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Edinburgh Research Explorer
Edinburgh Research Explorer Specialization Opportunities in Graphical Workloads Citation for published version: Crawford, L & O'Boyle, M 2019, Specialization Opportunities in Graphical Workloads. in 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT). Institute of Electrical and Electronics Engineers (IEEE), pp. 272-283, 28th International Conference on Parallel Architectures and Compilation Techniques, Seattle, United States, 21/09/19. https://doi.org/10.1109/PACT.2019.00029 Digital Object Identifier (DOI): 10.1109/PACT.2019.00029 Link: Link to publication record in Edinburgh Research Explorer Document Version: Peer reviewed version Published In: 2019 28th International Conference on Parallel Architectures and Compilation Techniques (PACT) General rights Copyright for the publications made accessible via the Edinburgh Research Explorer is retained by the author(s) and / or other copyright owners and it is a condition of accessing these publications that users recognise and abide by the legal requirements associated with these rights. Take down policy The University of Edinburgh has made every reasonable effort to ensure that Edinburgh Research Explorer content complies with UK legislation. If you believe that the public display of this file breaches copyright please contact [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Download date: 07. Oct. 2021 Specialization Opportunities in Graphical Workloads Lewis Crawford, Michael O’Boyle School of Informatics, University of Edinburgh, UK Abstract—Computer games are complex performance-critical before passing their output to the next round of shaders in the graphical applications which require specialized GPU hardware. pipeline, and eventually outputting pixel colours to the screen. -
The Development and Validation of the Game User Experience Satisfaction Scale (Guess)
THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) A Dissertation by Mikki Hoang Phan Master of Arts, Wichita State University, 2012 Bachelor of Arts, Wichita State University, 2008 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 © Copyright 2015 by Mikki Phan All Rights Reserved THE DEVELOPMENT AND VALIDATION OF THE GAME USER EXPERIENCE SATISFACTION SCALE (GUESS) The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirements for the degree of Doctor of Philosophy with a major in Psychology. _____________________________________ Barbara S. Chaparro, Committee Chair _____________________________________ Joseph Keebler, Committee Member _____________________________________ Jibo He, Committee Member _____________________________________ Darwin Dorr, Committee Member _____________________________________ Jodie Hertzog, Committee Member Accepted for the College of Liberal Arts and Sciences _____________________________________ Ronald Matson, Dean Accepted for the Graduate School _____________________________________ Abu S. Masud, Interim Dean iii DEDICATION To my parents for their love and support, and all that they have sacrificed so that my siblings and I can have a better future iv Video games open worlds. — Jon-Paul Dyson v ACKNOWLEDGEMENTS Althea Gibson once said, “No matter what accomplishments you make, somebody helped you.” Thus, completing this long and winding Ph.D. journey would not have been possible without a village of support and help. While words could not adequately sum up how thankful I am, I would like to start off by thanking my dissertation chair and advisor, Dr. -
Blast Off Broken Sword
ALL FORMATS LIFTING THE LID ON VIDEO GAMES Broken Sword blast off Revolution’s fight Create a jetpack in for survival Unreal Engine 4 Issue 15 £3 wfmag.cc TEARAWAYS joyful nostalgia and comic adventure in knights and bikes UPGRADE TO LEGENDARY AG273QCX 2560x1440 A Call For Unionisation hat’s the first thing that comes to mind we’re going to get industry-wide change is collectively, when you think of the games industry by working together to make all companies improve. and its working conditions? So what does collective action look like? It’s workers W Is it something that benefits workers, getting together within their companies to figure out or is it something that benefits the companies? what they want their workplace to be like. It’s workers When I first started working in the games industry, AUSTIN within a region deciding what their slice of the games the way I was treated wasn’t often something I thought KELMORE industry should be like. And it’s game workers uniting about. I was making games and living the dream! Austin Kelmore is across the world to push for the games industry to But after twelve years in the industry and a lot of a programmer and become what we know it can be: an industry that horrible experiences, it’s now hard for me to stop the Chair of Game welcomes everyone, treats its workers well, and thinking about our industry’s working conditions. Workers Unite UK, allows us to make the games we all love. That’s what a a branch of the It’s not a surprise anymore when news comes out Independent Workers unionised games industry would look like. -
Design Challenge Panel
