Game Playing
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
The Three Types of Collusion: Fixing Prices, Rivals, and Rules Robert H
University of Baltimore Law ScholarWorks@University of Baltimore School of Law All Faculty Scholarship Faculty Scholarship 2000 The Three Types of Collusion: Fixing Prices, Rivals, and Rules Robert H. Lande University of Baltimore School of Law, [email protected] Howard P. Marvel Ohio State University, [email protected] Follow this and additional works at: http://scholarworks.law.ubalt.edu/all_fac Part of the Antitrust and Trade Regulation Commons, and the Law and Economics Commons Recommended Citation The Three Types of Collusion: Fixing Prices, Rivals, and Rules, 2000 Wis. L. Rev. 941 (2000) This Article is brought to you for free and open access by the Faculty Scholarship at ScholarWorks@University of Baltimore School of Law. It has been accepted for inclusion in All Faculty Scholarship by an authorized administrator of ScholarWorks@University of Baltimore School of Law. For more information, please contact [email protected]. ARTICLES THE THREE TYPES OF COLLUSION: FIXING PRICES, RIVALS, AND RULES ROBERTH. LANDE * & HOWARDP. MARVEL** Antitrust law has long held collusion to be paramount among the offenses that it is charged with prohibiting. The reason for this prohibition is simple----collusion typically leads to monopoly-like outcomes, including monopoly profits that are shared by the colluding parties. Most collusion cases can be classified into two established general categories.) Classic, or "Type I" collusion involves collective action to raise price directly? Firms can also collude to disadvantage rivals in a manner that causes the rivals' output to diminish or causes their behavior to become chastened. This "Type 11" collusion in turn allows the colluding firms to raise prices.3 Many important collusion cases, however, do not fit into either of these categories. -
Collusion Constrained Equilibrium
Theoretical Economics 13 (2018), 307–340 1555-7561/20180307 Collusion constrained equilibrium Rohan Dutta Department of Economics, McGill University David K. Levine Department of Economics, European University Institute and Department of Economics, Washington University in Saint Louis Salvatore Modica Department of Economics, Università di Palermo We study collusion within groups in noncooperative games. The primitives are the preferences of the players, their assignment to nonoverlapping groups, and the goals of the groups. Our notion of collusion is that a group coordinates the play of its members among different incentive compatible plans to best achieve its goals. Unfortunately, equilibria that meet this requirement need not exist. We instead introduce the weaker notion of collusion constrained equilibrium. This al- lows groups to put positive probability on alternatives that are suboptimal for the group in certain razor’s edge cases where the set of incentive compatible plans changes discontinuously. These collusion constrained equilibria exist and are a subset of the correlated equilibria of the underlying game. We examine four per- turbations of the underlying game. In each case,we show that equilibria in which groups choose the best alternative exist and that limits of these equilibria lead to collusion constrained equilibria. We also show that for a sufficiently broad class of perturbations, every collusion constrained equilibrium arises as such a limit. We give an application to a voter participation game that shows how collusion constraints may be socially costly. Keywords. Collusion, organization, group. JEL classification. C72, D70. 1. Introduction As the literature on collective action (for example, Olson 1965) emphasizes, groups often behave collusively while the preferences of individual group members limit the possi- Rohan Dutta: [email protected] David K. -
Interim Correlated Rationalizability
Interim Correlated Rationalizability The Harvard community has made this article openly available. Please share how this access benefits you. Your story matters Citation Dekel, Eddie, Drew Fudenberg, and Stephen Morris. 2007. Interim correlated rationalizability. Theoretical Economics 2, no. 1: 15-40. Published Version http://econtheory.org/ojs/index.php/te/article/view/20070015 Citable link http://nrs.harvard.edu/urn-3:HUL.InstRepos:3196333 Terms of Use This article was downloaded from Harvard University’s DASH repository, and is made available under the terms and conditions applicable to Other Posted Material, as set forth at http:// nrs.harvard.edu/urn-3:HUL.InstRepos:dash.current.terms-of- use#LAA Theoretical Economics 2 (2007), 15–40 1555-7561/20070015 Interim correlated rationalizability EDDIE DEKEL Department of Economics, Northwestern University, and School of Economics, Tel Aviv University DREW FUDENBERG Department of Economics, Harvard University STEPHEN MORRIS Department of Economics, Princeton University This paper proposes the solution concept of interim correlated rationalizability, and shows that all types that have the same hierarchies of beliefs have the same set of interim-correlated-rationalizable outcomes. This solution concept charac- terizes common certainty of rationality in the universal type space. KEYWORDS. Rationalizability, incomplete information, common certainty, com- mon knowledge, universal type space. JEL CLASSIFICATION. C70, C72. 1. INTRODUCTION Harsanyi (1967–68) proposes solving games of incomplete -
