Make the Point Survey Results October 2020 MAKE the POINT SURVEY
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Dead Space 2: the Sublime, Uncanny and Abject in Survival Horror Games
Dead Space 2: The Sublime, Uncanny and Abject in Survival Horror Games Garth Mc Intosh 404209 Master of Arts by Course Work in Digital Animation 18 February 2015 Supervisor: Hanli Geyser ` 1 Figure 1. Visceral Games, Dead Space II, game cover, 2011. Copyright U.S.A. Electronic Arts. ` 2 Table of Contents INTRODUCTION ................................................................................................................................. 4 HORROR GENRE................................................................................................................................................ 5 ‘DEAD SPACE 2’ ................................................................................................................................................ 6 METHODOLOGY & STRUCTURE ...................................................................................................................... 8 CLARIFICATION OF TERMS .............................................................................................................................. 9 CHAPTER 1 SUBLIME WITHIN NARRATIVE AND MIS-EN-SCENE ....................................10 THE MARKER AND GOYA .............................................................................................................................. 11 AWAKING TO A NIGHTMARE ........................................................................................................................ 13 THE SUBLIME ................................................................................................................................................ -
EA Delivers the First Big Blockbuster Game of 2011 with Dead Space 2
EA Delivers the First Big Blockbuster Game of 2011 With Dead Space 2 The Most Unrelentingly Intense Action Horror Game Hits Retail Shelves; Downloadable Campaigns Revealed with Dead Space 2: Severed Distinctive Dead Space Experience Available for iPhone, iPad and iPod touch REDWOOD CITY, Calif.--(BUSINESS WIRE)-- The psychological thrill of deep space rises to an electrifying new level as Visceral Games™, a studio ofElectronic Arts Inc. (NASDAQ:ERTS), today announced the internationally-acclaimed action horror game Dead Space™ is2 now available at retail stores in North America and on January 28 in Europe. This highly- anticipated sequel has been heralded as one of the top games of 2011 by New York Times' Seth Schiesel and has received 25 scores of 90+ from top gaming outlets such as Official Xbox Magazine, Playstation: The Official Magazine and Game Informer. PlayStation: The Official Magazine said that "'Dead Space 2' surpasses the original in every capacity," while IGN calls it "a new gold standard" and Game Informer declares the game "a monster of a sequel, offering bigger scares and more excitement." Visceral Games also announced today Dead Space 2: Severed, an all-new digital download pack that extends the Dead Space 2 story with the addition of two standalone chapters in the single-player game. Dead Space 2: Severed will see the return of Gabe Weller and Lexine Murdock, the two main characters from the award-winning 2009 game, Dead Space Extraction. In Dead Space 2: Severed, the story of Weller and Lexine runs parallel to Isaac's blood-curdling adventure in Dead Space 2, but this time players will take on the role of Gabe Weller. -
DAYBREAK SOUTH JORDAN DAYBREAK SOUTH JORDAN South Jordan, Utah 84009 South Jordan, Utah
AVAILABLE FOR LEASE AVAILABLE FOR LEASE DAYBREAK SOUTH JORDAN DAYBREAK SOUTH JORDAN South Jordan, Utah 84009 South Jordan, Utah Mountain View CorridorCorrid Jordan Pkwy or Kestrel Rise RdR Bangerter HwyBangerter Hwy 4000 W4000 W d River Heights Dr Grandville Ave GURAS SPICE HOUSE SWIG BONNIE NAILS 11400 South wy Pk eak SOUTH JORDAN DaybreakDaybr Pkwy HEALTH 11400 S CENTER 1.2 ACRES SITE SITE 11800 S Mountain View CorridorCo Freedom Park Dr rridor Bangerter HwyBangerter Hwy • Daybreak is the fastest growing master planned community in Utah, and is at the core the fastest growing area in Salk Lake County. 15 4700 DAYBREAK PKWY 1 MILE 3 MILE 5 MILE 2017 EST. POPULATION 16,784 92,153 223,200 2022 PROJECTED POPULATION 17,856 99,237 240,495 • Located near University of Utah South 65 2017 EST. HOUSEHOLDS 4,674 24,745 61,912 Jordan Health Center Chris Hatch Tanner Olson Joe Mills 2022 PROJECTED HOUSEHOLDS 5,005 26,511 66,318 215 801.930.6751 801.930.6752 801.930.6755 80 2017 EST. AVG INCOME $99,327 $106,746 $102,849 • Herriman High School Located 0.5 miles [email protected] [email protected] [email protected] 80 15 2017 EST. MEDIAN INCOME $95,636 $97,946 $93,193 West of Site. Approximately 2,300 201 80 2017. EST. PER CAPITA INCOME $27,659 $28,736 $28,571 Students 1686 S. Major Street, Suite 200 • Salt Lake City, UT 84115 215 801.930.6750 • www.legendllp.com • Oquirrh Lake located 1.0 Miles East of Site 15 * This information has been obtained from sources believed reliable, but we make 154 no warranties, expressed or otherwise, as to its accuracy. -
