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Class Action Chamber)
CANADA PROVINCE OF QUEBEC SUPERIOR COURT DISTRICT OF MONTREAL (CLASS ACTION CHAMBER) No: 500-06-001132-212 GABRIEL BOURGEOIS Petitioner -vs.- ELECTRONIC ARTS INC., legal person duly constituted, having its address of service at 1209 Orange Street, Wilmington, DE 19801 USA and ELECTRONIC ARTS (Canada), INC., legal person duly constituted, having its address for service at 1800 510 West Georgia St., Vancouver, BC, V6B 0M3, Canada and ACTIVISION BLIZZARD INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and ACTIVISION PUBLISHING INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, New Castle, Delaware, 19808 and BLIZZARD ENTERTAINMENT INC., legal person duly constituted, having its address for service at 251 Little 1 Falls Drive, Wilmington, New Castle, Delaware, 19808 and TAKE TWO INTERACTIVE SOFTWARE INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and TAKE TWO INTERACTIVE CANADA HOLDINGS INC., legal person duly constituted, having its address for service at 5770 Hutontario St, Mississauga, Ontario, L5R 3G5 and 2K GAMES INC., legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and ROCKSTAR GAMES INC, legal person duly constituted, having its address for service at 251 Little Falls Drive, Wilmington, Delaware, 19808 and WARNER BROS. ENTERTAINMENT INC., legal person duly constituted, having its address for service at 1209 Orange St., Wilmington, DE 19801 and WARNER BROS ENTERTAINMENT CANADA INC., legal person duly constituted, having its address for service at Suite 1600, 5000 Yonge Street, Toronto, Ontario, M2N 6P1 and 2 WARNER BROS. -
19/20 Full Year Report Reg No
APRIL 2019 – MARCH 2020 EMBRACER GROUP AB (PUBL) 19/20 FULL YEAR REPORT REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 35% TO SEK 1,033 M FOR THE FINANCIAL YEAR FOURTH QUARTER, JANUARY–MARCH 2020 (COMPARED TO JANUARY–MARCH 2019) > Net sales were SEK 1,339.1 million (1,630.5). Net sales of the Games business area decreased to SEK 903.5 million (1,034.9). Net sales of Partner Publishing/Film business area decreased to SEK 435.6 million (595.6), mainly due to the covid-19 pandemic closing of retail outlets towards the end of the quarter. > EBITDA amounted to SEK 495.2 million (618.6), corresponding to an EBITDA margin of 37%. > Operational EBIT amounted to SEK 286.0 million (395.9) corresponding to an Operational EBIT margin of 21%. > Cash flow from operating activities before changes in working capital amounted to SEK 384.6 million (527.1). > Cash flow from operating activities amounted to SEK 765.7 million (777.2). > Earnings per share was SEK 0.42 (0.37). > Adjusted earnings per share was SEK 0.97 (1.00). FULL YEAR, APRIL 2019–MARCH 2020 (COMPARED TO APRIL 2018–MARCH 2019) > Net sales increased 3% to SEK 5,249.4 million (5,121.2). Net sales of the Games business area grew 31% to SEK 3,196.5 million (2,447.1), whereas the Partner Publishing/Film business area decreased to SEK 2,052.9 million (2,674,1). > EBITDA increased 33% to SEK 1,821.3 million (1,366.7), corresponding to an EBITDA margin of 35%. -
OMG Game Library
OMG Game Library Title Platform Arcade Archives VS. SUPER MARIO BROS. Nintendo Switch Arms Nintendo Switch ATV Drift & Tricks Nintendo Switch Carnival Games Nintendo Switch Contra: Rogue Corps Nintendo Switch Donkey Kong Country: Tropical Freeze Nintendo Switch FIFA 20 Nintendo Switch Guacamelee! One-Two Punch Collection Nintendo Switch Just Dance 2019 Nintendo Switch Just Dance 2020 Nintendo Switch Just Dance 2021 Nintendo Switch Let’s Sing: Country Nintendo Switch Mario & Sonic at the Olympic Games: Tokyo 2020 Nintendo Switch Mario Kart 8 Deluxe Nintendo Switch Mario Kart Live: Home Circuit Nintendo Switch Monopoly for Nintendo Switch Nintendo Switch Mortal Kombat 11 Nintendo Switch NBA 2K Playgrounds 2 Nintendo Switch NBA 2K20 Nintendo Switch PBA Pro Bowling Nintendo Switch Pokkén Tournament DX Nintendo Switch Rocket League Nintendo Switch Sonic Mania Nintendo Switch Super Smash Bros. Ultimate Nintendo Switch WWE 2K Battlegrounds Nintendo Switch Madden NFL 20 PlayStation 4 Ace Combat 7: Skies Unknown PlayStation 4 Apex Legends - Bloodhound Edition PlayStation 4 Assetto Corsa Competizione PlayStation 4 Astro Bot Rescue Mission PlayStation 4 Batman Arkham VR PlayStation 4 Battlefield V PlayStation 4 Blood and Truth PlayStation 4 Borderlands 3 PlayStation 4 Brunswick Pro Bowling PlayStation 4 Call of Duty: Black Ops Cold War PlayStation 4 Call of Duty: Black Ops III PlayStation 4 Call of Duty: Modern Warfare PlayStation 4 catch & Release PlayStation 4 1 OMG Game Library country lets sing PlayStation 4 Creed: Rise to Glory PlayStation 4 -
