PG Inter Departmental Course: Ecommerce Study Material ------E-Commerce

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PG Inter Departmental Course: Ecommerce Study Material ------E-Commerce PG Inter Departmental Course: Ecommerce Study Material --------------------------------------------------------------------------------------------------------------------- E-Commerce Introduction The use of electronic transmission medium (telecommunications) to engage in the exchange including buying and selling of products and services requiring transportation either physically or digitally from location to location. Potential benefits of E- Commerce : The following are the potential benefits of E-commerce. 1. Internet or web based e-commerce is more affordable than traditional EDI. 2. Internet or web based E-commerce can reach more business partners. 3. More geographically dispersed customer based. 4. Lower costs for procurement processing. 5. Cost of purchases can be lowered. 6. Reduction in inventories (storage and handling) 7. Lower cycle time. 8. Better customer services 9. Lower sales and marketing. The word commerce is the basic concept for electronic commerce, pertaining to buying and selling of goods while ‘commercial’ denotes business practice and activities intended to make profits. Electronic-commerce, like any other business, deals with the exchange of money for soft or hard goods and services. Kalakota and Whintons in 1997 defined the term E-commerce from different perspectives. These perspectives are: • Communication • Business Process • Service • Online Communication Perspective: According to this perspective, E-commerce is the delivery of information, product/services or payments over tele-communication channels, computer networks or any other electronic mode of communication. Business Process Perspective: This says that E-commerce is the application of technology towards the automation of business transactions and work flow. Service Perspective: E-commerce is defines as a tool that addresses the desire of firms, consumers and management to cut service cost while improving the quality of goods/services and increasing the speed of service delivery. Online Perspective: E-commerce provides the capability of buying and selling products and information on the internet and other online services. _____________________________________________________________________________________ 1 PG Inter Departmental Course: Ecommerce Study Material --------------------------------------------------------------------------------------------------------------------- Electronic Commerce Framework • E-Commerce application will be built on the existing technology infrastructure A myriad of computers Communication networks Communication software • Common business services for facilitating the buying and selling process • Messaging & information distribution as a means of sending and retrieving information. • Multimedia content & network publishing, for creating a product & a means to communicate about it. • The information superhighway- the very foundation-for providing the high way system along which all e-commerce must travel. • The two pillars supporting all e-commerce applications & infrastructure. • Any successful e-commerce will require the I-way infrastructure in the same way that regular commerce needs. • I-way will be a mesh of interconnected data highways of many forms Telephone, wires, cable TV wire Radio-based wireless-cellular & satellite • Movies=video + audio • Digital games=music + video + software • Electronic books=text + data + graphics + music + photographs + video • In the electronic ‘highway system’ multimedia content is stores in the form of electronic documents. • These are often digitized • On the I-way messaging software fulfills the role, in any no. of forms: e-mail, EDI, or point-to-point file transfers. • Encryption & authentication methods to ensure security. • Electronic payment schemes developed to handle complex transactions. • These logistics issues are difficult in long-established transportation. _____________________________________________________________________________________ 2 PG Inter Departmental Course: Ecommerce Study Material --------------------------------------------------------------------------------------------------------------------- E-commerce and media convergence: E-commerce and media convergence Media convergence is use to make e-marketplace a reality. E-com has become irrevocably linked with the idea of convergence of industries centered on information that until today has been isolated for content, storage, N/w, business applications and consumer devices. Convergence: Melding of consumer electronics, TV, Publishing, telecommunication, and computers for the purpose of facilitating new forms of information based commerce. Media convergence: It applies to the conversion of text, voice, data, image graphics and full motion video into digital content. Cross media convergence: It refers to the integration of various industries entertainment, publication and communication media-based on multimedia content. Phenomenon of convergence: Convergence of content: translates all types of information content- books, business dependent videos, musics -into digital information. Convergence of transmission: It compresses and stores digitized information so it can travel through existing phone and cable wiring. Which provides pipeline to transmit voice, data, image and video all without rewiring the neighborhood. Convergence of information access devices: have the sophistication to function as booth computer and TV. Condition for convergence: 1) widespread availability of increasingly low- cost, high-performance enabling component technologies, including semiconductors, storages & display devices, communication system, among others. 2) Aggressive regularity actions that are introducing competition in monopoly markets (local and long distance communication) 3) Aggressive regularity) media convergence Anatomy of E-Commerce applications E-Commerce applications are: 1. Multimedia Content for E-Commerce Applications 2. Multimedia Storage Servers & E-Commerce Applications i. Client-Server Architecture in Electronic Commerce ii. Internal Processes of Multimedia Servers iii. Video Servers & E-Commerce 3. Information Delivery/Transport & E-Commerce Applications 4. Consumer Access Devices _____________________________________________________________________________________ 3 PG Inter Departmental Course: Ecommerce Study Material --------------------------------------------------------------------------------------------------------------------- Multimedia Content for E-Commerce Applications • Multimedia content can be considered both fuel and traffic for electronic commerce applications. • The technical definition of multimedia is the use of digital data in more than one format, such as the combination of text, audio, video, images, graphics, numerical data, holograms, and animations in a computer file/document. • Multimedia is associated with Hardware components in different networks. • The Accessing of multimedia content depends on the hardware capabilities of the customer. Multimedia Storage Servers & E-Commerce Applications: • E-Commerce requires robust servers to store and distribute large amounts of digital content to consumers. • These Multimedia storage servers are large information warehouses capable of handling various content, ranging from books, newspapers, advertisement catalogs, movies, games, & X-ray images. • These servers, deriving their name because they serve information upon request, must handle large-scale distribution, guarantee security, & complete reliability i. Client-Server Architecture in Electronic Commerce • All e-commerce applications follow the client-server model _____________________________________________________________________________________ 4 PG Inter Departmental Course: Ecommerce Study Material --------------------------------------------------------------------------------------------------------------------- • Clients are devices plus software that request information from servers or interact known as message passing • Mainframe computing, which meant for “dump” • The client server model, allows client to interact with server through request-reply sequence governed by a paradigm known as message passing. • The server manages application tasks, storage & security & provides scalability-ability to add more clients and client devices (like Personal digital assistants to Pc’s. See in fig. ii. Internal Processes of Multimedia Servers • The internal processes involved in the storage, retrieval & management of multimedia data objects are integral to e-commerce applications. • A multimedia server is a hardware & software combination that converts raw data into usable information & then dishes out. • It captures, processes, manages, & delivers text, images, audio & video. • It must do to handle thousands of simultaneous users. • Include high-end symmetric multiprocessors, clustered architecture, and massive parallel systems. iii. Video Servers & E-Commerce The electronic commerce applications related to digital video will include 1. Telecommunicating and video conferencing 2. Geographical information systems that require storage & navigation over maps 3. Corporate multimedia servers 4. Postproduction studios 5. Shopping kiosks. • Consumer applications will include video-on-demand. • The figure which is of video–on demand consist video servers, is an link between the Content providers (media) & transport providers (cable operators) Information Delivery/Transport & E-Commerce Applications • Transport providers are principally telecommunications, cable, & wireless
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