GURPS Classic Robin Hood
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dven melegend Ya e,o*:to kl*> in & differ&': settings throughout timedspm. 34 . .. ".. .,.: ,. .' : ... .. ~ ~ . ..* Y& adventure in Shwwi ?Dive in@;$wash- .. .. *aga*m ,,$&?& md~ rek, fight& BrWh oppression in Written by M.bert M. SPhrowkand STIS- JACKSON GAMES. GURPS' ROBIlll HOOD Adventures in Shewood Forest. And Beyond By Robert M. Schroeck and Peggy U.V. Schroeck Edited by Jeff Koke Additional material by Joseph Avins, Chris W. McCubbin, Lisa Pinkham and Scott Pinkham Cover Art by David Menehan Illustrated by Ruth Thompson Cartography by Mike Naylor GURPS System Design by Steve Jackson Loyd Blankenship, Managing Editor; Carl Anderson, Production Manager Page Layout ai~dTypography by Jeff Koke and Monica Stephens Production by Carl Anderson and Manuel Garcia Ruth Thompson, Staff Artist; Kerry Havas, Print Buyer Research vaterial Provided by Gabriela Catalano, Ronni Katz, Lisa Pinkham, Scott Pinkham and Cheryl Weaver. Playtesters: C. J. Carella, Valeria Coney, Libby Curnow, John M. Ford, David Gollihugh, Mary Gollihugh, Alexandra Honigsberg, David Honigsberg, Steven Piziks, Brett Slocum, Daniel 3. Thibault, Jim Viel, Nancy Viel, "Rabulias," "Tomb" and the Illuminati BBS. Special thanks to Kat Avins, Tim Schwindinger, and the libraries of Princeton and Rutgers Universities. GURPS,ZRhuhti, Rolcplayer and the an-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. All names of other products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Robin Hood is copyright O 1992 by Steve Jackson Games Incorporated. All rights reserved. Printed in the U.S.A. STEVE JACKSON GAMES 7he Highwayman 's Code of Honor 5 1 Other Places of Note ........... 86 The Opposidon ...............52 Adventure Seeds ..............86 ... Clam and Septs ...............52 Personalities ................... 87 CONTENTS Clan MacDonneU of Glengar ....52 6. CYBER-ROBIN ........-90 INTRODUCTION ..........3 Typical British Soldier ..........53 The Word on the Street ........... 91 Worldbooks, Sourcebooks and Genres . .3 7he Garrison At Gk~igany....... 53 The Face Behind the Icon .......... 91 About GCIRPS .................3 Places of Note ..................54 lntegraiittg Cyber-Robin About [he Authors ..............3 Glengarry ...................54 ltuo an Eristing Cmpaign ..... 91 Capt. Jomes Bean .............54 Robyn Lincolrt 'saccomplish met^ . 91 1. CWCTERS ..........4 Map of Glengarry and Environs .. 54 Advantages. Disadvantages and Skills . -5 Allies ........................92 The Moors ..................55 The "Merrymen" .............92 Advantages .....................5 The Mountains ...............55 Disadvantages ...................7 Robyn 's Cyberdeck ............ 92 Heatherwood ................55 Cyber-Robin's lcorrr ........... 92 Skills .........................8 Other Locations of Note .........55 Character Types .................10 Netrunners ..................93 Fogs on the Moors .............55 Cyber-Robin ar Patron ......... 93 2 .THE LEGEND Adventure Seeds ..............55 me Typical Merryman .......... 93 OF ROBIN WOOD ..... , 13 Personalities ...................56 "Little John" ................94 EnglamiofW12thCentury ........14 4 .SPLITS ARROW ........61 Father Paul Tucker ............94 The Socio-Politics of Medfwal A Wanted Man .................62 Enemies ......................95 Engld ..................14 Jackson Ryder ..................62 Thecartel .................. 95 How To Use 77113 Book ..........14 The Tale of Splits Arrow ........62 The Typical Take .............95 Abo# the Characters ...........14 Old West ...................62 Contactirtg Cy ber-Robin ......... 95 Qf Times. Places and Kings .......15 Ci~tewicvs . Historic ..........62 Local Cyberspace Map ........% Culnrres irr Ettglatd ............15 Elsewhere atid Elsewhett ........63 The Underworld ..............97 Great Britain in the 12th Century 16 Typical Member of Jackson's Akicita 63 Local Government ............97 Normaras vs . Sraorrr ............17 Allies ......................64 Cyber-Robin's Demesne ...........97 7%eSheri$s ..................17 Secret IdenCinies ............... 64 Cyber-Robin's Targets ......... 97 WllimLongchamp - White Eagle. WtaChief .......65 "Logc Bombs" ..............97 Reget11to King Richard .......18 Enemies ....................66 "Sherman Forest" ............ 98 Te~baology.................. 19 Looks Al Fire - Medicine Matt ....66 Advetwe Seeds ..............98 7%eOld Religiot~ ..............19 Jackson's Frontier ...............67 Selected Sites in Robyn's Local Net ... 99 Geography ..................20 Fort GaiJlard ................. 67 Saaotech Gateway ............. 99 Forest Law ..................20 Typical U.S. Amy Soldier .......67 Hacker Haven ............... 