A Music Ally Primer :: by Stuart Dredge
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TITLE Integrating Technology Jnto the K-12 Music Curriculum. INSTITUTION Washington Office of the State Superintendent of Public Instruction, Olympia
DOCUMENT RESUME SO 022 027 ED 343 837 the K-12 Music TITLE Integrating Technology Jnto Curriculum. State Superintendent of INSTITUTION Washington Office of the Public Instruction, Olympia. PUB DATE Jun 90 NOTE 247p. PUB TYPE Guides - Non-Classroom Use(055) EDRS PRICE MF01/PC10 Plus Postage. *Computer Software; DESCRIPTORS Computer Assisted Instruction; Computer Uses in Education;Curriculum Development; Educational Resources;*Educational Technology; Elementary Secondary Education;*Music Education; *State Curriculum Guides;Student Educational Objectives Interface; *Washington IDENTIFIERS *Musical Instrument Digital ABSTRACT This guide is intended toprovide resources for The focus of integrating technologyinto the K-12 music curriculum. (Musical the guide is on computersoftware and the use of MIDI The guide gives Instrument DigitalInterface) in the music classroom. that integrate two examples ofcommercially available curricula on the technology as well as lessonplans that incorporate technology and music subjects of music fundamentals,aural literacy composition, concerning history. The guide providesERIC listings and literature containing information computer assistedinstruction. Ten appendices including lists of on music-relatedtechnology are provided, MIDI equipment software, softwarepublishers, books and videos, manufacturers, and book andperiodical pu'lishers. (DB) *********************************************************************** Reproductions supplied by EDRS arethe best that can be made from the original document. *************************,.********************************************* -
Samsung Announces New Windows-Based Virtual-Reality Headset at Microsoft Event 4 October 2017, by Matt Day, the Seattle Times
Samsung announces new Windows-based virtual-reality headset at Microsoft event 4 October 2017, by Matt Day, The Seattle Times Samsung is joining Microsoft's virtual reality push, Microsoft also said that it had acquired AltspaceVR, announcing an immersive headset that pairs with a California virtual reality software startup that was Windows computers. building social and communications tools until it ran into funding problems earlier this year. The Korean electronics giant unveiled its Samsung HMD Odyssey at a Microsoft event in San ©2017 The Seattle Times Francisco recently. It will sell for $499. Distributed by Tribune Content Agency, LLC. The device joins Windows-based immersive headsets built by Lenovo, HP, Acer and Dell, and aimed for release later this year. Microsoft is among the companies seeking a slice of the emerging market for modern head-mounted devices. High-end headsets, like Facebook-owned Oculus's Rift and the HTC Vive, require powerful Windows PCs to run. Others, including the Samsung Gear VR and Google's Daydream, are aimed at the wider audience of people who use smartphones. Microsoft's vision, for now, is tied to the PC, and specifically new features in the Windows operating system designed to make it easier to build and display immersive environments. The company also has its own hardware, but that hasn't been on display recently. Microsoft's HoloLens was a trailblazer when it was unveiled in 2015. The headset, whose visor shows computer-generated images projected onto objects in the wearer's environment without obscuring the view of the real world completely, was subsequently offered for sale to developers and businesses. -
School of Motion Pictures & Television Program Brochure
School of Motion Pictures & Television academyart.edu SCHOOL OF MOTION PICTURES & TV Contents Program Overview ...................................................5 What We Teach ......................................................... 7 The School of MPT Difference .................................9 Faculty .....................................................................11 Degree Options ..................................................... 13 Our Facilities ......................................................... 15 Alumni Success ..................................................... 17 Partnerships ......................................................... 19 Career Paths ......................................................... 21 Additional Learning Experiences ......................... 23 Awards and Accolades ......................................... 25 Online Education .................................................. 27 Academy Life ........................................................ 29 San Francisco ....................................................... 31 Athletics ................................................................ 33 Apply Today .......................................................... 35 3 SCHOOL OF MOTION PICTURES & TV Program Overview Taught by professionals working in the industry, including Academy and Emmy Award winners, our students learn their craft through hands-on filmmaking experience. IMMERSE YOURSELF Direct. Produce. Shoot. Edit. Production Design. Write. Crew up and follow your passion -
