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Table of Contents

Introduction 2 V. Mutants, Just Say No! 17 I. Hot Time in the Old Town Tonight 4 VI. Mountain and the Mole Hill 23 II. It's One of Those Nights 6 VII. King's Pawn 26 III. Arms and Armor 8 IV. Fight Like Cats and Dogs 12 Player Character Cards 32

Credits The Fine Print Design: Bruce Nesmith This book is protected under the copyright laws of the United Editing: Karen S. Boomgarden States of America. Any reproduction or other unauthorized use Cover Illustration: Jeff Butler of the material or artwork contained herein is prohibited Interior Illustrations: Mark Heike without the express written consent of TSR, Inc. and Marvel Maps: John Knecht Entertainment Group, Inc. Distributed to the book trade in the Typesetting: Gaye O'Keefe United States by Random House, Inc., and in Canada by Keylining: Roy E. Parker Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors.

MARVEL SUPER HEROES is a trademark of the Marvel Entertainment Group Inc. All Marvel characters, character names, and the distinctive likenesses thereof are trademarks of the Marvel Entertainment Group Inc. TSR, Inc. ®1990 Marvel Entertainment Group Inc. All Rights Reserved. POB 756 Lake Geneva, The TSR logo and PRODUCTS OF YOUR IMAGINATION WI 53147 U.S.A. are trademarks owned by TSR, Inc. Game Design 1990 TSR, Inc. All Rights Reserved. Printed in U.S.A. INTRODUCTION

Sebastian Shaw stood before the large He let the silence drag on just a moment Dr. Malus was no longer sure this was window of his executive office. Hands too long, enjoying the other man's going to be such an easy job. The money clasped behind his back, legs spread discomfort. is good but the boss is a madman. slightly, he brooded over the view of his Just as Dr. Malus was about to speak sprawling industrial plant. again, Shaw said, "Come with me. We For the Judge Only "Shaw Industries is doing well," he shall talk as we ride." This adventure is designed for players muttered "but is not. The A door panel slid open in the side of who have never used the Marvel is the real core of my the office, even though Shaw had not Advanced Game rules. This does not power. must not be allowed to moved a finger. He turned and walked necessarily mean that they are not keep it! I was the Black King once, I through it, Dr. Malus hurrying to keep experienced role-players, although that shall be it again." up with him. may be the case. It does not imply that A quiet buzzer sounded on his desk, Later in the limousine Sebastian Shaw the judge is inexperienced. As always, followed by the soothing tones of his told Dr. Malus what he had in mind. The make sure that you are familiar with the receptionist. "Dr. Malus to see you, Mr. car rolled smoothly through the New Advanced Set rules before playing this Shaw." York countryside as the two men talked. adventure. "At least he is punctual. Send him in The driver could hear nothing, nor was With inexperienced players, the judge 12 minutes from now." he able to see his passengers. He was must be willing to be lenient. To twist an "Yes, sir." paid well not to care. old proverb, "Give a sucker an even Turning to face his desk, Shaw gently "I want a weapon with which to defeat break." Give 'em the benefit of the doubt. touched a button on the keyboard of his Magneto," Shaw said. "It must neutralize You can always trounce them in the next desk computer. Facts and figures about any temporarily, say for a few adventure, when the excuse of being a Dr. Malus scrolled by on the screen at days or weeks." beginner no longer applies. exactly the right reading speed. Shaw's "I have just the thing!" said Dr. Malus. The extra panel on the cover has cards eyes flickered over the words and "I have synthesized a substance that for the six player characters. All are from pictures, but his mind was elsewhere. He when irradiated with a particular the group, or closely already knew this material by heart. frequency of..." related. Feel free to use other characters, Instead he mulled over his recent defeat "Quiet. I do not care how it works, so long as they are mutants are of the by Magneto and consequent loss of his only that it does. You will have a same general power level as the ones precious Hellfire Club to the powerful laboratory here in the New York provided. mutant. countryside. You will find it well The battles in the adventure are Twelve minutes later the door opened stocked, but if you lack anything I will balanced assuming novice players. and a man in a white lab coat entered. He get it for you. I have secured the Experienced Marvel Advanced Game froze for a moment upon seeing assistance of several special men. Two players may find them a bit too easy. Sebastian Shaw, then walked forward of them are to stay with you at all times This will only be made worse if they briskly with one hand extended. in the lab. All of them report directly to play powerful mutants. This hesitation was expected. It is not me. I expect an initial report from you The premise of this module is that the every day one meets a powerful within the month." characters mutate, gaining or changing industrialist dressed up like a late 18th "I will have the ultimate mutie masher their powers as they are hit by Dr. century gentleman. The black formal suit for you by then!" grinned Dr. Malus. Malus's X-Gene ray gun. It is with the white ruffled cuffs and collar The grin was soon wiped from his face recommended that the judge photocopy make quite an impression. as Sebastian Shaw's forearm slammed the back side of the character cards and "I am so happy to meet you, Mr. Shaw. him back into the leather seat. keep notes on the changes as they occur. Your funding of my special project is "Never forget that I am also a mutant, Have the players also note changes on a sure to make it a smashing success." you sniveling human. Do not think to use sheet of paper rather than mark up the Shaw disdained the offered hand, your weapon on me. My most trusted cards. letting the patter continue for a moment servants are not all mutants. If you fail or There are three lists of companies in until it died a quiet, natural death on the betray me I will feed you to them on a this adventure. They are intended to be tongue of the scientist. hook, just like the worm you are." photocopied and each given to

