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Treatise on Combined Metalworking Techniques: Forged Elements and Chased Raised Shapes Bonnie Gallagher
Rochester Institute of Technology RIT Scholar Works Theses Thesis/Dissertation Collections 1972 Treatise on combined metalworking techniques: forged elements and chased raised shapes Bonnie Gallagher Follow this and additional works at: http://scholarworks.rit.edu/theses Recommended Citation Gallagher, Bonnie, "Treatise on combined metalworking techniques: forged elements and chased raised shapes" (1972). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by the Thesis/Dissertation Collections at RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. TREATISE ON COMBINED METALWORKING TECHNIQUES i FORGED ELEMENTS AND CHASED RAISED SHAPES TREATISE ON. COMBINED METALWORKING TECHNIQUES t FORGED ELEMENTS AND CHASED RAISED SHAPES BONNIE JEANNE GALLAGHER CANDIDATE FOR THE MASTER OF FINE ARTS IN THE COLLEGE OF FINE AND APPLIED ARTS OF THE ROCHESTER INSTITUTE OF TECHNOLOGY AUGUST ( 1972 ADVISOR: HANS CHRISTENSEN t " ^ <bV DEDICATION FORM MUST GIVE FORTH THE SPIRIT FORM IS THE MANNER IN WHICH THE SPIRIT IS EXPRESSED ELIEL SAARINAN IN MEMORY OF MY FATHER, WHO LONGED FOR HIS CHILDREN TO HAVE THE OPPORTUNITY TO HAVE THE EDUCATION HE NEVER HAD THE FORTUNE TO OBTAIN. vi PREFACE Although the processes of raising, forging, and chasing of metal have been covered in most technical books, to date there is no major source which deals with the functional and aesthetic requirements -
Autodesk® Game Development Solutions Create. Animate. Integrate
Autodesk® Game Development Solutions Create. Animate. Integrate. Image courtesy of Bungie Studios of courtesy Image Create, animate, and integrate more productively with cutting-edge interoperability, using Autodesk game development solutions. Autodesk provides the game development Combined with 3ds Max, Maya, Autodesk® …with the Best Tools …with the Highest Productivity community with production-proven tools that MotionBuilder®, and Mudbox software, you can Artists consistently push the boundaries of Artists can create and animate assets, then enable end-to-end top-quality asset creation. take advantage of Autodesk’s interoperability creativity with the help of Autodesk’s industry- integrate them with a game engine more With this suite of solutions, developers can create throughout your game development process. leading game development tools. Whether you efficiently than ever before. In fact, Autodesk’s whatever they imagine. Now your entire team can create, animate, and are developing for the latest generation pipelines, most recent releases can help you streamline your integrate its work as well as bridge asset creation Xbox 360®, PLAYSTATION®3, and Nintendo® Wii™ creative pipeline to save both time and money. Industry watchers estimate that 85 to 90 percent and runtime disciplines. Ultimately, your facility platforms, or legacy consoles, PC, Mac® computers, of all contemporary video games use Autodesk can realize a production environment that is more and mobile games pipelines, Autodesk tools enjoy …with Extensive Interoperability tools in development. The worldwide popularity creative and productive. wide acceptance and are an ideal choice. Our tools both empower and expedite the creative and extensive use of Autodesk® 3ds Max® and process. Autodesk 3ds Max, Maya, MotionBuilder, Autodesk® Maya® software make these products Create, Animate, and Integrate… and Mudbox software can be used in concert to industry standards. -
The Uch Enmek Example(Altai Republic,Siberia)
Faculty of Environmental Sciences Institute for Cartography Master Thesis Concept and Implementation of a Contextualized Navigable 3D Landscape Model: The Uch Enmek Example(Altai Republic,Siberia). Mussab Mohamed Abuelhassan Abdalla Born on: 7th December 1983 in Khartoum Matriculation number: 4118733 Matriculation year: 2014 to achieve the academic degree Master of Science (M.Sc.) Supervisors Dr.Nikolas Prechtel Dr.Sander Münster Submitted on: 18th September 2017 Faculty of Environmental Sciences Institute for Cartography Task for the preparation of a Master Thesis Name: Mussab Mohamed Abuelhassan Abdalla Matriculation number: 4118733 Matriculation year: 2014 Title: Concept and Implementation of a Contextualized Navigable 3D Landscape Model: The Uch Enmek Example(Altai Republic,Siberia). Objectives of work Scope/Previous Results:Virtual Globes can attract and inform websites visitors on natural and cultural objects and sceneries.Geo-centered information transfer is suitable for majority of sites and artifacts. Virtual Globes have been tested with an involvement of TUD institutes: e.g. the GEPAM project (Weller,2013), and an archaeological excavation site in the Altai Mountains ("Uch enmek", c.f. Schmid 2012, Schubert 2014).Virtual Globes technology should be flexible in terms of the desired geo-data configuration. Research data should be controlled by the authors. Modes of linking geo-objects to different types of meta-information seems evenly important for a successful deployment. Motivation: For an archaeological conservation site ("Uch Enmek") effort has already been directed into data collection, model development and an initial web-based presentation.The present "Open Web Globe" technology is not developed any further, what calls for a migra- tion into a different web environment. -
