Revenant Landscapes in the Walking Dead
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Thematic Connections Between Western and Zombie Fiction
Hang 'Em High and Bury 'Em Deep: Thematic Connections between Western and Zombie Fiction MICHAEL NGUYEN Produced in Melissa Ringfield’s Spring 2012 ENC1102 Zombies first shambled onto the scene with the release of Night of the Living Dead, a low- budget Romero film about a group of people attempting to survive mysterious flesh-eating husks; from this archetypical work, Night ushered in an era of the zombie, which continues to expand into more mediums and works to this day. Romero's own Living Dead franchise saw a revival as recently as 2004, more than doubling its filmography by the release of 2009's Survival of the Dead. As a testament to the pervasiveness of the genre, Max Brooks' zombie preparedness satire The Zombie Survival Guide alone has spawned the graphic novel The Zombie Survival Guide: Recorded Attacks and the spinoff novel World War Z, the latter of which has led to a film adaptation. There have been numerous articles that capitalize on the popularity of zombies in order to use them as a nuanced metaphor; for example, the graduate thesis Zombies at Work: The Undead Face of Organizational Subjectivity used the post-colonial Haitian zombie mythos as the backdrop of its sociological analysis of the workplace. However, few, if any, have attempted to define the zombie-fiction genre in terms of its own conceptual prototype: the Western. While most would prefer to interpret zombie fiction from its horror/supernatural fiction roots, I believe that by viewing zombie fiction through the analytical lens of the Western, zombie works can be more holistically described, such that a series like The Walking Dead might not only be described as a “show about zombies,” but also as a show that is distinctly American dealing with distinctly American cultural artifacts. -
Media and Identity in Post-War American and Global Fictions of the Undead
"Born in Death": Media and Identity in Post-War American and Global Fictions of the Undead Jonathan Mark Wilkinson MA by Research University of York English January 2015 2 Abstract Existing scholarship has largely overlooked that the undead are, famously, ‘us’. They are beings born from our deaths. Accordingly, their existence complicates the limits and value of our own. In this dissertation, I therefore argue that fictions of the undead reflect on questions of identity, meditating on the ways in which identities are created, distorted or otherwise reformed by the media to which their most important texts draw insistent attention. Analysing landmark texts from Post-War American contexts, this dissertation expands its hypothesis through three case studies, reading the texts in each as their own exercise in ontological thought. In each case study, I show that fictions of the undead reflect on the interactions between media and identity. However, there is no repeating model through which the themes of media, identity and undeath are repeatedly engaged. Each text’s formulation of these interacting themes is distinct to the other’s, suggesting that the significance of the undead and their respective tradition is not in the resounding ontological ‘answers’ that they and their texts inspire, but the questions that their problematic existential state asks. 3 List of Contents Abstract ..................................................................................................................2 Author’s Declaration .................................................................................................4 -
Heroism of Robert Neville in I Am Legend Movie William
