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COMMUNIQUE #11 STARDATE 2006.11 NEW IN THIS ISSUE FEDERATION New : Romulan Vulture . Also in this issue is a slightly larger version of the Gorn COMMANDER Dreadnought for those who find the original crowded. This was done on a player request. We can provide more of these “larger prints of crowded ” if players want them. Organized League Play We also include a new scenario, LAST STAND, as the Federation players in the Organized Play League try to stop The on-line forms for registering your store as a site for the Klingons from taking the last hex before they reach Earth. Organized League Play are live in the Commander’s Circle. This scenario decides the entire campaign! Also available is the form to register your completed games, and you can even use the same form to register future games SCHEDULE UPDATE as a means of inviting people to attend and join the fun. Already Released: Klingon Border, Boosters #0-12, Squad- You will find a link to the Commander’s Circle on: ron Boxes #0-12, Klingon Attack, Romulan Border, Romulan www.FederationCommander.com Attack, Border Boxes #1-#3. along with everything else for this game system. We shipped Border Box #4 on 13 November. We expect to Many stores have already signed up, and the first round of ship Captain’s Log #34 on 27 Nov, Tholian Attack and Squad- prizes (a series of six “bonus cards” used to give ships a spe- ron Boxes #13-15 in February, Booster Packs 13-15 in March, cial ability) are being mailed out to those stores. and Border Box #5 in April. The scenarios of the months are: We will release Federation Commander: in June March: (8KA) The Mighty Hood Goes Down (Klingon Attack) along with Squadron Boxes #16-18 and (July) Border Box #6. April: (8KB) The Alkarik Convoy (Klingon Attack) May: (8KF) Raid on Rukyverk (Klingon Attack) REVISION-4 RULEBOOK AVAILABLE June: (8KE) Attack on Battle Station K3 (Klingon Attack) Romulan Border and shipments of Klingon Border since July: (8KG) Refueling Roulette (Klingon Attack) July have included Revision-4 rulebooks. (These are marked August: (8KD) Delay in Sector (Klingon Attack) 2506, but are Revision-4. The Romulan Border rulebook is the September: (8KM) Repair Rendezvous (Klingon Attack) “first printing” of that product but the fourth revision of the rules.) October: (8KH) The Old Shell Game (Klingon Attack) We want both Borders to be “entry gateway products” so November: (8CM4) End Run (Communique #10) that either one of them will support all other products. This means December: (8CM5) Last Stand (Communique #11) that the Klingon Border Rev-4 rulebook now includes the plasma If you missed one of these, make it soon and it will still and cloaking device rules that it originally did not. count. (We’re running a little behind processing the battle re- You can obtain the latest revision of the rulebook for $3 ports, but the Klingons are at the gates of Earth itself.) plus postage on our shopping cart. Search for stock number 4001-2. The rulebook is priced (as a spare part) at $10, but you NEWS FOR COMMANDERS can get the “trade-in” price (without actually trading anything in) by using “special instructions” to tell us that you are upgrading a rulebook you bought. This trade-in offer is (obviously) avail- STILL ON SCHEDULE! able only to people who bought the game (or a rulebook) in the It really shouldn’t be a big deal that we have done another first place. You need to either have bought the game from us issue on schedule, but given our track record, it is. (tell us this so we can confirm you actually bought a rulebook in This issue sent to Webmaster on 20 Nov 06. the first place) or give us the complete name, address, and phone number of the store where you bought it. THE BBS: KEYS TO COMMUNICATION The BBS (www.starfleetgames.com/discus) can be con- PUBLISHER’S INFORMATION fusing at first sight, as it has hundreds of topics, used daily by a FEDERATION COMMANDER: COMMUNIQUE #11 is pub- thousand players. Registration is free, but we do require all par- lished and copyright © 2006 by Amarillo Design Bureau, ticipants to use their real names. (This not only improves the www.starfleetgames.com, PO Box 8759, Amarillo TX 79114. overall tone of civility, but makes sure you get credit for any Elements of the Star Fleet Universe are the property of suggestions you make.) When you register, you will see topics Paramount Pictures Corporation and are used with their per- for each of our product lines. Feel free to venture into the broader mission. universe as you get more comfortable with the system. There is also a forum (much easier for new players) on the www.FederationCommander.Com web site. It allows screen names and avatars but isn’t used for submissions of new stuff. Copyright © 2006 Amarillo Design Bureau, Inc. what ships do you want? Universe News Here is your chance to get what you want. Whether Federation Commander is only one of the games in you are a veteran player of Star Fleet Battles and famil- the Star Fleet Universe. All