Bluetooth UNIVERSAL HUMAN INTERFACE DEVICE TECHNICAL
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												  The Future of Human-Computer Interaction: Overview of Input DevicesThe future of human-computer interaction: overview of input devices Fabrizio Fornari School of Computer Science H´ask´olinn´ıReykjav´ık- Reykjav´ıkUniversity Reykjav´ık,Iceland November, 2012 Abstract We are in 2012 and we are still using the mouse and the keyboard to interact with a computer. We have seen a lot of changes in the world of Computer Science, relating to: performance, design and the way we interact with the computer. Differ- ent input devices have been developed around the computer, starting from the most recent touchscreens, continuing with webcams, microphones, and arriving to the oldest mice and keyboards. The aim of this research is to let the reader imagine a new way to interact with the computer. To reach our purpose, we introduce advanced technologies such as: Speech and Voice Recognition, Electronic Perception, Eye Tracking and Brain Computer In- terfaces. We propose examples of the cited technologies that may change the paradigm that saw, until now, keyboard and mouse as leaders of the input devices. 1 1 Introduction From the computer's birth1, we saw a lot of changes in the world of Com- puter Science. Changes relating to: performance, design and human-computer interaction [49]. A few years ago, the words \input device" evoked in our mind only two specific objects: the keyboard and the mouse - the main instruments used to provide data to a personal computer. Keyboard and mouse are, in fact, two of the first input devices in the history of computer. Nowadays, with the evolution of computers, we have a large set of input de- vices that changed the way we interact with the computer.
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												  Albere Albe 1a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH PRODUCT-LIST 2020 All Products Excluding Shipping Fees TM Price per Unit (or otherwise explained) 2 In Euro albere TM albere TM albereGamepads ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH a b 1 ALBERE ALBERE ALBERE ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH ID CATEGORY TITLE TM 2 albere TM albere TM albere ALBERE ELECTRONICS GmbH GAMEPADS Lanjue USB GamePad 13001-S (PC) ALBERE ELECTRONICS GmbH ALBERE ELECTRONICS GmbH GAMEPADS Tracer Gamepad Warrior PC GAMEPADS VR Bluetooth Gamepad White GAMEPADS Esperanza Vibration Gamepad USB Warrior PC/PS3 GAMEPADS Gembird JPD-UDV-01 GAMEPADS Competition PRO Powershock Controller (PS3/PC) GAMEPADS PDP Rock Candy Red GAMEPADS PC Joystick USB U-706 GAMEPADS Konix Drakkar Blood Axe GAMEPADS Gembird USB Gamepad JPD-UB-01 GAMEPADS Element GM-300 Gamepad GAMEPADS Intex DM-0216 GAMEPADS Esperanza Corsair Red GAMEPADS Havit HV-G69 GAMEPADS Nunchuck Controller Wii/Wii U White GAMEPADS Esperanza Fighter Black GAMEPADS Esperanza Fighter Red GAMEPADS VR Bluetooth Gamepad 383346582 GAMEPADS 744 GAMEPADS CO-100 GAMEPADS Shinecon SC-B01 GAMEPADS Gamepad T066 GAMEPADS Media-Tech MT1506 AdVenturer II GAMEPADS Scene It? Buzzers XBOX 360 Red GAMEPADS Media-Tech MT1507 Corsair II Black GAMEPADS Esperanza EGG107R Black/Red GAMEPADS Esperanza Wireless Gladiator Black GAMEPADS 239 GAMEPADS PowerWay USB GAMEPADS Nunchuck Controller Wii/Wii U Red GAMEPADS Powertech BO-23
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												  Orbit Reader 20™ User GuidePROPRIETARY INFORMATION Orbit Reader 20™ User Guide 17th April, 2019 Version 2.5 Orbit Reader 20 – User guide Version 2.5 Contents 1 INTRODUCTION ------------------------------------------------------------------------------------------------ 5 2 HOW THE ORBIT READER 20 IS USED ---------------------------------------------------------------- 5 2.1 STAND-ALONE MODE ------------------------------------------------------------------------------------- 5 2.2 REMOTE MODE--------------------------------------------------------------------------------------------- 6 3 TRANSCRIBED BRAILLE ----------------------------------------------------------------------------------- 6 4 AUTOMATIC TRANSLATION------------------------------------------------------------------------------- 6 5 TRANSLATE BRAILLE --------------------------------------------------------------------------------------- 7 6 DOCUMENTATION CONVENTIONS --------------------------------------------------------------------- 7 7 IN THE BOX ----------------------------------------------------------------------------------------------------- 8 8 FEATURES ------------------------------------------------------------------------------------------------------ 8 9 ORIENTATION -------------------------------------------------------------------------------------------------- 8 9.1 KEY PLACEMENTS AND USE ----------------------------------------------------------------------------- 9 9.2 PANNING KEYS ------------------------------------------------------------------------------------------- 10 9.3
