View on the Topic [20], Walking Treadmill Protocol [27]

Total Page:16

File Type:pdf, Size:1020Kb

View on the Topic [20], Walking Treadmill Protocol [27] JMIR Aging Volume 1 (2018), Issue 2 ISSN: 2561-7605 Editor in Chief: Jing Wang, PhD, MPH, RN, FAAN Contents Original Papers Influence of Anthropometrics on Step-Rate Thresholds for Moderate and Vigorous Physical Activity in Older Adults: Scientific Modeling Study (e12363) Myles O©Brien, Matthew Kivell, William Wojcik, Ghislain D©Entremont, Derek Kimmerly, Jonathon Fowles. 3 When More Than Exercise Is Needed to Increase Chances of Aging in Place: Qualitative Analysis of a Telehealth Physical Activity Program to Improve Mobility in Low-Income Older Adults (e11955) Kathy VanRavenstein, Boyd Davis. 12 Understanding Care Navigation by Older Adults With Multimorbidity: Mixed-Methods Study Using Social Network and Framework Analyses (e11054) Jolien Vos, Kathrin Gerling, Conor Linehan, Aloysius Siriwardena, Karen Windle. 20 Association Between Advanced Care Management and Progression of Care Needs Level in Long-Term Care Recipients: Retrospective Cohort Study (e11117) Sakiko Itoh, Hiroyuki Hikichi, Hiroshi Murayama, Miho Ishimaru, Yasuko Ogata, Hideo Yasunaga. 31 Usability and Acceptability of a Home Blood Pressure Telemonitoring Device Among Community-Dwelling Senior Citizens With Hypertension: Qualitative Study (e10975) Lauren Albrecht, Peter Wood, Miriam Fradette, Finlay McAlister, Doreen Rabi, Pierre Boulanger, Raj Padwal. 37 Ambient Assisted Living as Support for Aging in Place: Quantitative Users' Acceptance Study on Ultrasonic Whistles (e11825) Hannah Biermann, Julia Offermann-van Heek, Simon Himmel, Martina Ziefle. 47 A Groupware Tool to Facilitate Caregiving for Home-Dwelling Frail Older Persons in the Netherlands: Mixed-Methods Study (e10697) Hanneke Breebaart, Marjolein Broese van Groenou. 64 Informal Caregivers' Use of Internet-Based Health Resources: An Analysis of the Health Information National Trends Survey (e11051) Kelly Shaffer, Philip Chow, Wendy Cohn, Karen Ingersoll, Lee Ritterband. 75 Digital Media Recruitment for Fall Prevention Among Older Chinese-American Individuals: Observational, Cross-Sectional Study (e11772) Nikki Lam, Benjamin Woo. 88 A Fall Risk mHealth App for Older Adults: Development and Usability Study (e11569) Katherine Hsieh, Jason Fanning, Wendy Rogers, Tyler Wood, Jacob Sosnoff. 93 JMIR Aging 2018 | vol. 1 | iss. 2 | p.1 XSL·FO RenderX An Interactive Home-Based Cognitive-Motor Step Training Program to Reduce Fall Risk in Older Adults: Qualitative Descriptive Study of Older Adults' Experiences and Requirements (e11975) Trinidad Valenzuela, Husna Razee, Daniel Schoene, Stephen Lord, Kim Delbaere. 106 Identifying Consumers Who Search for Long-Term Care on the Web: Latent Class Analysis (e10763) Darren Liu, Takashi Yamashita, Betty Burston. 123 Evaluating the Use of Mobile Health Technology in Older Adults With Heart Failure: Mixed-Methods Study (e12178) Leanne Lefler, Sarah Rhoads, Melodee Harris, Ashley Funderburg, Sandra Lubin, Isis Martel, Jennifer Faulkner, Janet Rooker, Deborah Bell, Heather Marshall, Claudia Beverly. 135 Mobile Technology for Healthy Aging Among Older HIV-Positive Black Men Who Have Sex with Men: Qualitative Study (e11723) Judy Tan, Tung Nguyen, Alyssa Tabrisky, Robert Siedle-Khan, Anna Napoles. 155 Analyzing Twitter as a Platform for Alzheimer-Related Dementia Awareness: Thematic Analyses of Tweets (e11542) Tiffany Cheng, Lisa Liu, Benjamin Woo. 165 Health Care Cost Analyses for Exploring Cost Savings Opportunities in Older Patients: Longitudinal Retrospective Study (e10254) Stephen Agboola, Mariana Simons, Sara Golas, Jorn op den Buijs, Jennifer Felsted, Nils Fischer, Linda Schertzer, Allison Orenstein, Kamal Jethwani, Joseph Kvedar. 