of our games use a common iar with the thousands of starships in that game system, historical background and technological database. or a new player of Federation Commander and just have There are three kinds of Federation Commander a vague feeling that some ship of some kind is missing players: New players who have never played Star Fleet from your fleet, tell us what you want and we’ll consider Battles, Veterans of SFB who haven’t played in years adding it viaCommunique or in a future expansion. but are now returning, and players who have never This issue includes a larger version of the Gorn played SFB. Any member of those groups could have Dreadnought. A player asked us to include them so he played some of our other games. We’re going to add a could have more room to mark damage. section to each issue of Communique with news on our Now that Romulan Border has made the decision other games. Eventually, we want to have an opt-in email on Fleet Scale plasma torpedoes, we plan to do new newsletter that goes to fans of all our games, each issue Fleet Scale versions of the the earliest playtest plasma including links to other information for each game. ships and put them in Communique. The first of these Federation & Empire (our strategic space warfare (the King Eagle) was in issue #6 and the K7R was in #9. game) just got an expansion titled Strategic Operations. Captain’s Log #33 includes Fleet Scale War Cruis- This expansion includes variants of the new heavy cruis- ers for the Hydrans, Lyrans, WYNs, & ISC published in ers, diplomatic teams, hospital ships (to speed planetary Booster Zero, and Captain’s Log #34 (now in final edit- recovery), survey ships (including on-map exploitation ing) will include more for these races. We can do even of resources), and various small transports (Federation more ships for these empires in Communique. Express, Armed Priority Transport, and Prime Transport) Some recently requested ships include Q-ships, the used to move around all of those admirals, generals, Romulan Vulture (which we have done in this issue), the prime teams, and diplomats. These ships can also move auxiliary ships, and the OK6. We’ll see about getting around spare cash and other things and resupply those done in future issues. stranded fleets too far from your own bases. Star Fleet Battles will get two or more expansions FEDERATION COMMANDER: 2007 next year; titles will be selected late this year. Some of We are reviewing the product line, player requests, those being considered include: Omega Squadrons, and what we think would make good products, and have Omega Flotillas, R11 Support Ships, R12 Unique ships, “lightly pencilled in” the following modules for next year: R13 More Ships That Never Were, X1R More X-Ships, THOLIAN ATTACK would be a typical attack mod- Y2 More Early Years Ships, C4R More Simulator Ships, ule with two map panels, 16 ships, and the rules for the C4X Simulator X-Ships, and several others. Web, Web Caster, and Web Fist. The 16 ships include Prime Directive Federation is in final development. more for the Tholians (Dreadnought, War , and Prime Directive Tholians is also in development. the five Neo-Tholian ships — Dreadnought, Heavy and , , ), a new monster, a new ALERT: NEW WEB SITE! base, and the Seltorians (the race that overthrew the Tholian Will in the M81 galaxy and followed them here). This will include Seltorian ships and their weapons the www.FederationCommander.com Particle Cannon, Shield Cracker, and Web Breaker. BATTLESHIPS would include larger 8.5x11 ship That url has, for the last year, gone to the old web cards for seven huge (movement cost 2) battleships and site at www.StarFleetGames.com through a re-direct a squadron scale starbase. It will also include sixteen pointer. That url now goes to an entirely new “national normal sized ship cards for Dreadnought variants. There class” web site intended to bring new customers into the will be three Squadron Boxes= and a Border Box. Star Fleet Universe. For a third module, the top choice is DISTANT KING- The new web site includes “empire pages” with in- DOMS (Hydrans, Lyrans, and WYNs, a $29.95 pack- formation on each empire, and “product information age)) but we may want to hold that for 2008 and pair it pages” with detailed information on the products. with KINGDOMS ATTACK and maybe ANCIENT EN- This site also includes a new forum with php soft- EMIES. Another choice is the Orion Pirates module. The ware (for those who don’t understand “discus” software), WAR AND PEACE module (which might be a good place avatars, screen names, and so forth. to include the Interstellar Concordium) is another choice. We expect to continually update this site and steadily By the way, our new Marketing Director has decided expand with more empire pages, product pages, and that the previously mentioned “reinforcements” packs will other features. be labeled Gorn Attack and Kzinti Attack because those titles have more punch. Copyright © 2006 Amarillo Design Bureau, Inc. FEDERATION COMMANDER SCENARIO