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												  Siouxland Fabricating Inc.: Windows USB Devices List All Detected USB Devices (56 Items) Generated on Oct 02, 2014 @ 08:28 AmSiouxland Fabricating Inc.: Windows USB Devices List all detected USB devices (56 items) Generated on Oct 02, 2014 @ 08:28 am Name Product Identifier Manufacturer Vendor Identifier Number of Instances Service 3Dconnexion Space Pilot 3D Mouse C625 Logitech, Inc. 046D 1 Input 3Dconnexion SpacePilot PRO C629 Logitech, Inc. 046D 1 Unknown (LGPBTDD) 3Dconnexion SpacePilot Pro 3D Mouse C629 Logitech, Inc. 046D 1 Input ActiveJet K-2024 Multimedia Keyboard 0103 Elan Microelectronics Corp. 04F3 1 Input ASIX AX88772 USB2.0 to Fast Ethernet Adapter 7720 ASIX Electronics Corp. 0B95 1 Unknown (AX88772) Audio Adapter 000C C-Media Electronics, Inc. 0D8C 1 Input Bar Code Scanner 1200 Symbol Technologies 05E0 9 Input Basic Optical Mouse v2.0 00CB Microsoft Corp. 045E 1 Input Benq X120 Internet Keyboard Pro 001C Darfon Electronics Corp. 0D62 2 Input C-Media USB Headphone Set 000C C-Media Electronics, Inc. 0D8C 1 Audio Comfort Curve Keyboard 2000 V1.0 00DD Microsoft Corp. 045E 1 Input Cordless Mouse Receiver C50E Logitech, Inc. 046D 2 Input Cordless Mouse Receiver C521 Logitech, Inc. 046D 1 Input Dell N889 Optical Mouse 4D81 Primax Electronics, Ltd 0461 1 Input Intel(R) Centrino(R) Wireless Bluetooth(R) 3.0 + High Speed Adapter 0189 Intel Corp. 8086 1 Bluetooth Keyboard 2003 Dell Computer Corp. 413C 3 Input Keyboard 2010 Dell Computer Corp. 413C 1 Input Keyboard K120 for Business C31C Logitech, Inc. 046D 1 Input Laptop Integrated Webcam 63E0 Microdia 0C45 1 Unknown (OEM13VID) Logitech Unifying USB receiver C52B Logitech, Inc. 046D 1 Unknown (LEQDUSB) M-BT96a Pilot Optical Mouse C03D Logitech, Inc. 046D 1 Input Microsoft USB Wheel Mouse Optical 0040 Microsoft Corp.
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												  A Unified Toolkit for Accessing Human Interface Devices in Pure Data AndProceedings of the 2007 Conference on New Interfaces for Musical Expression (NIME07), New York, NY, USA A Unified Toolkit for Accessing Human Interface Devices in Pure Data and Max/MSP Hans-Christoph Steiner David Merrill Olaf Matthes IDMI/Polytechnic University MIT Media Lab nullmedium Brooklyn, NY, USA Cambridge, MA, USA Greifswald, Germany [email protected] [email protected] [email protected] ABSTRACT For an electronic musical instrument designer, easy ac- In this paper we discuss our progress on the HID toolkit, cess to gestural data (motion, pressure, buttonpresses, etc.) a collection of software modules for the Pure Data and and output capabilities (lights, force feedback) enables rapid Max/MSP programming environments that provide unified, prototyping of musical affordances and mapping strategies. user-friendly and cross-platform access to human interface Many HIDs are temporally and gesturally sensitive enough devices (HIDs) such as joysticks, digitizer tablets, and for musical performance, including gaming mice, certain joy- stomp-pads. These HIDs are ubiquitous, inexpensive and sticks, and most graphics tablets. Another factor that makes capable of sensing a wide range of human gesture, making many existing HIDs appealing for electronic music perfor- them appealing interfaces for interactive media control. mances is that they are relatively familiar objects (as com- However, it is difficult to utilize many of these devices for pared to custom electronic hardware), which can allow an custom-made applications, particularly for novices. The audience to more easily understand the connection between modules we discuss in this paper are [hidio] 1, which a performer’s actions and the resulting sonic output.