172 Testing a Photo Story Intervention in Paper Versus Electronic Tablet Format Compared to a Traditional Brochure Among Older Adults in Germany: Randomized Controlled Trial (e12145) Shu Tan, Amanda Whittal, Sonia Lippke. 184 Commercially Available Mobile Apps for Caregivers of People With Alzheimer Disease or Other Related Dementias: Systematic Search (e12274) Lori Wozney, Luciane Freitas de Souza, Emily Kervin, Francine Queluz, Patrick McGrath, Janice Keefe. 195 The Impact of the Virtual Cognitive Health Program on the Cognition and Mental Health of Older Adults: Pre-Post 12-Month Pilot Study (e12031) Shefali Kumar, Jennifer Tran, Heidi Moseson, Caroline Tai, Jordan Glenn, Erica Madero, Caitlyn Krebs, Nicholas Bott, Jessie Juusola. 205 Feasibility and Conceptualization of an e-Mental Health Treatment for Depression in Older Adults: Mixed-Methods Study (e10973) Christiane Eichenberg, Markus Schott, Adam Sawyer, Georg Aumayr, Manuela Plöûnig. 220 Digital Access in Working-Age and Older Adults and Their Caregivers Attending Psychiatry Outpatient Clinics: Quantitative Survey (e4) Callum Cruickshank, Donald MacIntyre. 230 JMIR Aging 2018 | vol. 1 | iss. 2 | p.2 XSL·FO RenderX JMIR AGING O©Brien et al Original Paper Influence of Anthropometrics on Step-Rate Thresholds for Moderate and Vigorous Physical Activity in Older Adults: Scientific Modeling Study Myles William O©Brien1,2, MSc; Matthew Jordan Kivell1, BKinH; William Robert Wojcik1, BKinH; Ghislain Richard D©Entremont2, MSc; Derek Stephen Kimmerly2, PhD; Jonathon Richard Fowles1, PhD 1Centre of Lifestyle Studies, School of Kinesiology, Acadia University, Wolfville, NS, Canada 2Division of Kinesiology, Dalhousie University, Halifax, NS, Canada Corresponding Author: Jonathon Richard Fowles, PhD Centre of Lifestyle Studies School of Kinesiology Acadia University 550 Main Street Wolfville, NS, Canada Phone: 1 902 585 1560 Email: [email protected] Abstract Background: Adults and older adults are recommended to engage in 150 minutes of moderate (MPA) to vigorous (VPA) aerobic physical activity (MVPA) per week, with the heuristic message of 3000 steps in 30 minutes (100 steps per minute [spm]). However, this message is based on adult populations, with a paucity of research on step-rate thresholds that correspond to absolute MVPA (moderate=3 metabolic equivalents [METs], vigorous=6 METs) and relative MVPA (moderate=40% estimated METmax, vigorous=60% estimated METmax) in older persons, who have lower stride lengths and a lower exercise capacity. Also, there is a need to consider the influence of anthropometric differences when quantifying the relationship between step rate and intensity-related physical activity. Objective: This study assessed absolute and relative MVPA step-rate thresholds and anthropometric factors (ie, height, leg length, and body mass index [BMI]) in older adults. Methods: Nineteen older adults (7 females; age 69 years, SD 2, BMI 26 kg/m2, SD 4) completed a staged treadmill walking protocol: six minutes at 2.4, 3.2, 4.0, 5.6, and 6.4 km/h. Steps were manually counted and volume rate of oxygen consumed (VO2) was measured via indirect calorimetry. Aerobic fitness was estimated via the submaximal single-stage treadmill protocol. Results: When BMI was considered, mixed effects modeling revealed absolute and relative MPA step-rate thresholds of 108 spm and 117 spm, respectively. Absolute and relative VPA corresponded to step rates of 135 spm and 132 spm, respectively. Neither height nor leg length improved the ability of the model to predict stepping cadence from METs. Conclusions: In general, older adults need to walk faster than 100 spm (ie, approximately 110 spm) to reach MPA and in excess of approximately 130 spm to achieve VPA, depending on BMI status. Health care professionals and researchers should adjust cadence-based recommendations for differences in BMI in their older patients and consider using relative intensity