part is prohibited without prior written consent from USA Football. Republication of all or any part of USA Football Youth Football Rulebook, including on the Internet, is expressly prohibited. USA Football has prepared this USA Football Youth Football Rulebook as a resource to leagues, coaches, officials, players, parents and fans in the United States. Any physical activity carries some risk of harm. The risk of injury from participation in the sport of football is significant. While particular rules, equipment and personal discipline may reduce this risk, the risk of injury does exist. Reader knowingly and freely assume all such risks, both known and unknown, of using the information contained in this USA Football Youth Football Rulebook. Responsibility for the execution of any of the guidelines in this USA Football Youth Football Rulebook lies with the reader, facility, event operator, and parents; all such parties should exercise their own experience and judgment regarding individual situations. USA Football cannot be responsible for any injuries of any kind (whether physical or economic or otherwise) resulting from the use of this USA Football Youth Football Rulebook. USA Football disclaims any and all warranties of any kind, whether express or implied, including but not limited to the warranties of merchantability and fitness for a particular purpose, that may be associated with the creation and publication of this USA Football Youth Football Rulebook. USA Football disclaims any and all liability related to the use of the information contained in USA Football Youth Football Rulebook to the fullest extent allowed by law. -
Onslow County Flag Football 7V7 Rules GAME CLOCK FORMAT: 1
Onslow County Flag Football 7v7 Rules GAME CLOCK FORMAT: 1.Each game is played in two 20-minute halves. A running clock format is used except for the final two minutes of each half. 2.The clock will stop on out-of-bounds, first downs, change of possession, extra points and incomplete passes in the final two minutes of the half. 3.Each team receives two, 30-second time outs per half. (No carry over) 4.Mercy Rule- If a team is up by 17 points with 2-minutes to go in the game, the clock will run. SCORING: 1.Touchdowns = 6 points 2.Safety = 2 points 3.Extra Points = 5 yards out = 1 point; 12 yards out = 2 points DRIVES: 1.There are no kickoffs 2.Drives begin on the 5-yard line at the beginning of each half. Turnovers via interceptions and downs will be spotted where the ball is down. 3.Drives consist of four plays to either make a first down or score a touchdown. 4.Interceptions may be returned, and the drive will begin where the player is marked down. 5.Extra points CAN be returned and will ALWAYS count as 2-points, even if the offensive team was going for a 1-point conversion (1 & 2 point extra points only). SNAPPING THE BALL: 1.The ball must be snapped between the legs. 2.Each time the ball is spotted a team has 30 seconds to snap the ball. A five-yard penalty will be assessed for delay of game. RUNNING PLAYS: 1.There is no limit to the number of handoffs made behind the line of scrimmage. -
Flag Football Study Guide
Flag Football History Flag Football is a variation of the game of football. It provides an opportunity for individuals interested in the game to duplicate it in a relatively safe situation. It is played throughout the U.S. in physical education classes and as an intramural activity. American football is a game derived from rugby and soccer. On Nov. 6, 1869 the first collegiate game was played in New Brunswick, N.J. between Rutgers and Princeton. Major changes to the game were made in 1882 by Walter Camp the “father of modern football”. 1. eleven players on each side 2. the role of the quarterback 3. downs – 3 chances to move 5 yards Further rule changes were made in 1912 by the college rules committee. 1895 – First professional games was played in Latrobe, Pennsylvania 1966 – The first Super Bowl game was played Rules and Information 6 players on a team Offensive Positions: End Center End Halfback QB Halfback Scoring: 1. Touchdown = 6 points 2. Extra point after Touchdown (pass or run) = 1 point Objective: Move the ball down the field and score a touchdown by either running the ball or passing the ball to a player down field. *All participants MUST have their shirts tucked inside of the belt!! Skills: Passing: In Flag Football – all players are eligible receivers except for the center. a. FORWARD PASS – the pass originates anywhere behind the line of scrimmage. b. LATERAL PASS – made to a player beside you or behind you (underhand). It can be made from anywhere on the field. Pass Patterns: Breaks toward the center of the field: 1. -
Flex Football Rule Book – ½ Field
Flex Football Rule Book – ½ Field This rule book outlines the playing rules for Flex Football, a limited-contact 9-on-9 football game that incorporates soft-shelled helmets and shoulder pads. For any rules not specifically addressed below, refer to either the NFHS rule book or the NCAA rule book based on what serves as the official high school-level rule book in your state. Flex 1/2 Field Setup ● The standard football field is divided in half with the direction of play going from the mid field out towards the end zone. ● 2 Flex Football games are to be run at the same going in opposing directions towards the end zones on their respective field. ● The ball will start play at the 45-yard line - game start and turnovers. ● The direction of offensive play will go towards the existing end zones. ● If a ball is intercepted: the defender needs to only return the interception to the 45-yard line to be considered a Defensive touchdown. Team Size and Groupings ● Each team has nine players on the field (9 on 9). ● A team can play with eight if it chooses, losing an eligible receiver on offense and non line-men on defense. ● If a team is two players short, it will automatically forfeit the game. However, the opposing coach may lend players in order to allow the game to be played as a scrimmage. The officials will call the game as if it were a regular game. ● Age ranges can be defined as common age groupings (9-and-under, 12-and under) or school grades (K-2, junior high), based on the decision of each organization. -
The Monstrous Madden Playbook Offense Volume I
The Monstrous Madden Playbook Offense Volume I Matt Heinzen This book and its author have no affiliation with the National Football League, John Madden, or the Madden NFL 2003 or Madden NFL 2004 video games or their publisher, EA Sports. The author has taken care in preparation of this book, but makes no warranty of any kind, expressed or implied, and assumes no responsibility for any errors contained within. No liability is assumed for any damages resulting through direct or indirect use of this book’s contents. Copyright c 2003 by Matt Heinzen All rights pertaining to distribution or duplication for purposes other than per- sonal use are reserved until October 15, 2008. At this time the author voluntarily removes all restrictions regarding distribution and duplication of this book, al- though any modified version must be marked as such while retaining the original author’s name, the original copyright date and this notice. Visit my Madden NFL Playbook web sites at monsterden.net/madden2003/ and monsterden.net/madden2004/ and my forums at monsterden.net/maddentalk/. Contents 1 Introduction 1 Offensive Philosophy ........................... 1 Creating New Formations ......................... 3 Creating New Plays ............................ 6 Specialty Plays .............................. 6 Using This Book Effectively ....................... 7 Abbreviations ............................... 8 2 Diamond Wing 9 Delay Sweep ............................... 10 Flurry ................................... 13 Counter Sweep .............................