JOURNAL November/December 1994
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Optimizing and Protecting Hard Drives ‐ Chapter # 9
Optimizing and Protecting Hard Drives ‐ Chapter # 9 Amy Hissom Key Terms antivirus (AV) software — Utility programs that prevent infection or scan a system to detect and remove viruses. McAfee Associates’ VirusScan and Norton AntiVirus are two popular AV packages. backup — An extra copy of a file, used in the event that the original becomes damaged or destroyed. boot sector virus — An infectious program that can replace the boot program with a modified, infected version of the boot command utilities, often causing boot and data retrieval problems. buffer — A temporary memory area where data is kept before being written to a hard drive or sent to a printer, thus reducing the number of writes to the devices. chain — A group of clusters used to hold a single file. child, parent, grandparent backup method — A plan for backing up and reusing tapes or removable disks by rotating them each day (child), week (parent), and month (grandparent). cross-linked clusters — Errors caused when more than one file points to a cluster, and the files appear to share the same disk space, according to the file allocation table. defragment — To “optimize” or rewrite a file to a disk in one contiguous chain of clusters, thus speeding up data retrieval. differential backup — Backup method that backs up only files that have changed or have been created since the last full backup. When recovering data, only two backups are needed: the full backup and the last differential backup. disk cache — A method whereby recently retrieved data and adjacent data are read into memory in advance, anticipating the next CPU request. -
Installation and Performance
Installation and Performance Welcome Thank you for purchasing Visual Reality software. Visual Reality is designed to offer an easy but extremely powerful, three dimensional environment in which full color still images and 3D animations can be created. Visual Reality 2.0 includes: Renderize Live. Load 2D and 3D models from a variety of drawing and modeling programs or drag and drop from Visual Model and Visual Font and compose unique scenes in an intuitive 3D environment using a wide variety of material, lighting and camera effects. Load bitmap images from a variety of common file formats for backgrounds in scenes and as color, bump or reflection maps in material definitions. Render your compositions as full-color photorealistic images at any resolution. Animate just about anything with just a few button clicks. Objects, camera views, color intensity and location of lights and the bump height of materials can all be set in motion or transformed. Rotoscoping allows you to create moving water and flickering fire. Bend, twist, stretch and morph objects over time. An advanced channel editor gives you precise time line control of every attribute, for every element or object. The 'Ease to' and 'Ease from' functions and hierarchical linking of objects give your animations a natural feel with smooth, fully controllable motion. Visual Font. Load Windows TrueType fonts and create 3D text objects by defining extrusion and bevel properties. Load extruded text into Renderize Live for inclusion in 3D scenes. Visual Image. Load and modify bitmap images from a wide variety of file formats. Work on individual images, or use the powerful layering tools to create digital collages. -
Install Guide
THIS BOX CONTAINS: • (1) CD (your game!) • Install Guide (16 pp.) with quick installation instructions, directions for creating a floppy boot disk, configurations for a variety of memory management systems and Troubleshooting answers to possible problems. • Playguide (24 pp.) covering movement, fighting, interaction and so on. • Reference Card lists keyboard commands for a single-glance reminder. • Top Line — news brief, courtesy of the World Economic Consortium. • Anti-Terrorist Site Security — guide to keeping your WEC installation safe from armored, gun-toting turncoats and other menaces, annotated by General Maxis. • Resistance Handbook — written briefing for new rebel recruits. • Registration Card — please tell us who you are! CRUSADER: NO REMORSE ™ INSTALL GUIDE Welcome to Crusader: No Remorse. This guide includes quick installation instructions for users more familiar with the process, and a detailed, step-by- step guide to installing the game. If you experience any difficulty, consult Troubleshooting (page 9). To avoid compatibility or memory problems, please take a moment to confirm that your machine matches the System Require- ments described on page 2. Remember, you may safely stop at any time during installation and return to DOS with q, except when files are being copied. QUICK INSTALLATION Note: If you are running a disk cache such as SMARTDrive, you need to disable it to ensure a clean installation. (This only affects the installation of the game. SMARTDrive will work normally during gameplay.) Refer to your SMARTDrive documentation or make a system boot disk as described in Boot Disks (page 4) to disable this cache. 1. Turn on your computer and wait for the DOS prompt. -
