Autodesk® Game Development Solutions Create. Animate. Integrate
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Autodesk® Game Development Solutions Create. Animate. Integrate. Image courtesy of Bungie Studios of courtesy Image Create, animate, and integrate more productively with cutting-edge interoperability, using Autodesk game development solutions. Autodesk provides the game development Combined with 3ds Max, Maya, Autodesk® …with the Best Tools …with the Highest Productivity community with production-proven tools that MotionBuilder®, and Mudbox software, you can Artists consistently push the boundaries of Artists can create and animate assets, then enable end-to-end top-quality asset creation. take advantage of Autodesk’s interoperability creativity with the help of Autodesk’s industry- integrate them with a game engine more With this suite of solutions, developers can create throughout your game development process. leading game development tools. Whether you efficiently than ever before. In fact, Autodesk’s whatever they imagine. Now your entire team can create, animate, and are developing for the latest generation pipelines, most recent releases can help you streamline your integrate its work as well as bridge asset creation Xbox 360®, PLAYSTATION®3, and Nintendo® Wii™ creative pipeline to save both time and money. Industry watchers estimate that 85 to 90 percent and runtime disciplines. Ultimately, your facility platforms, or legacy consoles, PC, Mac® computers, of all contemporary video games use Autodesk can realize a production environment that is more and mobile games pipelines, Autodesk tools enjoy …with Extensive Interoperability tools in development. The worldwide popularity creative and productive. wide acceptance and are an ideal choice. Our tools both empower and expedite the creative and extensive use of Autodesk® 3ds Max® and process. Autodesk 3ds Max, Maya, MotionBuilder, Autodesk® Maya® software make these products Create, Animate, and Integrate… and Mudbox software can be used in concert to industry standards. Autodesk® Mudbox™ software, refine the same 3D assets. Interoperability—to a premier digital-sculpting and texture-painting increase flexibility and inspire creativity—is central solution, complements them both. Featuring a to Autodesk’s evolving vision. Designers and highly intuitive user interface (UI) and a powerful developers can utilize the platform-independent creative toolset, Mudbox is ideally suited to 3D Autodesk® FBX® software interchange technology modelers and traditional sculptors alike. to import content written with a wide variety of software. In addition to innovative software designed specifically for professional artists, Autodesk also makes software and middleware tools for developers in distinct disciplines. Autodesk® HumanIK® middleware offers a robust, runtime full-body inverse kinematics (IK) solver, and Autodesk® Kynapse® middleware, used in the production of over 70 AAA titles, is the world’s leading artificial intelligence (AI) solution. Image courtesy of Flagship Studios, Inc. Studios, Flagship of courtesy Image Create Animate Use the tools chosen by more studios to develop Accelerate production with more motion capabilities breakthrough characters, vehicles, and environments. and broad file compatibility. With their outstanding creative toolsets, 3ds Max and Maya are fully integrated 3D modeling, animation, effects, and rendering applications that have Autodesk MotionBuilder software is designed specifically for animation. Like all Autodesk game development software, it benefits from the FBX file format become the preferred choice of game developers worldwide, with the industry’s largest community of artists. to help you optimize your workflow, animate faster and more efficiently, regardless of data complexity. Autodesk 3ds Max Autodesk Maya Autodesk Mudbox Autodesk MotionBuilder Autodesk FBX · The FBX plug-in for the Apple® QuickTime® The tool of choice for out-of-the-box productivity. The tool of choice for workflow and pipeline control. Production-proven creative freedom without Real-time productivity suite for 3D character Streamline workflows with an open-standard, application program is a component plug-in to · Fast, intelligent biped, quadruped, and crowd · Open architecture that facilitates incorporation technical details. animation. platform-independent 3D file format. play and interact with 3D files from any major animation tools that simplify the process of of the software with production pipelines · A premier digital-sculpting and texture-painting · Unique, real-time architecture for creating and · Ability to publish to and convert from many 3D application inside QuickTime creating animated characters · Full C++ API, including a hardware shader solution editing state-of-the-art animations in