The MMC Diabetes Game Jam!
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Welcome to the MMC Diabetes Game Jam! You are about to take part in a game development happening: the MMC Diabetes Game Jam! Here are some notes on what to bring with you and how to prepare yourself for an amazing weekend. Come and develop new digital games to help the professional care givers at the Máxima Medical Center to teach their diabetes patients the best self-management strategies. Brainstorm with both care givers and patients to get up close and personal with your target audience, and develop the perfect tool just for them. This is a great way to experience user centered design first-hand! Previous programming skills are not required so wipe the dust from your camping mattress and sleeping bag and bring them to the Game Jam. And maybe, if your design really speaks to the care givers and patients, you will be asked to come on board of the Eindhoven Diabetes Educational Simulator (E-DES) development team to bring your game concept to market! Arrival The Jam takes place on March 13th–15th. The registration starts on Friday 13th at 17:30 at the following address in Eindhoven: Máxima Medical Center Ds. Theodór Fliednerstraat 1, 5631 BM Eindhoven When you arrive at the location, check in at the Info desk near the entrance. The Máxima Medical Center can be reached by public transport. Take bus 3 or 4 from the Eindhoven Central train station, exit Fontys Hogeschool/MMC Eindhoven. If you come by car, you can park on the hospital parking lot; parking tickets will be issued at the end of the Game Jam. Schedule The game jam kicks off at 18:00, and we wish everyone to be present and checked in by that time. See the schedule below for more detailed information. The schedule during the days is not definitive yet, so there may be some changes. Friday 17:30 Registration opens 18:00 Opening words by the organization Introduction to the Eindhoven Diabetes Educational Simulator project Diabetes patients at the mic 19:00 Dinner with diabetes patients – get those ideas flowing! 20:00 Workshops: crash course game programming (Unity) or crash course prototyping & evaluating 21:00 Group forming (if still needed), brainstorm and concept choice Concept document MMC Game Jam 03/2015 - adapted from the Games4Health Finland society Saturday 09:00 Breakfast available (you can choose when to eat it, same for lunch) 12:30 Lunch with diabetes care givers – any questions so far? 17:00 Progress report – assessment by checking out concepts of other teams 18:00 Dinner Sunday 09:00 Breakfast time! 12:30 Lunch time! 15:00 Time’s up! Stop working! Each team prepares a pitch and demo 15:30 Team pitches and demo’s (10min per team) – third assessment by group vote, patients and care givers will join too! 17:00 Closing ceremony 17:30 Let’s go home and get some real sleep! Location & security This Game Jam will be organized in a fully functional hospital. In the weekend the hospital is usually closed to patients, so there will be no other visitors except us. Hospital security personnel will keep us and our equipment safe and needs to be obeyed at all times. The Game Jam will take place in the restaurant and conference rooms on the ground floor of the main building. Please stay within this area and do not wander around. One of the conference rooms will be designated the ‘chill-out’ area where people can relax during the day and sleep during the night. Showers are available in the basement area. Payment & insurance The MMC Diabetes Game Jam is free of charge! Notice, however, that the MMC does not cover participants insurances and cannot take responsibility of possible accidents, injuries or damage to property that happen during the event. What to bring? First and foremost, bring your own computer with you. It can be a laptop or a desktop. We have space for both. We will provide electricity, place for your stuff and a wireless internet connection. If you have speakers, a microphone, a scanner, a web camera etc., you can bring those as well as they may prove useful. If you have extra extension cords, you can bring your own to make sure we won’t run out of plugs! We will provide every team with a flip chart, post-its, scissors, tape and markers, but you might want to bring other supplies as well. Food and drinks will be provided, but you might want to bring some snacks for the hungry snack monsters inside ;). And of course, since we are sleeping inside the hospital building, don’t forget to bring your sleeping mattress, sleeping bag and a pillow! Concept document MMC Game Jam 03/2015 - adapted from the Games4Health Finland society Further preparations It is advised that you install and try beforehand the programs you anticipate you will need, as the installing process may take time. See the attached list of suggestions