Gradient Play in N-Cluster Games with Zero-Order Information
Gradient Play in n-Cluster Games with Zero-Order Information Tatiana Tatarenko, Jan Zimmermann, Jurgen¨ Adamy Abstract— We study a distributed approach for seeking a models, each agent intends to find a strategy to achieve a Nash equilibrium in n-cluster games with strictly monotone Nash equilibrium in the resulting n-cluster game, which is mappings. Each player within each cluster has access to the a stable state that minimizes the cluster’s cost functions in current value of her own smooth local cost function estimated by a zero-order oracle at some query point. We assume the response to the actions of the agents from other clusters. agents to be able to communicate with their neighbors in Continuous time algorithms for the distributed Nash equi- the same cluster over some undirected graph. The goal of libria seeking problem in multi-cluster games were proposed the agents in the cluster is to minimize their collective cost. in [17]–[19]. The paper [17] solves an unconstrained multi- This cost depends, however, on actions of agents from other cluster game by using gradient-based algorithms, whereas the clusters. Thus, a game between the clusters is to be solved. We present a distributed gradient play algorithm for determining works [18] and [19] propose a gradient-free algorithm, based a Nash equilibrium in this game. The algorithm takes into on zero-order information, for seeking Nash and generalized account the communication settings and zero-order information Nash equilibria respectively. In discrete time domain, the under consideration. We prove almost sure convergence of this work [5] presents a leader-follower based algorithm, which algorithm to a Nash equilibrium given appropriate estimations can solve unconstrained multi-cluster games in linear time. -
Tacit Collusion in Oligopoly"
Tacit Collusion in Oligopoly Edward J. Green,y Robert C. Marshall,z and Leslie M. Marxx February 12, 2013 Abstract We examine the economics literature on tacit collusion in oligopoly markets and take steps toward clarifying the relation between econo- mists’analysis of tacit collusion and those in the legal literature. We provide examples of when the economic environment might be such that collusive pro…ts can be achieved without communication and, thus, when tacit coordination is su¢ cient to elevate pro…ts versus when com- munication would be required. The authors thank the Human Capital Foundation (http://www.hcfoundation.ru/en/), and especially Andrey Vavilov, for …nancial support. The paper bene…tted from discussions with Roger Blair, Louis Kaplow, Bill Kovacic, Vijay Krishna, Steven Schulenberg, and Danny Sokol. We thank Gustavo Gudiño for valuable research assistance. [email protected], Department of Economics, Penn State University [email protected], Department of Economics, Penn State University [email protected], Fuqua School of Business, Duke University 1 Introduction In this chapter, we examine the economics literature on tacit collusion in oligopoly markets and take steps toward clarifying the relation between tacit collusion in the economics and legal literature. Economists distinguish between tacit and explicit collusion. Lawyers, using a slightly di¤erent vocabulary, distinguish between tacit coordination, tacit agreement, and explicit collusion. In hopes of facilitating clearer communication between economists and lawyers, in this chapter, we attempt to provide a coherent resolution of the vernaculars used in the economics and legal literature regarding collusion.1 Perhaps the easiest place to begin is to de…ne explicit collusion. -
Imbalanced Collusive Security Games
Imbalanced Collusive Security Games Han-Ching Ou, Milind Tambe, Bistra Dilkina, and Phebe Vayanos Computer Science Department, University of Southern California {hanchino,tambe,dilkina,phebe.vayanos }@usc.edu Abstract. Colluding adversaries is a crucial challenge for defenders in many real-world applications. Previous literature has provided Collusive Security Games (COSG) to model colluding adversaries, and provided models and algorithms to generate defender strategies to counter colluding adversaries, often by devising strategies that inhibit collusion [6]. Unfortunately, this previous work focused exclusively on situations with perfectly matched adversaries, i.e., where their rewards were symmetrically distributed. In the real world, however, defenders often face adversaries where their rewards are asymmetrically distributed. Such inherent asymmetry raises a question as to whether human adversaries would at- tempt to collude in such situations, and whether defender strategies to counter such collusion should focus on inhibiting collusion. To address these open ques- tions, this paper: (i) explores and theoretically analyzes Imbalanced Collusive Security Games (ICOSG) where defenders face adversaries with asymmetrically distributed rewards; (ii) conducts extensive experiments of three different adver- sary models involving 1800 real human subjects and (iii) derives novel analysis of the reason behind why bounded rational attackers models outperform perfectly rational attackers models. The key principle discovered as the result of our -
Econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible
A Service of Leibniz-Informationszentrum econstor Wirtschaft Leibniz Information Centre Make Your Publications Visible. zbw for Economics Stähler, Frank Working Paper — Digitized Version Markov perfection and cooperation in repeated games Kiel Working Paper, No. 760 Provided in Cooperation with: Kiel Institute for the World Economy (IfW) Suggested Citation: Stähler, Frank (1996) : Markov perfection and cooperation in repeated games, Kiel Working Paper, No. 760, Kiel Institute of World Economics (IfW), Kiel This Version is available at: http://hdl.handle.net/10419/46946 Standard-Nutzungsbedingungen: Terms of use: Die Dokumente auf EconStor dürfen zu eigenen wissenschaftlichen Documents in EconStor may be saved and copied for your Zwecken und zum Privatgebrauch gespeichert und kopiert werden. personal and scholarly purposes. Sie dürfen die Dokumente nicht für öffentliche oder kommerzielle You are not to copy documents for public or commercial Zwecke vervielfältigen, öffentlich ausstellen, öffentlich zugänglich purposes, to exhibit the documents publicly, to make them machen, vertreiben oder anderweitig nutzen. publicly available on the internet, or to distribute or otherwise use the documents in public. Sofern die Verfasser die Dokumente unter Open-Content-Lizenzen (insbesondere CC-Lizenzen) zur Verfügung gestellt haben sollten, If the documents have been made available under an Open gelten abweichend von diesen Nutzungsbedingungen die in der dort Content Licence (especially Creative Commons Licences), you genannten Lizenz gewährten Nutzungsrechte. may exercise further usage rights as specified in the indicated licence. www.econstor.eu Kieler Arbeitspapiere Kiel Working Papers Kiel Working Paper No. 760 Markov perfection and cooperation in repeated games by Frank Stahler August 1996 Institut fur Weltwirtschaft an der Universitat Kiel The Kiel Institute of World Economics ISSN 0342 - 0787 The Kiel Institute of World Economics Diisternbrooker Weg 120 D-24105Kiel, FRG Kiel Working Paper No. -
Collusion and Heterogeneity of Firms∗
Collusion and Heterogeneity of Firms∗ Ichiro Obaray Federico Zincenko z June 13, 2016 Abstract We examine the impact of heterogeneous discounting on collusion in dynamic Bertrand competition. We show exactly when collusion can be sustained and how collusion would be organized efficiently with heterogeneous discounting. First we show that collusion is possible if and only if the average discount factor exceeds a certain threshold, with or without capacity constraints. Next we identify a dynamic pattern of market share that characterizes efficient collusion and obtain the unique long-run prediction despite the presence of multiple equilibria. In the long run, the most patient firm and the most impatient firm tend to dominate the market. JEL Classification: C72, C73, D43. Keywords: Bertrand Competition, Capacity Constraint, Collusion, Repeated Game, Subgame Perfect Equilibrium. Unequal Discounting. ∗This article was developed from the second chapter (co-authored with I. Obara) of Zincenko's doctoral dissertation at UCLA. We would like to thank the editor and anonymous referees for their useful comments. We also like to thank the participants at many seminars at various universities, 2011 Asian Meeting of the Econometric Society at Korea University, 2012 Southwest Economic Theory Conference at UC San Diego, and 2013 North American Summer Meeting of the Econometric Society at USC. All remaining errors are ours. yUniversity of California, Los Angeles; [email protected]. zUniversity of Pittsburgh; [email protected]. 1 1 Introduction To understand when and how collusion arises with heterogeneous discounting, we study a dynamic Bertrand competition model, in which firms discount future profits at different discount rates, and examine the impact of heterogeneous discounting on collusion. -
Tic-Tac-Toe and Machine Learning David Holmstedt Davho304 729G43
Tic-Tac-Toe and machine learning David Holmstedt Davho304 729G43 Table of Contents Introduction ............................................................................................................................... 1 What is tic-tac-toe.................................................................................................................. 1 Tic-tac-toe Strategies ............................................................................................................. 1 Search-Algorithms .................................................................................................................. 1 Machine learning ................................................................................................................... 2 Weights .............................................................................................................................. 2 Training data ...................................................................................................................... 3 Bringing them together ...................................................................................................... 3 Implementation ......................................................................................................................... 4 Overview ................................................................................................................................ 4 UI ....................................................................................................................................... -