to most appropriately tailor their physical activity recommendations. (JMIR Aging 2018;1(2):e12363) doi:10.2196/12363 KEYWORDS aging; walking; public health; cadence; physical activity intensity http://aging.jmir.org/2018/2/e12363/ JMIR Aging 2018 | vol. 1 | iss. 2 | e12363 | p.3 (page number not for citation purposes) XSL·FO RenderX JMIR AGING O©Brien et al Given the disagreement in the current literature regarding Introduction appropriate MPA step cadences for older persons as well as the Leading a physically active lifestyle is associated with numerous lack of consideration for VPA, there is a need to investigate health benefits among older adults that include improved step-rate recommendations for both absolute and relative MPA cardiovascular and metabolic health and a reduction in all-cause and VPA in an aged population. Therefore, the purpose of this mortality [1-3]. When objectively measured, only 12% of study was to use mathematical modeling with anthropometric Canadian older persons achieve the national physical activity factors as predictor variables to calculate older adults' guidelines that recommend 150 minutes of moderate-to-vigorous individualized step rate. Using these models, we will determine aerobic physical activity (MVPA) per week [4]. Older adults step-rate thresholds that define both absolute and relative MPA report walking as the most common form of physical activity and VPA in our sample of older adults. [5], with research showing that MVPA is attainable in this population [6]. Methods Initially, 3000 steps in 30 minutes (or 100 steps per minute Demographics [spm]) has been proposed as a heuristic cadence-based Nineteen older adults (7 females) aged mean 68.8 (SD 2.3; recommendation to achieve moderate-intensity physical activity 65-74) years volunteered to participate in this study. All (MPA) (3 metabolic equivalents [METs]) in adults [7]. More participants were initially screened for age (over 65 years) and recent studies
Recommended publications
  • Openbsd Gaming Resource
    OPENBSD GAMING RESOURCE A continually updated resource for playing video games on OpenBSD. Mr. Satterly Updated August 7, 2021 P11U17A3B8 III Title: OpenBSD Gaming Resource Author: Mr. Satterly Publisher: Mr. Satterly Date: Updated August 7, 2021 Copyright: Creative Commons Zero 1.0 Universal Email: [email protected] Website: https://MrSatterly.com/ Contents 1 Introduction1 2 Ways to play the games2 2.1 Base system........................ 2 2.2 Ports/Editors........................ 3 2.3 Ports/Emulators...................... 3 Arcade emulation..................... 4 Computer emulation................... 4 Game console emulation................. 4 Operating system emulation .............. 7 2.4 Ports/Games........................ 8 Game engines....................... 8 Interactive fiction..................... 9 2.5 Ports/Math......................... 10 2.6 Ports/Net.......................... 10 2.7 Ports/Shells ........................ 12 2.8 Ports/WWW ........................ 12 3 Notable games 14 3.1 Free games ........................ 14 A-I.............................. 14 J-R.............................. 22 S-Z.............................. 26 3.2 Non-free games...................... 31 4 Getting the games 33 4.1 Games............................ 33 5 Former ways to play games 37 6 What next? 38 Appendices 39 A Clones, models, and variants 39 Index 51 IV 1 Introduction I use this document to help organize my thoughts, files, and links on how to play games on OpenBSD. It helps me to remember what I have gone through while finding new games. The biggest reason to read or at least skim this document is because how can you search for something you do not know exists? I will show you ways to play games, what free and non-free games are available, and give links to help you get started on downloading them.
