In This Research Report We Will Explore the Gestalt Principles and Their Implications and How Human’S Perception Can Be Tricked
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Fibonacci Number
Fibonacci number From Wikipedia, the free encyclopedia • Have questions? Find out how to ask questions and get answers. • • Learn more about citing Wikipedia • Jump to: navigation, search A tiling with squares whose sides are successive Fibonacci numbers in length A Fibonacci spiral, created by drawing arcs connecting the opposite corners of squares in the Fibonacci tiling shown above – see golden spiral In mathematics, the Fibonacci numbers form a sequence defined by the following recurrence relation: That is, after two starting values, each number is the sum of the two preceding numbers. The first Fibonacci numbers (sequence A000045 in OEIS), also denoted as Fn, for n = 0, 1, … , are: 0, 1, 1, 2, 3, 5, 8, 13, 21, 34, 55, 89, 144, 233, 377, 610, 987, 1597, 2584, 4181, 6765, 10946, 17711, 28657, 46368, 75025, 121393, ... (Sometimes this sequence is considered to start at F1 = 1, but in this article it is regarded as beginning with F0=0.) The Fibonacci numbers are named after Leonardo of Pisa, known as Fibonacci, although they had been described earlier in India. [1] [2] • [edit] Origins The Fibonacci numbers first appeared, under the name mātrāmeru (mountain of cadence), in the work of the Sanskrit grammarian Pingala (Chandah-shāstra, the Art of Prosody, 450 or 200 BC). Prosody was important in ancient Indian ritual because of an emphasis on the purity of utterance. The Indian mathematician Virahanka (6th century AD) showed how the Fibonacci sequence arose in the analysis of metres with long and short syllables. Subsequently, the Jain philosopher Hemachandra (c.1150) composed a well-known text on these. -
Table of Contents and Index
CONTENTS 1. Thinking about Space 1 2. The Ways of Light 7 3. Sensing Our Own Shape 51 4. Brain Maps and Polka Dots 69 5. Sherlock Ears 107 6. Moving with Maps and Meters 143 7. Your Sunglasses Are in the Milky Way 161 8. Going Places 177 9. Space and Memory 189 10. Thinking about Thinking 203 Notes 219 Acknowledgments 225 Credits 231 Index 237 Color illustrations follow page 86 Groh Corrected Pages.indd 7 7/15/14 9:09 AM INDEX Italicized page numbers refer to figures and their captions acalculia, 214 aqueous humor, 22, 30, 31 action potentials, 56–59, 57, 60, 61, 71–72, 74, Aristotle, 24, 180 94–96, 140, 146; electrically stimulating, astronomy, and discoveries regarding optics, 102; and memory, 191; in MT, 99; in 26–32. See also Brahe, Tycho; Kepler, superior colliculus, 154. See also spikes, Johannes electrical in neurons axon: conduction speed along, 95; as part of active sites, of proteins, 17 neuron, 71–73; paths traveled by, 77–78, adjusting to new glasses, 192–193 86, 91, 93 akinetopsia, 100 alcohol, effects on vestibular system, 183–184 balance, sense of, 175, 180–185. See also Alhazen, 8, 11–12 vestibular system aliasing, of sound, 123–125 barn owls, and hearing, 122, 137–138, 157, analog coding, in the brain, 146–147. See also Plate 7 digital coding, in the brain; maps, as form basilar membrane, resonance gradient of, of brain code; meters, as form of brain 139–140; and sound transduction, 109, 110 code bats, and echolocation, 131–132, 132 anechoic, 127 Bergen, Edgar, 135 ants, and navigation, 185–187, Plate 9 biased random walk, and navigation, 178. -
The Role of Selective Attention in Perceptual Switching By
The Role of Selective Attention in Perceptual Switching By Brenda Marie Stoesz A Thesis Submitted to the Faculty of Graduate Studies In Partial Fulfillment of the Requirements For the Degree of Master of Arts Department of Psychology University of Manitoba Winnipeg, Manitoba © Stoesz, Brenda M.; 2008 Perceptual Switching ii Abstract When viewing ambiguous figures, individuals can exert selective attentional control over their perceptual reversibility behaviour (e.g., Strüber & Stadler, 1999). In the current study, we replicated this finding but we also found that ambiguous figures containing faces are processed quite differently from those containing objects. Furthermore, inverting an ambiguous figure containing faces (i.e., Rubin’s vase-face) resulted in an “inversion effect”. These findings highlight the importance of considering how we attend to faces in addition to how we perceive and process faces. Describing the perceptual reversal patterns of individuals in the general population