Autodesk® Game Development Solutions

Create. Animate. Integrate. Image courtesy of Bungie Studios of courtesy Image Create, animate, and integrate more productively with cutting-edge interoperability, using Autodesk game development solutions.

Autodesk provides the game development Combined with 3ds Max, Maya, Autodesk® …with the Best Tools …with the Highest Productivity community with production-proven tools that MotionBuilder®, and Mudbox software, you can Artists consistently push the boundaries of Artists can create and animate assets, then enable end-to-end top-quality asset creation. take advantage of Autodesk’s interoperability creativity with the help of Autodesk’s industry- integrate them with a game engine more With this suite of solutions, developers can create throughout your game development process. leading game development tools. Whether you efficiently than ever before. In fact, Autodesk’s whatever they imagine. Now your entire team can create, animate, and are developing for the latest generation pipelines, most recent releases can help you streamline your integrate its work as well as bridge asset creation Xbox 360®, PLAYSTATION®3, and Nintendo® Wii™ creative pipeline to save both time and money. Industry watchers estimate that 85 to 90 percent and runtime disciplines. Ultimately, your facility platforms, or legacy consoles, PC, Mac® computers, of all contemporary video games use Autodesk can realize a production environment that is more and mobile games pipelines, Autodesk tools enjoy …with Extensive Interoperability tools in development. The worldwide popularity creative and productive. wide acceptance and are an ideal choice. Our tools both empower and expedite the creative and extensive use of Autodesk® 3ds Max® and process. , Maya, MotionBuilder, Autodesk® Maya® software make these products Create, Animate, and Integrate… and Mudbox software can be used in concert to industry standards. Autodesk® Mudbox™ software, refine the same3 D assets. Interoperability—to a premier digital-sculpting and texture-painting increase flexibility and inspire creativity—is central solution, complements them both. Featuring a to Autodesk’s evolving vision. Designers and highly intuitive user interface (UI) and a powerful developers can utilize the platform-independent creative toolset, Mudbox is ideally suited to 3D Autodesk® FBX® software interchange technology modelers and traditional sculptors alike. to import content written with a wide variety of software. In addition to innovative software designed specifically for professional artists, Autodesk also makes software and middleware tools for developers in distinct disciplines. Autodesk® HumanIK® middleware offers a robust, runtime full-body inverse kinematics (IK) solver, and Autodesk® Kynapse® middleware, used in the production of over 70 AAA titles, is the world’s leading artificial intelligence (AI) solution. Image courtesy of Flagship Studios, Inc. Studios, Flagship of courtesy Image Create Animate Use the tools chosen by more studios to develop Accelerate production with more motion capabilities breakthrough characters, vehicles, and environments. and broad file compatibility.

With their outstanding creative toolsets, 3ds Max and Maya are fully integrated 3D modeling, animation, effects, and rendering applications that have Autodesk MotionBuilder software is designed specifically for animation. Like all Autodesk game development software, it benefits from the FBX file format become the preferred choice of game developers worldwide, with the industry’s largest community of artists. to help you optimize your workflow, animate faster and more efficiently, regardless of data complexity.

Autodesk 3ds Max Autodesk Maya Autodesk Mudbox Autodesk MotionBuilder Autodesk FBX ··The FBX plug-in for the Apple® QuickTime® The tool of choice for out-of-the-box productivity. The tool of choice for workflow and pipeline control. Production-proven creative freedom without Real-time productivity suite for 3D character Streamline workflows with an open-standard, application program is a component plug-in to ··Fast, intelligent biped, quadruped, and crowd ··Open architecture that facilitates incorporation technical details. animation. platform-independent 3D file format. play and interact with 3D files from any major animation tools that simplify the process of of the software with production pipelines ··A premier digital-sculpting and texture-painting ··Unique, real-time architecture for creating and ··Ability to publish to and convert from many 3D application inside QuickTime creating animated characters ··Full C++ API, including a hardware shader solution editing state-of-the-art animations in record different file formats, removing barriers to data ··FBX SDK, a free, easy-to-use, C++ software ··Unparalleled polygon modeling and texturing API, and two integrated scripting languages ··A highly intuitive user interface for both digital time, regardless of data complexity compatibility and giving users the freedom to development platform and API toolkit, helps workflow tools, including pelt mapping, render- (Maya embedded language (MEL) and and traditional sculptors ··Collection of real-time, character-centric tools build the most efficient pipelines developers transfer content into FBX format to-texture, and projection, designed specifically Python® scripting languages) for customizing, ··A powerful creative toolset for creating ultra- that facilitate tasks ranging from traditional ··Enables facilities to open their pipelines to with minimal effort to save texture artists’ time integrating, and extending the software detailed high-poly 3D models keyframe techniques to intensive motion- multiple 2D and 3D applications, including ··Support for Cg, DirectX® 9, and DirectX 10 ··Support for layered textures, multiple UV sets, ··Breaks the mold of earlier 3D modeling capture editing in-house applications application programming interface in the and per-instance UV sets to improve viewport applications by providing organic, brush-based ··Nondestructive animation layering that allows ··Gives users access to content authored in any viewport, allowing for in-engine material fidelity display quality and memory usage 3D modeling animators to use existing animation assets software package supporting the FBX format, ··Vast range of third-party plug-ins that enable ··A full suite of production-proven polygon, without compromising their creative control enabling facilities to open their pipeline to artists to quickly extend and customize the software NURBS, and subdivision surface modeling and ··Full-body FK/IK manipulation rigging tools that multiple 2D and 3D applications, including ··Integrated MAXScript scripting language and texturing tools to promote efficiency automate character setup 3ds Max, Maya, and MotionBuilder, as well as a full application programming interface/ ··A full range of specialized keyframe, nonlinear, ··Mixed media, nonlinear editing environment those developed in-house software developer kit (API/SDK) that help and advanced character animation editing toolsets that lets animators loop and cycle animation ··OBJ, DXF, 3DS, COLLADA, and other file developers and scriptwriters extend and ··Industry-leading visual effects toolsets 3ds Max can be customized data sets on the fly, as well as retarget formats can be converted to and from the .fbx 3ds Max in concert with MotionBuilder, customize the software ··A unified rendering user interface and workflow by developers and animation data between characters format via a free utility was instrumental in the development scriptwriters to create ··Efficient, nondestructive visual and ··Intuitive UI and comprehensive API documentation ··Support for HumanIK middleware for seamless of Rock Band 2, among today’s most a game like the recently popular titles. parametric workflows that make it easier for both artists and released RACEDRIVER: GRID, transfer of animation data between authoring developers to learn and use Maya software complete with hyper-realistic and runtime graphics and lighting.