    [Show full text]
  • An Embeddable, High-Performance Scripting Language and Its Applications
    Lua an embeddable, high-performance scripting language and its applications Hisham Muhammad [email protected] PUC-Rio, Rio de Janeiro, Brazil IntroductionsIntroductions ● Hisham Muhammad ● PUC-Rio – University in Rio de Janeiro, Brazil ● LabLua research laboratory – founded by Roberto Ierusalimschy, Lua's chief architect ● lead developer of LuaRocks – Lua's package manager ● other open source projects: – GoboLinux, htop process monitor WhatWhat wewe willwill covercover todaytoday ● The Lua programming language – what's cool about it – how to make good uses of it ● Real-world case study – an M2M gateway and energy analytics system – making a production system highly adaptable ● Other high-profile uses of Lua – from Adobe and Angry Birds to World of Warcraft and Wikipedia Lua?Lua? ● ...is what we tend to call a "scripting language" – dynamically-typed, bytecode-compiled, garbage-collected – like Perl, Python, PHP, Ruby, JavaScript... ● What sets Lua apart? – Extremely portable: pure ANSI C – Very small: embeddable, about 180 kiB – Great for both embedded systems and for embedding into applications LuaLua isis fullyfully featuredfeatured ● All you expect from the core of a modern language – First-class functions (proper closures with lexical scoping) – Coroutines for concurrency management (also called "fibers" elsewhere) – Meta-programming mechanisms ● object-oriented ● functional programming ● procedural, "quick scripts" ToTo getget licensinglicensing outout ofof thethe wayway ● MIT License ● You are free to use it anywhere ● Free software
    [Show full text]
  • Archive and Compressed [Edit]
    Archive and compressed [edit] Main article: List of archive formats • .?Q? – files compressed by the SQ program • 7z – 7-Zip compressed file • AAC – Advanced Audio Coding • ace – ACE compressed file • ALZ – ALZip compressed file • APK – Applications installable on Android • AT3 – Sony's UMD Data compression • .bke – BackupEarth.com Data compression • ARC • ARJ – ARJ compressed file • BA – Scifer Archive (.ba), Scifer External Archive Type • big – Special file compression format used by Electronic Arts for compressing the data for many of EA's games • BIK (.bik) – Bink Video file. A video compression system developed by RAD Game Tools • BKF (.bkf) – Microsoft backup created by NTBACKUP.EXE • bzip2 – (.bz2) • bld - Skyscraper Simulator Building • c4 – JEDMICS image files, a DOD system • cab – Microsoft Cabinet • cals – JEDMICS image files, a DOD system • cpt/sea – Compact Pro (Macintosh) • DAA – Closed-format, Windows-only compressed disk image • deb – Debian Linux install package • DMG – an Apple compressed/encrypted format • DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games. • DPE – Package of AVE documents made with Aquafadas digital publishing tools. • EEA – An encrypted CAB, ostensibly for protecting email attachments • .egg – Alzip Egg Edition compressed file • EGT (.egt) – EGT Universal Document also used to create compressed cabinet files replaces .ecab • ECAB (.ECAB, .ezip) – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document • ESS (.ess) – EGT SmartSense File, detects files compressed using the EGT compression system. • GHO (.gho, .ghs) – Norton Ghost • gzip (.gz) – Compressed file • IPG (.ipg) – Format in which Apple Inc.
    [Show full text]
  • Building a Music Rhythm Video Game Information Systems and Computer
    Building a music rhythm video game Ruben Rodrigues Rebelo Thesis to obtain the Master of Science Degree in Information Systems and Computer Engineering Supervisor: Prof. Rui Filipe Fernandes Prada Examination Committee Chairperson: Nuno Joao˜ Neves Mamede Supervisor: Prof. Rui Filipe Fernandes Prada Member of the Committee: Carlos Antonio´ Roque Martinho November 2016 Acknowledgments I would like to thank my supervisor, Prof. Rui Prada for the support and for making believe that my work in this thesis was not only possible, but also making me view that this work was important for myself. Also I want to thank Carla Boura Costa for helping me through this difficult stage and clarify my doubts that I was encountered this year. For the friends that I made this last year. Thank you to Miguel Faria, Tiago Santos, Nuno Xu, Bruno Henriques, Diogo Rato, Joana Condec¸o, Ana Salta, Andre´ Pires and Miguel Pires for being my friends and have the most interesting conversations (and sometimes funny too) that I haven’t heard in years. And a thank you to Vaniaˆ Mendonc¸a for reading my dissertation and suggest improvements. To my first friends that I made when I entered IST-Taguspark, thank you to Elvio´ Abreu, Fabio´ Alves and David Silva for your support. A small thank you to Prof. Lu´ısa Coheur for letting me and my origamis fill some of the space in the room of her students. A special thanks for Inesˆ Fernandes for inspire me to have the idea for the game of the thesis, and for giving special ideas that I wish to implement in a final version of the game.