A Streamable Format for Generalized Web-Based 3D Data Transmission
SRC - A Streamable Format for Generalized Web-based 3D Data Transmission Max Limper1;2 Maik Thoner¨ 1 Johannes Behr1 Dieter W. Fellner1;2 ∗ 1 Fraunhofer IGD 2 TU Darmstadt (a) 17% triangles, (b) 86% triangles, (c) 86% triangles, (d) 100% triangles, low-resolution texture low-resolution texture high-resolution texture high-resolution texture Figure 1: Streaming of mesh data, progressively encoded with the POP Buffer method, using our proposed SRC container format. We minimize the number of HTTP requests, and at the same time allow for a progressive transmission of geometry and texture information, using interleaved data chunks. Our proposed format is highly flexible, well-aligned with GPU structures, and can easily be integrated into X3D. Abstract 1 Introduction A problem that still remains with today’s technologies for 3D as- Recently, various efforts have been made in order to design file set transmission is the lack of progressive streaming of all relevant formats for transmission of 3D geometry, for the use with high- mesh and texture data, with a minimal number of HTTP requests. performance 3D applications on the Web. The ultimate goal is to Existing solutions, like glTF or X3DOM’s geometry formats, either design a solution that scales well with large data sets, enables a pro- send all data within a single batch, or they introduce an unnecessary gressive transmission of mesh data, eliminates decode time through large number of requests. Furthermore, there is still no established direct GPU uploads, and minimizes the number of HTTP requests. format for a joined, interleaved transmission of geometry data and Notable results include the WebGL-Loader library [Chun 2012], texture data. -
Aluminum Alloy AA-6061 and RSA-6061 Heat Treatment for Large Mirror Applications
Utah State University DigitalCommons@USU Space Dynamics Lab Publications Space Dynamics Lab 1-1-2013 Aluminum Alloy AA-6061 and RSA-6061 Heat Treatment for Large Mirror Applications T. Newsander B. Crowther G. Gubbels R. Senden Follow this and additional works at: https://digitalcommons.usu.edu/sdl_pubs Recommended Citation Newsander, T.; Crowther, B.; Gubbels, G.; and Senden, R., "Aluminum Alloy AA-6061 and RSA-6061 Heat Treatment for Large Mirror Applications" (2013). Space Dynamics Lab Publications. Paper 102. https://digitalcommons.usu.edu/sdl_pubs/102 This Article is brought to you for free and open access by the Space Dynamics Lab at DigitalCommons@USU. It has been accepted for inclusion in Space Dynamics Lab Publications by an authorized administrator of DigitalCommons@USU. For more information, please contact [email protected]. Aluminum alloy AA-6061 and RSA-6061 heat treatment for large mirror applications T. Newswandera, B. Crowthera, G. Gubbelsb, R. Sendenb aSpace Dynamics Laboratory, 1695 North Research Park Way, North Logan, UT 84341;bRSP Technology, Metaalpark 2, 9936 BV, Delfzijl, The Netherlands ABSTRACT Aluminum mirrors and telescopes can be built to perform well if the material is processed correctly and can be relatively low cost and short schedule. However, the difficulty of making high quality aluminum telescopes increases as the size increases, starting with uniform heat treatment through the thickness of large mirror substrates. A risk reduction effort was started to build and test a ½ meter diameter super polished aluminum mirror. Material selection, the heat treatment process and stabilization are the first critical steps to building a successful mirror. In this study, large aluminum blanks of both conventional AA-6061 per AMS-A-22771 and RSA AA-6061 were built, heat treated and stress relieved. -
Discuss Ways for the Beginning Blacksmith to Start Forging Metal
Digital Demo Outline Objective: Discuss ways for the beginning blacksmith to start forging metal. Talk about strategies for tooling up: Where and how to find an anvil and anvil alternatives, hammers, tongs and forges. Discuss other shop tools that are the most necessary to get started. Do a short demo on the basics for moving the metal. Blacksmithing has a long tradition with many ways to reach the same goal. The information I’m sharing here is based on my own journey into blacksmithing and watching many beginners get started and seeing their challenges and frustrations. How do you want to approach blacksmithing? Do you want to gain experience by making your own tools or would you rather get to forging metal? Something in between? It’s good to think about this and form a game plan. It’s super easy to get bogged down in the process of making tools when all you really want to do is move hot metal. On the other hand, tons of great experience can be gained by making one’s own tools. -Outline of the basic starter kit.