A Study on the Successfulness of Mobile Game: the Case of Angrybirds
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The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Annual Report 2018 1002 Year 2018 Ceo’S Review Operating Environment Rovio As an Investment Strategy Business Model Responsibility Governance Financial Statements
2018ANNUAL REPORT YEAR 2018 CEO’S REVIEW OPERATING ENVIRONMENT ROVIO AS AN INVESTMENT STRATEGY BUSINESS MODEL RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS CONTENT Rovio in brief .................................................. 1 Highlights of the year ..................................... 2 CEO’s review ................................................... 3 Operating enviroment ..................................... 6 Rovio as an investment ................................. 10 Rovio’s strategy ............................................ 12 Business model ............................................ 15 Games business unit ..................................... 19 Brand Licensing business unit ...................... 30 Rovians ......................................................... 34 Responsibility ............................................... 36 Board of Directors ........................................ 39 Leadership team ........................................... 42 Corporate Governance statement ................. 46 Remuneration report .................................... 55 Financial statements .................................... 60 Report of the Board of Directors ................... 61 For shareholders ........................................ 150 ANNUAL REPORT 2018 1002 YEAR 2018 CEO’S REVIEW OPERATING ENVIRONMENT ROVIO AS AN INVESTMENT STRATEGY BUSINESS MODEL RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS RevenueRevenue, , RevenueRevenue, , Revenue per segment, AdjustedAdjusted EBITDA EBITDA, , AdjustedAdjusted EBIT EBIT,, -
How to Play Angry Birds
wikiho w.co m http://www.wikihow.com/Play-Angry-Birds How to Play Angry Birds Edit Edited by Snailpet, Mel, Spyagent, Postoum and 43 others Angry Birds is a very widely known smartphone and electronic tablet application game that has been downloaded over 500 million times across platf orms[1]. Here's how to play this f amous game if you haven't already tried it. Steps 1. 1 Download the game to your phone, iPod, tablet or computer. There are both f ree and paid versions of Angry Birds, plus an occasional seasonal special. Try the f ree version f irst; that way you can determine whether you even enjoy the game or not (it's very likely that you will). 2. 2 Understand what you're trying to do. The goal in each level is to get rid of the pigs. The complacent pigs are usually blocked by wood, glass, stone or another material arranged into creative structures. You will need to use the angry birds to get rid of both the obstacles and pigs. You can now get Angry Birds on a MacBook if you have the MacBook App store. Likewise, the PC version can also be downloaded f rom the of f icial website (in the f orm of a trial, similar to the f ree versions on handheld devices). You have to purchase an activation key in order to f ully unlock the game. You can also download the game through the Google Chrome web browser's app store. On an Android device the f ull version is available f or f ree. -
Suggested Apps for Grades 2 - 5
Suggested Apps for Grades 2 - 5 App Grades Platforms Cost Info Kids can practice multiplication facts with this animated app. The goal is to help monkeys trapped (iOS - in a tree escape by answering a set of questions 10monkeys Multiplication $1.99, Android - correctly. This app is broken down into different Free) times table and includes a reference chart to review 3 - 5 iOS , Android facts. iPhone, iPod Touch, iPad, Android, Practice in basic math operations serves its purpose AB Math 1 - 6 Kindle Fire Free - Paid ABCya Animate K - 3 iPad 1.99 Fun collaborative project for kids; cute storyline for iPhone, iPod Touch, iPad Alien Assignment K - 3 Free problem-solving iPhone, iPod Touch, iPad, Android, Cobbling crazy contraptions together great for Amazing Alex 4 - 8 Kindle Fire Free - Paid aspiring inventors iPhone, iPod Touch, iPad, Android, Ultra-engaging bird-versus-pig action slips in Angry Birds Space 2 - 12 Kindle Fire Free - Paid physics concepts Animoto 2 & up Apple, Android Free Simple tool to create online slideshows iPhone, iPod Touch, iPad, Android, Requires grit and imagination to play pig pilots Bad Piggies 4 - 8 Kindle Fire Free - Paid who build aircrafts Absorbing, info-rich app uses videos, DIY iPhone, iPod Touch, iPad experiments, and so much more to get kids Bill Nye the Science 2 -5 Free interested in science. Incredibly engaging cartoons on a wide range of iPhone, iPod Touch, iPad, Android BrainPop Featured Movie 2 - 8 Free topics draws kids i Adaptive, customizable flashcard app that tracks iPhone, iPod Touch, iPad -