Wavetek 488RT Manual
Full-service, independent repair center -~ ARTISAN® with experienced engineers and technicians on staff. TECHNOLOGY GROUP ~I We buy your excess, underutilized, and idle equipment along with credit for buybacks and trade-ins. Custom engineering Your definitive source so your equipment works exactly as you specify. for quality pre-owned • Critical and expedited services • Leasing / Rentals/ Demos equipment. • In stock/ Ready-to-ship • !TAR-certified secure asset solutions Expert team I Trust guarantee I 100% satisfaction Artisan Technology Group (217) 352-9330 | [email protected] | artisantg.com All trademarks, brand names, and brands appearing herein are the property o f their respective owners. Find the Rockwell / Allen-Bradley 1784-T45 at our website: Click HERE WAVETEK WaveTese Runtime 488-RT WAVETE ST SOFTyARE PREFACE WaveTest Runtime (488-R1) enables you to run already developed and debugged automatic test programs. Clear. easy-to -use screens with pull-down menus guide you through program execu- tion. Programs developed with WaveTest (488) can be loaded and exe- cuted. The operator will have available all of the operator dialogs and runtime output that have been included in the test program. There are no editing capabilities. Chapter 1. Configuring Chapter 1 tells you how to setup WaveTest Runtime. This in- cludes ways to automatically load and run a test program. Chap- ter 1 also has useful information regarding how to effectively use the runtime environment of Windows. Chapter 2. Reference Chapter 2 describes the windows and menus available for access- ing test programs and controlloing their execution. Chapter 2 is not meant to be read through, but rather referred to for help with questions as they arise. -
Sound Blaster AWE 32/64 HOWTO
Sound Blaster AWE 32/64 HOWTO di Marcus Brinkmann < [email protected] > v1.2, 11 gennaio 1998, tradotto il 2 agosto 1998 Questo documento descrive come installare e configurare una Soundblaster 32 (SB AWE 32, SB AWE 64) della Creative Labs inc. sotto Linux utilizzando l’Awe Sound Driver Extension scritto da Takashi Iwai. Viene trattato inoltre l’utilizzo di tools e player particolari per la serie AWE della SB. Il sistema operativo di riferimento utilizzato per questo HOWTO `eDebian GNU/Linux System, ma dovrebbe funzionare su ogni altra distribuzione Linux. Traduzione di Samuele Tonon< Samuele Tonon > Contents 1 Introduzione 2 1.1 Ringraziamenti ............................................ 2 1.2 Nota per la versione italiana ..................................... 2 1.3 Politica di distribuzione ....................................... 2 2 Prima di iniziare 3 2.1 Introduzione .............................................. 3 2.2 Note generali sulle schede SB AWE ................................. 3 2.3 Note sulle schede PnP (Plug and Play) ............................... 3 2.4 Note generali sul caricamento dei moduli del kernel ........................ 4 2.5 Note generali sui driver sonori del kernel .............................. 4 3 Come installare il supporto SB AWE per il suono 5 3.1 Requisiti ................................................ 5 3.2 Iniziamo ................................................ 5 3.3 Compilare il kernel .......................................... 6 3.4 Riavvio ............................................... -
Foundations for Music-Based Games
Die approbierte Originalversion dieser Diplom-/Masterarbeit ist an der Hauptbibliothek der Technischen Universität Wien aufgestellt (http://www.ub.tuwien.ac.at). The approved original version of this diploma or master thesis is available at the main library of the Vienna University of Technology (http://www.ub.tuwien.ac.at/englweb/). MASTERARBEIT Foundations for Music-Based Games Ausgeführt am Institut für Gestaltungs- und Wirkungsforschung der Technischen Universität Wien unter der Anleitung von Ao.Univ.Prof. Dipl.-Ing. Dr.techn. Peter Purgathofer und Univ.Ass. Dipl.-Ing. Dr.techn. Martin Pichlmair durch Marc-Oliver Marschner Arndtstrasse 60/5a, A-1120 WIEN 01.02.2008 Abstract The goal of this document is to establish a foundation for the creation of music-based computer and video games. The first part is intended to give an overview of sound in video and computer games. It starts with a summary of the history of game sound, beginning with the arguably first documented game, Tennis for Two, and leading up to current developments in the field. Next I present a short introduction to audio, including descriptions of the basic properties of sound waves, as well as of the special characteristics of digital audio. I continue with a presentation of the possibilities of storing digital audio and a summary of the methods used to play back sound with an emphasis on the recreation of realistic environments and the positioning of sound sources in three dimensional space. The chapter is concluded with an overview of possible categorizations of game audio including a method to differentiate between music-based games. -
Magazyn Dragonia