Real-time, character-centric Incorporate Maya with tools in MotionBuilder your production pipeline enable artists to develop easily and create immersive and edit complex animations Image courtesy of Codemasters Software Company Limited Image courtesy of Harmonix Music Systems, Inc. environments intuitively. confidently and efficiently.

As always, Maya proved to be an Our decision to use Autodesk’s infinitely expandable production HumanIK within our game runtime tool. We used its suite of polygon allowed us to focus on what is modeling and UV mapping tools to important to us: gameplay, animation create meshes for Resistance that quality, character development... are more detailed than any we’ve things that make a great game and a created before. great player experience. The smooth workflow between MotionBuilder — Chad Dezern and HumanIK allows our animators Art Director to work in a quality-driven, iterative Insomniac Games WYSIWYG environment.

— David Fraccia Director of Technology Radical Entertainment

Image courtesy of Insomniac Games/Sony Computer Entertainment Image courtesy of Radical Entertainment Integrate The Autodesk Advantage Import your animations into the runtime engine and solve Industry-leading Autodesk Game Development Solutions wildly complex character problems. complement creativity with unmatched efficiency, productivity, and interoperability.

Autodesk software provides runtime components for your game engine. Alter animations on the fly, and watch characters dynamically interact with their Autodesk continues to develop its suite of game development tools to meet the creative and technical demands of today’s production environments. The latest environments in a realistic way. For consistent, intelligent solving and natural-looking character animation, artists can leverage the world’s premier artificial releases help artists and technicians at the world’s leading game development facilities collaborate to create, animate, and integrate more fluidly. intelligence (AI) solution for game development and real-time simulations.

Autodesk HumanIK Autodesk Kynapse ··Built-in support for information sharing and Autodesk 3ds Max 3D modeling, animation, effects, Autodesk FBX technology is a family of tools, Runtime animation middleware integrated within The world’s leading artificial intelligence (AI) dynamic team composition enabling the creation and rendering software is a tool of choice for SDK, plug-ins, and viewer, as well as the .fbx the game engine for dynamic, in-game character solution for game development and real-time of intelligent, challenging teams of enemies or allies developers looking for out-of-the box productivity. file format, that offers a comprehensive data animation. simulations. ··Easy customization and integration of Kynapse With a robust toolset and highly functional yet interchange solution. FBX technology is designed ··A powerful, runtime full-body inverse ··Dynamic 3D pathfinding for complex terrains, libraries with most game engines easy-to-learn workflow,3 ds Max continues to be a to enable workflows built around multiple 2D and kinematics (IK) solver that offers consistent, including path planning and smoothing, along with ··Kynapse code is reusable, and independent of favorite among game professionals. Learn more at: 3D digital content creation applications, helping intelligent solving resulting in natural looking dynamic evaluation of environment changes any particular game engine www.autodesk.com/3dsmax. to break through data compatibility barriers. character animation ··Large-scale AI solution designed to handle large ··Optimized for the PlayStation 2, Learn more at: www.autodesk.com/fbx. ··A runtime retargeting engine for characters crowds in wide complex environments PLAYSTATION 3, PSP®, Xbox®, Xbox 360, Autodesk Maya 3D modeling, animation, effects, of differing size, proportions, and skeletal ··Automatic generation of navigation and Nintendo® GameCube™, Nintendo Wii, and the and rendering software is a tool of choice for hierarchy saves animators time while giving perception data that can be distributed and PC platforms. those in the game industry who desire a high level them more creative control customized to include game play data, with no of control over game developer workflows and Unreal Tournament 3, images courtesy of Epic Games Epic of courtesy 3, images Tournament Unreal ··The highly modular, multithreaded library input terrain format or geometry constraints pipelines. An industry-leading, production-tested reduces engineering time and costs, freeing ··Runtime identification of key topological zones, software package, Maya enables game artists to developers to focus on core competencies including hiding places, surrounding spots, and produce unparalleled, world-class 3D content. ··Open architecture that allows for easy opposite-flank assault access ways Learn more at: www.autodesk.com/maya. High polygon count models from integration with existing animation engines, an organic modeling solution like Mudbox can easily be imported Our powerful, runtime full-body complementing existing game animation tool Autodesk Mudbox software is a premier digital- into 3ds Max and Maya. chains and working in unison with third-party inverse kinematics (IK) solver sculpting and texture-painting solution for today’s is integrated within the game solvers and middleware components, such as engine for dynamic, in-game challenging productions. The intuitive, familiar physics and simulation engines character animation. user interface and high-performance, creative ··Full-fidelity playback of content authored with toolset empower modelers and texture artists Autodesk 3D solutions helps make animation to create highly realistic assets for games. Learn workflows more efficient more at: www.autodesk.com/mudbox. ··Consistent solving with Maya full-body IK and MotionBuilder character setup gives animators Autodesk MotionBuilder software is the foremost a WYSIWYG (what you see is what you get) real-time 3D character animation software solution workflow for game production. This powerful software ··Optimized for PLAYSTATION 3®, Xbox 360, focuses on workflow efficiency to streamline the PowerPC®, PC, PlayStation 2®, and Xbox character animation pipeline. Motion editors platforms and keyframe animators can take on the most 3ds Max gave Gearbox Software demanding, animation-intensive projects. Learn the real-time tools required to more at: www.autodesk.com/motionbuilder. develop Hijacker.