    [Show full text]
  • Faculteit Bedrijf En Organisatie Unity 5 Versus
    Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Faculteit Bedrijf en Organisatie Unity 5 versus Unreal Engine 4: Artificiële intelligentie van 3D vijanden voor een HTML5 project Matthias Caryn Scriptie voorgedragen tot het bekomen van de graad van Bachelor in de toegepaste informatica Promotor: Joeri Van Herreweghe Co-promotor: Steven Delrue Academiejaar: 2015-2016 Derde examenperiode Samenvatting Rusty Bolt is een Belgische indie studio. Deze studio wilt een nieuw project starten voor een 3D spel in een HyperText Markup Language 5 (HTML5) browser die intensief gebruik zal maken van artificiële intelligentie (AI) en Web Graphics Library (WebGL). Na onderzoek via een requirements-analyse van verschillende mogelijkheden van game engines komen we terecht bij twee opties namelijk Unity 5, die Rusty Bolt al reeds gebruikt, of de Unreal Engine 4, wat voor hen onbekend terrein is. Qua features zijn ze enorm verschillend, maar ze voldoen elk niet aan één voorwaarde die Rusty Bolt verwacht van een game engine. Zo biedt Unity Technologies wel een mogelijkheid om software te bouwen in de cloud. De broncode van Unity wordt niet openbaar gesteld, tenzij men er extra voor betaalt. Deze game engine is dus niet volledig open source in tegenstelling tot Unreal Engine 4. We vergelijken dan verder ook deze twee engines, namelijk Unity 5 en Unreal Engine 4. We tonen aan dat deze engines visueel verschillen van features, maar ook een andere implementatie van de AI hanteren.
    [Show full text]
  • Index Images Download 2006 News Crack Serial Warez Full 12 Contact
    index images download 2006 news crack serial warez full 12 contact about search spacer privacy 11 logo blog new 10 cgi-bin faq rss home img default 2005 products sitemap archives 1 09 links 01 08 06 2 07 login articles support 05 keygen article 04 03 help events archive 02 register en forum software downloads 3 security 13 category 4 content 14 main 15 press media templates services icons resources info profile 16 2004 18 docs contactus files features html 20 21 5 22 page 6 misc 19 partners 24 terms 2007 23 17 i 27 top 26 9 legal 30 banners xml 29 28 7 tools projects 25 0 user feed themes linux forums jobs business 8 video email books banner reviews view graphics research feedback pdf print ads modules 2003 company blank pub games copyright common site comments people aboutus product sports logos buttons english story image uploads 31 subscribe blogs atom gallery newsletter stats careers music pages publications technology calendar stories photos papers community data history arrow submit www s web library wiki header education go internet b in advertise spam a nav mail users Images members topics disclaimer store clear feeds c awards 2002 Default general pics dir signup solutions map News public doc de weblog index2 shop contacts fr homepage travel button pixel list viewtopic documents overview tips adclick contact_us movies wp-content catalog us p staff hardware wireless global screenshots apps online version directory mobile other advertising tech welcome admin t policy faqs link 2001 training releases space member static join health
    [Show full text]
  • Metadefender Core V4.17.3
    MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3.
