Rise of the Undead: Creatures of the Night in Myth, History and Literature
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The Knotted Tails a Supplemental Storyline for Mask of the Oni the KNOTTED TAILS
the knotted tails a supplemental storyline for Mask of the Oni THE KNOTTED TAILS The Knotted Tails Part One: This is an optional bonus storyline that may be played within Mask of the Oni, an adventure for the Legend of the Storyline Background Five Rings Roleplying Game. Encounters are designed for If played during Mask of the Oni, the GM can use this a party of four PCs of rank 2, though these can be adjust- as an opportunity to prepare the players for the dangers ed for parties of any size and ranks by using Gauging an they will face once inside the castle. As the PCs piece Encounter on page 310 of the core rulebook. together the Knotted Tails’ version of the past, they may The Knotted Tails takes place before the PCs reach uncover clues about the history of the Hiruma and their Shiro Hiruma, but after the optional encounter “The fate. If played during a different Shadowlands adventure, Lost” on page 15 of that adventure. Alternatively, it can the PCs have an opportunity to make useful allies––if they be adapted for use within any campaign in the Shad- can find and slay the threat that is on the hunt for nezumi owlands. Whether PCs are involved in Mask of the Oni blood. Either way, the PCs can rest in the relatively safe or not, these encounters allow them to meet and learn territory of the tribe and gain useful supplies, valuable about the human-sized, rat-like nezumi and discovr what information, and the promise of nezumi aid in the future. -
Thematic Connections Between Western and Zombie Fiction
Hang 'Em High and Bury 'Em Deep: Thematic Connections between Western and Zombie Fiction MICHAEL NGUYEN Produced in Melissa Ringfield’s Spring 2012 ENC1102 Zombies first shambled onto the scene with the release of Night of the Living Dead, a low- budget Romero film about a group of people attempting to survive mysterious flesh-eating husks; from this archetypical work, Night ushered in an era of the zombie, which continues to expand into more mediums and works to this day. Romero's own Living Dead franchise saw a revival as recently as 2004, more than doubling its filmography by the release of 2009's Survival of the Dead. As a testament to the pervasiveness of the genre, Max Brooks' zombie preparedness satire The Zombie Survival Guide alone has spawned the graphic novel The Zombie Survival Guide: Recorded Attacks and the spinoff novel World War Z, the latter of which has led to a film adaptation. There have been numerous articles that capitalize on the popularity of zombies in order to use them as a nuanced metaphor; for example, the graduate thesis Zombies at Work: The Undead Face of Organizational Subjectivity used the post-colonial Haitian zombie mythos as the backdrop of its sociological analysis of the workplace. However, few, if any, have attempted to define the zombie-fiction genre in terms of its own conceptual prototype: the Western. While most would prefer to interpret zombie fiction from its horror/supernatural fiction roots, I believe that by viewing zombie fiction through the analytical lens of the Western, zombie works can be more holistically described, such that a series like The Walking Dead might not only be described as a “show about zombies,” but also as a show that is distinctly American dealing with distinctly American cultural artifacts. -
Media and Identity in Post-War American and Global Fictions of the Undead
"Born in Death": Media and Identity in Post-War American and Global Fictions of the Undead Jonathan Mark Wilkinson MA by Research University of York English January 2015 2 Abstract Existing scholarship has largely overlooked that the undead are, famously, ‘us’. They are beings born from our deaths. Accordingly, their existence complicates the limits and value of our own. In this dissertation, I therefore argue that fictions of the undead reflect on questions of identity, meditating on the ways in which identities are created, distorted or otherwise reformed by the media to which their most important texts draw insistent attention. Analysing landmark texts from Post-War American contexts, this dissertation expands its hypothesis through three case studies, reading the texts in each as their own exercise in ontological thought. In each case study, I show that fictions of the undead reflect on the interactions between media and identity. However, there is no repeating model through which the themes of media, identity and undeath are repeatedly engaged. Each text’s formulation of these interacting themes is distinct to the other’s, suggesting that the significance of the undead and their respective tradition is not in the resounding ontological ‘answers’ that they and their texts inspire, but the questions that their problematic existential state asks. 3 List of Contents Abstract ..................................................................................................................2 Author’s Declaration .................................................................................................4 -