(8CM5d) SPECIAL RULES (8CM5) LAST STAND Any Klingon ship which has is: ¥ facing in direction A, and The Klingon Northeast, East, Southeast, and Tho- ¥ has no Federation ship within six hexes, and lian Border Fleets continued to press their attack on the ¥ has no Federation ships in its FA firing arc Federation. While the Federation defenses were in has “broken through” and may (if the Klingon player so shreads, the Klingon invasion fleet was in tatters. The chooses) be removed from the map (and be assumed to Federation could not maintain a solid front line, and the have gone on to attack a planet). See the victory condi- Klingons did not have the ships to advance on a broad tions. front as they had earlier. The individual Klingon fleet commanders, each seek- (8CM5e) FORCE DYNAMICS ing the glory of the key victory, each sought opportuni- The scenario can be played again under different ties to drive a fleet into the core of the Federation and conditions by making one or more of the following devastate the key planets that powered the Federation changes: economy. The Federation scrambled to assemble ships Add or delete a small ship from either side. that could resist these desperate attacks, knowing that, Replace one ship with a larger or smaller ship. sooner or later, the Klingons would either run out of ships Replace the Federation Dreadnought with a battle or deliver a devastating blow to Earth, Mars, Vulcan, Ri- station. This totally changes the battle as the Federation gel, and Andor. must fight at a fixed point or lose the firepower of the battlestation as the Klingons sweep past it. (8CM5a) NUMBER OF PLAYERS Assume the Federation is attacking. Add a New Two, the Klingon Player and the Federation player. Heavy Cruiser to the Federation force and delete the Klin- gon D5W New Heavy Cruiser. (8CM5b) INITIAL SET UP Replace one ship on either side with an equivalent Set up the six map panels “two wide and three high”. Orion Pirate ship (a hired mercenary). This ship is re- The map will “float” up and down, but not side to side. moved from play (forced to disengage) if crippled. Any ship which leaves the side of the map has disen- gaged and left the scenario. (8CM5f) ALTERNATIVE FORCES The Klingon forces include a C8 Dreadnought, D7C The scenario can be played with other empires. Command Cruiser, D7 , FD7 Fast Cruiser, D6 Heavy Cruiser, D5W Heavy Cruiser, D5 War Cruiser, Replace Federation (Defender): F5 Frigate, and E4 Escort. Set these ships up on the Kzintis: Dreadnought, Command Cruiser, Heavy bottom three hex rows (on map edge D, facing A). Cruiser, Fast Battlecruiser, Light Cruiser, War Destroyer, Federation forces include: One Dreadnought (select two . any of the available types), one Command Cruiser, one Gorn: Dreadnought, Command Cruiser, Heavy Heavy Cruiser, one Fast Cruiser, one Light Cruiser, one Cruiser, Fast Battlecruiser, Heavy Destroyer, Battle De- War Destroyer, one Frigate, and one Police . Set stroyer, two . these ships up in the top three hex rows (on map edge A, Romulan: Vulture, King Eagle, War Eagle, facing D). Battlehawk, Fast Firehawk, KR, KF5R, Snipe. In any of the above, you can replace the dreadnought (8CM5c) OBJECTIVE with a Battlestation. Mission: The mission of Klingon fleet is to fight their Replace Klingons (Attacking Force: way through the Federation ships and attack key indus- Romulan: Condor, NovaHawk, FireHawk, Fast trial planets. FireHawk, SparrowHawk, SkyHawk, Snipe, KF5R. The mission of the Federation ships is to stop them. Kzintis: Dreadnought, Command Cruiser, Battle- Time Limit: The scenario continues until all Klingon cruiser, Fast Battlecruiser, Light Cruiser, New Heavy ships have been destroyed, captured, or have disen- Cruiser, Medium Cruiser, War Destroyer, Frigate. gaged. Gorn: Dreadnought, Command Cruiser, Battlecruiser, Victory: Use the victory point system in (8B2) but Fast Battlecruiser, Light Cruiser, Strike Cruiser or Me- the Klingons win points for any of their ships which “breaks dium Cruiser, Heavy Destroyer, Battle Destroyer, De- through” (8CM5d) equal to the point value of that ship. (If stroyer. the ship is crippled, the Klingons get half as many points). This scenario was created specifically for the In-Store Organized League Play system by Stephen V Cole.

