Heronies, Monsters and Victims
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Men Learning to Be Primary School Teachers Susan May Smedley
Men Learning to be Primary School Teachers Susan May Smedley Thesis submitted for the degree of Doctor of Philosophy Institute of Education, University of London 1 I hereby declare that, except where explicit attribution is made, the work presented in this thesis is entirely my own. Word count (exclusive of appendices and references): 79,635 words Abstract Few men choose to become primary school teachers. Those who do move into a world often thought of as feminised and contend with a publicly voiced rhetoric which simultaneously idealises and demonises them. It has not been the norm for women to research men. I am setting out from a different place as a woman and former primary school teacher writing about men doing women's work in what can be seen as a man's world. The problem I am tackling is embedded in two questions. First, how do men student teachers negotiate the assum ptions made about them as men and teachers of young children? Second, what theoretical perspectives are necessary for me to write about individual men students' complex relations with being a teacher? I turn a spotlight on men student primary school teachers and, working with data from interviews with eleven men, shed light on them as gendered individuals challenged by the task of learning to be teachers. The text I construct enacts their and my moves to establish a voice amidst a complex criss-cross of discursive positions. Individual men have an evolving and often contradictory relation to teaching, which they seldom articulate. There should be space for them to reflect critically on their professional identities. -
Sword and Sorcery Jump by Worm Anon Have You Heard the Stories Jumper? Tales of Lands Where Man Was Young Even As the World
Sword and Sorcery Jump By Worm_Anon Have you heard the stories Jumper? Tales of lands where man was young even as the world was already old. Stories of Gods, demons, and stranger things. Legends wrought in blood, steel, and fire by men who strode the world to cleave their mark into the merciless passage of time. You shall be going to these ancient lands Jumper. From the barren stone and sand civilizations ever drag themselves forward from barbaric beginnings on the backs of warriors and kings. Thieves glide through shadows to plunder vast and forgotten vaults. Sorcerers reach beyond the veil into alien dimensions to seize power from eldritch beings. This is an age of myth and legend. Where the strength of a man’s arm, the sweat of his brow, and the roar of his heart is all it takes to seize whatever it is he may desire. A story of great passion and glory is yours for the taking. Here is 1000cp to wrest the beginning of your story from the curse of banality fate would condemn most of your kind to. Beyond this you must make your own way. I eagerly await just what story shall be wrought by your passing Jumper. Do not disappoint me. Location There are many storied locales that may serve as the beginning of your tale. Roll 1d8 to see where it is that you begin. You may pay 50cp to deny the whims of fate and choose for yourself. 1. The Kingdom in the Crescent: A city state that has laid claim to a long line of kings ever since a great warrior seized it’s fertile lands by strength of arms. -
1 in the United States District Court For
Case 3:16-cv-00169 Document 1 Filed 02/16/16 Page 1 of 33 Page ID #1 IN THE UNITED STATES DISTRICT COURT FOR THE SOUTHERN DISTRICT OF ILLINOIS GARNETT DAVIS, on behalf of himself and ) all others similarly situated, ) ) Plaintiffs, ) ) CASE NO.: 3:16-cv-169 v. ) ) COMBE INCORPORATED; COMBE ) PRODUCTS, INC.; COMBE ) JURY TRIAL DEMANDED LABORATORIES, INC.; and ) COMBE INTERNATIONAL LTD ) ) Defendants. ) ) CLASS ACTION COMPLAINT Plaintiff GARNETT DAVIS, on behalf of himself and all others similarly situated and for his Class Action Complaint alleges as follows: NATURE OF THE ACTION 1. This is an action for personal injury damages suffered by Plaintiff and Class Members as a direct and proximate result of the Defendants’ negligent and wrongful conduct in connection with the design, development, manufacture, testing, packaging, promoting, marketing, distribution, labeling, and/or sale of the hair care products and hair dyes known as Just For Men® and/or other Just For Men® branded products herein collectively referred to as Just For Men®. 2. Just For Men® hair care products and dyes are manufactured and/or sold by Combe Incorporated, Combe Products, Inc., Combe Laboratories, Inc., and/or Combe International LTD. 3. At all times relevant hereto, Just For Men® was designed, developed, manufactured, tested, packaged, promoted, marketed, distributed, labeled, and/or sold by the Defendants Combe Incorporated, Combe Products, Inc., Combe Laboratories, Inc., and/or Combe International LTD. 1 Case 3:16-cv-00169 Document 1 Filed 02/16/16 Page 2 of 33 Page ID #2 PARTIES, JURISDICTION, AND VENUE 4. This Court has subject matter jurisdiction pursuant to 28 U.S.C. -
