Green Goblin
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Marvel Villains [Villains & Vigilantes RPG] 1 GREEN GOBLIN Real Name: Norman Osborn Occupation: Professional criminal, owner and president of Osborn Industries, Inc. Identity: Secret Legal Status: Citizen of the United States with no criminal record Other Aliases: Overlord, the Goblin, the Goblin-Lord, "Gobby" Place of Birth: Hartford, Connecticut Marital Status: Widowed Group Affiliation: Former partner of the first Crime- Master Base of Operations: New York City First Appearance: As Norman Osborn (AMAZING SPIDER-MAN #14) Level: 12th Experience: 82,500 STR 28 2.2 Hit Points 59 END 22 2.2 Power 100 AGL 15 1.6 Accuracy +2* INT 35 1.9 Damage Mod. +5* CHA 25 (14.136) HTH Damage 2d8 * See Training Bonuses Sex: Male Age: Adult Training: +1 Damage with Pumpkin Bombs Height: 5' 11" Weight: 185 lbs Eyes: Blue Hair: Reddish-Brown POWERS: 1. Armour (Type B): Technological. ADR 75. The Green Goblins gloves are interwoven with micro-circuit conducting filaments capable of channeling pulsed discharges of 10,000 volts: 2d8 Damage (attacks as Lightning Control) within 1" Range. 20 Charges (hidden in cuffs and costume tunic). 2. Heightened Charisma A +12 3. Heightened Intelligence A +12 4. Chemical Power ("Goblin Formula"): An experimental strength-enhancing formula turned the power hungry Norman Osborn into his insane alter-ego, the Green Goblin. a. Heightened Endurance A +12 (unusual amount of adrenaline) b. Heightened Intelligence A +8 (increased insane genius) c. Heightened Strength A +18 (superhuman strength – Uses full weight for determining Carrying Capacity and Basic HTH Damage) Marvel Villains [Villains & Vigilantes RPG] 2 d. Regeneration: The Green Goblin can heal his Healing Rate per Turn at the cost of one action. The GM should state a type of damage that the Green Goblin cannot heal with this power. e. Weakness (Insanity): Norman Osborn's mind was driven insane. He also suffers with an inordinate obsession with Spider-Man. 5. Vehicle ("Goblin–Glider"): Hit Points* Weight: Passengers: Cargo Cap.: Speed: Disable: Demolish: Goblin–Glider 125 lbs 1 + 1 400 lbs 300 mph 2 6 * See Inventing Point Spent Basic Hits: 4 Agility Mod: n/a Reaction from: Good: --4 Evil: +4 Healing Rate: 2 Detect Danger: 26% Detect Hidden: 30% Carrying Capacity: 4468 lbs Basic HTH Damage: 2d8 Movement Rates: 65" ground, 1320" air (Goblin–Glider) Inventing Points: 30.9 Inventing (111%): INVENTIONS: Razor sharp, flying Bats: +2 to Hit, HTH + 1d4 Damage, Range 28" (AGLx2 Thrown). [2 Inventing Points: 1 for original version, +1 for increased range] Pumpkin Smoke Bombs: +1 to Hit, Special Damage, 3" Blast Radius, Range 14" (AGL Thrown). Special Damage: Thick Black Smoke (blast radius = an area of Darkness Control) [1 Inventing Point] Pumpkin Explosive Bombs: +2 to Hit, 2d8 Damage, 2" Blast Radius, Range 28" (AGL Thrown). [2 Inventing Points: 1 for original version, +1 for increased damage] Pumpkin Hallucigenic Smoke Bombs: +1 to Hit, Special Damage, 2" Blast Radius, Range 14" (AGL Thrown). Special: Hallucingenic Smoke (Chemical Attack) [1 Inventing Point] Tinkering on the Goblin–Glider: Improved Cargo Capacity and body armour (HPs). [4 Inventing Points: +1 for increased Cargo Capacity, +3 for 3 HPs] TRAINING BONUSES: Level 2 +1 INT Level 8 +1 to Hit with Pumpkin Bombs Level 3 +1 INT Level 9 +1 INT Level 4 +1 AGL Level 10 +1 Damage with Pumpkin Bombs Level 5 +1 to Hit with Pumpkin Bombs Level 11 +1 AGL Level 6 +1 AGL Level 12 +1 to Hit with Pumpkin Bombs Level 7 +1 to Hit with Pumpkin Bombs COMBAT MODIFIERS: Pumpkin Bombs: HTH Attack +6 to Hit +6 Damage Sparkling Gloves: Lightning Control +2 to Hit +5 Damage Marvel Villains [Villains & Vigilantes RPG] 3 ORIGIN AND BACKGROUND: (American) Ruthless industrialist Norman Osborn was the co-owner of a leading New York firm, Osborn Industries, which specialized in chemical manufacturing via Osborn Chemicals, as well as other areas of research and development, including robotics. His wife Emily died within a year after the birth of their son Harry, leaving Norman embittered. The product of an oppressively stern upbringing by an alcoholic father who lost the family fortune, Norman raised Harry dispassionately, often devoid of fatherly warmth, being chafed by Harry's failure to demonstrate academic excellence or a competitive drive. Despite living in reacquired opulence, Harry felt depressed and neglected by his father. Unbeknownst to Harry, Norman had risen in power by participating in a collusion enabling the creation of powerful opponents to challenge the super-hero community, thereby offering corrupt corporations a means to distract the heroes from probing into their affairs. One failure in this regard involved using Osborn Industries employee Nels Van Adder as a human test subject, transforming him into the disfigured "Protogoblin." Osborn dodged accusations of wrongdoing from his head of security, Arthur