Copyright © 2006 Amarillo Design Bureau, Inc. Questions and Answers Index of Previous issues: Q: Can you make the Federation Commander We confess that we had to do this in order to tell cover art available as posters? what we needed to include in this issue, but since A: Jolene is working on this for Cafe Press. issues of Communique have no cost or size limit, it Q: Do you plan to shut down www.Star didn’t hurt anything to include it here for you. FleetGames.com now that www.Federation ¥ Communique #1: Rules updates, Scenario 8H Commander.com is up and running? Base Assault, Tholian War Cruiser (both scales). A: No, both sides have their own audience to ¥ Communique #2: Rules updates, Tactics, serve. Example of Play, Scenario 8J Sabotage, New Ship Q: Can you include a scenario in the booster Card for Kzinti War Destroyer (both scales), Alternative packs? Some of the “back cover” stuff sounds like move cost version of Klingon E4 (an idea that players great scenario ideas. rejected). A: Well, we can’t really add scenarios to the first ¥ Communique #3: Basic Tactics by Steve 13 boosters since those have already been sent to Petrick, Scenario 8ZC3 The Mighty Hood Goes Down, stores, but we will consider this plan in the future. At Revised Ship Cards for Klingon C7 (both scales), New the least, we could include the corresponding sce- Ship Cards for Federation Destroyer (both scales), narios in Communique. Federation Frigate 3/8 move cost test ship card (an Q: There are no wild weasels to distract plasmas? idea players rejected), Organized Play League. How will the Federation survive? ¥ Communique #4: Romulan King Eagle (Fleet) A: Quite nicely, since there are no pseudo-plas- and Gorn Battlecruiser (Fleet). or enveloping plasmas either. ¥ Communique #5: Rules Updates, Scenario 8C3 Q: Would it be possible to do a rulebook for The Battle of Juggernaut Alpha, tactics, revised ship Romulan Border that was just the rules not in the card for Federation Destroyer, new Fleet Scale Ship revision-4 Klingon border rulebook? Cards for Romulan SparrowHawk and Gorn Battle A: SVC has done such a rulebook and it will be Destroyer. added to the shopping cart shortly. ¥ Communique #6: Scenario 8C1 The First Battle Q: What happens if a plasma torpedo hits a of Juggernaut Beta, revised Fleet Scale Ship Card for plasma torpedo? Romulan King Eagle, New Ship Card (both scales) for A: We’ll never know since the rules say that this Klingon F5W, larger size Squadron Scale Ship Card cannot happen. A plasma torpedo cannot “lock on” to for Federation DNG Dreadnought. another plasma torpedo and so cannot target it. ¥ Communique #7: Plasma-D rules, Scenario Q: What format should I use to send in a scenario 8CM1 Refiner’s Fire, Revised Squadron Scale Klingon I wrote for Federation Commander? D7 Ship Card, New Ship Cards (both scales) for Gorn A: That’s actually two questions. WRITE the Escort Cruiser, larger size Squadron Scale Ship Card scenario in the standard format seen in other sce- for Klingon C8 Dreadnought. narios. Number of players is rule (a) and initial set up ¥ Communique #8: Scenario 8CM2 The Coming is rule (b) and so forth. EMAIL the scenario in pure text of the Meteor, Revised Squadron Scale Ship Card for format. (It is much better to paste the scenario INSIDE Federation Battlecruiser, New Ship Card for the the Email than to ATTACH it to the Email. ADB uses original Franz Joseph Dreadnought design (in both Macintosh computers, and no matter what anybody scales), larger size Squadron Scale Ship Card for says, PC/Windows machine that “save the file in Mac Kzinti Dreadnought. format” sometimes do and sometimes don’t. It’s ¥ Communique #9: Scenario 8CM3 Cruise always going to work if it is text-in-Email and the files Drones, The Near Destruction of Mobile Base X-Ray are small enough that the minor amount of editing (to (fiction), Rule 6B asteroids, Revised Card for Kzinti add bold fonts for example) isn’t much of a bother. BC, New Card for Squadron-Scale Romulan K7R, We’d rather do that than have the Macs crashing trying Larger size Squadron Scale Ship Cards for Klingon C7 to open a PC file “saved in Mac format”. If you ever and Klingon D5. send a file to ADB Inc., ask first about the format and ¥ Communique #10: Scenario 8CM4 End Run, never send more than one file at a time. If the first one Questions & Answers, Notes & Clarifications, Robot doesn’t work, no point in sending several more. Rules for Federation Commander, Revised Squadron Q: What is the advantage of a Command Cruiser Scale Ship Card for Federation Frigate, New Ship over a heavy cruiser or battlecruiser? Card (both scales) for Orion Battle Raider, larger size A: Usually a little more power, an extra weapon or Squadron Scale Ship Card for Klingon F5. two, and a flag . It’s really not all that much, but ¥ Communique #11: Romulan Vulture Dread- the Command Cruiser is the “new and improved” one. nought, large-size squadron-scale Ship Card for Gorn Dreadnought, Scenario Last Stand. Copyright © 2006 Amarillo Design Bureau, Inc. players. While (s)he is not a player, the moderator fulfills a CUSTOMER SUPPORT very important role in the game. Good moderators and good players make for a good, enjoyable game of Federation Com- We do as much as we can to help our customers enjoy mander. Moderating a Federation Commander PBEM game is our products, and are always seeking new ways and open to also an excellent way to learn more about the Federation Com- new ideas to do so. Here is a general summary of the kind of mander rules. things we can do. (Sorry for the small type, but we didn’t real- While there are some disadvantages to PBEM (it does ize how much Customer Support stuff we have!) take longer to finish a game), there are advantages as well. You can play against people in other parts of the world (how Just Ask Us