allowed us to draw comparisons to behaviours exhibited by individuals with Asperger Syndrome (AS). The group data suggested that these individuals were less affected by figure type or stimulus inversion. Examination of individual scores, moreover, revealed that the majority of participants with AS showed an atypical reversal pattern, particularly with ambiguous figures containing faces, and an atypical inversion effect. Together, our results show that ambiguous figures can be a very valuable tool for examining face processing mechanisms in the general population and other distinct groups of individuals, particularly those diagnosed with AS. Perceptual Switching iii Acknowledgements I would like to deeply thank my mentor, Dr. Lorna S. Jakobson, who, over the year that I have worked on this particular research project, provided me with much support and guidance. -
The Psychological Intersection of Motion Picture, the Still Frame, and Three-Dimensional Form
MOMENTUM, MOMENT, EPIPHANY: THE PSYCHOLOGICAL INTERSECTION OF MOTION PICTURE, THE STILL FRAME, AND THREE-DIMENSIONAL FORM by MARK GERSTEIN B.A. The University of Chicago, 1986 A thesis submitted in partial fulfillment of the requirements for the degree of Master of Fine Arts in the School of Visual Arts and Design in the College of Arts and Humanities at the University of Central Florida Orlando, Florida Spring Term 2018 ABSTRACT My journey from Hollywood Film production to a Fine Arts practice has been shaped by theory from Philosophy of Mind, Cognitive Psychology, Film, and Art, leading me to a new visual vocabulary at the intersection of motion picture, the still image, and three-dimensional form. I create large mixed media collages by projecting video onto photographs and sculptural forms, breaking the boundaries of the conventional film frame and exceeding the dynamic range of typical visual experience. My work explores emotional connections and fissures within family, and hidden meanings of haunting memories and familiar places. I am searching for an elusive type of perceptual experience characterized by an instantaneous shift in perspective—an “aha” moment of epiphany when suddenly I have the overpowering feeling that I am both seeing and aware that I am seeing. ii To Lori, Joshua and Maya, for your infinite patience and unconditional love. iii ACKNOWLEDGMENTS I want to take this opportunity to acknowledge all my Studio Art colleagues who have so graciously tolerated my presence in their sandbox over these last few years. In particular, I want to thank my Thesis Committee: Carla Poindexter, my chair, for her nuanced critique, encouragement and unwavering belief in the potential of my work, and ability to embrace the seemingly contradictory roles of mentor and colleague; Jo Anne Adams, for her attention to detail and narrative sensibility that comes from our shared background in the film industry; and Ryan Buyssens, for showing me the possibilities of technology and interactivity, and reminding me to never lose sight of the meaning in my art. -
Springer Science+Business Media, LLC, Part of Springer Nature 2019 D
F Figure-Ground Segregation, Once figure-ground segmentation is achieved, Computational Neural the figure region often delineates a zone of addi- Models of tional attentive visual processing. Arash Yazdanbakhsh1 and Ennio Mingolla2 1 Computational Neuroscience and Vision Lab, Detailed Description Department of Psychological and Brain Sciences, Graduate Program for Neuroscience (GPN), The Importance of Figure-Ground Center for Systems Neuroscience (CSN), Center Segregation for Research in Sensory Communications and Visual function in animals has broadly increased Neural Technology (CReSCNT), Boston in complexity and competence across eons of University, Boston, MA, USA fi 2 evolution, with gure-ground perception being Department of Communication Sciences and among the later and more intriguing achieve- Disorders, Bouvé College of Health Sciences, ments of relatively sophisticated visual species. Northeastern University, Boston, MA, USA The importance of figure-ground perception can be seen by considering its advantages to animals that have the capability, as compared to the visual Definition limitations of animals whose visual systems do not support figure-ground perception (Land and Figure-ground segregation refers to the capacity Nilsson 2002). For example, the single-celled of a visual system to rapidly and reliably pick out euglena can use its eyespot and flagellum to orient for greater visual analysis, attention, or awareness, its locomotion in a light field, but it cannot take or preparation for motor action, a region of the account of the edges of individual objects in the visual field (figure) that is distinct from the com- sense of figure-ground for purposes of steering. bined areas of all the rest of the visual field Arrays of visual receptors that sample different (ground). -
