Smokeravens Forbidden Lands Armory Daggers and Knives

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Smokeravens Forbidden Lands Armory Daggers and Knives pushed roll means one of the orcs feels Elam sold them shoddy goods, and he is asked to leave and never trade with that camp again. Why More Weapons? Expanding the available weapons in Forbidden Lands gives the GM choices that can make kin groups or factions unique, and it gives the FEATURES players some options for personalizing their adventurer. In addition to the features from the core rulebooks, we have incorpo- rated some features found in the excellent “Arms and Armor Com- Some of the weapons are just visual variations on a base weapon from pendium” by Geir Ove Thorsveen on Driv-eThruRPG. There are also a the Players Handbook. For example, the Langesax has the same stats number of new features. Be forewarned not all features have been and features as the Knife. However, other weapons have different playtested for game balance. Let your players know that the features features than other weapons of the same type. and even the base bonus and/or damage of the weapons can change to suit game balance per your discretion as GM. ✥ Blunt: weapon can be used to SLASH. What Does Skilled Mean? ✥ Ceremonial: weapon is ornate. It is ceremonial only except in emer- gencies. Skilled is a simple mechanism to encourage roleplay between kin. In the weapon charts, any weapon with a feature that has skilled in pa- ✥ Chained: Opponents attempting to PARRY a CHAINED weapon has rentheses next to it means that the Kin listed are considered skilled a -1 modifier on his roll. and can use that weapon to its full effect. Other kin can only use that ✥ Concealable: weapon can be hidden in social situation. Can be weapon with the non-skilled features in play until they get training. drawn as a surprise attack with opposed SNEAK versus SCOUT roll where target has -2 on their SCOUT roll (no minus if they are actively To become skilled with a weapon, a PC must find an NPC willing to paranoid or expecting foul play). train them for D6 days minus the number of successes that PC gets on an unaided skill roll determined by the GM. ✥ Curved: If your opponent parries you with a shield, the defender reduces ARMOR VALUE by WEAPON BONUS of weapon for ARMOR You can also decide certain factions have skill with a particular ROLL, down to minimum of one die. This is not a permanent loss of ARMOR VALUE, it applies only on ARMOR ROLL made against a weapon. For example, the Sai has a REPUTATION feature (see fea- weapon with the PIERCING feature. tures list). The GM might decide that the REPUTATION is not tied to the kin group Alderlanders per se; it more tied to the Congregation of ✥ Disarming: weapon succeeds on DISARM with one success instead the Serpent which the GM decides uses this weapon a lot. Of course, of two even though it is a 2H weapon. toss out the idea of skilled altogether if it adds overhead that drains away fun in your adventures. ✥ Edged: weapon can be used to SLASH. The suggested assignment of kin to weapons that have skilled feature ✥ Light: item counts as LIGHT. is balanced in terms of number of weapons per kin group across all weapon types. Once all the weapon groups are published, the over- ✥ Heavy: item counts as HEAVY. If it is a weapon that can SLASH, it can use action SWING WEAPON. view of Kin and trained weapons will be published separately. ✥ Hook: If you are not holding a shield, you may use the WEAPON Example: Training BONUS of a weapon with HOOK when using the action SHOVE. Elam the Peddler finally gets “one o’ them” curved Orc knives: a ✥ Impact: If you make a SLASH attack after a SWING WEAPON action makraka. He can use the knife right away, but he will not get the ben- with this weapon, the opponent has -2 to PARRY efit of the Curved attribute. Elam later runs into a community of orcs. He offers to give them a discount on his wares in exchange for training ✥ Large: shield offers an additional +1 modifier when PARRYING in using a makraka properly. The GM determines it will be an Ability ranged attacks. skill roll. The training time (D6) is a 4. ✥ Lever: The draw weight on this weapon means that you need a goat’s foot lever or a pulley belt to LOAD it effectively. If you try to Elam rolls Agility with no help from other players and gets a . He LOAD it without mechanical assistance you need to make a MIGHT roll decides to push the roll and gets an additional as well as a . SampleTherefore, the training takes only 2 days (the original roll of 4 minus ✥ Load: cannot be READIED, instead it mustfile be LOADED as a SLOW 2 for the successes). However, the GM determines that the failure on ACTION. It may be carried loaded indefinitely. and achieve 3 . 