Credits.Indd
ENEMIES OF THE EMPIRE LEGEND OF THE FIVE RINGS RPG, 4TH EDITION: ENEMIES OF THE EMPIRE WRITTEN BY: Shawn Carman, Robert Hobart, PRODUCTION MANAGER: David Lepore Brian Yoon; Kevin Blake, Mikael Brodu, Patrick Duke, SENIOR BRAND MANAGER: Todd Rowland Dave Laderoute, Maxime Lemaire, Jacob Ross, Ray Rupp, Rich Wulf, CHIEF EXECUTIVE OFFICER: John Zinser Ryan Reese HEAD PLAYTESTER: Brian Bates EDITED BY: Robert Hobart, Todd Rowland PLAYTESTERS: Team 1 (Dave Smith, Patrick Chen, Aien Elmi, Jason kang, Ki Chang Kim, PROOFREADERS: Dace, Ryan Reese, Roger Liang, Arthur Nguyen), and Richard Whitney Team 2 (Lucas Twyman, Lee Masheter, Amanda Martyn, Chad Kirby, Andrew Flynn, ART DIRECTOR: Todd Rowland Lauren Murray), Team 3 (Kit LaHaise, Catherine Pickett, Bret David Hewes, Francois Martineau), COVER DESIGN: David Ardila Team 4 (Becca Hobart, Todd Stites, Will Stampley, GRAPHIC DESIGN: David Ardila Kevin Blake, Lewis Fleak, Daniel Briscoe), Team 6 (Dace, Erykah Fasset, Tracy Pinkelton, Daniel Walters, LAYOUT: Edge Studio Laura Harvey), Team 7 (Jason Shafer, Nathan Shafer, Matt Strout, Liza Strout, Joe White, Terry “Dingo” Moore, Eric Newlin), Team 8 (Robert Knight, Brebouillet Mathieu, Credits ARTISTS: Aaron Acevedo, Christopher Appel, Aaron Rubman, David Whitney, Richard Whitney, Steve Argyle, Drew Baker, beet, Heather Bruton, Stuart Biggs, Edward Reynolds, Ryan Gossens, Ron Chironna, Miguel Coimbra, Conceptopolis, Ed Cox, Jean-Phillipe Lanfond), Team 10 (Luke Fleman, Joseph Schuster, Edwin David, Thomas Denmark, John Donahue, Andrew Snow, Christopher Myers, Michael Neer, Paul Siebuhr, Chris Doranus, Randy Elliott, Jason Engle, Anthony Francisco, Ryan Flynn), Team 11 (Cory Mills, Caitlin Mills, Molly Poole, 1 Thomas Gianni, Paul Prof Herbert, Rob Hinds, Jon Hodgson, Darren Walters, Lynne Ahlgren, Jeremy Bullens, Albert Koenig), Jon Hunt, IFS, Hugh Jamieson, Veronica V. -
Heroism of Robert Neville in I Am Legend Movie William
HEROISM OF ROBERT NEVILLE IN I AM LEGEND MOVIE WILLIAM NICO SAPTONO ABSTRACT I am Legend is a film that tells about a military scientist who struggles to save human extinction from zombie virus. The purpose of this paper is to show the nature of heroism which exist in the protagonist’s characters. The writer uses library research in collecting the data. This analysis is supported by intrinsic elements as cinematography. In analyzing the extrinsic elements, the author uses the theory of heroism. The result of this paper is that Neville shows heroism act such as being decisive, creative in finding solution, being a religious man, helping and fighting the enemy. Those are aspects which represent characteristics of heroism in Neville. Keyword: I am Legend, heroism, zombie 1. Introduction Film is an expression of art which delivers many kinds of messages and topics, such as heroism. Heroism is a passion with higher purposes and great skill to think what he/she will do, not just emotional moment. Heroism has been used since the era of Ralph Waldo Emerson in 1841. It is a social value that has been applied since cave paintings, spread in oral tradition and molded legends, folktales, and myths into poems, epics (Carlyle, 1891; Hook, 1943; Klapp, 1948). Literature also emphasizes the word heroism as to help without any compensation. One of the films which talks about heroism is the Francis Lawrence movie’s I am Legend. It describes about the condition in the world that was infected by virus. People who infected the virus will become a zombie. -
The Dark Archetypes V1.3
Sample file THE DARK ARCHETYPES Author: NIKOLAS TOTIEF Artist: ALEXANDER KAMI Corrupted by: Sample file Contents The Dark Archetypes Barbarian Path of the Deathsworn ............................................................................................................................................. 3 Items for a Deathsworn .................................................................................................................................................................................... 4 Bard College of the Scream .................................................................................................................................................................................. 5 College of the Scream Spells ....................................................................................................................................................... 6 Cleric Demon Cult Domain ..................................................................................................................................................................................... 8 Demon Cult Spells .............................................................................................................................................................................................................. 9 Druidic Circle of the Fungus ....................................................................................................................................................................... 11 Circle of the Fungus -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers -
Ghostories Designed by Table of Contents Brett M
GhoStories DESIGNED BY TABLE OF CONTENTS Brett M. Bernstein Introduction 2 Part I: Rules of Play 3 WRITTEN BY 1. Characters 4 Brett M. Bernstein, Matt McElroy, 2. Getting Things Done 19 3. Tainted Workings 27 Peter C. Spahn, Mark Bruno 4. Tainted Entities 41 5. The World Around Us 61 ILLUSTRATION BY 6. Expanding the Game 69 Laura Pelick, Paul Daly, Tim Bobko, Part 2: The Stories 77 Anthony Montemayor, Jason Moser, 1. Not Forgotten 78 Mike Vilardia, Marshall Andrews III, 2. Desecration 82 Tom O’Neil, Chris Martinez 3. Web of Seduction 85 4. Dark Tremors 88 ©2002, 2007, 2008 Precis Intermedia. All Rights 5. From the Past 93 Reserved. genreDiversion, Ghostories, Unbidden, 6. Amends 96 Masterbook, Bloodshadows, Impresa, Mean Streets, and 7. The Reverend 98 Active Exploits are trademarks of Precis Intermedia. No 8. The Cup Runneth 101 part of this book may be reproduced in any form, except where noted. 9. Tears of Joy 103 Part 3: Reference 110 Any similarities to people, situations, or organizations are strictly coincidental. The themes, people, situations, and Task Reference 111 supernatural elements presented in this book are fictional Violence Reference 112 and intended for entertainment purposes only. Paranormal Reference 113 Gimmick Reference 114 Blank Sheets 115 WWW.PIGAMES.NET Part 4: Templates 118 Sample Characters 119 ISBN 978-0-9770673-8-1 PLI106 Characters for Tears of Joy 124 q GhoStories Welcome to Ghostories: Supernatural Mystery Roleplaying. Supernatural as Myth This game can be played as a one-shot adventure, series of The supernatural does not exist, but many people still adventures, or as a foundation for your own campaign. -
Two Years in the French West Indies
I iil: lllllllllllljili CORNELL UNIVERSIT*Y LIBRARY BOUGHT WITH THE INCOME OF THE SAGE ENDOWMENT FUND GIVEN IN 1 89 1 BY HENRY WILLIAMS SAGE Digitized by Microsoft® 4p 2s^ WTE DUE JUN2 3iy43 ^'4lltlHiA»^^^ M. 4)9«!r -M/\R 1 195^^ f l»Jt£SLlB£l*WM=OW^ a« lIlMMil!™.''^* '''*"'='' West Indies, 116 466 This book was digitized by Microsoft Corporation in cooperation with Corneii University Libraries, 2007. You may use and print this copy in iimited quantity for your personai purposes, but may not distribute or provide access to it (or modified or partiai versions of it) for revenue-generating or other commerciai purposes. Digitized by Microsoft® Cornell University Library The original of tliis bool< is in tine Cornell University Library. There are no known copyright restrictions in the United States on the use of the text. http://www.archiY,e.^or^^dgajls^u31 924021 1 1 6466 A MARTINIQUE METISSE. (In "douillette" and "madras.') Digitized by Microsoft® TWO YEARS IN THE vs.: FRENCH WEST INDIES By LAFCADIO HEARN AUTHOR OF "CHITA""eTC. ILLUSTRATED } '\^l(o^l '•La fafon d'etre du pays est si agrjable, la temp&ature si que je n'aye bonne, et Von y vit dans une libertd k honnHe, en soient fas vu un seul homnie, ny une seule femme, qui revenus, en qui je n'aye remarqu^ une grande tassion d retourner."—Le PiRE DUTERTRE (1667) Copyright, 1S90, by Harper & Brothers. A II rights reserved. Digitized by Microsoft® A MON CHER AMI LEOPOLD ARNOUX NoTAiRE A Saint Pierre, Martinique Souvenir de nos promenades,—de nos voyages, —de nos causeries,- des sympathies ichangies,—de tout le charme d^une amitii inalterable et inoubliable, —de tout ce qui parle a Vdnie au doux Pays des Revenants. -
Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy
University of Rhode Island DigitalCommons@URI Open Access Dissertations 2018 Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy Kimberly Wickham University of Rhode Island, [email protected] Follow this and additional works at: https://digitalcommons.uri.edu/oa_diss Recommended Citation Wickham, Kimberly, "Questing Feminism: Narrative Tensions and Magical Women in Modern Fantasy" (2018). Open Access Dissertations. Paper 716. https://digitalcommons.uri.edu/oa_diss/716 This Dissertation is brought to you for free and open access by DigitalCommons@URI. It has been accepted for inclusion in Open Access Dissertations by an authorized administrator of DigitalCommons@URI. For more information, please contact [email protected]. QUESTING