Launching and Marketing a Mobile Game
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Suggested Apps for Grades 2 - 5
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Angry Birds Space Now Available Rovio Thanks Amazing Partners in Asia for Support in Game’S Blastoff
Angry Birds Space Now Available Rovio thanks amazing partners in Asia for support in game’s blastoff March 22, 2012 – Rovio Entertainment today announced the availability of Angry Birds in app stores everywhere. The game is available for the Android and iOS platforms, as well as Mac and PC. In addition to the game launch, Angry Birds Space is also blasting off in merchandise, animation, and publishing. A launch of this size is a first not only for Rovio Entertainment, but also for mobile gaming in general. Angry Birds Space is a brand new game by Rovio Entertainment, creator of the global phenomenon Angry Birds. From floating through space to using the gravity of nearby planets to set up spectacular trick shots, Angry Birds Space takes the gameplay that fans already know and love to a totally new level. With brand new birds, brand new superpowers, and a whole galaxy to explore, the sky is no longer the limit! To commemorate Angry Birds Space, Rovio hosted a launch event at the sky100 Hong Kong Observation Deck, the city’s tallest tourist destination. The prestigious event delivered a stellar opportunity for Hong Kong media and the city’s most devoted Angry Birds fans to have first- hand experience on the world’s most hotly-anticipated games, with free entry for the first 100 fans to arrive at sky100. For the Angry Birds Space launch, Rovio Entertainment partnered with China Mobile, China Unicom, Qihoo 360, Sina Weibo, Mango City, Douban.fm- Space Music Channel, Wanda Plaza, sky100, Docomo, and Truemove. In Indonesia, Rovio Entertainment has partnered with Sari Husada Tbk, the Indonesian market leader in nutritional foods. -
Nasa Game Catalog
NASA GAME CATALOG Daniel Laughlin, Ph.D. Digital Medial Learning Fellow NASA Office of Education GESTAR/MSU Last Revised June 2014 0 Executive Summary NASA has been using games for education and communication since at least 1998, yet there has never been a thorough effort to gather information about all the games together, to analyze what kind of games NASA has, what lessons have been learned, or what assets might be shared and reused. As a co- chair for the National Science and Technology Council’s Digital Game Technologies Interagency Working Group, NASA found it unable to answer questions like “how many games have you built?” or “have you created any mobile games?” None of the other twenty-four working group members could answer those questions definitively either. This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating. This catalog is a living document and will be updated over time as more games are developed or discovered. It is likely that some games have been missed. NASA is the first federal entity attempting to definitively catalog its games. -
Smartphone Apps for Clinical Use
Smartphone Apps for Clinical Use Name Platform(s) Price Uses Features Anxiety Coach iOS $4.99 Specific phobia, “To do” lists of fears (can social phobia, OCD, add to already comprehensive GAD, panic disorder list) customized for the individual, coaching before/during/after exposure to fears, anxiety tracking over time during an exposure MoodKit iOS $4.99 Depression Basic CBT tools, including positive activity scheduling, mood tracking, thought evaluation/restructuring, as well as mindfulness-based, values-based and spirituality- based activities CBT Referee iOS, Android $4.99 Depression, anxiety Facilitates understanding of disorders cognitive errors/categories, prompts user to come up with more adaptive thoughts Thought Diary iOS $4.99 Depression, anxiety Allows user to keep a thought Pro disorders record, facilitates understanding of cognitive errors/categories, prompts user to come up with more adaptive thoughts, allows user to email thought record to therapist T2 Mood iOS, Android Free Depression, anxiety, Rating scales for various Tracker general stress, TBI, facets (anxiety, stress, PTSD depression, etc.), graph ratings over time, user can email results to clinician Breathe2Relax iOS, Android Free Wide variety Guided breathing exercise over 16 cycles, customized to user’s breath speed, relaxing music/graphics, stress level rating, tips for relaxation Tactical Breather iOS, Android Free Wide variety Similar to Breathe2Relax but uses a more structured, 4- count breathing exercise. Breathing speed cannot be altered (unlike with Breathe2Relax) Life Armor iOS, Android Free Wide variety (anger, Provides a number of brief sleep, substance use, tips for coping with a specific PTSD, TBI, etc.) stressor, user can select specific target among a wide variety of stressors, videos of people (military) talking about their struggles and how they cope PE Coach iOS, Android Free PTSD For use only in conjunction with structured prolonged exposure therapy with a therapist. -