On Defining the Category MONSTER
On defining the category MONSTER – using definitional features, narrative categories and Idealized Cognitive Models (ICM’s) Piet Swanepoel Department of Afrikaans & Theory of Literature (Unisa) This paper explores how the coherence between a lexical item which denotes a category and the lexical items that refer to individual members of the category can be expressed in explanatory dictionaries. A detailed analysis is provided of the relationship between the lexical item monster (which refers to a category) and the lexical items that refer to individual members of this category (e.g., Cyclops, dragon, mermaid, vampire, werewolf, Dracula, and zombie). More specifically, the goal of the paper is to determine whether the semantic explanation(s) for monster could function as a dictionary internal (as opposed to Fillmore’s (2003) external) cognitive frame for the other lexical items in the monster set. If not, the question is whether and how the field of monsterology could assist one in designing such a frame and what the content, structure and function of such a frame would be. In Section 2.1 the focus falls on current lexicographic practices and problems in defining the category monster and its members. The dictionary entries for monster and those of a number of its members in a selection of English explanatory dictionaries are surveyed to determine what cognitive models of the category monster underlie these definitions. In Section 2.2 the focus falls on the definitional features, ICM’S and narrative structures used to define the category of the monster in the field of monsterology and on the numerous meanings monsters may have as symbolic expressions (metaphors in particular). -
Monster of the Week Revised
Fate Gear , You get to decide what sort of fate is in store for you. Pick You can have protective gear worth 1-armour, if you want. how you found out about your fate on the reverse side of You have a special weapon you are destined to wield. this sheet. The Chosen Your Special Weapon Moves Design your weapon by choosing a form and three busi- Your birth was prophesied. You are the Chosen You get all of the basic moves, plus three Chosen moves. ness-end options (which are added to the base tags), and a material. For example, if you want a magic sword One, and with your abilities you can save the You get these two: world. If you fail, all will be destroyed. It all rests you could choose the following: handle + blade + long + B Destiny’s Plaything: At the beginning of each on you. Only you. magic. mystery, roll +Weird to see what is revealed about your immediate future. On a 10+, the Keeper will Form (choose 1): CHARM • Manipulate Someone reveal a useful detail about the coming mystery. On b staff (1-harm hand/close) a 7-9 you get a vague hint about it. On a miss, some- b haft (2-harm hand heavy) • Act Under Pressure thing bad is going to happen to you. b handle (1-harm hand balanced) b chain (1-harm hand area) COoL • Help Out B I’m Here For A Reason: There’s something you are destined to do. Work out the details with the Keeper, • Investigate a Mystery Business-end (choose 3 options): based on your fate. -
The Abu Ghraib Convictions: a Miscarriage of Justice
Buffalo Public Interest Law Journal Volume 32 Article 4 9-1-2013 The Abu Ghraib Convictions: A Miscarriage of Justice Robert Bejesky Follow this and additional works at: https://digitalcommons.law.buffalo.edu/bpilj Part of the Human Rights Law Commons, and the Military, War, and Peace Commons Recommended Citation Robert Bejesky, The Abu Ghraib Convictions: A Miscarriage of Justice, 32 Buff. Envtl. L.J. 103 (2013). Available at: https://digitalcommons.law.buffalo.edu/bpilj/vol32/iss1/4 This Article is brought to you for free and open access by the Law Journals at Digital Commons @ University at Buffalo School of Law. It has been accepted for inclusion in Buffalo Public Interest Law Journal by an authorized editor of Digital Commons @ University at Buffalo School of Law. For more information, please contact [email protected]. THE ABU GHRAIB CONVICTIONS: A MISCARRIAGE OF JUSTICE ROBERT BEJESKYt I. INTRODUCTION ..................... ..... 104 II. IRAQI DETENTIONS ...............................107 A. Dragnet Detentions During the Invasion and Occupation of Iraq.........................107 B. Legal Authority to Detain .............. ..... 111 C. The Abuse at Abu Ghraib .................... 116 D. Chain of Command at Abu Ghraib ..... ........ 119 III. BASIS FOR CRIMINAL CULPABILITY ..... ..... 138 A. Chain of Command ....................... 138 B. Systemic Influences ....................... 140 C. Reduced Rights of Military Personnel and Obedience to Authority ................ ..... 143 D. Interrogator Directives ................ .... -
Boss Monster