often to you get to Australia anyway?), you can play multiple You can contact the game designer at: games at once, and you can have large multi-player games [email protected] (without worrying about running out of chips and soda). You can contact our Customer Support person at: For more information about playing Federation Com- [email protected] mander PBEM, please visit the Play-by-Email section at You can contact our sales department at: www.starfleetgames.com/pbemgames . [email protected] Try asking a question, and we’ll answer as best we can. Federation Commander On-Line Gaming For that matter, you can always just call the office at 806-351- Many people do not know (because we forgot to tell them) 1950 and tell whoever answers (we take turns) what you need that you can play Federation Commander on-line in real time and they’ll send you to the right person to get your answer. against live opponents. Eight years ago, http://www.sfbonline.com/, was created Web Sites to provide players of Star Fleet Battles with an on-line gaming Our new site at www.FederationCommander.com has a experience. It was a smash hit as hundreds of gamers joined lot of stuff for you to use, and the Commander’s Circle at the battles. Tournaments and other competitions, plus general www.StarFleetGames.com/fc has lots of free downloads and opening gaming, have gone on around the clock since then. other things. You can even download a demo copy of the game This successful operation has been expanded to include Fed- to give a friend. eration Commander! Now you can play with real live human The StarBlog on that site includes daily posts of what’s opponents all over the world in real time 24 hours a day! The going on and how things work, and the forum on that site pro- computer automates many functions and acts as a friendly as- vides access to the Federation Commander community of play- sistant for mundane chores. ers and to the game designers and custome support people. For the modest subscription fee of less than $4 a month, you have access to all of the ships in the Federation Com- Need an Opponent? mander Game System as well as new ships still in playtest There are a lot of ways to find these. Post a note in your and development. The Java Runtime system is compatible with game store. Go to the FederationCommander.com forum and Windows and Macintosh systems. post a note in the Local Groups and Retailers section. Attend Never worry about a lack of opponents. Never worry about alocal convention (if there is one). Go to the Commander’s opponents who don’t show up for games day because of silly Circle and look at the player database for someone near you reasons like family reunions or their own weddings. Don’t be (and post yourself so that the next person to check the list can cut off from your regular gaming group while on vacations or find you). Go to our legacy site at www.StarFleetGames.com business trips. and look under Player Resources for the Starlist button. Enter Even better, you can join in on-line tournaments and cam- your data and in a few days you’ll get an Email from our Sup- paigns, and your victories will add up to a higher and higher port Director with a list of gamers near you. Go to our legacy average score! BBS at www.StarFleetGames.com/discus and look for the The system also allows you to chat with friends, taunt your Seeking Opponents section and post a note asking anyone enemies, and watch other players fight their own savage battles. near you to Email you. (Why learn from your own mistakes when you can learn from someone else’s?) This “observer” system allows players of ei- Federation Commander Play-by-Email ther game to learn the ins and outs of the other game before Playing Federation Commander by email is an alternative deciding to invest time and money in it. to playing face-to-face. While there are a few differences (i.e., So come to www.sfbonline.com right away. You can even your opponent isn't sitting across the table from you), it is the fly the Federation CA or Klingon D7 as a free trial, or watch same game. any game in play. Legendary SFB aces and new Fed Com- The basic gist of the Federation Commander Play by Email mander aces strut their stuff in combat arenas all the time, and (PBEM) system is that you and your opponent submit your yu can learn from the best. orders for the turn to a moderator via E-Mail. The moderator then processes them, and sends a "Sitrep" (Situation Report) On-Line Opt-In Newsletter to the players via E-Mail. You receive the results, write up your We will shortly launch a newsletter covering all of our prod- next set of orders, and then submit your orders once again. ucts with information about the games. In the bottom left cor- The process is repeated until the game is completed. Sounds ner of www.FederationCommander.com is a place to subscribe. simple? That's because it IS! It'll take a little getting used to It’s free. Try it for a few issues and see if you like it. (after all, what doesn't?), but once you've got the hang of it, you'll be lobbing photon torpedoes (or whatever your weapon We Welcome Your Ideas of choice is) at opponents from all over the world. Really! We do! If you have an idea of a way we can make Every Federation Commander PBEM game has at least life easier for our players, just let us know and we will at least three participants: two or more players and one moderator. see if we can make it happen. One player just the other day The moderator's purpose is to accept orders from the players pointed out that countersheet 5611-3 (part of Star Fleet Battles) and carry them out, reporting the results of those orders to all includes drone, plasma, and shuttle counters useful for Fed- eration Commander, so now that’s on the shopping cart. Copyright © 2006 Amarillo Design Bureau, Inc. REVISED SHIP CARD