Activision Publishing, Inc. and Rovio Entertainment Unveil Angry Birds™ Star Wars® for Gaming Systems
Activision Publishing, Inc. and Rovio Entertainment Unveil Angry Birds™ Star Wars® for Gaming Systems MINNEAPOLIS, July 18, 2013 /PRNewswire/ -- May the flock be with you! Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), in conjunction with Rovio Entertainment Ltd. and Lucasfilm Ltd., today announced that the mobile gaming sensation, Angry Birds™ Star Wars®, is expected to release on console gaming systems for the first time October 29, 2013. Complete with new levels, features and platform-unique design elements, these new editions will be available for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PlayStation®Vita, Nintendo's Wii™ and Wii U™ systems and Nintendo 3DS™- heldhand system. "Downloaded more than 100 million times since its release last year, Angry Birds Star Wars melds together two of the biggest names in pop-culture entertainment for an out of this galaxy gaming experience," remarked Jami Laes, Executive Vice President of Games at Rovio Entertainment. "Angry Birds and Star Wars™are franchises with millions of fans around the world, and we're excited to partner with Activision to bring the marriage of these beloved properties to gamers everywhere this holiday season." Iterating on many of the engaging mechanics of Angry Birds™ and Angry Birds™ Space, Angry Birds Star Wars evolves the core game design and hilarious tone of previous entries in the series with new characters, challenges, and environments that pay homage to the iconic hallmarks of the Star Wars universe. This title adds 20 never-before-seen exclusive levels — in addition to the existing 200 from the original Angry Birds Star Wars mobile game — and, for the first time ever, multiplayer modes. -
A Study on the Successfulness of Mobile Game: the Case of Angrybirds
International Journal of Emerging Science and Engineering (IJESE) ISSN: 2319–6378, Volume-1, Issue-11, September 2013 A Study on the Successfulness of Mobile Game: The Case of Angrybirds Farahwahida Mohd, Ezri Hielmi Che Daud Abstract— This research is to study on the successfulness of the The market for mobile games change radically with the mobile game. An Angrybirds game has been chosen as a case launch of the Apple App Store in 2008, giving a big boost to study. One of the reasons of using Angry Birds as a case study is develop power in particular and broadening the market from due to its high popularity worldwide, including our country niche proposition to virtually every Smartphone owner Malaysia. It is so popular that even children at the age of 5-12 years old are also very familiar with this title. Due to that matter, a downloading mobile games (European Games Developer model adopted majorly through the adaptation of mobile game Federation, 2010). features stated by Mark Overmars and some little combination the Among of all mobile games available on the market, Angry Nielsen’s Ten Heuristics were used in order to design Birds game has been one of the great runaway hits of 2010. questionnaire for surveys. This study would identify the The game topped the iTunes charts for most of the year – the relationship among Games Design, Controls, Social Features, price tag on the Apple marketplace was only a buck, making Assets and Navigational Features in determining mobile game Angry Birds very attractive to casual gamers – and a free successfulness. -
Physics Simulation Games
Physics Simulation Games Jochen Renz and Xiaoyu Ge Contents Introduction ....................................................................................... 2 Physics Simulation Games ....................................................................... 4 Puzzle Games ................................................................................. 4 Simulation Games ............................................................................ 5 Physics Mixed Reality Games ................................................................ 6 Research Problems in PSG ....................................................................... 6 Visual Detection of Objects .................................................................. 7 Physical Reasoning ........................................................................... 8 Predict the Outcome of Actions .............................................................. 9 Automated Planning .......................................................................... 9 Learning Properties of the Game World ..................................................... 10 Angry Birds: An Example ....................................................................... 10 Visual Detection of Objects .................................................................. 11 Physical Reasoning ........................................................................... 11 Predict the Outcome of Actions .............................................................. 12 Other Related Research ......................................................................... -
Increase Your Ipad Iq