Google Chrome Scores at SXSW Interactive Awards 16 March 2011, by Glenn Chapman
Google Chrome scores at SXSW Interactive awards 16 March 2011, by Glenn Chapman type of video," Google's Thomas Gayno told AFP after the award ceremony. "For Google it is very compelling because it allows us to push the browser to its limits and move the Web forward." Visitors to the website enter addresses where they lived while growing up to be taken on nostalgic trips by weaving Google Maps and Street View images with the song "We Used to Wait." A woman works on her computer as on the wall behind "It takes you on a wonderful journey all is seen the logo of Google in Germany 2005. A music synchronized with music," Gayno said. "It is like and imagery website that shows off capabilities of choreography of browser windows." Google's Chrome Web browser won top honors at a South By Southwest Interactive (SXSW) festival known US Internet coupon deals website Groupon was for its technology trendsetters. voted winner of a People's Choice award in keeping with a trend of SXSW goers using smartphones to connect with friends, deals, and happenings in the real world. A music and imagery website that shows off capabilities of Google's Chrome Web browser won Founded in 2008, Chicago-based Groupon offers top honors at a South By Southwest Interactive discounts to its members on retail goods and (SXSW) festival known for its technology services, offering one localized deal a day. trendsetters. A group text messaging service aptly named The Wilderness Downtown was declared Best of GroupMe was crowned the "Breakout Digital Trend" Show at an awards ceremony late Tuesday that at SXSW. -
Getting Real with the Library
Getting Real with the Library Samuel Putnam, Sara Gonzalez Marston Science Library University of Florida Outline What is Augmented Reality (AR) & Virtual Reality (VR)? What can you do with AR/VR? How to Create AR/VR AR/VR in the Library Find Resources What is Augmented and Virtual Reality? Paul Milgram ; Haruo Takemura ; Akira Utsumi ; Fumio Kishino; Augmented reality: a class of displays on the reality- virtuality continuum. Proc. SPIE 2351, Telemanipulator and Telepresence Technologies, 282 (December 21, 1995) What is Virtual Reality? A computer-generated simulation of a lifelike environment that can be interacted with in a seemingly real or physical way by a person, esp. by means of responsive hardware such as a visor with screen or gloves with sensors. "virtual reality, n". OED Online 2017. Web. 16 May 2017. Head mounted display, U.S. Patent Number 8,605,008 VR in the 90s By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, Attribution, https://commons.wikimedia.org/w/index.php?curid=32899409 By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, By Dr. Waldern/Virtuality Group - Dr. Jonathan D. Waldern, Attribution, Attribution, https://commons.wikimedia.org/w/index.php?curid=32525338 https://commons.wikimedia.org/w/index.php?curid=32525505 1 2 3 VR with a Phone 1. Google Daydream View 2. Google Cardboard 3. Samsung Gear VR Oculus Rift ● Popular VR system: headset, hand controllers, headset tracker ($598) ● Headset has speakers -> immersive environment ● Requires a powerful PC for full VR OSVR Headset ● Open Source ● “Plug in, Play Everything” ● Discounts for Developers and Academics ● Requires a powerful PC for full VR Augmented Reality The use of technology which allows the perception of the physical world to be enhanced or modified by computer-generated stimuli perceived with the aid of special equipment. -
Urban Illusions Haley R
Louisiana State University LSU Digital Commons LSU Master's Theses Graduate School 2017 Urban Illusions Haley R. Hatfield Louisiana State University and Agricultural and Mechanical College, [email protected] Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_theses Part of the Fine Arts Commons Recommended Citation Hatfield, Haley R., "Urban Illusions" (2017). LSU Master's Theses. 4618. https://digitalcommons.lsu.edu/gradschool_theses/4618 This Thesis is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Master's Theses by an authorized graduate school editor of LSU Digital Commons. For more information, please contact [email protected]. URBAN ILLUSIONS A Thesis Submitted to the Graduate Faculty of Louisiana State University and Agricultural and Mechanical College in partial fulfillment of the requirements for the degree of Master of Fine Arts in The School of Art By Haley Hatfield B.F.A., Kansas State University, 2014 May 2017 I would like to dedicate this thesis on behalf of anyone that has ever been stereotyped or discriminated against. Keep your head up. ACKNOWLEDGEMENTS First and foremost, I would like to thank my advisor and thesis chair, Derick Ostrenko, as well as another committee member, Dr. Hye Yeon Nam, for granting me the opportunity to continue my education at Louisiana State University. Without their guidance and support throughout this program I would not be where I am today. I would like to thank the rest my thesis committee: Vincent Cellucci, for always commending me for tackling tough subjects like racism and segregation. -