for some suitable software. We will have two options: you can come without a team OR you can create your team beforehand. However, come with an open mind and without game concepts, those will be formed on site. Beware of the camera(wo)man! To be able to share our greatest moments of joy, craze and agony with the rest of the world, we have a camera team circling the premises. You don’t need to pose for the camera if you don’t feel like it, but you might be seen on the background, so all the attendees will be asked to fill in a photo/filming permission on site. Intellectual property All the code and visuals created during the Game Jam remains your own intellectual property. If the Eindhoven Diabetes Educational simulator project team decides they would like to further develop your game concept, they will contact you to come to a mutual agreement on ownership and development rights. The organization claims full rights to use your game concepts as promotional tools. For this purpose, you are asked to hand in your final pitch to the organization, including visuals. This can be in the form of a movie where you demonstrate your prototype or screenshots or another visual representation that fits your end-result. If you need more information, feel free to contact the E-DES project team, via: Pieta van der Molen [email protected] Concept document MMC Game Jam 03/2015 - adapted from the Games4Health Finland society RESOURCES FOR JAMMERS Tools Modeling - http://blender.org Open Source Tool for Storytelling - http://twinery.org/ Openframeworks - C++ toolkit - http://www.openframeworks.cc/ Color Scheme Designer - http://colorschemedesigner.com/ Vector/Scalar Image & 2D Graphics GIMP / FOSS Photoshop - http://gimp.org , Get Paint : http://www.getpaint.net/ 2D Tile Map Editor - http://www.mapeditor.org/ Texture Packer - http://www.codeandweb.com/texturepacker Color Oracle - Color blindness testing - http://colororacle.org Inkscape - SVG Vector drawing tool- http://inkscape.org/ Aseprite - http://www.aseprite.org/ Pixlr - http://pixlr.com/editor/ Source Control Mercurial SCM (software only) - http://mercurial.selenic.com Git (software only) - http://git-scm.com GitHub (software and hosting) - https://github.com Bitbucket (mercurial and git, hosting only) - https://bitbucket.org Sourcetree (nice visual gui software for git and mercurial): http://www.sourcetreeapp.com/ GitExtensions (similar to Sourcetree, but all FOSS): https://code.google.com/p/gitextensions/ IDEs Eclipse - http://www.eclipse.org/ Visual Studio Express - http://www.visualstudio.com/products/visual-studio-express-vs Monodevelop - http://monodevelop.com/ IntelliJ - http://www.jetbrains.com/idea/ Komodo Edit - http://www.activestate.com/komodo-edit Engines Unity 3D - http://unity3d.com Unreal Developer Kit - http://unrealengine.com/udk Cry Engine SDK - http://cryengine.com Game Maker - http://yoyogames.com GameSalad - http://gamesalad.com Construct 2 - https://www.scirra.com/construct2 Stencyl - http://www.stencyl.com/ Ren’Py - http://www.renpy.org/ IRRLicht - http://irrlicht.sourceforge.net/ Project Anarchy - http://www.projectanarchy.com/ Love2D - https://love2d.org Concept document MMC Game Jam 03/2015 - adapted from the Games4Health Finland society Sound Irrklang - http://www.ambiera.com/irrklang/ Sound Effects - http://bfxr.net Audacity - Audio / Recording / Music - http://audacity.sourceforge.net/ Procedural Music - http://abundant-music.com (Needs a Midi Renderer) SynthFont - http://www.synthfont.com (Midi Renderer) GXSCC - http://www.geocities.co.jp/SiliconValley-SanJose/8700/P/GsorigE.htm (Midi Renderer) Chip Tune Creator - http://www.beepbox.co Milkytracker - http://www.milkytracker.org HTML5 / Javascript Listing - http://html5gameengine.com/ Game Closure - http://www.gameclosure.com/ Canvas Engine - http://canvasengine.net/ List of HTML5 / Javascript engines http://html5gameengine.com/ CreateJS (HTML5/Javascript libraries - preloading, audio, canvas, tween) - http://createjs.com/#!/CreateJS Box2D (javascript 2d physics library) - http://box2d-js.sourceforge.net/ Javascript 3D toolkit: http://jeromeetienne.github.io/tquery/ Phase - http://phaser.io/ Frameworks XNA (C#) - http://www.microsoft.com/en-us/download/details.aspx?id=23714 MonoGame (Open source version of XNA, actively maintained) - http://monogame.net/ Processing (Java) - http://processing.org/ Ogre3D (3D rendering engine) - http://www.ogre3d.org/ OpenFL (Flash-like crossplatform API) - http://www.openfl.org/ Box2D (2d physics library) - http://box2d.org/ Flixel (Flash) - http://flixel.org/ SDL (cross platform API for C/C++) - http://www.libsdl.org/index.php Assets Everything - http://opengameart.org - most models in Blender format 3D Models - http://turboSquid.com http://www.blendswap.com/ 3D Models, Textures - https://www.assetstore.unity3d.com