Numer 19 – 2008 Wywiad z Jono Baconem z Canonical Jono Bacon to brytyjski pisarz, dzien- nikarz, twórca oprogramowania, filan- trop i adwokat ruchu wolnego opro- gramowania. [. ] Człowiek o wielu pasjach, obecnie także specjalista do spraw społeczności w Canonical. Za- praszamy do lektury wywiadu, które- go udzielił nam dosłownie parę dni te- mu. Całość na stronie 48 GIMP – retusz zdjęć Tekst ten rozpoczyna serię artyku- łów o tworzeniu grafiki w programie GIMP, która przede wszystkim będzie poświęcona obróbce zdjęć. Całość na stronie 36 Poznajemy Dosbox Wielu sporo słyszało o emulatorze sys- temu MS DOS, jakim jest Dosbox. Wie- lu miało okazję z niego już korzystać, jednak bardzo wielu użytkowników odstrasza jego z pozoru trudna kon- figuracja. [. ] Całość na stronie9 Wstępniak Spis treści Drodzy Czytelnicy System Tegoroczna zima nie rozpieszcza amato- GNU/cośtam...................................3 rów białego szaleństwa. Mam nadzieję, że ERP5 zgodny z SUSE Linux..............................7 lektura bieżącego numeru uśmierzy żal za Mandriva Xtreme dla użytkowników Windows – Xtreme Studio dla początkujących...........8 ośnieżonymi stokami, a jest co czytać! Poznajemy Dosbox – część pierwsza...........................9 Polecam artykuł GNU/cośtam, którego lek- Software tura pozwala na inne spojrzenie na systemy LATEX - piszemy pracę magisterską, ciąg dalszy........................ 18 operacyjne. Można rzec, że kończy wojny po- Torrentflux.................................... 24 między dystrybucjami, ale kto wie, czy nie Baza pod kontrolą konsoli – część 6........................... 28 będzie zarzewiem wojny o jedynie słuszne środowisko. Zaawansowana konfiguracja serwera WWW – część 5..................... 31 Początkujący czytelnicy również znajdą LightZone – kombajn dla fotografa?........................... 33 coś dla siebie, szczegóły w numerze. GIMP – retusz zdjęć – część 1............................. 36 Gdy wrócicie z ferii i urlopów artykuły Programowanie o obróbce zdjęć będą jak znalazł. -
Linux Hardware Compatibility HOWTO
Linux Hardware Compatibility HOWTO Steven Pritchard Southern Illinois Linux Users Group [email protected] 3.1.5 Copyright © 2001−2002 by Steven Pritchard Copyright © 1997−1999 by Patrick Reijnen 2002−03−28 This document attempts to list most of the hardware known to be either supported or unsupported under Linux. Linux Hardware Compatibility HOWTO Table of Contents 1. Introduction.....................................................................................................................................................1 1.1. Notes on binary−only drivers...........................................................................................................1 1.2. Notes on commercial drivers............................................................................................................1 1.3. System architectures.........................................................................................................................1 1.4. Related sources of information.........................................................................................................2 1.5. Known problems with this document...............................................................................................2 1.6. New versions of this document.........................................................................................................2 1.7. Feedback and corrections..................................................................................................................3 1.8. Acknowledgments.............................................................................................................................3 -
Smartdrive Phases Software
SMARTDRIVE PHASES SOFTWARE T E C H N I C A L C A T A L O G SMARTDRIVE PHASES POCLAIN HYDRAULICS This document is provided to machine manufacturers integrating POCLAIN-HYDRAULICS hydrostatic transmission systems driven by our SmartDriveTM ECUs. It suggests the processes that manufacturers can implement in order to customize these systems. It is recommended that all operations be performed by properly trained engineers. The engineers should read and understand the information given in this document and be authorized by the machine manufacturer. It is essential that the engineers comply with safety instructions to prevent injury. POCLAIN HYDRAULICS designs products that are integrated by its customers in the machines they design. Subsequently POCLAIN HYDRAULICS disclaims liability for consequences of improper integration of its products and of improper set-up of adjustable devices. In the same way, POCLAIN HYDRAULICS may not be liable for incomplete or improper operating and maintenance instructions provided to the end user by the machine manufacturer nor for failures resulting from operations performed by any person using these suggested procedures. A re-certification of the machine may be required for every change in set-up of adjustable devices. In order to offer the best quality service, Poclain Hydraulics recommends to its customers to have applications approved by Poclain Hydraulics. In accordance with its policy of continuous improvement, Poclain Hydraulics reserves the right to modify the specifications of all products described herein without prior notice. The illustrations are not contractual. ©Poclain Hydraulics Industrie 2007. The trademark Poclain Hydraulics is the property of Poclain Hydraulics S.A. -
