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Nordic Game Is a Great Way to Do This
2 Igloos inc. / Carcajou Games / Triple Boris 2 Igloos is the result of a joint venture between Carcajou Games and Triple Boris. We decided to use the complementary strengths of both studios to create the best team needed to create this project. Once a Tale reimagines the classic tale Hansel & Gretel, with a twist. As you explore the magical forest you will discover that it is inhabited by many characters from other tales as well. Using real handmade puppets and real miniature terrains which are then 3D scanned to create a palpable, fantastic world, we are making an experience that blurs the line between video game and stop motion animated film. With a great story and stunning visuals, we want to create something truly special. Having just finished our prototype this spring, we have already been finalists for the Ubisoft Indie Serie and the Eidos Innovation Program. We want to validate our concept with the European market and Nordic Game is a great way to do this. We are looking for Publishers that yearn for great stories and games that have a deeper meaning. 2Dogs Games Ltd. Destiny’s Sword is a broad-appeal Living-Narrative Graphic Adventure where every choice matters. Players lead a squad of intergalactic peacekeepers, navigating the fallout of war and life under extreme circumstances, while exploring a breath-taking and immersive world of living, breathing, hand-painted artwork. Destiny’s Sword is filled with endless choices and unlimited possibilities—we’re taking interactive storytelling to new heights with our proprietary Insight Engine AI technology. This intricate psychology simulation provides every character with a diverse personality, backstory and desires, allowing them to respond and develop in an incredibly human fashion—generating remarkable player engagement and emotional investment, while ensuring that every playthrough is unique. -
We Happy Few –
We Happy Few – E La Pillola Va Giù Come tutti sappiamo, We Happy Few, è un titolo dalla storia travagliata, presentato ormai nel lontano 2015 e arrivato in questi giorni, ben diverso da quanto prospettato. La campagna Kickstarter atta a finanziare il progetto è stata una manna per Compulsion Games ma anche una spada di Damocle, in quanto, dopo vari rinvii, l’uscita del titolo non poteva più esser posticipata. Terminato il lungo periodo di early access, Wellington Wells è pronta per essere esplorata, un’isola avvolta dal mistero ma anche da tanti elementi da rifinire. Sembra talco, ma non è… Inghilterra, 1960, ma non quello che pensate: la Seconda Guerra Mondiale è stata vinta dalla Germania e, come in altre ucronie, questo ha portato molti cambiamenti nella società. Ma c’è una città particolare, un luogo isolato, che ha deciso di dimenticare il passato vivendo in allegria e spensieratezza: Wellington Wells è la vera protagonista del titolo, propriocome Rapture per Bioshock, anche se con le dovute proporzioni. Tra gli abitanti circola una speciale “medicina”, la Joy, capace di regalare subito benessere, rendendo luminosa anche una lugubre giornata; ed ecco quindi che la città pullula di vita, lontana dalle tragedie vissute durante il conflitto, cui nessuno sembra ricordarsene. A dir la verità, questo espediente non è nuovo: si pensa subito al Soma di Brave New World di Aldous Huxley, ma anche a Naruto e al suo Tsukuyomi Infinito o persino a Code Geass: Lelouch of the Rebellion e alla droga Refrain. Come rendere dunque originale un espediente narrativo già abusato in numerose opere? Ci pensa il comparto artistico a mettere una pezza, ma anche la caratterizzazione dei protagonisti con i loro dialoghi a renderci quasi alieni di fronte alle bizzarie che ci troveremo davanti. -
Playing in Fractal Universes: Thinking with Scalable Patterns in Interdisciplinary Game Studies