2 TITLE TITLE ✥ Long: This weapon cannot be used at ARM’S LENGTH. ✥ Skilled: weapon feature only available if three days spent training with someone skilled in that feature for that particular weapon. ✥ Parrying: does not get a -2 negative modifier when parrying (PH p. 92) ✥ Stackable: the weapon bonus stacks if two of the same 1H weapon with stackable feature used (does not increase damage). ✥ Piercing: weapon is effective at defeating armor. The defender re- duces ARMOR VALUE by WEAPON BONUS of weapon for ARMOR ✥ Throwable: weapon can be thrown up to NEAR distance with same ROLL, down to minimum of one die. This is not a permanent loss of bonus and damage as when it is hand-held for melee combat. ARMOR VALUE, it applies only on ARMOR ROLL made against a weapon with the PIERCING feature. ✥ Tool: weapon is most commonly used as a tool and can be carried openly without appearing threatening or seeming as though a person ✥ Pointed: weapon can be used to STAB. is armed for battle in particular. ✥ Polearm: You ignore the -1 modifier to attacking a mounted oppo- ✥ Undroppable: weapon not affected by DISARM. nent. You may use the weapon modifier when attempting to SHOVE a mounted opponent. ✥ Weapon-breaker: If your opponent parries you with a weapon; you may choose to deal damage to the weapon in-stead of your opponent. ✥ Reputation: Assumptions or prejudices are made by most people The roll, and the PARRY, is resolved as normal, any damage done is when weapon of this type is seen due to strong, possibly negative, done to the weapon. If the BONUS of the weapon is reduced to zero, connection with KIN or FACTION (see weapon description). it is broken as normal. ✥ Shield-breaker: If your opponent parries you with a shield or buck- ✥ Windlass: The draw weight on this bow means that it is basically ler; you may choose to deal damage to the shield in-stead of your op- impossible to LOAD without using a windlass (a manual winch). The ponent. The roll, and the PARRY, is resolved as normal, any damage windlass must be removed and reset between each shot. SETTING the done is done to the shield or buckler. If the BONUS of the shield or windlass is a FAST ACTION. After SETTING the windlass, you may load buckler is reduced to zero, it is broken as normal. it as usual with a LOAD action or leave it on to be loaded later. ✥ Shove: You may use a shield to SHOVE an opponent using the EQUIPMENT BONUS of the shield. DAGGERS NAME GRIP BONUS DAMAGE RANGE COST KIN FEATURES Bollocks 1H 1 1 Arm 2 Halfling Light, Edged, Pointed Dagger 1H 1 1 Arm 2 Any Light, Edged, Pointed Dirk 1H 1 1 Arm 2 Alderlander, Light, Edged, Pointed Ailander Emei 1H 1 1 Arm 4 Halfling Light, Pointed, Undroppable (skilled), Concealable (skilled) Katar 1H 1 1 Arm 4 Dwarf Light, Edged, Pointed, Parrying (skilled) Kukri 1H 1 1 Arm 2 Ailander Light, Edged, Pointed Madu 1H 1 1 Arm 4 Wolfkin Light, Blunt, Pointed, Parrying (skilled) Sica 1H 1 1 Arm 4 Quard Light, Blunt, Pointed, SampleAslene Curved (skilled)file 3 TITLE TITLE KNIVES NAME GRIP BONUS DAMAGE RANGE COST KIN FEATURES Apache 1H 1 1 Short 2 Elf, Half- Light, Pointed, Elf Throwable (skilled) Bagh 1H 1 1 Arm 4 Orc Light, Pointed, Nakh Undroppable, Reputation Bolo 1H 1 1 Arm 1 Any Light, Edged, Tool Bowie 1H 1 1 Short 2 Ailander Light, Pointed, Throwable (skilled) Cane 1H 1 1 Arm 1 Dwarf Light, Edged, Tool Chakram 1H 1 1 Short 4 Galdane Light, Blunt, Parrying, Throwable (skilled) Jambiya 1H 1 1 Arm 1 Dwarf Light, Pointed, Ceremonial Kpinga 1H 1 1 Short 3 Goblin Light, Blunt, Pointed, Throwable (skilled) Langesax 1H 1 1 Arm 1 Goblin Light, Pointed Machete 1H 1 1 Arm 1 Elf, Half- Light, Edged, Tool SampleElf file Makraka 1H 1 1 Arm 4 Orc 4 TITLE TITLE Sai 1H 1 1 Arm 4 Alderlander This product was created under license. Forbidden Lands and its logo, are trademarks of Fria Ligan AB. This work contains material that is copyright Fria Ligan AB and/or other authors. Such material is used with permission under the Community Content Agreement for Free League Workshop. All other original material in this work is copyright 2020 by https://www.smokeraven.com and published under the Community Content Agree- Samplement for Free League Workshop file 5 TITLE TITLE .
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