Fontographer 4.1.5 Technotes by Fontlab Ltd
Fontographer 4.1.5 Technotes by Fontlab Ltd. Draft version 2.7. May 2005 Important: This documentation includes technical notes and FAQs collected over the last 15 years in the Fontographer knowledge base. Due to the ongoing technological changes, parts of the information provided herein, in particular weblinks and references to other resources, as well as statements about technologies, font formats, encodings etc. may be inaccurate or outdated. Due to the draft nature of this document, some formatting errors may occur. Copyright ©2005 by FontLab, Ltd. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior written consent of the publisher. Any software referred to herein is furnished under license and may only be used or copied in accordance with the terms of such license. FontLab, FontLab logo, ScanFont, TypeTool, SigMaker, AsiaFont Studio, FontAudit and VectorPaint are either registered trademarks or trademarks of FontLab, Ltd. in the United States and/or other countries. Macromedia, Fontographer and Freehand are registered trademarks of Macromedia, Inc. Apple, the Apple Logo, Mac, Mac OS, Macintosh and TrueType are trademarks of Apple Computer, Inc., registered in the United States and other countries. Adobe, PostScript, Type Manager and Illustrator are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions. Windows, Windows 95, Windows 98, Windows XP and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. IBM is a registered trademark of International Business Machines Corporation. -
Microsoft Windows Resource
Appendix D Articles This appendix contains technical articles on these topics: • Microsoft Windows for Pens • Quarterdeck’s QEMM –386 and Windows 3.1 • PC-NFS and Windows 3.1 • FastDisk: An Introduction to 32–Bit Access Contents of this appendix Windows for Pens.............................................................................................506 Why Pens?.................................................................................................506 Technical Highlights .................................................................................508 The Internal Architecture of Pen for Windows..........................................509 RC Manager ..............................................................................................510 Pen for Windows Support Resources ........................................................511 Quarterdeck’s QEMM –386 and Windows 3.1 ..................................................515 QEMM –386 Features for Windows ...........................................................515 Troubleshooting for QEMM -386 ...............................................................516 Getting Additional Help ............................................................................518 PC-NFS and Windows 3.1.................................................................................519 Installation Tips.........................................................................................519 Using PC-NFS With Windows ...................................................................519 -
Alsa-Sound-Mini-HOWTO
Alsa−sound−mini−HOWTO Alsa−sound−mini−HOWTO Table of Contents Alsa−sound−mini−HOWTO..............................................................................................................................1 Valentijn Sessink valentyn@alsa−project.org.........................................................................................1 1. Introduction..........................................................................................................................................1 2. NOWTO − a quick install guide..........................................................................................................1 3. Before you start....................................................................................................................................1 4. How to install ALSA sound drivers.....................................................................................................1 5. Loading the driver................................................................................................................................1 6. Testing and using.................................................................................................................................2 7. Tips and Troubleshooting....................................................................................................................2 1. Introduction..........................................................................................................................................2 1.1 Acknowledgments..............................................................................................................................2