Hi guys! My name is Anna Kipnis and I work as a Senior Gameplay Programmer at Double Fine Productions. Psychonauts Brutal Legend The Cave Once Upon a Monster Costume Quest Broken Age Just a quick introduction. I’ve worked at Double Fine for 13 years now, on Psychonauts, Brütal Legend, Costume Quest, Once Upon a Monster, The Cave, Broken Age, Amnesia Fortnight Prototype I also designed a prototype for a narrative simulation game, Dear Leader. Headlander Rhombus of Ruin and now I’m working on Headlander and Psychonauts: Rhombus of Ruin. À trente ans, un homme devrait se tenir en main, savoir le compte exact de ses défauts et de ses qualités, connaître sa limite, prévoir sa défaillance - être ce qu'il est. -Albert Camus, Carnets II (janvier 1942 - mars 1951) On the subject of 30 The very first thing I thought of when I heard the theme (30 years) was this quote by Albert Camus At 30 a man should know himself like the palm of his hand, know the exact number of his defects and qualities, know how far he can go, foretell his failures - be what he is. And, above all, accept these things. -Albert Camus, (Notebooks II, Jan 1942 - Mar 1951) On the subject of 30 Here it is in English (read). This is something that I thought a lot about in my 20s, nearing that notorious milestone. And to be honest, I’m not sure that I quite succeeded in answering these questions for myself, which is why the idea of basing a game on this quote is so appealing to me. -
Ada: a Journal of Gender, New Media, and Technology Issue No. 1 Confronting Toxic Gamer Culture: a Challenge for Feminist Game Studies Scholars
Confronting toxic gamer culture: A challenge for feminist game studies scholars Author(s): Mia Consalvo DOI: 10.7264/N33X84KH URL: http://adanewmedia.org/2012/11/issue1-consalvo Published: 15 November 2012 Copyright © 2012. This work is licensed under a Creative Commons Attribution- NonCommercial-NoDerivs 3.0 Unported License. Ada: A Journal of Gender, New Media, and Technology ISSN 2325-0496 Ada: A Journal of Gender, New Media, and Technology Issue no. 1 Confronting toxic gamer culture: A challenge for feminist game studies scholars Mia Consalvo Concordia University With increasing frequency the ugliness of gamer culture is being put on display for the wider world to see. While I was writing this piece, for example, a Canadian blogger created a game where one can punch and bruise the face of Anita Sarkeesian, creator of the popular website Feminist Frequency: Conversations with Pop Culture (Spurr, 2012). The game was in response to news of her Kickstarter campaign, where she proposed investigating portrayals of women in videogames over the past few decades. The game was only the latest in a string of attacks on Sarkeesian for her proposed project: she also received death threats, had her Wikipedia page defaced with pornographic imagery, and was repeatedly harassed on the Kickstarter page and elsewhere. About a month prior to that, in June 2012 a controversy erupted about Lara Croft’s alleged past in the latest Tomb Raider game, where sexual assault had helped form her character according to one of the game’s developers (Schreier, 2012). In May, the annual videogame expo E3 became the topic of controversy when multiple sources declared it a space hostile to women and juvenile in its approach to games (Alexander, 2012; Williams, 2012). -
Puzzles, Adventure, Spelunking! Sega And
PUZZLES, ADVENTURE, SPELUNKING! SEGA AND DOUBLE FINE PRODUCTIONS ANNOUNCE THE CAVE New Adventure Game from Ron Gilbert and Double Fine Coming to Consoles and PC for Digital Download in early 2013 SAN FRANCISCO & LONDON – May 24, 2012 – SEGA® of America, Inc. and SEGA® Europe Ltd., in a partnership with award-winning independent developer Double Fine Productions, today unveiled the latest adventure from the mind of Ron Gilbert: The Cave. An adventure game so odd and compelling that it can only be described as odd and compelling, The Cave will be coming to consoles and PCs for digital download worldwide in early 2013. For a first look at this puzzling adventure game, watch the teaser trailer online here: http://thecavegame.com. If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then AMAZED. And then disappointed again, but only for a minute. Then relieved, amused, bewildered, excited, and satisfied. In that order. Your first clue that The Cave is a place like no other will come just after you assemble your team of three unlikely adventurers – each with their own unique personalities and skills – and stumble across a subterranean amusement park and a medieval castle, not to mention a fully armed and ready to launch nuclear-tipped ICBM. “As SEGA continues to expand our digital gaming catalog, we’ve put a lot of effort into finding truly original experiences we can help bring to life. Both Ron and the team at Double Fine are experienced and deeply creative, and we value the chance to work with them on The Cave,” said Haruki Satomi, Senior Vice President of Digital Business at SEGA. -
Petition for Cancelation