Boss Monster is the fast-paced card game of strategic dungeon building! As a Boss Monster, your goal is to lure hapless adventurers into your dungeon and consume their souls. But beware! Your dungeon must be as deadly as it is enticing, or the puny heroes can actually survive long enough to wound you. More importantly, you have competition. Adventurers are a hot commodity, and other Boss Monsters are all trying to outdo you with more precious treasures and more nefarious traps. Are you a bad enough dude to become the ultimate Boss Monster? To play Boss Monster, you just need 2-4 players, the After setting up the game (see “Set Up” on p. 6), players cards included with this game, and enough space to participate in a series of turns. Each turn consists of five spread out your cards. phases. The first time you play, allow yourself at least 45 minutes. Beginning of Turn: Reveal Heroes (one per player), then each player draws a card from the Room Deck. Once players are familiar with the cards, a game will typically take 15-20 minutes. Build Phase: Each player may build one Room. Players take turns placing their room cards face down. At the end of the Build phase, newly built rooms are revealed. The goal of Boss Monster is to lure Heroes into your Bait Phase: Heroes move to the entrance of the dungeon and kill them. Heroes who die in your dungeon dungeon with the highest corresponding Treasure value. (No spells or abilities may be played.) are turned face down and count as “Souls.” Heroes who survive give you “Wounds.” Adventure Phase: Heroes travel through dungeons, and players acquire Souls or Wounds. -
OXFORD, Sarah-Final Thesis Nosignaturepdf.Pdf
“It’s not what’s intended, but it’s what happens”: Young women’s participation in Sport for Development and Peace in Colombia and the complexity of gender relations Sarah Oxford College of Sport and Exercise Science Institute of Sport, Exercise and Active Living Submitted in fulfilment of the requirements for the degree of Doctor of Philosophy Victoria University 2018 YOUNG WOMEN'S PARTICIPATION IN SDP 2 Abstract For women in Colombia playing sports was taboo for years. However, through Sport for Development and Peace (SDP) organizations, new spaces for female participation have emerged in recent decades. My research questions how girls and young women’s participation in a Colombian SDP organization shapes and constrains gender relations. This research includes six months of ethnographic fieldwork. Sixty interviews and many observations of participant's engagement were conducted in two distinct, low socio- economic neighborhoods where the SDP organization operates. My findings show female SDP participants are challenging gender roles in Colombia. The challenges were done in subtle and sometimes more overt ways with varying degrees of success; often rife with tensions and contradictions. Drawing from a decolonial feminist perspective and using an intersectional/entangled approach, this thesis explores the processes and mechanisms – gendered socialization, accessing alternative femininity, a constrained social bubble – that delimit girls and young women’s participation and perhaps invalidate steps toward social transformation. I argue that although more girls and young women are participating in masculine labeled pursuits, there are critical limitations to social change and female participants demonstrate the coloniality of gender in action. This research offers an in-depth focus on some of the complex and contradictory workings of gender within a sporting context, in Colombia. -
Pdf 1-8., Accessed March 2014
THE BIOCULTURAL IMPACT OF ETHNIC HEALTH AND BEAUTY PRODUCT CONSUMPTION AMONG SOUTH FLORIDA JAMAICAN WOMEN By BRITTANY MONIQUE OSBOURNE A DISSERTATION PRESENTED TO THE GRADUATE SCHOOL OF THE UNIVERSITY OF FLORIDA IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY UNIVERSITY OF FLORIDA 2015 © 2015 Brittany Monique Osbourne To my ancestors and parents ACKNOWLEDGMENTS The following dissertation evolved over the course of five years with the help of many people. I would first like to pay honor and respect to my spiritual compass, my creator, whose love and wisdom guided me along this doctoral path. To my ancestors, both ancient and recently transitioned, I pay homage. No amount of verbal libations can ever truly honor the sacrifices they endured, so the living would not have to know their struggles. In particular, I would like to honor those ancestors who survived the Maafa. Without them, I would not be. I would also like to honor my Jamaican ancestors, particularly my Windward Maroon ancestors of Portland Parish. The legacy of their warrior spirits kept me strong throughout this process, and motivated me to continue the good fight of completing this work. I thank my intellectual ancestress Zora Neale Hurston, who I am very proud to have been directly trained by those who were trained by those who trained her. Her ethnographic and literary works spoke to me, and were always a constant reminder that those of us who are a blend of the fine arts and the social sciences are uniquely positioned to be a transformative voice for the voiceless. -