    [Show full text]
  • SHAPES-OC1 – Enablers Digital Solutions.Pdf
    Smart and Healthy Ageing through People Engaging in Supportive Systems SHAPES Grant agreement ID: 857159 SHAPES-OC1-Enablers Digital Solutions © Copyright 2020, the Members of the SHAPES Consortium For more information on this document or the SHAPES project, please contact: Niamh Redmond, SHAPES Project Manager, Maynooth University: [email protected] Artur Krukowski, Open Call leader, Intracom S. A. Telecom Solutions: [email protected] This project has received funding from the European Union’s Horizon 2020 research and innovation programme under grant agreement No 857159 ID: 857159 – H2020-SHAPESSHAPES-OC1-Enablers – Digital Solutions Table of Acronyms and Abbreviations Acronym Full Term AELTD Access Earth Limited API Application Programming Interface AUTH Aristotle University of Thessaloniki CH Clinica Humana DS Digital Solutions EDGE EDGENEERING Lda FINT Future Intelligence Limited FNOL University Hospital Olomouc GNO GNOMON Informatics SA HMU Hellenic Mediterranean University KOM KOMPAI Robotics MedSyn MedicalSyn GmbH OMN Omnitor AB PAL PAL Robotics SL SciFY Science for You SDK Software Development Kit TREE Tree Technology SA UAVR Universidade de Aveiro UC Use Case UCLM Universidad de Castilla - La Mancha ULS University of Ulster UNRF University of Nicosia Research Foundation VICOM VICOMTECH Keywords Digital Solutions, intelligent living, remote monitoring, accessibility tools, COVID-19 response, older persons, analytics, predictive systems. Disclaimer This document contains information which is proprietary to the SHAPES
    [Show full text]
  • Stepmania User Guide
    StepMania User Guide Guide to installation, configuration, and use of StepMania Front matter Copyright Setup and Configuration Installation Compilation Directories Troubleshooting Front matter Front matter Copyright ©2019-present StepMania Development Team, Team Rizu and contributors Except where otherwise noted, this manual is licensed under the Creative Commons Attribution 4.0 International License. Source code and other code content from StepMania itself is licensed under the MIT License. Setup and Configuration Setup and Configuration Installation Installing StepMania Windows On Windows, it is recommended that you utilize the installer. Linux On some distributions, StepMania may be available in your package repository, although the availability of current versions is not guaranteed. It is recommended that you compile source code instead. macOS The installation is simply done by dragging the folder contained within the .DMG file itself to your desired location. Keep in mind, because of Apple's security concerns, some procedures are required in order to boot up the game. These are mentioned on MacOS's Troubleshooting section. Setup and Configuration Compilation In some cases it is more preferable to compile StepMania from its source code than use an installer or binary build. StepMania utilizes the Git distributed version control system, and the cmake build system. Compilation on Linux Install dependencies On current versions of Debian and Ubuntu (since at least 9.0 and 17.04 respectively), the following commands will install the dependencies needed to compile StepMania 5.1. sudo apt-get install build-essential sudo apt-get install git cmake mesa-common-dev libglu1-mesa-dev libglew1.5-dev libxtst-dev libxrandr-dev libpng-dev libjpeg-dev zlib1g-dev libbz2-dev libogg-dev libvorbis-dev libc6-dev yasm libasound-dev libpulse-dev binutils-dev libgtk2.0-dev libmad0-dev libudev-dev libva-dev nasm Here is a more elaberated explanation on what you install: We will update this list when we change requirements.
    [Show full text]
  • The ODROID-XU4 Combines the Best of the U3 and XU3 Into An
    BuildRoot Media Player • Touch MIDI • Linux Gaming + Dancemania Year Two Issue #20 Aug 2015 ODROIDMagazine THE EVOLUTION OF COOL The ODROID-XU4 combines the best of the U3 and XU3 into an awesome new device! Build Android KitKat on the • Use wireless PS3 controllers ODROID-C1 on your ODROID What we stand for. We strive to symbolize the edge of technology, future, youth, humanity, and engineering. Our philosophy is based on Developers. And our efforts to keep close relationships with developers around the world. For that, you can always count on having the quality and sophistication that is the hallmark of our products. Simple, modern and distinctive. So you can have the best to accomplish everything you can dream of. We are now shipping the ODROID-U3 device to EU countries! Come and visit our online store to shop! Address: Max-Pollin-Straße 1 85104 Pförring Germany Telephone & Fax phone: +49 (0) 8403 / 920-920 email: [email protected] Our ODROID products can be found at http://bit.ly/1tXPXwe EDITORIAL ardkernel recently released the latest generation of the XU series called the ODROID-XU4, which not only succeeds Hthe XU3 as the top-end model, but also replaces the dis- continued U3 as the most versatile ODROID available. It boasts an octa-core processor which is compatible with all XU3 soft- ware, along with several improve- ments such as a smaller footprint and a more affordable price. The XU4 may be ordered from the Hard- kernel store at http://bit.ly/1KhFr6d. The ODROID-C1 also had its official user manual released last month, offering an over- view of the board with details about the many peripherals available for it, which may be down- loaded at http://bit.ly/1K2NvMm.