TRANSMISSIONS: THE JOURNAL OF FILM AND MEDIA STUDIES 2017, VOL.2, NO. 2, PP. 47-64. Garfield Benjamin University of Birmingham Playing in fractal universes: Thinking with scalable patterns in interdisciplinary game studies Abstract Games offer a scaled and scalable experience of technologically mediated human action and interaction. The study of games therefore holds the potential to offer a far wider analysis of our technical and social structures than might be first apparent. Yet this scaling of behaviours and frameworks is applicable not only beyond simply an increase in degree, but also across different types of meaning, society, reality, and our understanding of them. Thus, to assess the expansion of games beyond conventional dimensionality, we can identify in games and game studies a fractal metaphor to guide our analysis. Drawing on concepts of iteration, self-similarity, recursion, complexity, and scalability, this article examines key games that embody a fractal dimension to their in-game universe, the player’s experience, the game’s development, and games as a field of study. The fractal analysis of a game will thereby be revealed as also an analysis of the metagame and its situatedness in broader concerns of technoculture and its academic study. The model offered will be applied to specific games and the existing literature through which game studies is formed as an interdisciplinary fractal conceptual space of its own. Key words: fractal, game studies, games, No Man’s Sky, Everything, EVE Online Introduction The playing of a particular game generates iterative and often functionally self-similar experiences for players based on the ludic and narrative constructs that constitute the game itself. -
Paradoxical Indie Games
Paradoxical Indie Games A Critical Study of Game Violence in Multitudinous Indie Games David ten Cate (6294294) Honours Bachelor Thesis Media and Culture 2019-2020, 4th term Utrecht University Supervisor Joost Raessens Annotation Style Chicago Notes and Bibliography 11540 words June 26, 2020 Image on the cover: A big climate strike in Hamburg, Germany on September 20, 2019.1 Added to the original photo is the shooting interface of September 12th: A Toy World (2003). 1 “IN PICTURES: Germany takes to the streets in global climate strike,” The Local, accessed June 25, 2020, https://www.thelocal.de/20190920/in-pictures-germany-takes-to-the-streets-in-the-global-climate-strike. 2 Table of Contents Abstract.................................................................................................................................4 Honours Justification ...........................................................................................................5 Introduction ..........................................................................................................................6 CHAPTER I: Towards a Critical Understanding of Game Violence .................................9 1.1 Conceptualizing Game Violence ..................................................................................... 10 1.2 Explicit Violence: Playing the Soldier............................................................................. 13 1.3 Implicit Violence: The Multitudinous Indie and its Symbolic Violence ........................... 15 1.4 Games -
VCU Open 2014 Round #5
VCU Open 2014 Round 5 Tossups 1. This character contrasts himself with a slave who "Sleeps in Elsyium" and "Doth rise and help Hyperion to his horse." While discussing a person who is "but a man," he says "the violet smells to him as it doth to me." This character claims "It yearns me not if men my garments wear; / Such outward things dwell not in my desires." After advising "imitate the action of the tiger," he exclaims "the game's afoot!" In a speech, this character imagines names, "familiar in his mouth as household words," that will "be in their flowing cups freshly rememb'red." In that speech, he says "The fewer men, the greater share of honor" and addresses "We few, we happy few, we band of brothers." For 10 points, name this Shakespearian character who delivers the St. Crispin's Day speech before the Battle of Agincourt. ANSWER: Henry V [or Prince Hal; or Harry; prompt on Henry] 252-14-67-05101 2. After having an affair with a shop girl named Ada, one character with this profession is saved by his uncle Gottfried and dismissed by his childhood hero Hassler. Count Andrea Marcosini tries to get a man with this profession drunk after falling in love with his wife Marianna in a short story by Honoré de Balzac. Due to a printer's error, a biography of a moody hypochondriac with this profession is mixed with the autobiography of Tomcat Murr in a work by E. T. A Hoffmann. This profession of Jean-Christophe Krafft and Johannes Kreisler was shared by a man who wrote a "little phrase" that comes to represent the love of Charles Swann and Odette de Crécy. -