FEMINISM: NARRATIVE TENSIONS AND MAGICAL WOMEN IN MODERN FANTASY BY KIMBERLY WICKHAM A DISSERTATION SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY IN ENGLISH UNIVERSITY OF RHODE ISLAND 2018 DOCTOR OF PHILOSOPHY DISSERTATION OF KIMBERLY WICKHAM APPROVED: Dissertation Committee: Major Professor Naomi Mandel Carolyn Betensky Robert Widell Nasser H. Zawia DEAN OF THE GRADUATE SCHOOL UNIVERSITY OF RHODE ISLAND 2018 Abstract Works of Epic Fantasy often have the reputation of being formulaic, conservative works that simply replicate the same tired story lines and characters over and over. This assumption prevents Epic Fantasy works from achieving wide critical acceptance resulting in an under-analyzed and under-appreciated genre of literature. While some early works do follow the same narrative path as J.R.R. Tolkien’s The Lord of the Rings, Epic Fantasy has long challenged and reworked these narratives and character tropes. That many works of Epic Fantasy choose replicate the patriarchal structures found in our world is disappointing, but it is not an inherent feature of the genre. -
Facing the Sublime: the Zombie Figure, Climate Change, and the Crisis of Categorization
Facing the Sublime Facing the Sublime: The Zombie Figure, Climate Change, and the Crisis of Categorization Elaine Chong Abstract In the article, zombies are presented as the 21st century’s way to encounter the sublime, and as a way to rethink the rigid binaries in Western culture and our effects on climate change. By applying Edmund Burke’s treatise, A Philosophical Inquiry into the Origin of Our Ideas of the Sublime and Beautiful, the terror equated with witnessing something neither alive nor dead is capable of creating feelings of the sublime. The horror instilled by the zombie is because this figure defies categorization in the most basic way –it exists between life and death. The author uses Marjorie Garber’s work Vested Interests that explores a “third” category that questions typical gender binary. This crisis of categorization works similarly with the zombie figure because it too lies in the middle of a stable, unchallengeable binary –that of life and death. This binary becomes permeable in zombie fiction, throwing the reader into a psychological state capable of experiencing the sublime. Zombies have evolved in each retelling. However in each the brain is the vital organ necessary for a zombie’s survival, including Warm Bodies, World War Z, and I Am Legend. Through a close reading of I Am Legend, the author argues that the existence of the zombie narrative parallels how the Western world has treated the planet and contributed to climate change. Zombies are a destructive vision of humanity, and through the “third” space that zombie literature provides, society is able to encounter the environmental damage it is inflicting on the planet. -
Geriatric Zombies Gerry Canavan Marquette University, [email protected]
Marquette University e-Publications@Marquette English Faculty Research and Publications English, Department of 1-1-2016 Don’t Point that Gun at My Mum: Geriatric Zombies Gerry Canavan Marquette University, [email protected] Published version. "Don't Point that Gun at My Mum: Geriatric Zombies" in The Walking Med. Eds. Lorenzo Servitje and Sherryl Vint. University Park PA: Penn State University Press, 2016. Publisher link. © 2016 Penn State University Press. Used with permission. Some images have been removed from this version of the chapter due to third-party copyright restrictions. 1 • DON'T POINT THAT GUN AT MY MUM Geriatric Zombies Gerry Canavan Academic analyses of zombie narratives have tended to read these stories as genocidal fantasies of unrestricted violence against monstrous Others with whom no sympathy is possible and who, as a result, can be murdered without guilt. The typical critical move, that is, has been to read such stories meta phorically, as murderous ideation against the raced, classed, and colonized subjects whose extermination is no longer wished for openly but whose dif ference is still _perceived as a dire threat to white middle-class subjectivity in the industrialized West. 1 This is true even of more politically utopian readings of zombie narrative, such as Sarah Juliet Lauro and Karen Embry's widely cited ''A Zombie Manifesto" (2oo8), which accedes to the basic terms of the violence but chooses instead to take the zombies' side, identifying their bru tal destruction of the existing order as a sideways vision of a longed-for revolution. Novels, films, and video games may nominally be about fantastic encounters with zombies (or robots, or orcs, or alien invaders, or sentient apes), the argument goes, but on the more abstract level of ideology they are actually about reproducing and/or critically reexamining cultural narratives about who in real-world society is "killable" and who is not.