Graph Ramsey Games
TECHNICAL R EPORT INSTITUT FUR¨ INFORMATIONSSYSTEME ABTEILUNG DATENBANKEN UND ARTIFICIAL INTELLIGENCE Graph Ramsey games DBAI-TR-99-34 Wolfgang Slany arXiv:cs/9911004v1 [cs.CC] 10 Nov 1999 DBAI TECHNICAL REPORT Institut f¨ur Informationssysteme NOVEMBER 5, 1999 Abteilung Datenbanken und Artificial Intelligence Technische Universit¨at Wien Favoritenstr. 9 A-1040 Vienna, Austria Tel: +43-1-58801-18403 Fax: +43-1-58801-18492 [email protected] http://www.dbai.tuwien.ac.at/ DBAI TECHNICAL REPORT DBAI-TR-99-34, NOVEMBER 5, 1999 Graph Ramsey games Wolfgang Slany1 Abstract. We consider combinatorial avoidance and achievement games based on graph Ramsey theory: The players take turns in coloring still uncolored edges of a graph G, each player being assigned a distinct color, choosing one edge per move. In avoidance games, completing a monochromatic subgraph isomorphic to another graph A leads to immedi- ate defeat or is forbidden and the first player that cannot move loses. In the avoidance+ variants, both players are free to choose more than one edge per move. In achievement games, the first player that completes a monochromatic subgraph isomorphic to A wins. Erd˝os & Selfridge [16] were the first to identify some tractable subcases of these games, followed by a large number of further studies. We complete these investigations by settling the complexity of all unrestricted cases: We prove that general graph Ramsey avoidance, avoidance+, and achievement games and several variants thereof are PSPACE-complete. We ultra-strongly solve some nontrivial instances of graph Ramsey avoidance games that are based on symmetric binary Ramsey numbers and provide strong evidence that all other cases based on symmetric binary Ramsey numbers are effectively intractable. -
From Incan Gold to Dominion: Unraveling Optimal Strategies in Unsolved Games
From Incan Gold to Dominion: Unraveling Optimal Strategies in Unsolved Games A Senior Comprehensive Paper presented to the Faculty of Carleton College Department of Mathematics Tommy Occhipinti, Advisor by Grace Jaffe Tyler Mahony Lucinda Robinson March 5, 2014 Acknowledgments We would like to thank our advisor, Tommy Occhipinti, for constant technical help, brainstorming, and moral support. We would also like to thank Tristan Occhipinti for providing the software that allowed us to run our simulations, Miles Ott for helping us with statistics, Mike Tie for continual technical support, Andrew Gainer-Dewar for providing the LaTeX templates, and Harold Jaffe for proofreading. Finally, we would like to express our gratitude to the entire math department for everything they have done for us over the past four years. iii Abstract While some games have inherent optimal strategies, strategies that will win no matter how the opponent plays, perhaps more interesting are those that do not possess an objective best strategy. In this paper, we examine three such games: the iterated prisoner’s dilemma, Incan Gold, and Dominion. Through computer simulations, we attempted to develop strategies for each game that could win most of the time, though not necessarily all of the time. We strived to create strategies that had a large breadth of success; that is, facing most common strategies of each game, ours would emerge on top. We begin with an analysis of the iterated prisoner’s dilemma, running an Axelrod-style tournament to determine the balance of characteristics of winning strategies. Next, we turn our attention to Incan Gold, where we examine the ramifications of different styles of decision making, hoping to enhance an already powerful strategy. -
Chapter 10 Game Theory: Inside Oligopoly
Managerial Economics & Business Strategy Chapter 10 Game Theory: Inside Oligopoly McGraw-Hill/Irwin Copyright © 2010 by the McGraw-Hill Companies, Inc. All rights reserved. Overview I. Introduction to Game Theory II. Simultaneous-Move, One-Shot Games III. Infinitely Repeated Games IV. Finitely Repeated Games V. Multistage Games 10-2 Game Environments Players’ planned decisions are called strategies. Payoffs to players are the profits or losses resulting from strategies. Order of play is important: – Simultaneous-move game: each player makes decisions with knowledge of other players’ decisions. – Sequential-move game: one player observes its rival’s move prior to selecting a strategy. Frequency of rival interaction – One-shot game: game is played once. – Repeated game: game is played more than once; either a finite or infinite number of interactions. 10-3 Simultaneous-Move, One-Shot Games: Normal Form Game A Normal Form Game consists of: – Set of players i ∈ {1, 2, … n} where n is a finite number. – Each players strategy set or feasible actions consist of a finite number of strategies. • Player 1’s strategies are S 1 = {a, b, c, …}. • Player 2’s strategies are S2 = {A, B, C, …}. – Payoffs. • Player 1’s payoff: π1(a,B) = 11. • Player 2’s payoff: π2(b,C) = 12. 10-4 A Normal Form Game Player 2 Strategy ABC a 12 ,11 11 ,12 14 ,13 b 11 ,10 10 ,11 12 ,12 Player 1 Player c 10 ,15 10 ,13 13 ,14 10-5 Normal Form Game: Scenario Analysis Suppose 1 thinks 2 will choose “A”. Player 2 Strategy ABC a 12 ,11 11 ,12 14 ,13 b 11 ,10 10 ,11 12 ,12 Player 1 Player c 10 ,15 10 ,13 13 ,14 10-6 Normal Form Game: Scenario Analysis Then 1 should choose “a”.