Docuware Generated
DIPLOMARBEIT Titel der Diplomarbeit „Von ,Tennis for Two’ zu ,Angry Birds’. Ein medienhistorischer Überblick des Social Gaming.“ verfasst von Astrid Löffler angestrebter akademischer Grad Magistra der Philosophie (Mag.phil.) Wien, 2015 Studienkennzahl lt. Studienblatt: A 317 Studienrichtung lt. Studienblatt: Diplomstudium Theater-, Film- und Medienwissenschaft Betreut von: Mag. Dr. habil. Ramón Reichert INHALTSVERZEICHNIS: I. Einleitung und Begriffsklärung 1 II. Definition(-en) des Spiels im Allgemeinen 2 1) Understanding Media – The extensions of man 2 2) Homo ludens 4 3) Maske und Rausch, die Spiele und die Menschen 10 a) Agôn 11 b) Alea 12 c) Mimicry 13 d) Illinx 14 III. Eine kurze Geschichte der ersten Computer 17 IV. Genrekategorisierung des Computerspiels 20 1) Action 20 2) Adventure 23 3) Strategie 27 V. Begriffsklärung Social Gaming 29 VI. Das gemeinsame Spiel am gleichen Ort 31 1) Die ersten spielerischen Begegnungen zwischen Mensch und Maschine 31 2) Die Arcades erobern das Wohnzimmer – Spielkonsolen 35 a) Der Famicom und Super Mario 38 b) Weitere Konsolen 39 c) Erschließung neuer Konsumentengruppen –Guitar Hero, Buzz!, Wii Balance-Board 42 i) Guitar Hero 45 ii) Buzz! 47 iii) Wii Balance-Board 49 3) Portable Geräte – Handhelds 51 a) Pokémon 54 b) Weitere Entwicklung des Handhelds 57 4) LAN-Partys und e-Sports 59 a) Ein kurzer Überblick über die Geschichte des Heimcomputers 59 b) LAN-Partys 67 c) e-Sports 68 VII. Das gemeinsame Spiel an verschiedenen Orten 72 1) Social Network Games – von AOL bis Facebook 72 a) Q-Link und AOL 73 i) Habitat 74 ii) ICQ und Warsheep 77 b) Facebook 78 i) Zynga 79 ii) King.com 87 2) Spielespezifische Social Networks 90 a) Von MUD1 zu WoW 91 i) MUDs am Beispiel von MUD1 92 ii) MMORPGs am Beispiel von WoW 93 b) Second Life 98 3) Smartphone-Games 99 VIII. -
Glass Masquerade 120 Crack Mac Osx
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Angry Birds Space Now Available Rovio Thanks Amazing Partners in Asia for Support in Game’S Blastoff
Angry Birds Space Now Available Rovio thanks amazing partners in Asia for support in game’s blastoff March 22, 2012 – Rovio Entertainment today announced the availability of Angry Birds in app stores everywhere. The game is available for the Android and iOS platforms, as well as Mac and PC. In addition to the game launch, Angry Birds Space is also blasting off in merchandise, animation, and publishing. A launch of this size is a first not only for Rovio Entertainment, but also for mobile gaming in general. Angry Birds Space is a brand new game by Rovio Entertainment, creator of the global phenomenon Angry Birds. From floating through space to using the gravity of nearby planets to set up spectacular trick shots, Angry Birds Space takes the gameplay that fans already know and love to a totally new level. With brand new birds, brand new superpowers, and a whole galaxy to explore, the sky is no longer the limit! To commemorate Angry Birds Space, Rovio hosted a launch event at the sky100 Hong Kong Observation Deck, the city’s tallest tourist destination. The prestigious event delivered a stellar opportunity for Hong Kong media and the city’s most devoted Angry Birds fans to have first- hand experience on the world’s most hotly-anticipated games, with free entry for the first 100 fans to arrive at sky100. For the Angry Birds Space launch, Rovio Entertainment partnered with China Mobile, China Unicom, Qihoo 360, Sina Weibo, Mango City, Douban.fm- Space Music Channel, Wanda Plaza, sky100, Docomo, and Truemove. In Indonesia, Rovio Entertainment has partnered with Sari Husada Tbk, the Indonesian market leader in nutritional foods. -
Nasa Game Catalog
