Fiendish Designs
Fiendish Designs A Software Engineering Odyssey © Tim Denvir 2011 1 Preface These are notes, incomplete but extensive, for a book which I hope will give a personal view of the first forty years or so of Software Engineering. Whether the book will ever see the light of day, I am not sure. These notes have come, I realise, to be a memoir of my working life in SE. I want to capture not only the evolution of the technical discipline which is software engineering, but also the climate of social practice in the industry, which has changed hugely over time. To what extent, if at all, others will find this interesting, I have very little idea. I mention other, real people by name here and there. If anyone prefers me not to refer to them, or wishes to offer corrections on any item, they can email me (see Contact on Home Page). Introduction Everybody today encounters computers. There are computers inside petrol pumps, in cash tills, behind the dashboard instruments in modern cars, and in libraries, doctors’ surgeries and beside the dentist’s chair. A large proportion of people have personal computers in their homes and may use them at work, without having to be specialists in computing. Most people have at least some idea that computers contain software, lists of instructions which drive the computer and enable it to perform different tasks. The term “software engineering” wasn’t coined until 1968, at a NATO-funded conference, but the activity that it stands for had been carried out for at least ten years before that.
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