Jason Graves
JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G. -
Idioms-And-Expressions.Pdf
Idioms and Expressions by David Holmes A method for learning and remembering idioms and expressions I wrote this model as a teaching device during the time I was working in Bangkok, Thai- land, as a legal editor and language consultant, with one of the Big Four Legal and Tax companies, KPMG (during my afternoon job) after teaching at the university. When I had no legal documents to edit and no individual advising to do (which was quite frequently) I would sit at my desk, (like some old character out of a Charles Dickens’ novel) and prepare language materials to be used for helping professionals who had learned English as a second language—for even up to fifteen years in school—but who were still unable to follow a movie in English, understand the World News on TV, or converse in a colloquial style, because they’d never had a chance to hear and learn com- mon, everyday expressions such as, “It’s a done deal!” or “Drop whatever you’re doing.” Because misunderstandings of such idioms and expressions frequently caused miscom- munication between our management teams and foreign clients, I was asked to try to as- sist. I am happy to be able to share the materials that follow, such as they are, in the hope that they may be of some use and benefit to others. The simple teaching device I used was three-fold: 1. Make a note of an idiom/expression 2. Define and explain it in understandable words (including synonyms.) 3. Give at least three sample sentences to illustrate how the expression is used in context. -
Arbiter, March 3 Students of Boise State University
Boise State University ScholarWorks Student Newspapers (UP 4.15) University Documents 3-3-2005 Arbiter, March 3 Students of Boise State University Although this file was scanned from the highest-quality microfilm held by Boise State University, it reveals the limitations of the source microfilm. It is possible to perform a text search of much of this material; however, there are sections where the source microfilm was too faint or unreadable to allow for text scanning. For assistance with this collection of student newspapers, please contact Special Collections and Archives at [email protected]. 10!!lT STU 0 EI T U0 ICE 0 F 80 I S EST II TE S II eElS 33 . ;THIlIUU.Y,MRIICH 0.3 10DII 'III.ST .ISSU( FR EE Comics hit the ) message boards, breaking news, archive search, photo SUB slideshows & weather Groups discuss university's • VISIon• BY DUSTIN LRPRRY gree, and a- daughter attending News Writer classes at BSU too, a third-year marketing student, and a JUCO Metropolitan research univer- transfer-student with designs on sity of distinction. What? What? an English degree. What is it? What does the stu- Although the student turnout dent population believe it to be was small, their ideas were ex- or believe it should be? What will pansive and varied. The students it mean toBoise State University, agreed and differed with one an- the City of Boise, and the students other. who call it home? . Each was asked to brainstorm The administration wants to definitions of a :'metropolitan discover whether or not the stu- universtty," "research university," dents, staff, and faculty can come and "university of distinction." to a consensus with them on what They wrote about courage, exactly being a metropolitan re- competition, community, re- spect , recruit- search universi- ty of distinction S----------- ing' Ph.D's and expertise, entails. -
The Complete Stories
The Complete Stories by Franz Kafka a.b.e-book v3.0 / Notes at the end Back Cover : "An important book, valuable in itself and absolutely fascinating. The stories are dreamlike, allegorical, symbolic, parabolic, grotesque, ritualistic, nasty, lucent, extremely personal, ghoulishly detached, exquisitely comic. numinous and prophetic." -- New York Times "The Complete Stories is an encyclopedia of our insecurities and our brave attempts to oppose them." -- Anatole Broyard Franz Kafka wrote continuously and furiously throughout his short and intensely lived life, but only allowed a fraction of his work to be published during his lifetime. Shortly before his death at the age of forty, he instructed Max Brod, his friend and literary executor, to burn all his remaining works of fiction. Fortunately, Brod disobeyed. Page 1 The Complete Stories brings together all of