Steampunk: Mary Shelleys Frankenstein PDF Book
STEAMPUNK: MARY SHELLEYS FRANKENSTEIN PDF, EPUB, EBOOK Zdenko Basic,Manuel Sumberac | 384 pages | 05 Aug 2012 | Running Press | 9780762444274 | English | Philadelphia, United States Steampunk: Mary Shelleys Frankenstein PDF Book Mary Wollstonecraft was an English writer who advocated for women's equality. When the brilliant but unorthodox scientist Dr. When Waldman dies, Victor steals his notes and tries Seminar paper from the year in the subject English Language and Literature Studies She also liked to daydream, escaping from her often challenging home life into her imagination. Runtime: min. Justine Gerard Horan Categories :. Lord Byron suggested that they all should try their hand at writing their own horror story. This struggle between a monster and its creator has been an enduring part of popular culture. Quotes Victor Frankenstein : You do speak! Clear your history. Running Press Book Publishers. Nominated for 1 Oscar. Top 50 Highest-Grossing s Horror Films. Home 1 Books 2. The Invisible Man by H. Metacritic Reviews. Sign In Don't have an account? External Reviews. Age Range: 12 - 17 Years. Shelley could often be found reading, sometimes by her mother's grave. William Blake was a 19th-century writer and artist who is regarded as a seminal figure of the Romantic Age. In , Mary began a relationship with poet Percy Bysshe Shelley. Her stepmother decided that her stepsister Jane later Claire should be sent away to school, but she saw no need to educate Shelley. Steampunk: Mary Shelleys Frankenstein Writer Rate This. When Waldman dies, Victor steals his notes and tries It was at this time that Mary Shelley began work on what would become her most famous novel, Frankenstein, or the Modern Prometheus. -
A Card Game for 2 to 4 Players by Néstor Romeral Andrés
A card game for 2 to 4 players by Néstor Romeral Andrés INTRODUCTION In Halloween , players play the role of dark lords recruiting minions across a graveyard. Whoever recruits the best army of Setup example for a 4-player game undead will win the game. From now on, players do the following on their turn, in order: MATERIAL 1. Optionally, you can inspect graves once (see below). This is what you need in order to play Halloween : 2. (Mandatory) Move your dark lord in a straight line - 80 counters (headstones) in 4 colours (20 each of horizontally or vertically as many spaces as you wish, red, blue, yellow, green). without leaving the graveyard and landing on a card not occupied by another dark lord (it can be occupied by a - 4 dark lords (red, blue, yellow, green) stone). If the card is facing down, turn it facing up and place a counter (headstone) of your colour on it (thus claiming the card). If the card was already facing up then do nothing. - A deck of 36 mini-cards with the following structure: o The back of the cards shows a closed grave. There are 4 colours of graves (9 each of white, gray, black, brown). o For each grave colour, there are these fronts: ° 2 zombies (4 points each) ° 2 skeletons (3 points each) ° 2 ghosts (2 points each) Example: The red dark lord moves 2 spaces and lands onto an ° 3 will-o'-the-wisp (1 point each) unrevealed card. Then flips it facing up. It’s a skeleton! He finally claims the card by placing a red headstone on it. -
Congressional Record United States Th of America PROCEEDINGS and DEBATES of the 109 CONGRESS, FIRST SESSION
E PL UR UM IB N U U S Congressional Record United States th of America PROCEEDINGS AND DEBATES OF THE 109 CONGRESS, FIRST SESSION Vol. 151 WASHINGTON, TUESDAY, MAY 10, 2005 No. 60 House of Representatives The House met at 12:30 p.m. clusions reached about Iraq’s weapons committees that deal with intelligence f of mass destruction programs. matters now. The committee could gar- The 9/11 Commission took the first ner input from various groups includ- MORNING HOUR DEBATES step in identifying what ails the intel- ing the intelligence community, other The SPEAKER. Pursuant to the ligence community, by pointing out governmental organizations such as order of the House of January 4, 2005, that it’s a community in name only. It CRO, CBO and GAO, and from outside the Chair will now recognize Members needs centralized direction and coordi- groups such as think tanks, former from lists submitted by the majority nation. The intelligence reform bill Members of Congress, and experts in and minority leaders for morning hour Congress enacted last year establishes the field. debates. The Chair will alternate rec- a director of national intelligence and Moreover, both the 9/11 Commission ognition between the parties, with each tries to address this problem. and the Robb-Silverman Commission party limited to not to exceed 30 min- I also believe that Congress did not made suggestions about how Congress utes, and each Member except the ma- challenge the intelligence community should reform itself to do a better job jority leader, the minority leader or aggressively enough before we invaded with intelligence issues.