2 the players as they get them during the Base of Operations: Worldwide, the (and the corresponding Strength and course of the game. Hellfire Club is based in Manhattan, Agility) per round until he is back to Most of the pre-designed player New York. normal. All damage Shaw receives is characters are straight from the Gamer's Group Affiliation: Hellfire Club applied to this excess Health first, then Handbook of the Marvel Universe series, Present Group Affiliation: None his own. MU1 through MU4. The exception is If Shaw must take more than his 400 Richtor. His character and powers have Known Powers point Health limit, he must make an been better defined by Kinetic Absorption: Shaw is able to Endurance FEAT roll; if he fails, roll a since the MU series was published. His absorb kinetic energy and convert it to second Endurance FEAT roll and consult character card published in this module physical Strength, Agility, and Health. the Kill table. If a kill result is indicated, is accurate. He must be in contact with the energy to then Shaw either dies or spends 50 Secondary super villains are described absorb it. Whenever Shaw is attacked points and become comatose for in detail as they are called upon. All physically (say by a punch) or by energy 5d10 weeks. conform to the MU books except for attacks that must strike him to hurt him, . His character has been better the appropriate amount of damage is Sebastian Shaw is a stylish who defined by Marvel Comics recently. He added to his Health, not deducted. admires the ruthless, indulgent habits of is supposed to be a for , His Health, if boosted in this manner, the late 18th century upper class. Shaw and this new description allows for that. can go as high as 400. For every 50 enjoys fighting, but he never enters a Sebastian Shaw, the Black King, is points over 100 that Shaw gains, he fight personally unless there is a good described here. shifts his Strength and Agility ranks reason. Play him as clever and ruthless. +1CS; therefore, at 150 Health his In this adventure, he is not out to kill the Black King Strength and Agility would both be player characters, just to test out his new Excellent. This energy dissipates starting toy. He would rather bargain than risk Fighting RM (30) 10 rounds after he gained it. He loses having his plans revealed too soon. Agility GD (10) 100 Health points Strength GD (10) Endurance AM (50) Reason EX (20) Intuition EX (20) Psyche RM (30)

Health: 100 Karma: 70 Resources: IN (40) Popularity: 15

Background Real Name: Sebastian Shaw Occupation: CEO and principle shareholder in Shaw Industries. Identity: Publicly known, however, the general public is unaware of Shaw's criminal activities. Legal Status: Citizen of the United States with no criminal record. Other Known Aliases: None Place of Birth: Pittsburgh, Pennsylvania Marital Status: Single Known Relatives: None