Kafka's stories, from the classic tales such as "The Metamorphosis," "In the Penal Colony" and "The Hunger Artist" to less-known, shorter pieces and fragments Brod released after Kafka's death; with the exception of his three novels, the whole of Kafka's narrative work is included in this volume. The remarkable depth and breadth of his brilliant and probing imagination become even more evident when these stories are seen as a whole. This edition also features a fascinating introduction by John Updike, a chronology of Kafka's life, and a selected bibliography of critical writings about Kafka. Copyright © 1971 by Schocken Books Inc. All rights reserved under International and Pan-American Copyright Conventions. Published in the United States by Schocken Books Inc., New York. Distributed by Pantheon Books, a division of Random House, Inc., New York. -
EA Games Frank Gibeau, President
EA Games Frank Gibeau, President 1 Safe Harbor Statement Some statements set forth in this presentation, including estimates and targets relating to future financial results (e.g., revenue, profitability, margins), operating plans, business strategies, objectives for future operations, and industry growth rates contain forward-looking statements that are subject to change. Statements including words such as "anticipate", "believe", “estimate”, "expect" or “target” and statements in the future tense are forward- looking statements. These forward-looking statements are subject to risks and uncertainties that could cause actual events or actual future results to differ materially from the expectations set forth in the forward-looking statements. Some of the factors which could cause the Company’s results to differ materially from its expectations include the following: timely development and release of Electronic Arts’ products; competition in the interactive entertainment industry; the Company’s ability to successfully implement its Label structure and related reorganization plans; the consumer demand for, and the availability of an adequate supply of console hardware units (including the Xbox 360, the PLAYSTATION3, and the Wii); consumer demand for software for legacy consoles, particularly the PlayStation 2; the Company’s ability to predict consumer preferences among competing hardware platforms; the Company’s ability to realize the anticipated benefits of its acquisition of VG Holding Corp. and other acquisitions and strategic transactions -
Crossing the Streams: Game Audio Rule Breakers of the Last Decade
Crossing the Streams: Game Audio Rule Breakers of the Last Decade Scott Selfon Development Lead | Xbox Advanced Technology Group, Microsoft Event Sound Event Sound Parameter(s) Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Event Sound Parameter(s) The Unexpected Pivot Event Sound Parameter You Don’t Know Jack (Jellyvision/Berkeley Systems, 1995) Braid (Number None, 2008) The Non-Event Event Sound SSX Tricky (Electronic Arts, 2001) SSX (Electronic Arts, 2012) VOLUME Eternal Darkness: Sanity’s Requiem (Silicon Knights, 2002) Dead Space (Electronic Arts, 2008) The Displaced Sound Event Sound The Chronicles of Riddick: Escape from Butcher Bay (Starbreeze/Tigon, 2004) Independence Event Sound Grim Fandango (LucasArts, 1998) Grim Fandango (LucasArts, 1998) The Reversal Event Sound Ghost Recon: Advanced Warfighter 2 (Red Storm Entertainment/Ubisoft, 2007) Halo 3 (Bungie, 2007) 4 6 5 4 5 3 4 The Audience is Listening Sound Player Silent Hill 2 (Konami, 2001) Portal 2 (Valve, 2011) Portal 2 (Valve, 2011) Portal 2 (Valve, 2011) The Game is Listening Player Event Sound Tom Clancy’s Splinter Cell (Ubisoft, 2002) The Audience is Speaking Player Event Voice Mass Effect 3 (BioWare, 2012) The Elder Scrolls V: Skyrim (Bethesda, 2012) The Feedback Loop Event Sound Gears of War (Epic Games, 2006) Gears of War 2 (Epic Games, 2008) BioShock (2K Games, 2007) Event Sound Questions? [email protected] Xbox LIVE Gamertag: Timmmmmay. -
Affordable Housing for Low- Income Households
Year Four Action Plan July 1, 2018 through June 30, 2019 of the 2015-2019 Five-Year Consolidated Plan Amended May 2018 City of Provo (City) Utah Valley HOME Consortium (UVHC) Redevelopment Agency of Provo City Corporation (RDA) 351 West Center Street Provo, Utah 84601 http://www.provo.org/departments/redevelopment 2017-2018 ACTION PLAN AP-05 EXECUTIVE SUMMARY – 24 CFR 91.200(c), 91.220(b) 1. Introduction The City of Provo/Utah Valley HOME Consortium Program Year 2018 Annual Action Plan is the Fourth Year Action Plan of the 2015-2019 Five-Year Consolidated Plan (ConPlan), as amended in May 2018. It is a product of a planning and coordination process to identify housing and community development needs. The process forms the framework for a community-wide dialogue to establish priorities