HEROISM OF ROBERT NEVILLE IN I AM LEGEND MOVIE WILLIAM NICO SAPTONO ABSTRACT I am Legend is a film that tells about a military scientist who struggles to save human extinction from zombie virus. The purpose of this paper is to show the nature of heroism which exist in the protagonist’s characters. The writer uses library research in collecting the data. This analysis is supported by intrinsic elements as cinematography. In analyzing the extrinsic elements, the author uses the theory of heroism. The result of this paper is that Neville shows heroism act such as being decisive, creative in finding solution, being a religious man, helping and fighting the enemy. Those are aspects which represent characteristics of heroism in Neville. Keyword: I am Legend, heroism, zombie 1. Introduction Film is an expression of art which delivers many kinds of messages and topics, such as heroism. Heroism is a passion with higher purposes and great skill to think what he/she will do, not just emotional moment. Heroism has been used since the era of Ralph Waldo Emerson in 1841. It is a social value that has been applied since cave paintings, spread in oral tradition and molded legends, folktales, and myths into poems, epics (Carlyle, 1891; Hook, 1943; Klapp, 1948). Literature also emphasizes the word heroism as to help without any compensation. One of the films which talks about heroism is the Francis Lawrence movie’s I am Legend. It describes about the condition in the world that was infected by virus. People who infected the virus will become a zombie. -
Topps the Walking Dead Season 6 Checklist MVO 6-7(1)
Topps The Walking Dead Season 6 Trading Cards - Base Cards 1 Before They Come For Us 34 Being Stalked 67 Choices 2 Doing It Live 35 Falling Down 68 Why Are You Still Wearing That? 3 One More Peanut Butter 36 Climbing to Safety 69 Lucky 4 Who You Are 37 Running Scared 70 Picking a Head 5 Just the Pizza Guy 38 Born this Way 71 Infiltrating the Compound 6 Road Block 39 "Dolor Hic Tibi Proderit Olim" 72 Fight’s Not Over 7 Keeping a Secret 40 You Gotta Earn It 73 Nervous Little Bird 8 Idiot 41 Confrontation 74 Choosing Something 9 Overheard 42 Meat Ponchos 75 Fighting Back 10 JSS 43 Who’s Negan? 76 Afraid 11 Just Filling In 44 Nibble on That 77 Kill Floor 12 Quick or Slow 45 New Plan 78 Can’t Anymore 13 Carol in Wolf’s Clothing 46 You’re Still Here 79 Tick Tick Click 14 Try 47 Walking Through the Monsters 80 The Apothecary 15 Fighting a Way Out 48 Shot 81 This Way’s Faster 16 Thank You 49 Courage 82 Wake… Up 17 Going Mad 50 Cavalry 83 Should Have Taken the Long Way 18 Clear 51 Lake of Fire 84 I’m Nobody 19 Lying in Wait 52 What We Can Do 85 Following the Blood Trail 20 The Cheesemaker 53 Envy of All Corns 86 Tracking Dwight 21 Redirection 54 Searching for Deanna 87 People Can Come Back 22 Open the Gate 55 Looking for Jesus 88 Someone New 23 Through the Sewer 56 What Do You Know About Us? 89 Captured 24 A New Leader 57 Law of Averages 90 Hi Daryl 25 Ambush 58 Proper Burial 91 Defending the Home Front 26 Separated 59 Finally 92 Real Soon 27 Good Guy Daryl 60 Crashed 93 Last Day on Earth 28 Howdy, Gentlemen 61 We’re With Jesus 94 Keep Driving -
Facing the Sublime: the Zombie Figure, Climate Change, and the Crisis of Categorization
Facing the Sublime Facing the Sublime: The Zombie Figure, Climate Change, and the Crisis of Categorization Elaine Chong Abstract In the article, zombies are presented as the 21st century’s way to encounter the sublime, and as a way to rethink the rigid binaries in Western culture and our effects on climate change. By applying Edmund Burke’s treatise, A Philosophical Inquiry into the Origin of Our Ideas of the Sublime and Beautiful, the terror equated with witnessing something neither alive nor dead is capable of creating feelings of the sublime. The horror instilled by the zombie is because this figure defies categorization in the most basic way –it exists between life and death. The author uses Marjorie Garber’s work Vested Interests that explores a “third” category that questions typical gender binary. This crisis of categorization works similarly with the zombie figure because it too lies in the middle of a stable, unchallengeable binary –that of life and death. This binary becomes permeable in zombie fiction, throwing the reader into a psychological state capable of experiencing the sublime. Zombies have evolved in each retelling. However in each the brain is the vital organ necessary for a zombie’s survival, including Warm Bodies, World War Z, and I Am Legend. Through a close reading of I Am Legend, the author argues that the existence of the zombie narrative parallels how the Western world has treated the planet and contributed to climate change. Zombies are a destructive vision of humanity, and through the “third” space that zombie literature provides, society is able to encounter the environmental damage it is inflicting on the planet. -