Trademark Trial and Appeal Board Electronic Filing System. http://estta.uspto.gov ESTTA Tracking number: ESTTA743501 Filing date: 04/30/2016 IN THE UNITED STATES PATENT AND TRADEMARK OFFICE BEFORE THE TRADEMARK TRIAL AND APPEAL BOARD Petition for Cancellation Notice is hereby given that the following party requests to cancel indicated registration. Petitioner Information Name Organization for Transformative Works, Inc. Entity Corporation Citizenship Delaware Address 2576 Broadway #119 New York City, NY 10025 UNITED STATES Correspondence Heidi Tandy information Legal Committee Member Organization for Transformative Works, Inc. 1691 Michigan Ave Suite 360 Miami Beach, FL 33139 UNITED STATES [email protected] Phone:3059262227 Registration Subject to Cancellation Registration No 4863676 Registration date 12/01/2015 Registrant Power I Productions LLC 163 West 18th Street #1B New York, NY 10011 UNITED STATES Goods/Services Subject to Cancellation Class 041. First Use: 2013/12/01 First Use In Commerce: 2015/08/01 All goods and services in the class are cancelled, namely: Entertainment services, namely, an ongo- ing series featuring documentary films featuring modern cultural phenomena provided through the in- ternet and movie theaters; Entertainment services, namely, displaying a series of films; Entertain- mentservices, namely, providing a web site featuring photographic and prose presentations featuring modern cultural phenomena; Entertainment services, namely, storytelling Grounds for Cancellation The mark is merely descriptive Trademark Act Sections 14(1) and 2(e)(1) The mark is or has become generic Trademark Act Section 14(3), or Section 23 if on Supplemental Register Attachments Fandom_Generic_Petition.pdf(2202166 bytes ) Fandom Appendix pt 1.pdf(4769247 bytes ) Fandom Appendix pt 2.pdf(4885778 bytes ) Fandom Appendix pt 3.pdf(3243682 bytes ) Certificate of Service The undersigned hereby certifies that a copy of this paper has been served upon all parties, at their address record by First Class Mail on this date. -
Cloud Gaming
Cloud Gaming Cristobal Barreto[0000-0002-0005-4880] [email protected] Universidad Cat´olicaNuestra Se~norade la Asunci´on Facultad de Ciencias y Tecnolog´ıa Asunci´on,Paraguay Resumen La nube es un fen´omeno que permite cambiar el modelo de negocios para ofrecer software a los clientes, permitiendo pasar de un modelo en el que se utiliza una licencia para instalar una versi´on"standalone"de alg´un programa o sistema a un modelo que permite ofrecer los mismos como un servicio basado en suscripci´on,a trav´esde alg´uncliente o simplemente el navegador web. A este modelo se le conoce como SaaS (siglas en ingles de Sofware as a Service que significa Software como un Servicio), muchas empresas optan por esta forma de ofrecer software y el mundo del gaming no se queda atr´as.De esta manera surge el GaaS (Gaming as a Servi- ce o Games as a Service que significa Juegos como Servicio), t´erminoque engloba tanto suscripciones o pases para adquirir acceso a librer´ıasde jue- gos, micro-transacciones, juegos en la nube (Cloud Gaming). Este trabajo de investigaci´onse trata de un estado del arte de los juegos en la nube, pasando por los principales modelos que se utilizan para su implementa- ci´ona los problemas que normalmente se presentan al implementarlos y soluciones que se utilizan para estos problemas. Palabras Clave: Cloud Gaming. GaaS. SaaS. Juegos en la nube 1 ´Indice 1. Introducci´on 4 2. Arquitectura 4 2.1. Juegos online . 5 2.2. RR-GaaS . 6 2.2.1. -
GOG-API Documentation Release 0.1
GOG-API Documentation Release 0.1 Gabriel Huber Jun 05, 2018 Contents 1 Contents 3 1.1 Authentication..............................................3 1.2 Account Management..........................................5 1.3 Listing.................................................. 21 1.4 Store................................................... 25 1.5 Reviews.................................................. 27 1.6 GOG Connect.............................................. 29 1.7 Galaxy APIs............................................... 30 1.8 Game ID List............................................... 45 2 Links 83 3 Contributors 85 HTTP Routing Table 87 i ii GOG-API Documentation, Release 0.1 Welcome to the unoffical documentation of the APIs used by the GOG website and Galaxy client. It’s a very young project, so don’t be surprised if something is missing. But now get ready for a wild ride into a world where GET and POST don’t mean anything and consistency is a lucky mistake. Contents 1 GOG-API Documentation, Release 0.1 2 Contents CHAPTER 1 Contents 1.1 Authentication 1.1.1 Introduction All GOG APIs support token authorization, similar to OAuth2. The web domains www.gog.com, embed.gog.com and some of the Galaxy domains support session cookies too. They both have to be obtained using the GOG login page, because a CAPTCHA may be required to complete the login process. 1.1.2 Auth-Flow 1. Use an embedded browser like WebKit, Gecko or CEF to send the user to https://auth.gog.com/auth. An add-on in your desktop browser should work as well. The exact details about the parameters of this request are described below. 2. Once the login process is completed, the user should be redirected to https://www.gog.com/on_login_success with a login “code” appended at the end. -