Technical Essays for Electronic Music Peter Elsea Fall 2002 Introduction
Technical Essays For Electronic Music Peter Elsea Fall 2002 Introduction....................................................................................................................... 2 The Propagation Of Sound .............................................................................................. 3 Acoustics For Music...................................................................................................... 10 The Numbers (and Initials) of Acoustics ...................................................................... 16 Hearing And Perception................................................................................................. 23 Taking The Waveform Apart ........................................................................................ 29 Some Basic Electronics................................................................................................. 34 Decibels And Dynamic Range ................................................................................... 39 Analog Sound Processors ............................................................................................... 43 The Analog Synthesizer............................................................................................... 50 Sampled Sound Processors............................................................................................. 56 An Overview of Computer Music.................................................................................. 62 The Mathematics Of Electronic Music ........................................................................ -
Stash 89 Features These Outstanding Projects
Stash 89 features these outstanding projects: CHEVY "JOY" TVC :30 Agency: MCCANN NEW YORK/DETROIT Director: PSYOP Production: PSYOP, SMUGGLER Animation/VFX: PSYOP www.psyop.tv OPTUS "CROC TENNIS" TVC :30 Agency: M&C SAATCHI, SYDNEY Director: THIERRY POIRAUD Production: RODS FILMS VFX: BUF www.buf.fr NEXTEL "TERRAZAS" TVC 1:10 Agency: MADRE BUENOS AIRES Director: ANDY FOGWILL Production: LANDIA VFX: BITT ANIMATION www.bittanimation.com PERNOD RICARD TV Broadcast design :35 Client: ELEPHANT AT WORK, PERNOD RICARD Director: PARALLEL Animation: CHEZ EDDY http://chezeddy.com PERSOL "A YEAR OF SUN" Marketing film :60 Agency: WINKREATIVE Directors: KEVIN DART, STEPHANE COEDEL Animation: PASSION PICTURES www.passion-pictures.com TD AMERITRADE "COMMON SENSE", "EMPOWERMENT" TVCs :30 x 2 Agency: GOODBY, SILVERSTEIN & PARTNERS Director: PSYOP LA Production: SMUGGLER A nimation: PSYOP LA www.psyop.tv CISCO "ROBOTARM" TVC :30 Agency: OGILVYWEST Director: DAVID ROSENBAUM Production: MOTHERSHIP Animation: DIGITAL DOMAIN www.digitaldomain.com RED BULL "SIGNATURE SERIES" Broadcast design 1:22 Director: SCOTT DUNCAN Production: OTHER FILMS Design/VFX: SPONTANEOUS www.spon.com AXN LATIN AMERICA Broadcast design / TVC :30 Client: SONY PICTURES LATIN AMERICA Director: PLENTY Animation: PLENTY www.plenty.tv VIDEO MUSIC BRAZIL 2011 Broadcast design 2:14 Client: MTV BRAZIL Director: CONSULADO www.consulado.tv Animation: ATOMO FX www.atomovfx.com.br FOX CLASSICS Broadcast design :60 Client: FOX CLASSICS AUSTRALIA Directors: THE DMC INITIATIVE Animation: THE DMC -
Virtual Reality Controllers
Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets By Summer Lindsey Bachelor of Arts Psychology Florida Institute of Technology May 2015 A thesis Submitted to the College of Aeronautics at Florida Institute of Technology in partial fulfillment of the requirements for the degree of Master of Science In Aviation Human Factors Melbourne, Florida April 2017 © Copyright 2017 Summer Lindsey All Rights Reserved The author grants permission to make single copies. _________________________________ The undersigned committee, having examined the attached thesis " Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets," by Summer Lindsey hereby indicates its unanimous approval. _________________________________ Deborah Carstens, Ph.D. Professor and Graduate Program Chair College of Aeronautics Major Advisor _________________________________ Meredith Carroll, Ph.D. Associate Professor College of Aeronautics Committee Member _________________________________ Neil Ganey, Ph.D. Human Factors Engineer Northrop