record different file formats, removing barriers to data · FBX SDK, a free, easy-to-use, C++ software · Unparalleled polygon modeling and texturing API, and two integrated scripting languages · A highly intuitive user interface for both digital time, regardless of data complexity compatibility and giving users the freedom to development platform and API toolkit, helps workflow tools, including pelt mapping, render- (Maya embedded language (MEL) and and traditional sculptors · Collection of real-time, character-centric tools build the most efficient pipelines developers transfer content into FBX format to-texture, and projection, designed specifically Python® scripting languages) for customizing, · A powerful creative toolset for creating ultra- that facilitate tasks ranging from traditional · Enables facilities to open their pipelines to with minimal effort to save texture artists’ time integrating, and extending the software detailed high-poly 3D models keyframe techniques to intensive motion- multiple 2D and 3D applications, including · Support for Cg, DirectX® 9, and DirectX 10 · Support for layered textures, multiple UV sets, · Breaks the mold of earlier 3D modeling capture editing in-house applications application programming interface in the and per-instance UV sets to improve viewport applications by providing organic, brush-based · Nondestructive animation layering that allows · Gives users access to content authored in any viewport, allowing for in-engine material fidelity display quality and memory usage 3D modeling animators to use existing animation assets software package supporting the FBX format, · Vast range of third-party plug-ins that enable · A full suite of production-proven polygon, without compromising their creative control enabling facilities to open their pipeline to artists to quickly extend and customize the software NURBS, and subdivision surface modeling and · Full-body FK/IK manipulation rigging tools that multiple 2D and 3D applications, including · Integrated MAXScript scripting language and texturing tools to promote efficiency automate character setup 3ds Max, Maya, and MotionBuilder, as well as a full application programming interface/ · A full range of specialized keyframe, nonlinear, · Mixed media, nonlinear editing environment those developed in-house software developer kit (API/SDK) that help and advanced character animation editing toolsets that lets animators loop and cycle animation · OBJ, DXF, 3DS, COLLADA, and other file developers and scriptwriters extend and · Industry-leading visual effects toolsets 3ds Max can be customized data sets on the fly, as well as retarget formats can be converted to and from the .fbx 3ds Max in concert with MotionBuilder, customize the software · A unified rendering user interface and workflow by developers and animation data between characters format via a free utility was instrumental in the development scriptwriters to create · Efficient, nondestructive visual and · Intuitive UI and comprehensive API documentation · Support for HumanIK middleware for seamless of Rock Band 2, among today’s most a game like the recently popular titles. parametric workflows that make it easier for both artists and released RACEDRIVER: GRID, transfer of animation data between authoring developers to learn and use Maya software complete with hyper-realistic and runtime graphics and lighting. Real-time, character-centric Incorporate Maya with tools in MotionBuilder your production pipeline enable artists to develop easily and create immersive and edit complex animations Image courtesy of Codemasters Software Company Limited Image courtesy of Harmonix Music Systems, Inc. environments intuitively. confidently and efficiently. As always, Maya proved to be an Our decision to use Autodesk’s infinitely expandable production HumanIK within our game runtime tool. We used its suite of polygon allowed us to focus on what is modeling and UV mapping tools to important to us: gameplay, animation create meshes for Resistance that quality, character development... are more detailed than any we’ve things that make a great game and a created before. great player experience. The smooth workflow between MotionBuilder — Chad Dezern and HumanIK allows our animators Art Director to work in a quality-driven, iterative Insomniac Games WYSIWYG environment. — David Fraccia Director of Technology Radical Entertainment Image courtesy of Insomniac Games/Sony Computer Entertainment Image courtesy of Radical Entertainment Integrate The Autodesk Advantage Import your animations into the runtime engine and solve Industry-leading Autodesk Game Development Solutions wildly complex character problems. complement creativity with unmatched efficiency, productivity, and interoperability. Autodesk software provides runtime components for your game engine.