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												  Play Any PC Game with a Gamepad Using Joytokey for Those Who Prefer Controllers to KeyboardsPlay Any PC Game with a Gamepad Using JoyToKey For those who prefer controllers to keyboards There was a time when “hardcore” PC gamers would look down on the idea of using a gamepad to play PC games. The mouse and keyboard reigned supreme, especially in the golden age of first person shooters. The truth is that joysticks and gamepads have a rich and storied history on the PC, with genres such as racing and flight simulation virtually requiring it to be playable. The problem is that, for a very long time, gamepads on PC were not really standardized. Without a solid idea of what players would be using, many developers simply didn’t bother developing gamepad support for their titles. Now, largely thanks to console ports, the Xbox controller has become the de facto standard for PC gaming too. Better yet, since so many games are also developed for the Xbox, it’s easy for developers to simply include the control scheme. The end result is that if you hook up an Xbox controller to a modern Windows PC, modern games will seamlessly switch over, even changing the in-game UI to reflect gamepad controls. This is the best of time for those of us who love to game with a gamepad on PC, especially from a couch. However, there are thousands of older PC games that only support a keyboard and mouse. Which leaves us with a bit of an issue. Luckily JoyToKey provides an affordable solution. How To Use JoyToKey JoyToKey is a small application sold for a few dollars that takes gamepad input and converts it to mouse and keyboard output.
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												  RX Family USB Host Human Interface Device Class Driver for USB Mini Firmware Using Firmware Integration Technology ContentsAPPLICATION NOTE R01AN2168EJ0120 RX Family Rev.1.20 Jun 1, 2020 USB Host Human Interface Device Class Driver for USB Mini Firmware Using Firmware Integration Technology Introduction This application note describes USB Host Human Interface Device Class Driver (HHID), which utilizes Firmware Integration Technology (FIT). This module operates in combination with the USB Basic Mini Host and Peripheral Driver. It is referred to below as the USB HHID FIT module. Target Device RX111 Group RX113 Group RX231 Group RX23W Group When using this application note with other Renesas MCUs, careful evaluation is recommended after making modifications to comply with the alternate MCU. Related Documents 1. Universal Serial Bus Revision 2.0 specification http://www.usb.org/developers/docs/ 2. USB Class Definitions for Human Interface Devices Version 1.1 3. HID Usage Tables Version 1.1 http://www.usb.org/developers/docs/ 4. RX111 Group User’s Manual: Hardware (Document number .R01UH0365) 5. RX113 Group User’s Manual: Hardware (Document number.R01UH0448) 6. RX231 Group User’s Manual: Hardware (Document number .R01UH0496) 7. RX23W Group User’s Manual: Hardware (Document number .R01UH0823) 8. USB Basic Mini Host and Peripheral Driver (USB Mini Firmware) using Firmware Integration Technology Application Note (Document number.R01AN2166) • Renesas Electronics Website http://www.renesas.com/ • USB Devices Page http://www.renesas.com/prod/usb/ R01AN2168EJ0120 Rev.1.20 Page 1 of 17 Jun 1, 2020 RX Family USB Host Human Interface Device Class Driver for USB Mini Firmware
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												  The Ergonomic Development of Video Game Controllers Raghav Bhardwaj* Department of Design and Technology, United World College of South East Asia, Singaporeof Ergo al no rn m u ic o s J Bhardwaj, J Ergonomics 2017, 7:4 Journal of Ergonomics DOI: 10.4172/2165-7556.1000209 ISSN: 2165-7556 Research Article Article Open Access The Ergonomic Development of Video Game Controllers Raghav Bhardwaj* Department of Design and Technology, United World College of South East Asia, Singapore Abstract Video game controllers are often the primary input devices when playing video games on a myriad of consoles and systems. Many games are sometimes entirely shaped around a controller which makes the controllers paramount to a user’s gameplay experience. Due to the growth of the gaming industry and, by consequence, an increase in the variety of consumers, there has been an increased emphasis on the development of the ergonomics of modern video game controllers. These controllers