POWER FEDERATION COUNTER TRACK HEAVY CRUISER POINT VALUE: 147 SQUADRON SCALE DAMAGE CONTROL: 4 +40 USS Name SHIELD #1 PHOTON ARMING +30 ABC D ANTI- 30 DRONES: PPP P IMP USED #6 #2 +20 LLL L 1 2 PHOT-FA +4 +4 +4 +4 34 ABCD +8 +8 +8 +8 5 6 BTTY TRAN FFF F 7 8 PH-1-FH +10 12 PROBES PH-1LAB LAB PH-1 3 BRDG 5 DRONE RACK Z 4 6 LF F HULLEMER F HULL RF L R 9 DRONES IMP 1 2 8 MARINES AUX 24 LEFT BTTY TRAC RIGHT 24 WARP WARP 7 REAC There was nothing FRAME “wrong” with the DAMAGE #5 15 15 PRB PH-1-RH TRAN #3 original ship card 24 6 78 24 for this vessel, but HULL SHTL HULL we continually TURN MODE D R R 5 update ship cards MOVE COST 1 as improved 10 10 BASE SPEED 8 PH-3-360DRN PH-3-360 graphical ideas are TURN MODE 2 9 Z10 4 developed. One SPEED COST 8 example of new BASE SPEED 16 techniques is the TURN MODE 4 3 SPEED COST 16 WEAPONS “Power when 5 USED 5 undamaged” line. BASE SPEED 24 TURN MODE 5 1 2 3 4 5 2 SPEED COST 24 6 7 8 9 10 ACCELERATION Z COST 1 1 SHIELD #4 The publisher of DECELERATION Power when COST 1 undamaged: this game grants 24 36 + 4. HIGH ENERGY 0 permission to TURN COST 5 SHUTTLECRAFT players to make a EVASIVE reasonable number MANEUVER of photocopies of COST 6 this page (up to 25 per month) for the FEDERATION COMMANDER: KLINGON BORDER FRACTIONAL POWER SQUADRON SCALE SHIP CARD #1 OF 16 personal use of the 1 Copyright © 2006 Amarillo Design Bureau, Inc. 0 1/2 player. Reproduc- tion for sale is not authorized. Copyright © 2006 Amarillo Design Bureau, Inc. NEW SHIP CARD