    [Show full text]
  • Free and Open Source Software
    Free and open source software Copyleft ·Events and Awards ·Free software ·Free Software Definition ·Gratis versus General Libre ·List of free and open source software packages ·Open-source software Operating system AROS ·BSD ·Darwin ·FreeDOS ·GNU ·Haiku ·Inferno ·Linux ·Mach ·MINIX ·OpenSolaris ·Sym families bian ·Plan 9 ·ReactOS Eclipse ·Free Development Pascal ·GCC ·Java ·LLVM ·Lua ·NetBeans ·Open64 ·Perl ·PHP ·Python ·ROSE ·Ruby ·Tcl History GNU ·Haiku ·Linux ·Mozilla (Application Suite ·Firefox ·Thunderbird ) Apache Software Foundation ·Blender Foundation ·Eclipse Foundation ·freedesktop.org ·Free Software Foundation (Europe ·India ·Latin America ) ·FSMI ·GNOME Foundation ·GNU Project ·Google Code ·KDE e.V. ·Linux Organizations Foundation ·Mozilla Foundation ·Open Source Geospatial Foundation ·Open Source Initiative ·SourceForge ·Symbian Foundation ·Xiph.Org Foundation ·XMPP Standards Foundation ·X.Org Foundation Apache ·Artistic ·BSD ·GNU GPL ·GNU LGPL ·ISC ·MIT ·MPL ·Ms-PL/RL ·zlib ·FSF approved Licences licenses License standards Open Source Definition ·The Free Software Definition ·Debian Free Software Guidelines Binary blob ·Digital rights management ·Graphics hardware compatibility ·License proliferation ·Mozilla software rebranding ·Proprietary software ·SCO-Linux Challenges controversies ·Security ·Software patents ·Hardware restrictions ·Trusted Computing ·Viral license Alternative terms ·Community ·Linux distribution ·Forking ·Movement ·Microsoft Open Other topics Specification Promise ·Revolution OS ·Comparison with closed
    [Show full text]
  • Dance with Your Hands: ESE350 Final Project Philip Peng and Eric Chen Dance with Your Hands
    Dance With Your Hands: ESE350 Final Project Philip Peng and Eric Chen Dance With Your Hands ESE 350 Final Project Spring 2011-05-09 Philip Peng and Eric Chen University of Pennsylvania http://dancewithyourhands.blogspot.com/ http://beatsportable.com/2011/05/beats-kinect-win/ http://beatsportable.com/static/kinect/ http://www.seas.upenn.edu/~ese350/ Dance With Your Hands: ESE350 Final Project Philip Peng and Eric Chen Table of Content 1. Introduction 2. Hardware a. Hardware List b. Hardware Description c. Hardware Diagram 3. Plans a. Angstrom vs Ubuntu vs Android b. StepMania Simulator vs Beats c. Beagleboard vs USB Device 4. Experiments a. Android + Beagleboard b. Kinect + Fedora c. Ubuntu + Beagleboard + StepMania d. Android + Beagleboard 2 e. Kinect + Android f. Beats + Kinect + Android 5. Final Result a. Video b. Install Instructions c. Compiling Instructions 6. Development Decisions a. Platform b. Library c. Game Engine d. Input e. Framerate Estimations 7. Code Explanations a. ofsample Modifications b. ofsample Code c. ofsample Code Explanations d. Beats Modifications e. Beats Code f. Beats Code Explanations 8. Future Changes 9. Thanks and Credits Dance With Your Hands: ESE350 Final Project Philip Peng and Eric Chen 1. Introduction The original motivation for our final project was to build something interesting related to music using a Kinect and a Beagleboard. The ideas we came up with included implementing a Theremin-like instrument or building a custom “air instrument”. During our project proposal, feedback from the TAs prompted us to consider simulating the conducting of a music piece. After toying around with several ideas, we realized that players are essentially the conductor in a music piece in music rhythm games, and that conducting resembles dancing with one’s hands.
    [Show full text]