U-Tad Master Arte-Y-Diseno-Visual
GAME DESIGN ARTE Y DISEÑO VISUAL DE VIDEOJUEGOS PROGRAMACIÓN DE VIDEOJUEGOS DIRECCIÓN DE PRODUCCIÓN PARA ANIMACIÓN, VFX Y VIDEOJUEGOS PRESENCIAL / ONLINE // Disembodied, ganador en los PlayStation Awards, en el Indie Summit de Valencia y en el SXSW de Austin (Texas). BIENVENIDO A U-TAD Bienvenido a CENTRO UNIVERSITARIO DE U-tad TECNOLOGÍA Y ARTE DIGITAL Bienvenido a U-tad y enhorabuena por dar tu primer Gamingfest o el SXSW de Austin paso hacia el futuro profesional con el que sueñas. dan fe de la calidad que sale de Has llegado a la referencia en cuanto a formación los proyectos nacidos de las aulas en videojuegos. Un Centro Universitario donde los de U-tad. Y King, Rockstar North, recursos tecnológicos, la calidad del profesorado Reflections (Ubisoft), Tequila, y, sobre todo, el esfuerzo de los alumnos se unen etc.. avalan la preparación con para crear profesionales solventes, con la capacidad la que finalizan sus estudios. necesaria para integrarse en cualquier estudio El testimonio de nuestros de desarrollo del mundo. estudiantes y la larga lista de reconocimientos nacionales e internacionales validan el Los másteres en videojuegos de de profesionales del más alto modelo U-tad. U-tad están enfocados desde una nivel, con amplia experiencia visión profesional del desarrollo en todo tipo de producciones, En U-tad abogamos por la de videojuegos, un modelo que los alumnos no realizarán este aplicación práctica en entornos combina el aprendizaje junto a los viaje en solitario. Aunque el día reales del conocimiento, y Gilberto Sánchez García procesos habituales de cualquier a día y las decisiones clave son respondemos así a la naturaleza DIRECTOR ACADÉMICO DE U-TAD estudio AAA. -
2020 Annual Report
TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT 3 Generated significant cash flow and ended the year with $2.00 BILLION in cash and short-term investments Delivered record Net Bookings of Net Bookings from recurrent $2.99 BILLION consumer spending grew exceeded original FY20 outlook by nearly 20% 34% to a new record and accounted for units sold-in 51% 10 MILLION to date of total Net Bookings Up over 50% over Borderlands 2 in the same period One of the most critically-acclaimed and commercially successful video games of all time with over units sold-in 130 MILLION to date Digitally-delivered Net Bookings grew Developers working in game development and 35% 4,300 23 studios around the world to a new record and accounted for Sold-in over 12 million units and expect lifetime units, recurrent consumer spending and Net Bookings to be 82% the highest ever for a 2K sports title of total Net Bookings TAKE-TWO INTERACTIVE SOFTWARE, INC. 2020 ANNUAL REPORT DEAR SHAREHOLDERS, Fiscal 2020 was another extraordinary year for Take-Two, during which we achieved numerous milestones, including record Net Bookings of nearly $3 billion, as well as record digitally-delivered Net Bookings, Net Bookings from recurrent consumer spending and earnings. Our stellar results were driven by the outstanding performance of NBA 2K20 and NBA 2K19, Grand Theft Auto Online and Grand Theft Auto V, Borderlands 3, Red Dead Redemption 2 and Red Dead Online, The Outer Worlds, WWE 2K20, WWE SuperCard and WWE 2K19, Social Point’s mobile games and Sid Meier’s Civilization VI. -
Everything Is Game: the Next Generation of NBA® 2K21 Now Available Worldwide