Dennis Weishan Technology Solutions Director Robert W. Baird & Co. Version: 8.18.14 1 Welcome Introduction iPad Basics Apps Tips & Tricks Accessories Resources Questions 2 Welcome Introduction iPad Basics Apps Tips & Tricks Accessories Resources Questions 3 4 5 6 7 8 Welcome Introduction iPad Basics Apps Tips & Tricks Accessories Resources Questions 9 10 11 12 “The combination of required code signing, sandboxing, and entitlements in apps provides solid protection against viruses, malware, and other exploits that compromise the security of other platforms.“ 13 Welcome Introduction iPad Basics Apps Tips & Tricks Accessories Resources Questions 14 15 Mail flick through your inbox. Tap to open attachments. Pinch to zoom. And turn iPad to landscape to change your view. iMessage a new service that’s even better than texting. Because it’s between you and anyone using an iPhone, iPad, or iPod touch with iOS 5. And it’s unlimited. FaceTime You can tell them how you’re doing. Or you can show them. FaceTime on iPad lets you have it both ways. From anywhere in the world. Skype built especially for the iPad. Call, video call, or instant message anyone on Skype. ooVoo With ooVoo you can make FREE video calls, voice calls, and send text chats to easily connect with friends and family. Start a free group video chat with up to 12 people on 3G, 4G, LTE and Wifi. 16 17 Safari The web is even more captivating on the new iPad, thanks to the Retina display. Text is sharp and crisp. Colors are vibrant and true to life. And browsing is fast and responsive. -
Check and Evernote Named to PC Magazine's Top 100 Android Apps
http://www.pcmag.com/article2/0,2817,2393102,00.asp The 100 Best Android Apps of 2013 By Max Eddy ARTICLE DATE : October 28, 2013 pcmag.com It seems like only yesterday Google Play was a quiet hamlet populated by mere hundreds of thousands of apps. But as of this past summer, the official Android app store crossed the twin thresholds of a million apps and 50 billion downloads. Navigating this bustling metropolis of applications has always been difficult, which is why we've created this handy list to help guide you toward the best apps out there. We're constantly pruning and updating this list, trying to make sure it has a little something for everyone while also keeping it fresh and interesting. While our tastes and yours may be different, we think our list is a good starting point. Hopefully the next time you stop by, you'll see something new. Whoa, 10 pages? Uncool. We can all agree that paginated stories are annoying. But with 100 apps, we had to break it up just to make it readable. We've even divided the article into themed sections, so you can skip over the first 50 or so if you're only interested in, say, music apps. Also, if you're interested in more Android games (and be honest, you are) check out our list of the 10 Best Android Games. You're welcome! The 100 Best Android Apps of 2013 Hey, You Missed Something Though we are professionals, we have yet to physically and mentally merge with the Google Play store, becoming an omnipotent being of total app knowledge. -
Uncovering the Corporate Brand Identity: a Qualitative Study of Rovio Entertainment
Lund School of Economics and Management Department of Business Administration BUSN39 – Business Administration: Global Marketing Master Thesis – MSc Business and Economics in International Marketing & Brand Management Spring 2014 Uncovering the Corporate Brand Identity: A qualitative study of Rovio Entertainment Authors: Gabriele Di Napoli Thomas Koponen Supervisor: Clara Gustafsson Di Napoli and Koponen Acknowledgments We would like to acknowledge a few people who have contributed greatly to our Masters thesis. They have facilitated the completion of this Master thesis and provided us with guidance, knowledge and support throughout the process. First, we would like to thank Rovio Entertainment and all the respondents who have given us their time and commitment to understand the company and to successfully complete our thesis. Second, we would like to thank our supervisor Clara Gustafsson for her advice and useful insights regarding the thesis writing process. Finally, a special thank you goes out to our families. Your continuous love and support means the world to us. We would not be here, if it were not for you and your sacrifices. Thank you. 24th of May 2014, Lund ______________________ ______________________ Gabriele Di Napoli Thomas Koponen 1 Di Napoli and Koponen Abstract Title: Uncovering the Corporate Brand Identity: A Case Study on Rovio Entertainment Date of the Seminar: 2014-06-02 Course: BUSN39 - Global Marketing Authors: Gabriele Di Napoli and Thomas Koponen Supervisor: Clara Gustafsson Keywords: product brand identity, corporate brand, corporate brand identity, corporate brand building functions, SME growth, strategic brand management. Thesis purpose: To identify and describe the corporate brand identity of a successful company from the mobile gaming industry, examining its corporate brand development at different growth stages.