99 Map of Nottingham Tom ......-21 Other Towns and Settlements .....68 "Crooknet" ................. 99 NotthghamsbSre and Eviross ....21 Fort Gaillard ................ 68 Finanet ................... 100 Other Locahanonsof Note .........23 Adventure Seeds ..............68 Shermanet ................. 100 Richard Coeur-de-Lion ..........24 Map of Jackson Ryder's Frontier 69 Kironet ................... 101 Robin of Shemood ...............25 Personalities ...................70 Personalities .................. 102 Prince John (John Luckland) ......25 Merry Matt's Code of Hottor ......25 5. DARK JUSTICE ........76 7 .ASTEROID RAIDER ....109 The Origin of the Merry Men .....26 Shadow Law .................77 Alpha Tenutius ................ 110 Arrow Splitting and The Man in the Shadows ...........77 Nyleve and Kendra ........... 110 Asswnptioru 110 Other Feats of Bowma~uhip 26 Edwin Washington ............77 ................ .... 77 Techtwlogy ................ 110 Uttcoln Green ................26 Ldbrum Elsewhere and Elsewhen ... Typical Forester ..............27 The Truth ................... 78 Oratech ................... 111 78 The Great Black 111 28 Bur I Don't Play Supers! ......... Ship ......... Goals and Conflicts ............ Local Government 111 me Moor 28 Long-Tsnn Goals .............78 ............ ................... -79 luicit Starports 111 Enemies ....................29 The Duality and the Difficulty ...... .............. 79 Nyleve atui Kendra: Physical DetaiLr 112 "Wofshead" .................29 What You See Isn't What You Get Commuriicatiott in the Greetwood 29 Romantic Entanglements ........79 Kevin Neiborr ................. 113 . Allies 113 Arrows and Bows ..............30 Libnun's Charities ............. 79 .................... Being it1 lkoPlaces at Once 79 Tratasphting the Scerlario ...... 113 Allies ......................31 ...... Women itr the Merry Me11 3 1 Tactics and Techniques ............80 Kevitt f Boardittg Crdt ........ 113 ........ 114 Money and Ecot~~mics 3 1 Yolanda Delaeroir. Assistattt D.A. 80 Enemies ................... .......... ........80 Typical Crewmember .......... 114 Woodscraft in Sherwood .........32 Librum's Other Activities Lightbolt ................... 81 Typical Oratech Securiq weer . 114 Greentree ...................32 Typical Miner 114 Adventure Seeds 32 Libnun .................... 8 1 ............... .............. Within theBelt ................ 115 Other Settings 33 LnTottya Applegate ............81 ................ 115 34 Allies ........................82 "Home" .................. Defending Greentree ........... '~uno"ClarsPatrolShip ...... 115 Personalities 35 Typical ah-eel-LevelDrug Dealer ...82 ................... ..... 115 Timeline ......................46 Enemies ......................83 "Sutfer" Class Mining Crafi The Police .................. 83 Advanced Sensor Technology .... 116 3 .THE GHOST Organized Crime ..............83 Map of Home .............. 116 OF THE MOORS . , ..... 47 Backroom Deals .............. 83 The Oratech Corporate Hub ..... 117 The Truth of the Black Ghost ........48 Librwn's Turf ................ 83 Adventure Seeds ............. 117 Sean MacDonaU ..............48 Disorganized Crime ............84 Progress of Oratech Mining .... 118 Where arrd When ..............48 Libnun's Ghetto ................ 84 Alien Races (Irari. Jaril) .......... 119 Heraldry: A New Specio&&iott ....48 Known Areas of Drug Traffic .....84 Personalities .................. 120 Jacobism: A Brif History ........49 Falher Patrick Wright ..........84 Ship Record: S .S . Nosferatu ....... 124 Map of Sciotland ..............49 Map of Librum's Turf ......... 85 BIBLIOGRAPHY .........125 Friends and Allies .............51 hecinct #97, City Police ........ 86 77Ie Black Ghost's "lrvult~erabilicy" 51 Libnun's Lair ................ 86 INDEX ................127 Contents INTRODUCTION Next to the legends of King Arthur, the most enduring tales in the English language are those of Robin Hood. From their first literary appearance in the 14th century to this very day, Robin and his Merry Men have been archetypes - Steve Jackson Games is committed to endlessly reinvented and reinterpreted, yet always the same. full support of the GURPS system. Our address is SJ Games, Box 18957, Austin, It has been said that there are only seven basic plots in all of fiction, and that TX 78760. Please include a self-ad- Robin Hood is one of them. If the story of Robin Hood is a fundamental element dressed, stamped envelope (SASE) any of literary tradition, then transplanting Robin to different settings can yield time you write us! Resources now avail- able include: surprising dividends. Motion pictures have done it, novels have done it,