Principles of Three-Dimensional Computer Design for Understanding Impossible Figures
International Journal of Engineering and Management Sciences (IJEMS) Vol. 5. (2020). No. 2 DOI: 10.21791/IJEMS.2020.2.21. Principles of Three-Dimensional Computer Design for Understanding Impossible Figures T. DOVRAMADJIEV ITechnical University of Varna, Bulgaria, MTF, Dept. Industrial Design, [email protected] Abstract: For a better understanding of the impossible figures, it is advisable to use modern technological means by which the design of the geometry of the models gives a complete understanding of how they are made. Computer- aided 3D design completely solves this problem. That is, on the one hand, the ultimate visual variant of impossible figures is created, on the other hand, there is the possibility for real manipulation, movement, rotation and other models of space. In this study, 3D models of impossible figures are fully constructed, which are applied in the educational process in order to develop logical thinking. The steps of creating 3D geometry using open source software Blender 3D are described in details. Keywords: 3D, Blender, logic, impossible, figures Introduction Impossible figures are combinations of geometric elements positioned in specific compilations that create the illusion of completed objects, but at the same time have an extremely impossible vision. This is especially the case when certain details are interwoven in a particular order or position. Creating them requires a rich imagination and understanding of three-dimensional space. Impossible figures are a good tool for developing logical thinking, creating creativity in adolescents, and are often used in the educational process. Impossible figures are present in the visual arts, architecture and spatial form shaping. -
Sounds, Spectra, Audio Illusions, and Data Representations
Sounds, spectra, audio illusions, and data representations Edoardo Milotti, Dipartimento di Fisica, Università di Trieste Introduction to Signal Processing Techniques A. Y. 2016-17 Piano notes Pure 440 Hz sound BacK to the initial recording, left channel amplitude (volt, ampere, normalized amplitude units … ) time (sample number) amplitude (volt, ampere, normalized amplitude units … ) 0.004 0.002 0.000 -0.002 -0.004 0 1000 2000 3000 4000 5000 time (sample number) amplitude (volt, ampere, normalized amplitude units … ) 0.004 0.002 0.000 -0.002 -0.004 0 1000 2000 3000 4000 5000 time (sample number) squared amplitude frequency (frequency index) Short Time Fourier Transform (STFT) Fourier Transform A single blocK of data Segmented data Fourier Transform squared amplitude frequency (frequency index) squared amplitude frequency (frequency index) amplitude of most important Fourier component time Spectrogram time frequency • Original audio file • Reconstruction with the largest amplitude frequency component only • Reconstruction with 7 frequency components • Reconstruction with 7 frequency components + phase information amplitude (volt, ampere, normalized amplitude units … ) time (sample number) amplitude (volt, ampere, normalized amplitude units … ) time (sample number) squared amplitude frequency (frequency index) squared amplitude frequency (frequency index) squared amplitude Include only Fourier components with amplitudes ABOVE a given threshold 18 Fourier components frequency (frequency index) squared amplitude Include only Fourier components with amplitudes ABOVE a given threshold 39 Fourier components frequency (frequency index) squared amplitude frequency (frequency index) Glissando In music, a glissando [ɡlisˈsando] (plural: glissandi, abbreviated gliss.) is a glide from one pitch to another. It is an Italianized musical term derived from the French glisser, to glide. -
The Figure Is in the Brain of the Beholder: Neural Correlates of Individual Percepts in The