Dead Man Talking Pdf, Epub, Ebook
DEAD MAN TALKING PDF, EPUB, EBOOK Casey Daniels | 291 pages | 06 Oct 2009 | Berkley Books | 9780425230749 | English | New York, NY, United States Dead Man Talking PDF Book In addition to Talking Dead —patient zero for the concept of a talk show designed to regurgitate little chunks of a TV episode you literally just watched—Hardwick will host Talking Dead: Fear Edition , Talking Saul , and Talking Preacher , granting three of AMC's other buzziest dramas their own weekly check-ins. Anyway, that's how I ended up in the salon, sitting next to my mother, in a pedicure chair. More tellingly, Glenn was left out of Talking Dead 's customary "In Memoriam" segment; instead of a conventional tribute, the after-show threw up a title card that said, "Please don't let this be true. It's called an after-death communication. Prep Time: 1 hour 0 mins. Spencer said such busts allowed the living to talk to the dead and ask them for help here on Earth [source: Spencer ]. Yet, if I could use Edison's spirit phone to talk to somebody, who would it be? The real problem with these after-shows is that they originate from the same brain trust that produces the shows being analyzed. Rumors of the haunting quickly spread through the countryside. You can make the dip up to 3 days ahead and refrigerate, then heat in the microwave and serve hot or at room temperature. He also built a voice recorder, a "spirit box" that can record the voice of the dead [source: Podsada ]. -
{Dоwnlоаd/Rеаd PDF Bооk} I Am Legend Ebook Free Download
I AM LEGEND PDF, EPUB, EBOOK Richard Matheson | 320 pages | 15 Jan 2008 | Doherty (Tom) Associates,U.S. | 9780765357151 | English | New York, United States I am Legend PDF Book Error rating book. This goes directly against the book's idea of Neville having unknowingly become a villain. Still, it helps along the way as sharing your status and other updates at certain junctures throughout the game grants you additional gold, treasure, experience points, and new monsters. The novel's vampires are also cannibalistic, preying on their own kind when they cannot find a human to consume. As time progresses, Neville turns scientific and discovers some of the microbiological aspects of the plague, as well as how it spreads from host to host. There are some excellent reviews out there. The only safe haven from the Darkseekers is daylight, since they experience severe reactions to UV light. Other reviewers noticed also that the monsters are closer in behaviour to zombies than to classic vampires. I read it years ago and while I find the writing in places rates my recognition of it's quality In October , Warner Bros. A FL native, Michael is passionate about pop culture, and earned an AS degree in film production in You've heard the one about the two good ol' boys from Arkansas who used a. You can deviate from the path as you become more comfortable. Chicago Review Press. I Am Legend. So, wrong, in the long run, but it made reading this for the first time a very different experience than it would be for someone who was going into it cold. -
TECHNOPHOBIA! Science Fiction Visions of Posthuman Technology
TECHNOPHOBIA! science fiction visions of posthuman technology Daniel Dinello university of texas press Austin Frontispiece: Human under the domination of corporate science and autonomous technology (Metropolis, 1926. Courtesy Photofest). Copyright © 2005 by the University of Texas Press All rights reserved Printed in the United States of America First edition, 2005 Requests for permission to reproduce material from this work should be sent to Permissions, University of Texas Press, P.O. Box 7819, Austin, TX 78713-7819. www.utexas.edu/utpress/about/bpermission.html The paper used in this book meets the minimum requirements of ansi/niso z39.48-1992 (r1997) (Permanence of Paper). library of congress cataloging-in-publication data Dinello, Daniel Technophobia! : science fiction visions of posthuman technology / by Daniel Dinello. — 1st ed. p. cm. Includes bibliographical references and index. isbn 0-292-70954-4 (cl. : alk. paper) — isbn 0-292-70986-2 (pbk. : alk. paper) 1. Science fiction—History and criticism. 