PDF Financial Statement of CD PROJEKT Capital Group for Q3 2018
Śródroczne skrócone skonsolidowane sprawozdanie finansowe Grupy Kapitałowej CD PROJEKT za okres od 1 lipca do 30 września 2018 r. 1 (wszystkie kwoty podane są w tys. złotych o ile nie podano inaczej) Załączone informacje stanowią integralną część niniejszego sprawozdania finansowego Disclaimer This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employees decline all responsibility in this regard. 2 Condensed Interim Consolidated Financial Statement of the CD PROJEKT Capital Group for the period between 1 July and 30 September 2018 (all figures quoted in PLN thousands unless indicated otherwise) The appended information constitutes an integral part of this financial statement. CD PROJEKT Capital Group – Selected financial highlights (converted into EUR) PLN EUR 01.01.2018 - 01.01.2017 - 01.01.2018 - 01.01.2017 - 30.09.2018 30.09.2017* 30.09.2018 30.09.2017* Net revenues from sales of products, services, goods and 235 601 339 571 55 390 79 775 materials Cost of products, goods and materials sold 63 350 56 938 14 894 13 376 Operating profit (loss) 79 582 186 226 18 710 43 750 Profit (loss) before tax 86 743 190 703 20 393 44 802 Net profit (loss) attributable to equity holders of parent 67 917 154 380 15 967 36 268 entity Net cash -
Universidade Estadual Da Paraíba Campus I Centro De Educação Departamento De Letras E Artes Curso De Licenciatura Plena Em Letras - Inglês
UNIVERSIDADE ESTADUAL DA PARAÍBA CAMPUS I CENTRO DE EDUCAÇÃO DEPARTAMENTO DE LETRAS E ARTES CURSO DE LICENCIATURA PLENA EM LETRAS - INGLÊS DAVID VIANA MOTA DYSTOPIAN FICTION AND VIDEO GAME NARRATIVES: A STUDY OF WE HAPPY FEW CAMPINA GRANDE 2019 DAVID VIANA MOTA DYSTOPIAN FICTION AND VIDEO GAME NARRATIVES: A STUDY OF WE HAPPY FEW Trabalho de Conclusão de Curso apresentado ao Departamento de Letras e Artes da Universidade Estadual da Paraíba, como requisito parcial à obtenção do título de Licenciado em Letras - Inglês. Linha de pesquisa: Literatura e Intermidialidade. Orientador: Prof. Me. Auricélio Soares Fernandes CAMPINA GRANDE 2019 É expressamente proibido a comercialização deste documento, tanto na forma impressa como eletrônica. Sua reprodução total ou parcial é permitida exclusivamente para fins acadêmicos e científicos, desde que na reprodução figure a identificação do autor, título, instituição e ano do trabalho. M917d Mota, David Viana. Dystopian Fiction and Video Game Narratives [manuscrito] : A Study of We Happy Few / David Viana Mota. - 2019. 51 p. : il. colorido. Digitado. Trabalho de Conclusão de Curso (Graduação em Letras Inglês) - Universidade Estadual da Paraíba, Centro de Educação , 2019. "Orientação : Prof. Me. Auricélio Soares Fernandes , Coordenação do Curso de Letras - CH." 1. Distopia. 2. Vídeo Game. 3. Narratologia. I. Título 21. ed. CDD 793 Elaborada por João da C. Silva - CRB - 15/885 BCIA2/UEPB DAVID VIANA MOTA [ TÍTULO PROVISÓRIO ORIGINAL ] PROMINENT ELEMENTS OF DYSTOPIAN FICTION IN THE VIDEO GAME WE HAPPY FEW Trabalho de Conclusão de Curso apresentado ao Departamento de Letras e Artes da Universidade Estadual da Paraíba, como requisito parcial à obtenção do título de Licenciado em Letras - Inglês. -
Lean Xbox One Eyes Gamers As Playstation VR Turns Heads (Update) 13 June 2016, by Glenn Chapman