The Figure is in the Brain of the Beholder: Neural Correlates of Individual Percepts in the Bistable Face-Vase Image A Thesis Presented to The Division of Philosophy, Religion, Psychology, and Linguistics Reed College In Partial Fulfillment of the Requirements for the Degree Bachelor of Arts Phoebe Bauer May 2015 Approved for the Division (Psychology) Michael Pitts Acknowledgments I think some people experience a degree of unease when being taken care of, so they only let certain people do it, or they feel guilty when it happens. I don’t really have that. I love being taken care of. Here is a list of people who need to be explicitly thanked because they have done it so frequently and are so good at it: Chris: thank you for being my support system across so many contexts, for spinning with me, for constantly reminding me what I’m capable of both in and out of the lab. Thank you for validating and often mirroring my emotions, and for never leaving a conflict unresolved. Rennie: thank you for being totally different from me and yet somehow understanding the depths of my opinions and thought experiments. Thank you for being able to talk about magic. Thank you for being my biggest ego boost and accepting when I internalize it. Ben: thank you for taking the most important classes with me so that I could get even more out of them by sharing. Thank you for keeping track of priorities (quality dining: yes, emotional explanations: yes, fretting about appearances: nu-uh). #AshHatchtag & Stella & Master Tran: thank you for being a ceaseless source of cheer and laughter and color and love this year. -
Do 3D Visual Illusions Work for Immersive Virtual Environments?
Do 3D Visual Illusions Work for Immersive Virtual Environments? Filip Skolaˇ Roman Gluszny Fotis Liarokapis CYENS – Centre of Excellence Solarwinds CYENS – Centre of Excellence Nicosia, Cyprus Brno, Czech Republic Nicosia, Cyprus [email protected] [email protected] [email protected] Abstract—Visual illusions are fascinating because visual per- The majority of visual illusions are generated by two- ception misjudges the actual physical properties of an image or dimensional pictures and their motions [9], [10]. But there are a scene. This paper examines the perception of visual illusions not a lot of visual illusions that make use of three-dimensional in three-dimensional space. Six diverse visual illusions were im- plemented for both immersive virtual reality and monitor based (3D) shapes [11]. Visual illusions are now slowly making their environments. A user-study with 30 healthy participants took appearance in serious games and are unexplored in virtual place in laboratory conditions comparing the perceptual effects reality. Currently, they are usually applied in the fields of brain of the two different mediums. Experimental data were collected games, puzzles and mini games. from both a simple ordering method and electrical activity of the However, a lot of issues regarding the perceptual effects brain. Results showed unexpected outcomes indicating that only some of the illusions have a stronger effect in immersive virtual are not fully understood in the context of digital games. reality, others in monitor based environments while the rest with An overview of electroencephalography (EEG) based brain- no significant effects. computer interfaces (BCIs) and their present and potential Index Terms—virtual reality, visual illusions, perception, hu- uses in virtual environments and games has been recently man factors, games documented [12]. -
Thedress: Categorical Perception of an Ambiguous Color Image
Journal of Vision (2017) 17(12):25, 1–30 1 #TheDress: Categorical perception of an ambiguous color image Department of Brain and Cognitive Sciences, Massachusetts Institute of Technology, Rosa Lafer-Sousa Cambridge, MA, USA Laboratory of Sensorimotor Research, National Eye Institute, and National Institute of Mental Bevil R. Conway Health, National Institutes of Health, Bethesda, MD, USA We present a full analysis of data from our preliminary surfaces or objects. Despite being underdetermined, report (Lafer-Sousa, Hermann, & Conway, 2015) and test most retinal images are resolved unequivocally. It is not whether #TheDress image is multistable. A multistable known how the brain resolves such ambiguity, yet this image must give rise to more than one mutually process is fundamental to normal brain function exclusive percept, typically within single individuals. (Brainard et al., 2006; Conway, 2016). Multistable Clustering algorithms of color-matching data showed images are useful tools for investigating the underlying that the dress was seen categorically, as white/gold (W/ neural mechanisms. The two defining properties of G) or blue/black (B/K), with a blue/brown transition multistable stimuli are that they give rise to more than state. Multinomial regression predicted categorical one plausible, stable, percept within single individuals labels. Consistent with our prior hypothesis, W/G and that the alternative percepts are mutually exclusive observers inferred a cool illuminant, whereas B/K (Leopold & Logothetis, 1999; Long & Toppino, 2004; observers inferred a warm illuminant; moreover, Schwartz, Grimault, Hupe, Moore, & Pressnitzer, 2012; subjects could use skin color alone to infer the Scocchia, Valsecchi, & Triesch, 2014). Multistable illuminant. The data provide some, albeit weak, support images are similar to binocular rivalrous stimuli, for our hypothesis that day larks see the dress as W/G and night owls see it as B/K. -
Kristóf Nyíri Gombrich on Image and Time There Is a Very Close, Indeed
Paper based on a talk given at the conference Bilder – Sehen – Denken, Chemnitz, March 18–20, 2009 Kristóf Nyíri Gombrich on Image and Time There is a very close, indeed intrinsic, connection between the notions of image and time. Images are incomplete unless they are moving ones – unless, that is, they happen in time. On the other hand, time cannot be conceptualized except by metaphors, and so ultimately by images, of movement in space. That only the moving image is a full-fledged one is a fact that was fully recognized and articulated by Ernst Gombrich.1 And of course Gom- brich entertained, and argued for, a rich and well-balanced view of the relationships be- tween pictorial and verbal representation. An antidote to the unholy influence of Good- man,2 Gombrich deserves to be rediscovered, or indeed discovered, in particular in Ger- many, as the figure whose work, complemented by that of Rudolf Arnheim3 and possibly 1 I had been unaware of this particular aspect of Gombrich's work when I wrote my paper "The Picture Theory of Reason" (given at the 2000 International Ludwig Wittgenstein Symposium, Kirchberg am Wech- sel, published in Berit Brogaard and Barry Smith, eds., Rationality and Irrationality, Wien: öbv-hpt, 2001), a paper in which I noted that mental imagery appears to be a matter of dynamic, rather than static, pictorial representations, that still images are, psychologically speaking, but limiting cases of dynamic ones, and that, with the development of twentieth-century visual culture, the same seems to have become the case with regard to pictures in the world around us, too – think of film and video. -
Optical Illusions and Effects on Clothing Design1
International Journal of Science Culture and Sport (IntJSCS) June 2015 : 3(2) ISSN : 2148-1148 Doi : 10.14486/IJSCS272 Optical Illusions and Effects on Clothing Design1 Saliha AĞAÇ*, Menekşe SAKARYA** * Associate Prof., Gazi University, Ankara, TURKEY, Email: [email protected] ** Niğde University, Niğde, TURKEY, Email: [email protected] Abstract “Visual perception” is in the first ranking between the types of perception. Gestalt Theory of the major psychological theories are used in how visual perception realizes and making sense of what is effective in this process. In perception stage brain takes into account not only stimulus from eyes but also expectations arising from previous experience and interpreted the stimulus which are not exist in the real world as if they were there. Misperception interpretations that brain revealed are called as “Perception Illusion” or “Optical Illusion” in psychology. Optical illusion formats come into existence due to factors such as brightness, contrast, motion, geometry and perspective, interpretation of three-dimensional images, cognitive status and color. Optical illusions have impacts of different disciplines within the study area on people. Among the most important types of known optical illusion are Oppel-Kundt, Curvature-Hering, Helzholtz Sqaure, Hermann Grid, Muller-Lyler, Ebbinghaus and Ponzo illusion etc. In fact, all the optical illusions are known to be used in numerous area with various techniques and different product groups like architecture, fine arts, textiles and fashion design from of old. In recent years, optical illusion types are frequently used especially within the field of fashion design in the clothing model, in style, silhouette and fabrics. The aim of this study is to examine the clothing design applications where optical illusion is used and works done in this subject.