Autodesk HumanIK animation middleware 3ds Max is perfectly designed for consists of a runtime full-body inverse kinematics game development and helped us (IK) solver, as well as a dynamic retargeting produce tons of assets at a breakneck engine. Integrated within the game engine, pace. HumanIK helped us make the HumanIK enables compelling in-game animation, game look real, and enabled us to unlocking the potential for truly innovative accomplish our goal of allowing the next-generation game play. Learn more at: main character to have total freedom www.autodesk.com/humanik. to move anywhere within the game’s environments. Autodesk Kynapse middleware is the world’s leading artificial intelligence solution for games. — Elspeth Tory Project Manager for Animation This unique, high-performance AI engine supports Ubisoft complex dynamic 3D pathfinding, topology analysis, team co-ordination, and delivers efficient tools that automate production. Learn more at www.autodesk.com/kynapse.

Assassin’s Creed, image courtesy of Ubisoft Image courtesy of Gearbox Software With HumanIK, the character behaviors we created remained intact when exported to the video game engine. That was a huge benefit; it eliminated the usual time- consuming and costly tweaking and toggling between the development software and the game engine. Autodesk HumanIK is the ideal solution for our next-generation game development.

—Glenn Entis Chief Visual and Technical Officer Electronic Arts

Autodesk Consulting Overcome specific production challenges and keep your competitive advantage. The Media & Entertainment practice in Autodesk Consulting provides game development facilities with custom technology, pipeline extensions, support, and more. Autodesk Consulting can help take your organization from where it is, to where you want it to be. To learn more, visit www.autodesk.com/consulting.

Autodesk Services and Support Accelerate return on investment and optimize productivity with innovative purchase methods, companion products, consulting services, support, and training from Autodesk and Autodesk authorized channel partners. Designed to get you up to speed quickly and keep you ahead of the competition, these resources help you make the most of your software purchase. To learn more, visit www.autodesk.com/servicesandsupport.

Autodesk Subscription Maintain your competitive advantage by keeping your game development tools and skills up to date, easily and cost-effectively with Autodesk® Subscription. Save money and automatically receive the latest versions of Autodesk software and other productivity tools. To learn more, visit www.autodesk.com/subscription.

Autodesk Developer Network (ADN) Custom-fit your animation software with third-party applications from Autodesk authorized developers. For more information, visit www.autodesk.com/partnerproducts.

Learn More or Purchase Autodesk gives you access to specialists worldwide who can provide product expertise, a deep understanding of your industry, and add value that extends beyond your software purchase. To purchase Autodesk Game Development Solutions, contact an Autodesk Premier Solutions Provider or Autodesk Authorized Reseller. To locate the reseller nearest you, visit: www.autodesk.com/reseller.

North America: 800-869-3504 International: 415-507-4461 Email: [email protected]

Autodesk, FBX, HumanIK, Kynapse, Maya, MotionBuilder, Mudbox, and 3ds Max are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Python is a registered trademark of Python Software Foundation. All other brand names, product names, or trademarks belong to their respective holders. Autodesk reserves the right to alter product offerings and specifications at any time without notice, and is not responsible for typographical or graphical errors that may appear in this document. © 2008 Autodesk, Inc. All rights reserved. BROA1-000000-MZ0R