now have to cater to a wider range of user anthropometrics and therefore manufacturers have to design their controllers in a manner that meets the anthropometric requirements for most of their potential users. This study aimed to analyse the evolution of video game controller ergonomics due to increased focus on user anthropometric data and to validate the hypothesis that these ergonomics have improved with successive generations of video game hardware. It has analysed and compared the key ergonomic features of the SEGA Genesis, Xbox, Xbox 360, and PS4 controllers to observe trends in their development, covering a range of 25 years of controller development. This study compared the dimensions of the key ergonomic features of the four controllers to ideal anthropometric values that have been standardised for use in other handheld devices such as TV remotes or machinery controls.
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												  Download the User Manual and Keymander PC Software from Package Contents 1TM Quick Start Guide KeyMander - Keyboard & Mouse Adapter for Game Consoles GE1337P PART NO. Q1257-d This Quick Start Guide is intended to cover basic setup and key functions to get you up and running quickly. For a complete explanation of features and full access to all KeyMander functions, please download the User Manual and KeyMander PC Software from www.IOGEAR.com/product/GE1337P Package Contents 1 1 x GE1337P KeyMander Controller Emulator 2 x USB A to USB Mini B Cables 1 x 3.5mm Data Cable (reserved for future use) 1 x Quick Start Guide 1 x Warranty Card System Requirements Hardware Game Consoles: • PlayStation® 4 • PlayStation® 3 • Xbox® One S • Xbox® One • Xbox® 360 Console Controller: • PlayStation® 4 Controller • PlayStation® 3 Dual Shock 3 Controller (REQUIRED)* • Xbox® 360 Wired Controller (REQUIRED)* • Xbox® One Controller with Micro USB cable (REQUIRED)* • USB keyboard & USB mouse** Computer with available USB 2.0 port OS • Windows Vista®, Windows® 7 and Windows® 8, Windows® 8.1 *Some aftermarket wired controllers do not function correctly with KeyMander. It is strongly recommended to use official PlayStation/Xbox wired controllers. **Compatible with select wireless keyboard/mouse devices. Overview 2 1. Gamepad port 1 2 3 2. Keyboard port 3. Mouse port 4. Turbo/Keyboard Mode LED Gamepad Keyboard Mouse Indicator: a. Lights solid ORANGE when Turbo Mode is ON b. Flashes ORANGE when Keyboard Mode is ON 5. Setting LED indicator: a. Lights solid BLUE when PC port is connected to a computer. b. Flashes (Fast) BLUE when uploading a profile from a computer to the KeyMander.
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												  About Your SHIELD Controller SHIELD Controller OverviewAbout Your SHIELD controller Your NVIDIA® SHIELD™ controller works with your SHIELD tablet and SHIELD portable for exceptional responsiveness and immersion in today’s hottest games. It is the first-ever precision controller designed for both Android™ and PC gaming. Your controller includes the following features: Console-grade controls Ultra-responsive Wi-Fi performance Stereo headset jack with chat support Microphone for voice search Touch pad for easy navigation Rechargeable battery and USB charging cable Your controller is compatible with the SHIELD portable and the SHIELD tablet. It can also be used as a wired controller for a Windows 7 or Windows 8 PC running GeForce Experience. Learn more about wired PC support here. Your controller cannot be used with other Android devices at this time. SHIELD controller Overview The SHIELD controller box includes one SHIELD controller, one USB charging cable, one Support Guide, and one Quick Start Guide. Shield controller D-pad NVIDIA button Android navigation and Start buttons A B X Y buttons Left thumbstick Right thumbstick Touchpad Volume control Turn on or Turn Off your controller How to Turn On the Controller Tap the NVIDIA button. How to Turn Off the Controller Hold the NVIDIA button for 6 seconds. The controller automatically turns off when you turn off the SHIELD device the controller is connected to. The controller also automatically turns off after 10 minutes of idle time. NOTE The controller stays on during video and music playback on the SHIELD device. This allows the controller to be active to control media playback. How to Connect Your Controller to a SHIELD Device Your controller is compatible with the SHIELD portable and the SHIELD tablet.