Stacy, and his brother Detective George Stacy. He discovered the notes of his business partner, Professor Mendel Stromm, for a strength-enhancing serum. Stromm was jailed after Norman had him arrested for embezzling funds, allowing Osborn to gain full control of the firm. Osborn tested the serum upon himself in his private lab, but the unstable concoction exploded in his face leaving him hospitalized for weeks. He emerged smarter and superhumanly strong, but at the cost of his sanity. (After Harry's death, Spider-Man discovered recordings in which Harry claimed to have been responsible for the serum exploding, bitter at being neglected by his father; however, Harry suffered mentally instability at the time of these recollection; the veracity of this claim is unknown.) Lusting for more power, Osborn plotted to organize a world-wide crime syndicate, targeting Spider-Man (Peter Parker) as a means to establish his reputation. He hired the fire- wielding Scorcher to steal secret plans for electronic equipment, explosives, and compact turbine engines, while using illicitly gained technology to create the axe-wielding villain, the Headsman. Incensed after the Scorcher and Headsman failed to kill Spider-Man, Osborn decided to take matters into his own hands. He designed a grotesque green costume based on an image from a childhood nightmare and the color of Stromm’s serum, and armed himself with high-tech weaponry and a broomstick- like glider, becoming the Green Goblin. Recalling Spider-Man’s earlier ambitions in show business, he lured Spider-Man to New Mexico to film a movie about his exploits, after contacting low-budget film producer B.J. Cosmos, in order to document Spider-Man’s defeat. Despite hiring the Enforcers for assistance, the Goblin ran afoul with the Hulk and his attempt on Spider- Man’s life was a failure. The Goblin next ambushed Spider- Man at a meeting of the Spider-Man Fan Club, where he clashed with the Human Torch. Failing again, the Green Goblin focused on assuming leadership of Lucky Lobo's gang, but Spider-Man's interference resulted in the gang's arrest. An uneasy alliance with Nick Lewis, the Crime-Master (whereupon Osborn tricked Lewis to believe the Goblin was J. Jonah Jameson) was also unsuccessful, and the two subsequently become rivals for control of New York's crime syndicates in opposition to the Maggia. The Green Goblin captured Spider-Man in Marvel Villains [Villains & Vigilantes RPG] 4 a power play to divert nomination of leadership of the independent mobsters to him. Spider- Man broke free and battled along side the police against the gangsters. The Goblin escaped, while the Crime Master was killed by the police in a gun battle. Osborn changed tactics, and laid low while hiring Kraven the Hunter to attack Spider- Man. Over time, Osborn established a network of safe houses to store his Goblin equipment throughout New York City. Unaware of the Goblin's secret identity, Spider-Man protected an ungrateful Norman Osborn from the vengeance of Professor Stromm, released from prison. Devising a compound that weakened Spider-Man's spider-sense enabled Norman, aloft an improved glider, to follow Spider-Man and witness him resume his civilian identity as Peter Parker, one of Harry's classmates. The Goblin confronted Spider-Man at his home in Forest Hills, captured him, and carried him to the Goblin's waterfront hideout at Osborn Chemicals. There the Goblin boastfully revealed to Spider-Man of his own secret identity and how he came to be. Spider-Man broke free, and in the ensuing battle, the Goblin fell back into live wires and vials of chemicals, leaving Osborn unconscious and amnesiac regarding his past few years and his criminal alter-ego. Spider-Man decided Osborn was rendered an innocent man, and burned his costume before police and firefighters arrived on the scene. The world believed the Green Goblin had perished. Subsequently, Osborn’s insane mind developed a dual-personality disorder, as traumatic events triggered a switch between being a memory-impaired kinder Norman Osborn, concerned about his relationship with his son, and the nefarious Green Goblin, aware of Spider-Man's secret identity. After Harry invited Peter Parker to live with him, Norman met Peter again, unaware of his dual identity. Released from prison and seeking his payment for services to the Goblin, Kraven sought Osborn after learning of the Goblin's apparent death and believing him to be the Goblin's "emissary". Kraven abandoned his violent pursuit and capture of Osborn after realizing Osborn was truly unaware of the Goblin; Spider-Man had to rescue a bound Osborn from plummeting to his death. The amnesia proved to be only temporary however and Osborn relapsed into his Goblin persona twice more only to be defeated by Spider-Man each time. After helping rescue Peter Parker's girlfriend Gwen Stacy and her father, retired police captain George Stacy, from a kidnapping by the Kingpin.