- •First hammer, selecting for size and shape. Handle modifications, Head modifications. •Anvil alternatives. Finding a “real” anvil, new vs. used, a big block of steel, section of railroad track and mounting on a stand. Using a ball bearing to show rebound test and a hammer for ring test. •What size tongs to buy and where. 3/8” square, ½” square, ¾” square. Why square and not round. •Forge: Propane or coal? Build or buy? With this class we will focus on propane because it is the easiest to get started with. -
Web3d-X3D-SIGGRAPH 2018 Xr Futures.Pdf
All browsers All platforms Geospatial Simulation Medical Humanoid Animation Design VR Technologies 3D Printing Augmented Reality &Scanning X3D: Your backbone for new dimensions of 3D • • … • • • • • • Implementations on multiple platforms: desktop, mobile, Web • • www.web3d.org/what-x3d X-ite Key Factors of durable X3D • Long Term Stability • Visualization • Performance • Integration • Data Management • Real-time Interactivity • Security • Ease of Use X3D Capabilities High Poly, Oculus Drilling Rig Progressive Loading Support Animation, interaction, Happy Buddha Classroom shadows, details Web3D… VR++ … Online Evolution ... SIGGRAPH 2018 BOF Nicholas Polys Johannes Behr MitchWilliams Anita Havele 2017-2018 News ● X_ITE library updated ● Deployed in X3D examples archive ● X3DOM support for Gltf and WebVR ● New Castle3D X3D Game Engine release ● H-ANIM 2.0 under ISO-IEC ballot ● 3D Print Exchange (NIH, Navy) upgrades to Drupal 8 ● New Scanning initiatives and vendor support 3D on the Web Engines access access worlds by url ● Stand-alone Plug-ins in Web browsers ● Native WebGL in mobile browsers ○ X3DOM ○ X_ITE ○ GearVR ● Gltf 2.0 support (PBR) All HMD platforms! ● WebVR ● X3DOM ● GearVR VR on the Web Engines access worlds by url ● All HMD platforms! ● WebVR ● X3DOM ● GearVR WebVR With X3DOM Javascript library ● Photospheres ● Videospheres ● Volumes ● Heritage ● 3D city models ● ... X3DOM Johannes Behr, Timo Sturm Fraunhofer IGD GearVR Mitch Williams, Samsung Spec Relationships Process for New Capabilities HTML5 Open Web Arch • Harmonization of ID linkages and event models, HTML DOM and X3D • Composition with Cascading Style Sheets (CSS) • Compatibility + usage of Scalable Vector Graphics (SVG) • Accessibility, annotations, internationalization (I18N), etc. • X3D as presentation layer compatible with Semantic Web • Linkage of hybrid model data (MOST) Some aspects are standardization, others simply aligning best practices. -
Study on Inclusions Distribution and Cyclic Fatigue Performance of Gear Steel 18Crnimo7-6 Forging
metals Article Study on Inclusions Distribution and Cyclic Fatigue Performance of Gear Steel 18CrNiMo7-6 Forging Min Wang 1,*, Wei Xiao 1, Peng Gan 2, Chao Gu 1 and Yan-Ping Bao 1 1 State Key Laboratory of Advanced Metallurgy, University of Science and Technology Beijing, Beijing 100083, China; [email protected] (W.X.); [email protected] (C.G.); [email protected] (Y.-P.B.) 2 CISDI Engineering Co. Ltd., Chongqing 400013, China; [email protected] * Correspondence: [email protected] Received: 12 December 2019; Accepted: 25 January 2020; Published: 31 January 2020 Abstract: The three-dimensional morphologies of inclusions in gear steel 18CrNiMo7-6 forging were investigated by a non-destructive extraction method, and the cleanliness of radial positions was analyzed, mainly including the variation of total oxygen content and the distribution of size and quantity of inclusions. In addition, fatigue performance was tested using an ultrasonic fatigue machine to investigate the fatigue characteristics of the steel. The results show that the quantity density of inclusions per unit volume in gear steel 18CrNiMo7-6 decreases exponentially with increasing size, oxide inclusions with a size less than 8 µm account for more than 90%, while sulfide inclusions account for more than 85%. The average value of the oxygen content can reflect the level of inclusions that were evenly distributed in the molten steel, and the accumulative total oxygen content increases significantly with increasing inclusion size. The fatigue specimen failed after the stress exceeded the critical value, and fatigue failure hardly occurred when the stress was below the critical value. -
FBX SDK Programmeres Guide 2011
FBX SDK FBX SDK Programmer’s Guide 2011 April 2010 Autodesk® FBX® 2011 SDK © 2010 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK, -
Survey of 3D Digital Heritage Repositories and Platforms