Lean Xbox One eyes gamers as PlayStation VR turns heads (Update) 13 June 2016, by Glenn Chapman had earlier made a similar move, lowering the Xbox One price to $350 by unbundling it from a Kinect motion-sensing accessory. Xbox One S was described as being about 40 percent smaller than its predecessor. With an eye on the future, Microsoft is also working on a powerful new version of Xbox One designed as a platform for exquisite virtual reality and ultrahigh-graphics games, according to Spencer. Shawn Layden, chairman of Sony Interactive Entertainment Worldwide Studios, announces that the PlayStation VR headset will go on sale on October 13, 2016, at the Shrine Auditorium in Los Angeles, California, June 13, 2016 Microsoft unveiled a leaner Xbox One model and a lineup of coming games as it strived to make up lost ground on Sony's market-leading rival PlayStation 4. Xbox team head Phil Spencer used a Microsoft "Call Of Duty" game is demonstrated at the Sony press event on the eve of the Electronic PlayStation E3 press conference at the Shrine Entertainment Expo (E3) video game extravaganza Auditorium in Los Angeles, California, June 13, 2016 to introduce an Xbox One S that will be priced at $299 when it hits the market in August. "This is just the beginning," Spencer said. "We see "Delivering the world's most powerful console is opportunities on the horizon." exactly what we want to do," he said. At a separate event later in the day, Sony put the The upgraded Xbox One model, dubbed "Project spotlight on a line-up of big, beautiful games and Scorpio," will be released at the end of next year, in announced that a keenly-awaited virtual reality time for the prime gift-giving holiday season, headset that works with PS4 consoles will be according to Microsoft. -
Waltman Spreadsheet
Video Game Website Link Notes IGN https://www.IGN.com Xbox Wire https://news.xbox.com/en-us Xbox-Focused Nintendo Life https://www.nintendolife.com Nintendo-Focused Game informer https://www.gameinformer.com Polygon https://www.polygon.com/gaming Xbox Live's Major Nelson https://www.majornelson.com Xbox-Focused VG247 https://www.vg247.com Eurogamer https://www.eurogamer.net My Nintendo News https://www.mynintendonews.com Nintendo-Focused Official PlayStation Blog https://blog.us.playstation.com Playstation-Focused PC Gamer Magazine https://www.pcgamer.com PC-Focused Kotaku https://www.kotaku.com Fextralife https://www.fextralife.com PCGamesN https://www.pcgamesn.com PC-Focused Rock, Paper, Shotgun https://www.rockpapershotgun.com Green Man Gaming Blog https://www.greenmangaming.com/blog N4G https://www.n4g.com SKOAR! https://skoar.digit.in Twinfinite https://www.twinfinite.net Gamasutra https://www.gamasutra.com/topic/console-pc Push Square https://www.pushsquare.com Playstation-Focused GamesIndustry International https://www.gamesindustry.biz Dev-Focused Siliconera https://www.siliconera.com Destructoid https://www.destructoid.com The Game Fanatics https://www.thegamefanatics.com Gamers Heroes www.gamersheroes.com PCInvasion https://www.pcinvasion.com DualShockers https://www.dualshockers.com Operation Sports https://www.operationsports.com Sports Game-Focused TouchArcade https://toucharcade.com Mobile Game-Focused ASTRO Gaming Blog blog.astrogaming.com GamingBolt.com https://www.gamingbolt.com Nintendo Everything https://www.nintendoeverything.com -
Microsoft Doubles Its Game Development Studios And
Microsoft Doubles its Game Development Studios and Showcases More Than 50 Games on E3 Stage Including 18 Console Launch Exclusives and 15 World Premieres New titles revealed during the Xbox briefing include exclusive games “Gears 5” “Halo Infinite” and “Forza Horizon 4,” all enhanced for Xbox One X LOS ANGELES — June 10, 2018 — Sunday’s Xbox E3 Briefing was the largest in Microsoft Corp.’s history, with more than 6,000 people, including more than 1,000 fans, invited to attend in the Microsoft Theater. Microsoft announced it is doubling its game development studios and showcased a record 52 games on stage including 18 console launch exclusives and 15 world premieres. The diverse lineup included games for every type of player, from exclusives like “Forza Horizon 4,” “Halo Infinite” and “Gears 5,” and independent titles like “Session,” “Below,” “Ashen” and “Tunic” to some of the biggest blockbuster games coming in the next year like “Fallout 76,” “Tom Clancy’s The Division 2,” “Kingdom Hearts 3,” “Devil May Cry 5,” “Battlefield V,” “Metro Exodus” and “Shadow of the Tomb Raider,” many enhanced to take advantage of the power of Xbox One X. “There has never been a more exciting time to be part of the gaming industry, with creators large and small showcasing incredible new games for the more than 2 billion players around the world,” said Phil Spencer, head of Gaming at Microsoft. “At Microsoft, we are committed to empowering gamers to play the games they want, with the people they want, where they want.” INVESTING IN DEVELOPMENT OF ORIGINAL CONTENT Microsoft announced it is doubling its game development studios by adding five new creative teams to the Microsoft Studios family. -