2. Technology in literature. I. Title. pn3433.6.d56 2005 809.3'876209356—dc22 2005019190 NINE Technology Is a Virus machine plague virus horror: technophobia and the return of repressed flesh Technophiliacs want to escape from the body—that mor- tal hunk of animated meat. But even while devising the mode of their disembodiment, a tiny terror gnaws inside them—virus fear. The smallest form of life, viruses are parasites that live and reproduce by penetrating and commandeering the cell machinery of their hosts, often killing them and moving on to others. ‘‘As the means become available for the technology- creating species to manipulate the genetic code that gave rise to it,’’ says techno-prophet Ray Kurzweil, ‘‘...newvirusescanemergethroughacci- dent and/or hostile intention with potentially mortal consequences.’’1 The techno-religious vision of immortality represses horrific images of mutilated bodies and corrupted flesh that haunt our collective nightmares in the science fiction subgenre of virus horror. -
Horror Rhetoric in Fiction and Film
California State University, San Bernardino CSUSB ScholarWorks Theses Digitization Project John M. Pfau Library 2004 Causes of unease: Horror rhetoric in fiction and film Benjamin Kane Ethridge Follow this and additional works at: https://scholarworks.lib.csusb.edu/etd-project Part of the Rhetoric Commons Recommended Citation Ethridge, Benjamin Kane, "Causes of unease: Horror rhetoric in fiction and film" (2004). Theses Digitization Project. 2766. https://scholarworks.lib.csusb.edu/etd-project/2766 This Thesis is brought to you for free and open access by the John M. Pfau Library at CSUSB ScholarWorks. It has been accepted for inclusion in Theses Digitization Project by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. CAUSES OF UNEASE: HORROR RHETORIC IN FICTION AND FILM A Thesis Presented to the Faculty of California State University, San Bernardino In Partial Fulfillment of the Requirements for the Degree Master of Arts in English Composition: English Literature by Benjamin Kane Ethridge December 2004 CAUSES OF UNEASE: HORROR RHETORIC IN FICTION AND FILM A Thesis Presented to the Faculty of California State University, San Bernardino by Benjamin Kane Ethridge December 2004 Approved by: Bruce Golden, Chair, English Dcfte © 2004 Benjamin Kane Ethridge ABSTRACT How do 'artists scare us? Horror Filmmakers and novelists alike can accomplish fear, revulsion, and disturbance in their respective audience. The rhetorical and stylistic strategies employed to evoke these feelings are unique to the gen're. Divulging these strategies will be the major focus of this thesis, yet there will also be discussion on the social and cultural background of the Horror genre. -
Paleyfest Featuring 'The Walking Dead
February 7, 2013 "PaleyFest Featuring ‘The Walking Dead' and ‘The Big Bang Theory'" Events Broadcast to U.S. Cinemas This March NCM® Fathom Events and The Paley Center for Media Present "PaleyFest Featuring ‘The Walking Dead'" on Thursday, March 7 and "PaleyFest Featuring ‘The Big Bang Theory'" on Wednesday, March 13 in Select Movie Theaters Nationwide Movie Theater Audiences Will Have Opportunity to Submit Questions to "The Big Bang Theory" Cast LIVE via Twitter LOS ANGELES & CENTENNIAL, Colo.--(BUSINESS WIRE)-- For the first time ever, the stars and producers of the phenomenally successful "The Walking Dead" and No. 1 comedy series "The Big Bang Theory" are coming to theaters nationwide as part of the ultimate TV fan festival — PaleyFest (The William S. Paley Television Festival). Presented by NCM® Fathom Events and The Paley Center for Media in celebration of PaleyFest's 30th anniversary, "PaleyFest" will feature a lively panel discussion from these sold-out events, giving audiences an exclusive look inside these TV hits. "PaleyFest Featuring ‘The Walking Dead,'" the festival's opening night presentation, pre-recorded March 1 featuring appearances by the cast and creative team, will be broadcast to select U.S. movie theaters on Thursday, March 7 at 8:00 p.m. local time."PaleyFest Featuring ‘The Big Bang Theory,'" broadcast LIVE from the Saban Theatre in Beverly Hills, Calif., on Wednesday, March 13 at 10:00 p.m. ET / 9:00 p.m. CT / 8:00 p.m. MT / 7:00 p.m. PT, will feature a live and uncensored Q&A with the cast and producers of TV's most-watched comedy. -