Everything is Game: The Next Generation of NBA® 2K21 Now Available Worldwide November 10, 2020 NBA 2K21 boasts groundbreaking technological advancements, new modes and exclusive robust features that set the standard for next-gen sports simulations NEW YORK--(BUSINESS WIRE)--Nov. 10, 2020-- 2K is proud to announce that NBA® 2K21 for next-generation consoles is now available worldwide. Releasing today for Xbox Series X|S and on November 12, 2020 in certain jurisdictions for PlayStation®5*, NBA 2K21 is built from the ground up to fully utilize the incredible power, speed and technology enabled by the next-generation of consoles. With new groundbreaking advancements, modes and features, NBA 2K21 represents an incredible leap forward and is the largest game in franchise history, ushering in a new era for sports simulation titles. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20201110005196/en/ “In a year unlike any other, I'm incredibly proud of the team at Visual Concepts for delivering the most authentic, immersive and visually stunning NBA 2K game we've ever made," said Greg Thomas, president of Visual Concepts. “From the introduction of the completely customizable MyNBA franchise mode, to the expansion of the WNBA experience, and even the return of affiliations, we developed the details of 2K21 with the express purpose of celebrating our community by giving them the industry’s best sports sim.” The next-gen version of NBA 2K21 features a myriad of exclusive features, modes and advancements that are only available on PlayStation 5 and Xbox Series X|S: Next-Gen Advancements: 2K is proud to announce that NBA® 2K21 for next-generation consoles is now available worldwide. -
Take-Two Interactive Software 1Q22 Quarterly Results – Management Prepared Remarks August 2, 2021
Take-Two Interactive Software 1Q22 Quarterly Results – Management Prepared Remarks August 2, 2021 SAFE HARBOR – Nicole Shevins, SVP, Investor Relations & Corp. Comms • Good afternoon. Thank you for joining our conference call to discuss our results for the first quarter of fiscal year 2022, ended June 30, 2021. Today’s call will be led by Strauss Zelnick, Take-Two’s Chairman and Chief Executive Officer, Karl Slatoff, our President, and Lainie Goldstein, our Chief Financial Officer. We will be available to answer your questions during the Q&A session following our prepared remarks. • Before we begin, I’d like to remind everyone that statements made during this call that are not historical facts are considered forward-looking statements under federal securities laws. These forward-looking statements are based on the beliefs of our management, as well as assumptions made by and information currently available to us. We have no obligation to update these forward-looking statements. Actual operating results may vary significantly from these forward-looking statements based on a variety of factors. These important factors are described in our filings with the SEC, including the Company's most recent Annual Report on Form 10-K and Quarterly Report on Form 10-Q, including the risks summarized in the section entitled "Risk Factors." I'd also like to note that, unless otherwise stated, all numbers we will be discussing today are GAAP and all comparisons are year-over-year. Additional details regarding our actual results and outlook are contained in our press release, including the items that our management uses internally to adjust our GAAP financial results in order to evaluate our operating performance. -
Ball Without Limits October 16Th with NBA 2K Playgrounds 2 September
Ball Without Limits October 16th with NBA 2K Playgrounds 2 September 18, 2018 8:01 AM ET Experience the action-packed spectacle of two-on-two arcade basketball with a new gameplay trailer NEW YORK--(BUSINESS WIRE)--Sep. 18, 2018-- 2K has announced that NBA 2K Playgrounds 2, the two-on-two arcade basketball game from developer Saber Interactive, will release on October 16, 2018, for the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and Windows PC for $29.99. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home /20180918005253/en/ Starring Hall of Famer Julius “Dr. J” Erving, NBA Champion Kevin Garnett, NBA All-Star Karl-Anthony 2K has announced that NBA 2K Playgrounds 2, the two-on-two arcade Towns, and emerging Celtics star Jayson Tatum on the basketball game from developer Saber Interactive, will release on October 16, 2018, for the PlayStation®4 computer entertainment cover, NBA 2K Playgrounds 2 steps up the energy and system, Xbox One, Nintendo Switch™ and Windows PC for $29.99. attitude with new players, playgrounds and moves. NBA (Graphic: Business Wire) 2K Playgrounds 2 will feature over 300 players at launch – including legendary new additions like Michael Jordan, Kobe Bryant, and Kareem Abdul-Jabbar– with nearly 200 additional players arriving in updates after release. The game will release with ten new and exciting playgrounds from around the world, including courts in Washington, D.C., St. Louis, Seoul and Australia, with additional courts planned for after launch. In addition, the game will boast well over 100 signature moves, including showstoppers like Michael Jordan’s free throw line dunk, George Gervin’s Iceman finger roll and LeBron James’ self alley-oop. -
Embracer Group Årsredovisning 2019/2020
EMBRACER GROUP ÅRSREDOVISNING 2019/2020 EMBRACER GROUP AB (PUBL) | ÅRSREDOVISNING 2019 / 2020 A INNEHÅLL 2 Årets höjdpunkter 4 Bolagets grundare och VD har ordet 6 Mål och tillväxtstrategi 8 Marknadsöversikt 11 Spelportfölj & Affärsområden 31 Hållbarhetsredovisning 46 Aktien & Bolagsstyrning 59 Årsredovisning & Koncernredovisning 95 Revisionsberättelse 98 Aktieägarinformation FINANSIELL KALENDER Årsstämma 2020 16 september 2020 Delårsrapport, april-september 18 november 2020 Delårsrapport, april-december 18 februari 2021 Bokslutskommuniké 2020/2021 20 maj 2021 Alla uppgifter i denna årsredovisning avser förhållandet vid verksamhetsårets slut, 31 mars 2020 såvida inte annan tid anges. Uppgifterna på sidan 1 avser förhållandet vid tidpunkten för årsredovisningens publicering. B ÅRSREDOVISNING 2019 / 2020 | EMBRACER GROUP AB (PUBL) EMBRACER GROUP I KORTHET USA AUSTRALIEN JAPAN KANADA SYD- KOREA POLEN RYSSLAND SVERIGE FINLAND NORGE BELARUS TYSKLAND NEDERLÄNDERNA FRANKRIKE STORBRITANNIEN SPANIEN PORTUGAL UKRAINA SCHWEIZ BULGARIEN ITALIEN SLOVAKIEN TJECKIEN ÖSTERRIKE MALTA Embracer Group är moderbolag till företag som utvecklar och förlägger PC, konsol- och mobilspel för den globala spelmarknaden. Bolaget har en bred spelportfölj med över 190 ägda varumärken, som till exempel Saints Row, Goat Simulator, Dead Island, Darksiders, Metro, MX vs ATV, Kingdom Come: Deliverance, TimeSplitters, Satisfactory, Wreckfest, Insurgency, Destroy All Humans!, World War Z, SnowRunner och många fler. Koncernen har huvudkontor i Karlstad och global närvaro genom de sex operativa koncernerna: THQ Nordic, Koch Media/Deep Silver, Coffee Stain, Amplifier Game Invest, Saber Interactive och DECA Games. Koncernen har 43 interna studios och fler än 4 000 anställda och kontrakterade medarbetare i fler än 40 länder. Embracer Groups aktier är noterade på Nasdaq First North Stockholm under kortnamnet EMBRAC B. Bolagets Certified Adviser är FNCA Sweden AB. -
CSUSB Scholarworks May 15Th 2017
California State University, San Bernardino CSUSB ScholarWorks Archives – California State University San Coyote Chronicle Bernardino 5-15-2017 May 15th 2017 CSUSB Follow this and additional works at: https://scholarworks.lib.csusb.edu/coyote-chronicle Recommended Citation CSUSB, "May 15th 2017" (2017). Coyote Chronicle. 700. https://scholarworks.lib.csusb.edu/coyote-chronicle/700 This Article is brought to you for free and open access by the Archives – California State University San Bernardino at CSUSB ScholarWorks. It has been accepted for inclusion in Coyote Chronicle by an authorized administrator of CSUSB ScholarWorks. For more information, please contact [email protected]. THE INDEPENDENT STUDENT VOICE OF CALIFORNIA STATE UNIVERSITY, SAN BERNARDINO SINCE 1965 Coyote Chronicle COYOTECHRONICLE.NET Vol. LVI, No. 5 May 15, 2017 Vote of No Confidence for Morales By Janet Curiel Staff Writer The Faculty Senate voted on a resolution of no confidence of President Tomàs Morales on May 9. The meeting space was filled with observers including students, faculty, and staff. A year after the Faculty Senate conducted a campus climate survey, which surveyed 750 faculties, and staff on em- Sam Guevara | Chronicle Photo ployee morale, leadership, shared Robert O. Carr presents a million dollar check to President Tomás D. Morales on Tuesday, May 9 for a new scholarship program. governance and decision making, the resolution holds Morales personally responsible for not handling the grievances to their appeasement. When Senate Chair Kar- $1 Million Scholarship en Kolehmainen, began the proceedings, Senate Member after committing to the program, an obvious place for us to come,” aspirations for our campus and Dwight Sweeney, attempted to By Brittanie Gutierrez GSB will still help them get into said Carr. -