COUNTER POWER ROMULAN VULTURE TRACK DREADNOUGHT POINT VALUE: 170 SQUADRON SCALE DAMAGE CONTROL: 6 +60 RIS PROBES PLASMA ARMING Name Power when WEAPONS A GSR undamaged: USED 53 + 8. +50 FRAME B GSR ABC D DAMAGE C F 123 4 D F 5678 +40

MARINES +30 #6 SHIELD #1 #2 +20 36 +10 FA PH-1 PL-F PL-F ARMOR 1 ARMOR LP C D RP 2

L WARP FA+R R WARP PH-1 PL-R BRDG PL-R PH-1 21 14 7 FA 7 14 21

L+FA 3A4 B 5 6 FA 9 BTTY C HULL BTTY

36 36 LAB #5 #3 PRB FLAG EMER TRAN 8 36 36 SHUTTLE The publisher of this TRAC REAC PH-3-L+RA RA+R-PH-3 IMPULSE 7 game grants permis- 7 8 sion to players to make a reasonable SHUTTLES 6 number of photo- copies of this page (up to 25 per month) 5 for the personal use SHIELD #4 of the player. Reproduction for 36 4 sale is not authorized. CLOAK COST = 2+1/2 PLASMA A PLAS-B C PLASMA D ACCELERATION TURN MODE E 3 COST 1+1/2 MOVE COST 1.5 DECELERATION BASE SPEED 8 COST 1+1/2 TURN MODE 3 SPEED COST 12 2

HIGH ENERGY BASE SPEED 16 TURN COST TURN MODE 5 7+1/2 SPEED COST 24 1 EVASIVE BASE SPEED 24 MANEUVER TURN MODE 6 COST 9 SPEED COST 36 0 FEDERATION COMMANDER: COMMUNIQUE #11 FRACTIONAL POWER C11 SQUADRON SCALE PLAYTEST SHIP CARD Copyright © 2006 Amarillo Design Bureau, Inc. 0 1/2

Copyright © 2006 Amarillo Design Bureau, Inc. NEW SHIP CARD

ROMULAN VULTURE COUNTER POWER TRACK DREADNOUGHT POINT VALUE: 90 FLEET SCALE DAMAGE CONTROL: 3 +30 PROBES PLASMA ARMING WEAPONS USED A GSR AB12 3 4 B F +20 FRAME Power when DAMAGE MARINES undamaged: RIS 26 + 4. Name +10

#6 SHIELD #1 #2

18 9

FA 8 PH-1 PL-R PL-F ARMOR 1 ARMOR FA A B FX BRDG 7 L WARP FA+R R WARP PH-1 PH-1 18 10 5 5 10 18 L+FA 2 C HULL 3 6 The publisher of this BTTY BTTY game grants permis- LAB #5 #3 sion to players to make a reasonable number 18 FLAG SHUTTLE TRAN 18 5 of photocopies of this page (up to 25 per TRAC IMP REAC 4 month) for the personal PH-3-RX use of the player. 4 3 Reproduction for sale is not authorized.

SHIELD #4 2 18 1 CLOAK COST = 1+1/4 PLASMA A PLAS-B ACCELERATION TURN MODE E COST 3/4 MOVE COST 3/4 0 DECELERATION BASE SPEED 8 COST 3/4 TURN MODE 3 SPEED COST 6

HIGH ENERGY BASE SPEED 16 TURN COST TURN MODE 5 3+3/4 SPEED COST 12 SHUTTLES EVASIVE BASE SPEED 24 MANEUVER TURN MODE 6 COST 4+1/2 SPEED COST 18

FEDERATION COMMANDER: COMMUNIQUE #11 FRACTIONAL POWER C11 FLEET SCALE PLAYTEST SHIP CARD Copyright © 2006 Amarillo Design Bureau, Inc. 0 1/4 1/2 3/4

Copyright © 2006 Amarillo Design Bureau, Inc. GORN T-REX PLASMA ARMING POWER A GSR TRACK DREADNOUGHT B GS SQUADRON SCALE C GS +60 . GCS D F Name E F COUNTER PROBES +50 WEAPONS USED POINT VALUE: 229 MARINES ABC D E 12 3 4567891011 12 DAMAGE CONTROL: 6 +40 SHIELD #1 not authorized