The Role of Players in the Walking Dead: a Telltale Game Series
Open Cultural Studies 2017; 1: 350–358 Research Article Matteo Genovesi* Choices and Consequences: The Role of Players in The Walking Dead: A Telltale Game Series https://doi.org/10.1515/culture-2017-0032 Received August 19, 2017; accepted November 20, 2017 Abstract: One of the most important features in a transmedia structure, as Max Giovagnoli argues in his book Transmedia: Storytelling e Comunicazione [Transmedia: Storytelling and Communication], is the development of the user’s decision-making power, defined by the author as “choice excitement.” In this, every choice of the user should have a consequence in the fictional universe of a specific franchise. Consequently, a narrative universe that wants to emphasize choice excitement and the active role of people can focus on video games, where the interactive approach is prominent. This essay will discuss a specific video game, based on the famous franchise of The Walking Dead. This brand, which appears in comic books, novels, TV series, Web episodes and video games, is analysable not only as an exemplary case of transmedia storytelling, where every ramification of the franchise published in different media is both autonomous and synergistic with the others, but also by focusing on the choice excitement of users in the first season of the video game The Walking Dead: A Telltale Game Series. Keywords: agency, transmedia storytelling, episodic video game The purposes of this essay are to observe that the famous franchise of The Walking Dead is an exemplary case of transmedia storytelling, and then to take a closer look at the video game The Walking Dead: A Telltale Game Series in order to underline the relevance of one of the most important features in a transmedia experience: the user’s decision-making power, called by Max Giovagnoli “choice excitement.” This is manifested when a user can influence some elements of a narration integrated into a specific medium and correlated to a larger fictional universe (88-90). -
Female Characters in Psychological Horror
SLEZSKÁ UNIVERZITA V OPAVĚ Filozoficko-přírodověděcká fakulta v Opavě Veronika Hušková obor: Angličtina Female Characters in Psychological Horror Diplomová práce Vedoucí diplomové práce: Opava 2020 PhDr. Diana Adamová, Ph.D. Abstract This thesis deals with female characters in selected horror novels and their film adaptations from 1970 to 2019. Each chapter recounts the development of the horror genre in each decade and then highlights the selected novels in the decade’s context. The analytical part introduces the selected texts’ authors briefly and proceeds to analyze the female characters and their roles in the text, and how the filmmakers managed to translate the essence of these characters onto the big screen. The aim of this thesis is to provide a concise overview of the genre, categorize each female character and determine if and how did the portrayal of female characters change with time. Key words: horror, modern cinematography, American literature, British literature, Stephen King, Thomas Harris, Clive Barker, Jeff VanderMeer, female characters, Carrie, The Shining, Hellraiser, Misery, Silence of the Lambs, The Mist, It, Annihilation Abstrakt Tato práce se zabývá ženskými postavami ve vybraných hororových knihách a jejich filmových adaptacích od roku 1970 do roku 2019. Každá z kapitol nejdříve pojednává o vývoji hororového žánru v jednotlivých desetiletích a poté zasazuje vybraná díla do jejich kontextu. Analytická část nejprve krátce představuje autora knihy, dále se zaměřuje na analýzu ženských postav a jejich rolí v daném textu a jak se filmovým tvůrcům podařilo převést podstatu těchto postav na velké plátno. Cílem práce je poskytnutí stručného přehledu žánru, kategorizace jednotlivých ženských postav a určení toho, zda a jak se vyobrazení ženských postav vyvíjelo.