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												  USB Human Interface Device Class on an Embedded HostAN1144 USB Human Interface Device Class on an Embedded Host Author: Amardeep Gupta The class, subclass and protocol designators for an HID bDeviceClass Microchip Technology Inc. device are not contained in the , bDeviceSubClass and bDeviceProtocol fields of the device descriptor. Instead, these fields are all set to INTRODUCTION 0x00 and the designators are specified in the bInterfaceClass, bInterfaceSubClass and With the introduction of Microchip’s microcontrollers with bInterfaceProtocol fields of the interface the USB OTG peripheral, microcontroller applications descriptor. The most common configurations for HID can easily support USB embedded host functionality. class devices are: Traditionally, the PC is used as a host in an USB network. Now, with Microchip’s microcontroller with host capability, • bInterfaceClass – the host can be implemented in an embedded system. 0x03 (HID Class) Some of the most common uses of this capability are to bInterfaceSubClass interface to Human Interface Devices (HIDs). • – 0x00 (No Subclass) USB HUMAN INTERFACE DEVICE 0x01 (Boot Interface Subclass) (HID) CLASS 0x02-0xFF (Reserved) Overview • bInterfaceProtocol – The HID class primarily consists of devices that are 0x00 (None) used to control any particular application. 0x01 (Keyboard) Typical examples of HID class devices include: 0x02 (Mouse) • Keyboard and pointing devices 0x03-0xFF (Reserved) • Control switches, sliders and so on A host communicates with the HID class device using • Joystick, steering and other gaming control inputs either the control (default) pipe or an interrupt pipe. • Point-of-sale bar code scanners and magnetic card The control pipe is used for: readers having an HID Keyboard Emulation mode • Sending and receiving the control transfer data. The HID class can be used for devices without human interface, too; such applications just need to be able to • Transmitting and receiving reports if the interrupt function within the limits of the HID class specifications.
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												  (12) Patent Application Publication (10) Pub. No.: US 2007/0208949 A1 Lu Et AlUS 20070208949A1 (19) United States (12) Patent Application Publication (10) Pub. No.: US 2007/0208949 A1 Lu et al. (43) Pub. Date: Sep. 6, 2007 (54) INFORMATION SECURITY DEVICE OF Publication Classification UNIVERSAL SERAL BUS HUMAN (51) Int. Cl. INTERFACE DEVICE CLASS AND DATA H04LK LM00 (2006.01) TRANSMISSION METHOD FOR SAME (52) U.S. Cl. ....................................................... 713/186 (75) Inventors: Zhou Lu, Beijing (CN); (57) ABSTRACT Huazhang Yu, Beijing (CN) The present invention relates to an information security device of Universal Serial Bus (USB) Human Interface Correspondence Address: Device (HID) class and the data transmission method for the Richard L. Wood same. With a master chip that has a built-in HID descriptor and a USB interface chip connected to the master chip, the 22nd Floor, 120 South Riverside Plaza device of the present invention itself may be designed to be Chicago, IL 60606-3945 compact and easy to use, and provide powerful functions. With the USB HID interface, the device user does not need (73) Assignee: Feitian Technologies, Co., Ltd, to install a driver and the user can use the device anywhere Beijing (CN) and anytime. And the user does not need to manage the driver whose version updates constantly, consider the com patibility of various product drivers, face the risk caused by (21) Appl. No.: 111534,991 the driver when running OS, and worry about the pollution to the system resulted from the installation and uninstalla (22) Filed: Sep. 25, 2006 tion of the driver. CPU, SCM or smart card chip used as the master chip ensures that the security of identity authentica Foreign Application Priority Data tion is reliable.