The Art of Titanfall Pdf, Epub, Ebook
THE ART OF TITANFALL PDF, EPUB, EBOOK Andy McVittie | 192 pages | 09 Apr 2014 | Titan Books Ltd | 9781783291946 | English | London, United Kingdom The art of Titanfall PDF Book Octopath Traveler: The Complete Guide. Michael Massen. Titanfall has won several critics choice awards from reputable gaming websites such as IGN, Game Informer, and Destructoid. Taking Shots. It gives the readers good spirit. Mark Crilley. Robert Andrew Blust. The book provides a great amount of insight into the artistic side of the development of the game. Elements of Game Design. Read it Forward Read it first. As Cindy recovers from the… splitting headache she It makes the reader is easy to know the meaning of the contentof this book. Arrangement it obviously you seek! An epic new chapter in one of the greatest graphic novel series from the Golden Thunderball 2. Featuring an exclusive array of highly stylised concept art, sketches, 3D renders, maquette modelling, and commentary from key Respawn Entertainment team members, this is a must- have for any fan of the dynamic and destructive world of Titanfall. Home 1 Books 2. This book has it. Claudia Nice. Our Happy Life. Related Articles. See all books by Andy McVittie. Feb 25, ISBN This gentle submit is available to study in case you plan. Can You Keep A Secret? It walks the fine line between an art book and a strategy guide with finesse. From the writers behind Armando Iannuci's The Death of Stalin comes another tale of political intrigue and dark comedy in Russia. Download Hi Res. Titanfall will be a launch game released on the next-gen console Xbox One and will have a huge marketing campaign behind it from both the game developers and Microsoft. -
PDF Management Board Report on CD PROJEKT Capital Group Activities in 2016
MANAGEMENT BOARD REPORT ON CD PROJEKT CAPITAL GROUP AND CD PROJEKT S.A. ACTIVITIES IN 2016 2 Disclaimers This English language translation has been prepared solely for the convenience of English speaking readers. Despite all the efforts devoted to this translation, certain discrepancies, omissions or approximations may exist. In case of any differences between the Polish and the English versions, the Polish version shall prevail. CD PROJEKT, its representatives and employees decline all responsibility in this regard. This Management Board report on CD PROJEKT Capital Group activities includes elements of the separate financial statement of CD PROJEKT S.A. Due to the fact that both the activities and separate results of CD PROJEKT S.A. are intimately tied to the activities and consolidated results of the entire CD PROJEKT Capital Group, information presented in other parts of this report will refer solely to the consolidated financial results of the Group, which also comprise the separate activities and results of CD PROJEKT S.A. Management Board report on CD PROJEKT Capital Group and CD PROJEKT S.A. activities for the period between 1 January and 31 December 2016 (all figures quoted in PLN thousands unless stated otherwise) 3 Esteemed Shareholders, The financial results we reveal today, founded upon the continuing streak of excellent sales data associated with The Witcher games, should be regarded as solid validation of our busi- ness philosophy. We believe that uncompromising dedication to quality and the consequent focus on a small number of core projects is the best path ahead. We do not take shortcuts and we do not rest on our laurels – rather, we continue to devote ourselves to ambitious undertakings aimed at a global audience.