Game Developer Has Been Conducting Salary Surveys for 10 Years Now
tweaks and balances: tuning an open-world rpg stacking postmortem magAD_feb_final.pdf 2 1/16/12 12:39 PM POSTMORTEM 36 STACKING STACKING, a matryoshka nesting doll- and silent film-inspired adventure game, is one of the results of Double Fine's big experiment; CONTENTS.0212 VOLUME 19 NUMBER 2 to break its larger teams into smaller chunks, allowing for more directors, more (smaller) games, and more visions. This model has proved Double Fine's saving grace, but was not without its pitfalls. By Lee Petty DEPARTMENTS FEATURES 2 GAME PLAN By Brandon Sheffield [EDITORIAL] 7 10 YEARS OF SALARY SURVEYS Freedom's Downward Spiral Game Developer has been conducting salary surveys for 10 years now. With that much data, we presumed some interesting trends 4 HEADS UP DISPLAY [NEWS] might result. This feature is the result of that analysis, showing IGF finalists announced, what's new with Game Developer, ultimately that while individual disciplines have fluctuated, by and and top pirated games of 2011. large industry pay has remained relatively stable. By Ara Shirinian 44 TOOL BOX By Carey Chico [REVIEW] 19 ALWAYS ONLINE SpeedTree 6.0 In the past, some studios developed online and offline features separately, due to SDK differences and myriad other issues. With 47 THE BUSINESS By David Edery [BUSINESS] Insomniac's first multi-platform game OVERSTRIKE, the company has What's Mine Is Yours integrated its systems, and now, author Peter Kao says, "we are all network programmers." By Peter Kao 49 THE INNER PRODUCT By Ari Silvennoinen [PROGRAMMING] Chasing Shadows 27 BALANCING A BIG HUGE RPG Western-style open world RPGs have proved immensely popular in 55 AURAL FIXATION By Damian Kastbauer [SOUND] recent years. -
Matthew Franklin Resume
M A T T H E W F R A N K L I N http://www.independentcreator.com SU M M AR Y Passionate about using technology to create new experiences. Works in multiple roles and across disciplines to turn the creative vision into a reality. A proven team lead, with a history of shipping unique, award-winning games including Psychonauts and Once Upon a Monster. An experienced Senior and Lead Programmer, who creates powerful and efficient systems in service of the final product. As a Gameplay Programmer and Designer, tackles challenges as high level as character design, or as low level as split-second input timing. Enjoys working closely with other teams to create a cohesive and powerful user experience. Cross-platform experience, including PC, console, and mobile. Proficient in languages including (but not limited to) C/C++, Lua, Java, Javascript, Python, PHP, and C#. E XPE R I E NCE Double Fine Productions 06 / 2010 - Present Lead Gameplay Programmer / Lead Programmer / Designer / Project Lead Spacebase DF-9: Lead Programmer on a Dwarf Fortress-like sim with deep AI and systems simulation. Adapted techniques from multiple sim genres, and created new ones, to realize a systemic, ever-changing world filled with believable characters. Twice Upon a Monster: Project Lead. Led a team in creating a well-received vertical slice showcasing new gameplay, interfaces, characters, and technology for the sequel. (Project canceled due to soft market for Kinect titles.) Once Upon a Monster: Lead Programmer; Designer. Tackled the unique challenge of an all-ages, full-body, family- friendly game for the Microsoft Kinect, with the Sesame Street license. -
Hydro Thunder Hurricane Pc Game Free Download Full Version
Hydro thunder hurricane pc game free download full version Hydro Thunder Game. File Size MB. System Requirements! Windows Xp,7,Vista,8; Ram: MB; Video Memory: 32 MB; Cpu: Intel. Download this game from Microsoft Store for Windows 10, Windows read the latest customer reviews, and compare ratings for Hydro Thunder Hurricane. plz make this app free so most people can enjoy it because it is a very fantastic game *NOTE* Like other people here I can not get the full version unlocked after. Hydro Thunder Hurricane for Windows 10 (Windows), free and safe Hydro Thunder Hurricane for Windows 10 latest version: Make waves with this Hydro Thunder Hurricane is an arcade-style racer where you pit yourself View full description Good graphics and physics; Challenging and varied game play; Dynamic. The race circuits in Hydro Thunder Hurricane are full of obstacles and Hydro Thunder Hurricane is one that is typical of most arcade games. Hydro Thunder Video Game Download. Hydro Thunder Before downloading make sure that your PC meets minimum system requirements. Hydro Thunder Hurricane features speedboats rocketing through over the top themed WhatsApp for PC . and drop-offs, secret shortcuts, destructible objects, and special events that racers trigger in-game. Full Specifications. + Release Date, October 26, Date Added, October 26, Version. Hydro Thunder Hurricane is a paid app for the Windows 8 PC by Microsoft Studios Download the Hydro Thunder Hurricane game now and become a top. [Pc Game | Direct | Download]. Cover Of Hydro Thunder Hurricane Full Latest Version PC Game Free Download Mediafire Links At worldfree4u. Hydro Thunder.