UNITED STATES SECURITIES and EXCHANGE COMMISSION Washington, D.C
UNITED STATES SECURITIES AND EXCHANGE COMMISSION Washington, D.C. 20549 FORM 8-K CURRENT REPORT Pursuant to Section 13 OR 15(d) of The Securities Exchange Act of 1934 Date of Report (Date of earliest event reported): February 8, 2021 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact name of registrant as specified in its charter) Delaware 001-34003 51-0350842 (State or other jurisdiction (Commission (IRS Employer of incorporation) File Number) Identification No.) 110 West 44th Street, New York, New York 10036 (Address of principal executive offices) (Zip Code) Registrant’s telephone number, including area code (646) 536-2842 (Former name or former address, if changed since last report.) Check the appropriate box below if the Form 8-K filing is intended to simultaneously satisfy the filing obligation of the registrant under any of the following provisions (see General Instruction A.2. below): ☐ Written communications pursuant to Rule 425 under the Securities Act (17 CFR 230.425) ☐ Soliciting material pursuant to Rule 14a-12 under the Exchange Act (17 CFR 240.14a-12) ☐ Pre-commencement communications pursuant to Rule 14d-2(b) under the Exchange Act (17 CFR 240.14d-2(b)) ☐ Pre-commencement communications pursuant to Rule 13e-4(c) under the Exchange Act (17 CFR 240.13e-4(c)) Securities registered pursuant to Section 12(b) of the Act: Title of each class Trading Symbol Name of each exchange on which registered Common Stock, $.01 par value TTWO NASDAQ Global Select Market Indicate by check mark whether the registrant is an emerging growth company as defined in Rule 405 of the Securities Act of 1933 (§230.405 of this chapter) or Rule 12b-2 of the Securities Exchange Act of 1934 (§240.12b-2 of this chapter). -
Everything Is Game: NBA® 2K21 Now Available Worldwide
Everything is Game: NBA® 2K21 Now Available Worldwide September 4, 2020 Hoops, Music, Clothes, Shoes and Culture – See Why Everything is Game in NBA 2K21 Today for Current-Generation Platforms NEW YORK--(BUSINESS WIRE)--Sep. 4, 2020-- Today, 2K is thrilled to announce that NBA® 2K21, the next iteration of the top-rated and top-selling NBA video game simulation series of the past 19 years*, is now available on current-generation platforms worldwide. With its release, NBA 2K21 offers one-of-a-kind immersion into all facets of NBA basketball and basketball culture, including exciting improvements upon its best-in-class gameplay, competitive and community online features and deep, varied game modes. This press release features multimedia. View the full release here: https://www.businesswire.com/news/home/20200904005030/en/ “This may be one of the most unique years for the NBA and basketball gaming ever, and the team at Visual Concepts is proud to bring NBA 2K21 to millions of players around the world,” said Greg Thomas, president at Visual Concepts. “We’re very excited to jump on the sticks and join our community of players today; we can’t wait to see you on the court.” The current-gen version of NBA 2K21 features several new additions and improvements, where veteran ballers and new players alike will find a variety of basketball experiences to dive into: Realer than Ever - With enhancements across its visual presentation, player AI, game modes and much more, NBA 2K21 continues to push the boundaries as NBA® 2K21, the next iteration of the top-rated and top-selling NBA video game simulation series of the most authentic, realistic the past 19 years, is now available on current-generation platforms worldwide.