Grumman Committee Member _________________________________ Christian Sonnenberg, Ph.D. Assistant Professor and Assistant Dean College of Business Committee Member _________________________________ Korhan Oyman, Ph.D. Dean and Professor College of Aeronautics Abstract Title: Evaluation of Low Cost Controllers for Mobile Based Virtual Reality Headsets Author: Summer Lindsey Major Advisor: Dr. Deborah Carstens Virtual Reality (VR) is no longer just for training purposes. The consumer VR market has become a large part of the VR world and is growing at a rapid pace. In spite of this growth, there is no standard controller for VR. This study evaluated three different controllers: a gamepad, the Leap Motion, and a touchpad as means of interacting with a virtual environment (VE). There were 23 participants that performed a matching task while wearing a Samsung Gear VR mobile based VR headset. -
MUSIC VIDEOS It Was Too Tough for Me to Choose Only 36 Music Videos from the Stash Archive and Compile Them Stash Media Inc
MUSIC VIDEOS It was too tough for me to choose only 36 music videos from the Stash archive and compile them Stash Media INC. Editor: STEPHEN PRice into this 2nd collection, so I did what any editor would do. I opened it up to let the best of the best Publisher: GReg ROBINS videos fight it out for victory in a totally gnarly, steel cage grudge match. Managing editor: HEATHER GRIEVE Associate publisher: MARILEE BOITSON Of course bets were placed on popular champions such as Kanye West’s “Welcome to Account managers: APRIL HARVEY, Heartbreak”, Radiohead’s “House of Cards”, and The Chemical Brothers’ “The Salmon Dance,” CHRISTINE STEAD Associate editor: ABBEY KERR but this year saw maniacal young bloods enter the ring with Flairs “Better Than Prince”, LeLe Business development: “Breakfast” and Wild Beasts “Brave Bulging Buoyant Clairvoyants”. And don’t forget the vicious PauliNE THomPsoN comebacks of seasoned prize-fighters like Grace Jones with “Corporate Cannibal” and Paul Music editor: STEVE MARCHESE Preview editor: McCartney with “222”, proving they still have the music video moves to make it to the top of our list. HEATHER GRIEVE Technical guidance: IAN HASKIN I know you’ll enjoy this new collection, just watch out for the blood spatter. MUSIC Heather Grieve Managing Editor Get your inspiration delivered monthly. VIDEOS Toronto, May 2009 Every issue of Stash DVD magazine [email protected] is packed with outstanding animation and VFX for design and advertising. Subscribe now: WWW.STASHMEDIA.TV ISSN 1712-5928 Subscrptions: www.stashmedia.tv. Submissions: www.stashmedia.tv/submit. Contact: Stash Media Inc. -
Virtual Reality and Attitudes Toward Tourism Destinations*
Virtual Reality and Attitudes toward Tourism Destinations* Iis P. Tussyadiaha, Dan Wangb and Chenge (Helen) Jiab aSchool of Hospitality Business Management Carson College of Business Washington State University Vancouver, USA [email protected] bSchool of Hotel & Tourism Management The Hong Kong Polytechnic University, Hong Kong {d.wang; chenge.jia}@polyu.edu.hk Abstract Recent developments in Virtual Reality (VR) technology present a tremendous opportunity for the tourism industry. This research aims to better understand how the VR experience may influence travel decision making by investigating spatial presence in VR environments and its impact on attitudes toward tourism destinations. Based on a study involving virtual walkthrough of tourism destinations with 202 participants, two dimensions of spatial presence were identified: being somewhere other than the actual environment and self-location in a VR environment. The analysis revealed that users’ attention allocation to VR environments contributed significantly to spatial presence. It was also found that spatial presence positively affects post VR attitude change toward tourism destinations, indicating the persuasiveness of VR. No significant differences were found across VR stimuli (devices) and across prior visitation. Keywords: virtual reality; spatial presence; attitude change; virtual tourism; non-travel. 1 Introduction Virtual reality (VR) is touted to be one of the important contemporary technological developments to greatly impact the tourism industry. While VR has been around since the late 1960s, recent developments in VR platforms, devices, and hypermedia content production tools have allowed for the technology to emerge from the shadows into the realm of everyday experiences. The (potential) roles of VR in tourism management and marketing have been discussed in tourism literature (e.g., Cheong, 1995; Dewailly, 1999; Guttentag, 2010; Huang et al., 2016; Williams & Hobson, 1995). -
(OR LESS!) Food & Cooking English One-Off (Inside) Interior Design
Publication Magazine Genre Frequency Language $10 DINNERS (OR LESS!) Food & Cooking English One-Off (inside) interior design review Art & Photo English Bimonthly .