A Vigilante Roleplaying Game Inspired by the OSR

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A Vigilante Roleplaying Game Inspired by the OSR A vigilante roleplaying game inspired by the OSR Inspired by gritty Iron Age comics, FALLEN JUSTICE is a no-holds bared, bloody knuckled homage to powerless vigilante stories. Powered by the Venerable Knight Classics chassis, this old-school revival RPG is heavily based on classic White Box style roleplaying, but features some modern narrative mechanics. Take on the role of a brutal vigilante out to clean the streets by force and get ready to sink your fists into the faces of low-life criminals everywhere. This book contains no setting and is designed to be a toolbox to tell your own stories, but it is otherwise a complete game. Sample file GKG-025 A vigilante roleplaying game inspired by the OSR by Alan Bahr Sample file FALLEN JUSTICE draws heavily from the White Box line of supplements from Barrel Rider Games. We encourage you to investigate and purchase those excellent products for yourself. It also takes influence from Bloat Games’ wonderfulVigilante Hack and its supplements and fan community. And quite obviously, it’s literally based on Swords & Wizardry: WhiteBox, but FALLEN JUSTICE is a complete game. Author: Alan Bahr Editor: Carol Darnell Managing Editor: Alan Bahr Art Direction: Alan Bahr Book Design: Mikael Brodu Interior Art: Nicolás Giacondino & Mikael Brodu Cover Art: Nicolás Giacondino Publishing: Alan Bahr 2 Published by Gallant Knight Games, 2018 Swords & Wizardry, S&W, WhiteBox, and Mythmere Games are the trademarks of Matthew J. Finch Barrel Rider Games are the trademarks and copyright of James M. Spahn Bloat Games are the trademarks and copyright of Eric Bloat Gallant Knight Games is not affiliated with Matthew J. Finch or Mythmere Games™. Gallant Knight Games is not affiliated with James M. Spahn or Barrel Rider Games™. Gallant Knight Games is not affiliated with Eric Bloat or Bloat Games™. Copyright ©2018 by Gallant Knight Games. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for the blank character sheets, which may be reproduced for personal useSample only. file Foreword We all want to believe in truth, liberty, and justice. We want to believe that as long as we do the right thing the world will be a fair place where the good are rewarded and the evil are punished. We all want to believe that at its core mankind is inherently a noble creature. It’s a beautiful lie. Instead, we live in a world where corrupt politicians line their own pockets, crooked cops protect nothing more than their own interests, and those who would abuse the humble and the pure of heart are protected by unjust laws. It makes you want to punch someone in the face, doesn’t it? It makes you want to tear the whole damned thing down with your bare hands, brick by brick. It makes you want justice. Fallen Justice is a roleplaying game of grim and gritty vigilante justice. The men and women some would call heroes are often as violent and brutal as those they oppose. 3 They do evil, unforgivable, unspeakable things. They traffic in fear and hatred. They commit crimes that damn them to a brief and brutal life followed by an eternity in Hell. They do it so that others don’t have to and because other, more righteous men, aren’t willing to. In Fallen Justice, Players take up the roles of these damned saviors and Narrators portray a world that seems impossible to save. Using a simple foundation of old school roleplaying, you and your friends will tell stories of morally grey vigilantes in a dark and broken world. These are men and women who do all the wrong things for all the right reasons. With no hope for themselves, they mete out justice and vengeance, pain and punishment, to the very last drop of their blood — and they do it by whatever means necessary. SampleThis is a world of broken truth, abandoned liberty, file and Fallen Justice. — James Michael Spahn Table of Contents Absolución ................................................6 The Colossus ..................................................25 Colossus Class Abilities .................................25 Chapter One Weapon & Armor Restrictions ................... 25 Getting Started ......................................13 Granite Chin ............................................ 25 Saving Throw .......................................... 25 Dice ................................................................13 Combat Machine ...................................... 25 Advantage and Disadvantage ......................15 Bloody Knuckles....................................... 25 Character Sheets ............................................15 Iron Fortitude (4th) ................................. 26 Attribute Scores: Experience Bonus for Constitution ............. 26 The Measure of a Man ................................15 The Crusader ..................................................27 Universal Attribute Bonus ............................17 Crusader Class Abilities .................................27 Experience Bonus ..........................................17 Weapon & Armor Restrictions ................... 27 4 Strength (STR) ..............................................17 Detective ................................................. 27 Intelligence (INT) ..........................................18 Underworld Connections ........................... 27 Wisdom (WIS) ...............................................18 Disguise .................................................. 28 Constitution (CON) ........................................18 Saving Throw .......................................... 28 Dexterity (DEX) ............................................18 Experience Bonus for Charisma ................. 28 Charisma (CHA) ............................................18 The Dark Avenger..........................................29 Infamy ..........................................................19 Dark Avenger Class Abilities .........................29 Stress..............................................................19 Weapon & Armor Restrictions ................... 29 Stress Threshold ...........................................20 Dark Revenge .......................................... 29 Hit Points .......................................................20 Precision Pain .......................................... 29 Starting Money ..............................................20 Relentless Foe .......................................... 29 Alignment ......................................................21 Safehouse (3rd) ...................................... 30 Character Retirement ....................................21 Saving Throw .......................................... 30 Experience Bonus for Strength .................. 30 Chapter Two The Legend ....................................................31 Character Creation .............................. 22 Legend Class Abilities ...................................31 Weapon & Armor Restrictions ................... 31 The Citizen .....................................................23 Living Legend .......................................... 31 Citizen Class Abilities ....................................23 Where are my Pills? ................................. 31 Weapon & Armor Restrictions ................... 23 Brutality .................................................. 31 The Gift of Morality .................................. 23 Desperation (5th) .................................... 32 SampleGrit ......................................................... 23 file The Marksman ...............................................33 Face in the Crowd .................................... 23 Marksman Class Abilities ..............................33 Support Network ...................................... 24 Weapon & Armor Restrictions ................... 33 Neighborhood Watch ................................ 24 Precise Shot ............................................. 33 Saving Throw .......................................... 24 Specialty Ammo ....................................... 33 Experience Bonus ..................................... 24 Table of Contents Table Sniper ..................................................... 34 Utility Belts ....................................................51 Quick Shot (5th) ..................................... 34 Additional Equipment List ............................52 Saving Throw .......................................... 34 Vehicles ..........................................................52 Experience Bonus for Dexterity ................. 34 Car Chases .....................................................53 The Martial Artist ..........................................35 Vehicle Upgrades ...........................................54 Martial Artist Class Abilities ..........................35 Drugs ..............................................................55 Weapon & Armor Restrictions ................... 35 Weapon Bonus ......................................... 35 Chapter Four Iron Fists ................................................. 35 Playing the Game ...................................56 Practiced Defense ..................................... 35 Action Checks ................................................56 Rapid Blows (4th) ................................... 36 Action Contests .............................................56 Saving Throw .......................................... 36 Cooperation ...................................................57 Experience Bonus for Wisdom ..................
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