NASA GAME CATALOG Daniel Laughlin, Ph.D. Digital Medial Learning Fellow NASA Office of Education GESTAR/MSU Last Revised June 2014 0 Executive Summary NASA has been using games for education and communication since at least 1998, yet there has never been a thorough effort to gather information about all the games together, to analyze what kind of games NASA has, what lessons have been learned, or what assets might be shared and reused. As a co- chair for the National Science and Technology Council’s Digital Game Technologies Interagency Working Group, NASA found it unable to answer questions like “how many games have you built?” or “have you created any mobile games?” None of the other twenty-four working group members could answer those questions definitively either. This catalog details the extent of NASA’s game portfolio, so that others developing new games are able to build upon the lessons learned from the past. Enclosed herein are details on fourteen individual games that have been created by or for NASA as well as two collections of hosted Flash games. Each entry has information about the game, including a screen shot, point of contact (if available), and a link to the game’s site. The games are identified by genre, NASA content or contribution, and intended audience or Entertainment Software Review Board (ESRB) rating. This catalog is a living document and will be updated over time as more games are developed or discovered. It is likely that some games have been missed. NASA is the first federal entity attempting to definitively catalog its games. -
Smartphone Apps for Clinical Use
Smartphone Apps for Clinical Use Name Platform(s) Price Uses Features Anxiety Coach iOS $4.99 Specific phobia, “To do” lists of fears (can social phobia, OCD, add to already comprehensive GAD, panic disorder list) customized for the individual, coaching before/during/after exposure to fears, anxiety tracking over time during an exposure MoodKit iOS $4.99 Depression Basic CBT tools, including positive activity scheduling, mood tracking, thought evaluation/restructuring, as well as mindfulness-based, values-based and spirituality- based activities CBT Referee iOS, Android $4.99 Depression, anxiety Facilitates understanding of disorders cognitive errors/categories, prompts user to come up with more adaptive thoughts Thought Diary iOS $4.99 Depression, anxiety Allows user to keep a thought Pro disorders record, facilitates understanding of cognitive errors/categories, prompts user to come up with more adaptive thoughts, allows user to email thought record to therapist T2 Mood iOS, Android Free Depression, anxiety, Rating scales for various Tracker general stress, TBI, facets (anxiety, stress, PTSD depression, etc.), graph ratings over time, user can email results to clinician Breathe2Relax iOS, Android Free Wide variety Guided breathing exercise over 16 cycles, customized to user’s breath speed, relaxing music/graphics, stress level rating, tips for relaxation Tactical Breather iOS, Android Free Wide variety Similar to Breathe2Relax but uses a more structured, 4- count breathing exercise. Breathing speed cannot be altered (unlike with Breathe2Relax) Life Armor iOS, Android Free Wide variety (anger, Provides a number of brief sleep, substance use, tips for coping with a specific PTSD, TBI, etc.) stressor, user can select specific target among a wide variety of stressors, videos of people (military) talking about their struggles and how they cope PE Coach iOS, Android Free PTSD For use only in conjunction with structured prolonged exposure therapy with a therapist. -
Activision Publishing, Inc. and Rovio Entertainment Unveil Angry Birds™ Star Wars® for Gaming Systems
Activision Publishing, Inc. and Rovio Entertainment Unveil Angry Birds™ Star Wars® for Gaming Systems MINNEAPOLIS, July 18, 2013 /PRNewswire/ -- May the flock be with you! Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), in conjunction with Rovio Entertainment Ltd. and Lucasfilm Ltd., today announced that the mobile gaming sensation, Angry Birds™ Star Wars®, is expected to release on console gaming systems for the first time October 29, 2013. Complete with new levels, features and platform-unique design elements, these new editions will be available for the Xbox 360® games and entertainment system from Microsoft, PlayStation®3 computer entertainment system, PlayStation®Vita, Nintendo's Wii™ and Wii U™ systems and Nintendo 3DS™- heldhand system. "Downloaded more than 100 million times since its release last year, Angry Birds Star Wars melds together two of the biggest names in pop-culture entertainment for an out of this galaxy gaming experience," remarked Jami Laes, Executive Vice President of Games at Rovio Entertainment. "Angry Birds and Star Wars™are franchises with millions of fans around the world, and we're excited to partner with Activision to bring the marriage of these beloved properties to gamers everywhere this holiday season." Iterating on many of the engaging mechanics of Angry Birds™ and Angry Birds™ Space, Angry Birds Star Wars evolves the core game design and hilarious tone of previous entries in the series with new characters, challenges, and environments that pay homage to the iconic hallmarks of the Star Wars universe. This title adds 20 never-before-seen exclusive levels — in addition to the existing 200 from the original Angry Birds Star Wars mobile game — and, for the first time ever, multiplayer modes. -
Annual Report 2020 1 Rovio 2020 Strategy & Operating Environment Business Responsibility Governance Financial Statements
ANNUAL REPORT ROVIO 2020 STRATEGY & OPERATING ENVIRONMENT BUSINESS RESPONSIBILITY GOVERNANCE FINANCIAL STATEMENTS CONTENT Business 2 Businessa areas in brief .............................................16 59 REMUNERATION Business models ............................................................16 REPORT Games business unit ................................................... 17 Angry Birds brand ......................................................... 29 44 NEW GAME SMALL TOWN MURDERS Rovio 2020 Rovio in brief ........................................................................ 2 Highlights of the year ..................................................... 3 CEO review ..........................................................................4 Rovio as an investment ................................................ 7 20 Governance Board of directors .........................................................40 NEW CEO Leadership team ........................................................... 44 ALEX PELLETIER- Corporate governance statement ...................48 NORMAND NEW STUDIO IN MONTREAL Remuneration report ................................................. 59 Financial statements Strategy & operating environment Responsibility Report of the Board of Directors ..........................68 Strategy ..................................................................................9 People and culture ........................................................32 Financial statements ..................................................80 -
June 2012 FPF Mobile Apps Study INSIDE COVER
COVER June 2012 FPF Mobile Apps Study INSIDE COVER ABOUT THE FUTURE OF PRIVACY FORUM The Future of Privacy Forum (FPF) is a Washington, DC-based think tank that seeks to advance responsible data practices. The forum is led by Internet privacy experts Jules Polonetsky and Christopher Wolf and includes DQDGYLVRU\ERDUGFRPSULVHGRIOHDGLQJĺJXUHVIURPLQGXVWU\DFDGHPLDODZDQG advocacy groups. FPF hosts ApplicationPrivacy.org that aims to provide application GHYHORSHUV ZLWK WKH WRROV DQG UHVRXUFHV QHFHVVDU\ WR LPSOHPHQW UHVSRQVLEOH information collection and use practices. The site includes links to privacy policy generators and our recently released “Best Practices for Mobile $SSOLFDWLRQ'HYHORSHUV5HSRUWrFUHDWHGMRLQWO\ZLWKWKH&HQWHUIRU'HPRFUDF\ and Technology. 5HVHDUFK IRU WKH -XQH )3) 0RELOH $SSV 6WXG\ ZDV OHG E\ )3) /HJDO 3ROLF\ )HOORZ /LD 6KHHQD DQG DVVLVWHG E\ OHJDO LQWHUQV -RKQ $OIRUG DQG Rachel Coffin. June 2012 FPF Mobile Apps Study TABLE OF CONTENTS I. Introduction ...............................................................1 II. Description ...............................................................1 III. Study Results ..........................................................2 IV. Methodology ............................................................6 V. Resources .................................................................6 Exhibit 1: Free Apps .....................................................7 Exhibit 2: Paid Apps .....................................................9 1 I. INTRODUCTION II. DESCRIPTION 6PDUWSKRQHVKDYHEHFRPHXELTXLWRXVZLWK