48 +30 SHIELD #6 SHIELD #2 +20 L+FA PL-R-FA FA+R FRAME PH-1 A PH-1 DAMAGE +10 12BRDG F HULL F HULL

. Reproduction for sale is REAC BTTY PRB PLASMA A PL-S PL-F PH-1 PH-1 PL-F PL-S 9 BD3LS RS 5EC LP LS 4 TRAN EMER TRAN 6 RS RP PH-3IMP IMP PH-3 8 7 REAC FLAG BTTY 8 LS RS 7 C HULL360° C HULL PLAS-B

The publisher of this game grants permission to players to make a reason- able number of photocopies of this page (up to 25 per month) for the PH-1 personal use of the player 36 9 36 6 #5 10 #3 36 TRACTRAN TRAC 36 5 SHTLLAB SHTL TURN MODE E MOVE COST 1+1/2 L WARP R WARP 4 BASE SPEED 8 24 12 12 24 TURN MODE 3 PL-D PL-E SPEED COST 12 C HULL 3 PLAS-C BASE SPEED 16 TURN MODE 5 SPEED COST 24 BTTY 2 BASE SPEED 24 TRAN REAC TURN MODE 6 18 6 6 18 SPEED COST 36 R HULLAUX R HULL 1 ACCELERATION COST 1+1/2 PH-1 PH-1 DECELERATION 11TRAC 12 0 COST 1+1/2 L+RA RA+R HIGH ENERGY TURN COST SHIELD #4 7+1/2 36 Power when EVASIVE undamaged: MANEUVER 58 + 6. COST 9

FEDERATION COMMANDER: ROMULAN BORDER FRACTIONAL SQUADRON SCALE SHIP CARD #43 OF 33-48 POWER Copyright © 2006 43 Amarillo Design Bureau, Inc. 0 1/2 LARGER SHIP CARD STAR FLEET ALERT 22 NOVEMBER 2006 BONUS CARDS: SERIES #2 RELEASED

Perhaps the most exciting part of Federation Com- FEDERATION COMMANDER mander is the opportunity for players to win these ORGANIZED LEAGUE PLAY valuable Bonus Cards which give winning players a BONUS CARD #7 small but valuable edge in battles for the next month. LEGENDARY ENGINEER We send these cards to stores registered for the Or- SAMPLE CARD: Not valid for game play. Applies to one ship for one ganized Play League, and allow retail managers to calendar month. Ship has select the winners based on combat success, cus- one extra point of energy. tomer loyalty, and efforts to build the player base. FEDERATION COMMANDER ORGANIZED LEAGUE PLAY If your store is not registered for the Organized Play BONUS CARD #8 League, go to www.StarFleetGames.com/fc and sign COMMANDOES! up right away. Marketing Director Vanessa Clark takes SAMPLE CARD: Not valid for game play. an insane pleasure in mailing such stores various Applies to one ship for one signs, shelf-talkers, Bonus Cards, and other helpful calendar month. Raids by the ship’s boarding parties items useful in building the player base. A retailer suceed on a die roll of 3. can be registered by the manager, an employee, or a devoted fan and regular denizen of the store. FEDERATION COMMANDER ORGANIZED LEAGUE PLAY BONUS CARD #9 Bonus Cards are fun, and worth working to win, but while they give a player an edge they won’t win the AEGIS FIRE game for him. Even so, every little bit helps! What CONTROL Applies to one ship for one calendar player wouldn’t want extra power, an extra shot at an month.SAMPLE Ship CARD: can fire Not a second valid for game play. incoming nuclear missile, or Marine-Commandoes defensive shot at a target not killed by first shot (once per impulse). who have a better chance of a successful raid. FEDERATION COMMANDER Each card is good for one calendar month (the player ORGANIZED LEAGUE PLAY writes the date he first used the card on the back) BONUS CARD #10 but remains open until a player starts using it. PLASMA SHOTGUN SAMPLE CARD: Not valid for game play. Over time, we will continue sending out the first six Applies to one ship for one calendar month. One type-S torpedo can be fired cards along with the ten new ones. If you win an ear- as three type-F torpedoes (each one lier card later in the year, it’s still good! must have a different target).

To receive these updates, Email Marketing Director Vanessa Clark ([email protected]).