and create strategies to address those needs, especially for low- and moderate income households. This plan is intended to be an informative and useful tool for the residents, organizations and businesses committed to continued growth in our community. The Annual Action Plan includes the City’s application for the federal grants received from the U.S. Department of Housing and Urban Development (HUD) and administered by the Office of Community Planning and Development (CPD), a division of HUD, through which the City receives an annual allocation, or formula grant, from the CPD programs: Community Development Block Grant (CDBG) The CDBG program’s primary objective is to promote the development of viable urban communities by providing decent housing, suitable living environments and expanded economic activities to persons of low and moderate income. -
2018 Disclosure Statements for Homebuyers (Garden Park)
Page 1 of 13 DAYBREAK 2018 Disclosure Statements for Homebuyers (Garden Park) Disclosure Statements for Homebuyers: 1. Ownership of VP Daybreak Operations LLC 16. Power Lines and Natural Gas Transportation Lines 2. Development of Daybreak 17. No Guarantee of View 3. Daybreak Community Organization and 18. Earthquake Faults Associations 19. Garages 4. Environmental Issues 20. Cluster Mailboxes 5. Road System Improvements and Access 21. Parking 6. Stormwater Runoff 22. Accessibility Modifications 7. Private and Public Parks, Trails and Open Space 23. Model Home Park 8. Proposed Lake Feature 24. Alleyways 9. Trail System Proximity to Homes 25. Sewer Depth 10. Aircraft Overflights 26. Restriction on Residential Unit Rental Investors 11. Nearby Agricultural Use 27. Waste Treatment and Other Facilities 12. School Attendance Boundaries 28. City Governance 13. Governmental Assessments and Charges 29. Radon Gas 14. Water, Sewage and Utility Service 15. Telecommunications Services Buyer has read and understands the attached Disclosure Statements as listed above. Buyer acknowledges that Buyer’s decision to purchase a residence in Daybreak is not based on any representation (other than those included in the Disclosure Statements), and Buyer has considered the possible effect of such matters in Buyer’s decision to purchase. Buyer further acknowledges that no salesperson, employee, or agent of VP Daybreak Operations LLC (or any of its affiliates) has the authority to modify any representation included in the Disclosure Statements nor any authority to make any promise, representation, or agreement other than as contained therein. Buyer further acknowledges that it is purchasing a residence from and built by a builder and not from or by VP Daybreak Operations LLC (or any of its affiliates) and that no salesperson, employee, or agent of such builder has the authority to modify any representation included in the Disclosure Statements or to make any promise, representation or agreement other than as contained therein. -
Daybreak's Environmental History
Daybreak’s Environmental History Introduction Daybreak Communities was founded in July 2016 and is the current landowner & developer of Daybreak. Originally formed as Kennecott Land by Rio Tinto, the development company was established to manage land holdings in ways that would ensure future generations have an opportunity to enjoy a great neighborhood, beautiful land, adequate water and clean air. Daybreak Communities continues to adhere to these original goals of sustainability to create the most enduring neighborhood in Utah. Because Daybreak Communities was originally part of Rio Tinto, a global mining company, our team is well-versed in the reclamation of mining operations and is sensitive to the public’s questions and concerns about past mining activities. We hope the information contained in this report will help you understand our significant work and commitment to ensure clean and safe soil and water in Daybreak. Daybreak Communities continues to work closely with Rio Tinto to ensure that all relevant environmental questions related to historic legacy mining impacts are answered. History Utah’s first mining district was born in the early 1860s when reports of significant mineral deposits in the Oquirrh Mountains were confirmed. Over the next 157 years, the industry went through enormous changes in prosperity and modernization. In 1989, one of the world’s largest mining companies, Rio Tinto, purchased Kennecott Utah Copper (KUC). In 2001, Rio Tinto Kennecott began planning the Daybreak community as a sustainable use of post mining land and as a tangible demonstration of smart growth development practices. In July of 2016, Värde Partners purchased the approximately 2,500 acres of remaining undeveloped land from Rio Tinto Kennecott and at that time Daybreak Communities was established.