Virtual Archaeology Review, 11(23): 1-15, 2020 https://doi.org/10.4995/var.2020.13226 © UPV, SEAV, 2015 Received: March 4, 2020 Accepted: May 26, 2020 SURVEY OF 3D DIGITAL HERITAGE REPOSITORIES AND PLATFORMS ESTUDIO DE LOS REPOSITORIOS Y PLATAFORMAS DE PATRIMONIO DIGITAL EN 3D Erik Champion , Hafizur Rahaman * Faculty of Humanities, Curtin University, Bentley 6845, Australia. [email protected]; [email protected] Highlights: • A survey of relevant features from eight institutional and eleven commercial online 3D repositories in the scholarly field of 3D digital heritage. • Presents a critical review of their hosting services and 3D model viewer features. • Proposes six features to enhance services of 3D repositories to support the GLAM sector, heritage scholars and heritage communities. Abstract: Despite the increasing number of three-dimensional (3D) model portals and online repositories catering for digital heritage scholars, students and interested members of the general public, there are very few recent academic publications that offer a critical analysis when reviewing the relative potential of these portals and online repositories. Solid reviews of the features and functions they offer are insufficient; there is also a lack of explanations as to how these assets and their related functionality can further the digital heritage (and virtual heritage) field, and help in the preservation, maintenance, and promotion of real-world 3D heritage sites and assets. What features do they offer? How could their feature list better cater for the needs of the GLAM (galleries, libraries, archives and museums) sector? This article’s priority is to examine the useful features of 8 institutional and 11 commercial repositories designed specifically to host 3D digital models. -
Gltf Overview Jan21
glTF Overview Efficient, reliable transmission of 3D Assets Neil Trevett Khronos President VP Developer Ecosystems, NVIDIA [email protected]|@neilt3d January 2021 This work is licensed under a Creative Commons Attribution 4.0 International License © The Khronos® Group Inc. 2021 - Page 1 glTF – The JPEG of 3D! glTF spec development on open GitHub – get involved! https://github.com/KhronosGroup/glTF Compact to Transmit Simple and Fast to Load Describes Full Scenes Runtime Neutral Open and Extensible glTF 2.0 – June 2017 Efficient, reliable glTF 1.0 – December 2015 Native AND Web APIs transmission Primarily for WebGL Physically Based Rendering Bring 3D assets into 1000s of Uses GLSL for materials Metallic-Roughness and Specular-Glossiness apps and engines This work is licensed under a Creative Commons Attribution 4.0 International License © The Khronos® Group Inc. 2021 - Page 2 Core glTF 2.0 Asset Structure .gltf (JSON) Node hierarchy, PBR material textures, cameras .bin .png Geometry: vertices and indices .jpg Animation: key-frames .ktx2 Skins: inverse-bind matrices Textures PBR stands for “Physically-Based Rendering” Mandatory Metallic-Roughness Materials Base Color (Albedo) | Metalness | Roughness Emission | Normal Map | Baked Ambient Occlusion Optional Specular-Glossiness Materials Geometry Diffuse | Specular | Glossiness Texture based PBR materials This work is licensed under a Creative Commons Attribution 4.0 International License © The Khronos® Group Inc. 2021 - Page 3 https://github.khronos.org/glTF-Project-Explorer/ This work -
Jorgensen Forge: Forging Quality, Reliability & Service for Over 50 Years About: Jorgensen Forge
JORGENSEN FORGE: FORGING QUALITY, RELIABILITY & SERVICE FOR OVER 50 YEARS ABOUT: JORGENSEN FORGE For more than half a century, Jorgensen Forge has built strong client relationships based on exceptional quality, reliability, value and service. We commit to providing the defense, military, nuclear, energy, mining, and industrial markets with on-demand delivery of products to meet and exceed exacting specifications. We offer superior performance under the harshest of conditions. One of the few forging companies in the United States, we are a complete open die forging and machining facility, with the capabilities and flexibility to help your exploration and drilling operations take shape now — and into the future. BUILDING A LEGACY OF QUALITY, RELIABILITY AND SERVICE Operated as a Navy facility by Isaacson Iron Works beginning in 1940, Jorgensen Forge is now a privately held ISO 9001:2008 registered company that manufactures high-quality forgings from material grades including and low alloy steels, 300, 400, ph stainless, aluminum alloys, titanium alloys, and nickel base alloys. Specialty grade items are routinely made to order. Jorgensen Forge has continually expanded capabilities with the addition of premium equipment, advanced technologies and a committed team of experts -- forging the way as a major producer of precision machined products for widely diversified industries. UPHOLDING THE HIGHEST INDUSTRY STANDARDS FOR QUALITY Our Quality System has been certified to ISO 9001 and SAE AS 9100 by ABS Quality Evaluations, Inc. and meets the requirements of MIL-I-45208, AS 9100 and ASME NCA-3800. Our quality system is organized in accordance with ISO 9001 and AS 9100 stating the general policies and practices of the system.