3 I. Hot Time in the Old Town Tonight

The New Mutants and friends are in Use the generic punk description below knives, the other half with makeshift Furillo's Pizzeria at 10:00 pm on a for the ten, and the three special clubs. Both weapons do 10 points of Thursday night. You can find this shop descriptions for the rest. All are dressed base damage, although one is blunt and on the map that comes in the Advanced in ragged jeans or black slacks, leather the other edged. Set . It's on 8th street between jackets over stained T-shirts, and their Schiz Johnson and Buchanan. The crew is hair is spiked. F GD (10) treating Wolverine to late night pizza as Place markers (or jellybeans, or A GD (10) he regales them with stories of popcorn kernels, or whatever you use as STY (6) . counters) in any map space adjacent to E GD (10) Remind the players that they are in the fountain. Put a counter for poor Mr. R PR (4) Health: 36 normal street clothes. In general the Kurtis in the middle of them. All the ITY (6) populace is wary about super powered punks have their weapons out. PPR (4) Karma: 6 mutants. It is in their best interests to Schiz, Ee-ha and Rocco have been This half-psychotic teenager has either stay in disguise, or else be on their playing keep-away and catch with the Excellent fighting ability with his knife. best behavior when in costume. contents of the doctor's briefcase. He is He is one of the leaders of the rabble. He Through the open door of the pizza panicking over the possible loss of his is not above trying to take Wilhelm joint drifts a man's cry for aid. "Help! precious new biochemicals. When the Kurtis hostage. If the fight is going badly Somebody help me!" He sounds pretty mutants arrive, the punks throw the three (which it is almost certain to do) he will desperate. The blank faces of the other vials at the first three heroes they see. try to adopt the classic "stand behind the patrons turn toward the big glass For fun and amusement these vials all hostage with the knife at his throat" windows of the storefronts. They all automatically hit (pretend to roll the position. The heroes may have to huddle deeper into their seats, trying to dice) and break open. A strange odor negotiate with him until he can be ignore the cry. fills the air and the victims' clothing neutralized. Street lights illuminate the road, and smokes and takes on a funny color. This the parked cars on either side. A few feet is all just theatrics, but it will be a small Ee-ha into the park all that can be seen is red herring when they are trying to F EX (20) darkness. Even Wolverine's eyes cannot figure out why they are mutating. A GD (10) STY (6) penetrate the dark while sitting under the Since these are beginning players, read E GD (10) bright fluorescent lights. the list of Karma awards (see below) to R PR (4) Health: 46 In the park, Dr. Wilhelm Kurtis is in them before the combat starts. This is a ITY (6) trouble. He was cutting across Buchanan one-time break for new players. They PPR (4) Karma: 6 Park from the Armstrong Hotel where he should be told that this is the only time has been staying. A motley gang of the rewards will be revealed before the Having taken martial arts lessons for a punks decided that Wilhelm and his action is played. For the remainder of the year, he thinks he is a Kung-Fu master. wallet were a lot more fun than spitting adventure they should use the general Ee-ha does not have any talent in the into the fountain. Surrounding the poor guidelines for Karma awards. martial arts, but the practice did improve man, they demanded that he give them his fighting skills considerably. He will "whatcha got in yo pockets." Although Generic Punk always try to kick and does not carry a frightened to death, Wilhelm Kurtis F GD (10) weapon. called for help instead. He doesn't care ATY (6) Rocco much about his wallet, but he has a STY (6) F GD (10) briefcase with some newly developed E GD (10) APR (4) R PR (4) Health: 32 biochemicals in it. S GD (10) ITY (6) E GD (10) There are 13 punks in the gang. Three PPR (4) Karma: 4 of them are unusual, the other ten are all R PR (4) Health: 34 ITY (6) pretty much the same. Half of the punks are armed with PPR (4) Karma: 4

4 Standing 6'4" tall, this overweight crew will be hauled down town to the area with being accosted by Mr. punk is very strong. He wields a club answer questions. Arrests may follow Furillo. The owner of the pizza joint and loves to hurt people. depending upon the answers. wants the heroes to settle their bill. Of Four squad cars and two paramedic course, their table has already been Karma Awards units show up right away. If more are cleared and he will not deduct any Prevent the theft 10 needed, one unit shows up every two money for the food they didn't get to eat. Capture a gang member 5 turns after that. One paramedic van can Capture a leader or 10 or handle one injured person. Minor more punks 5 injuries can be handled outside the van. Destroy property -20 The police are not very sympathetic to Kill a punk -60 the mutants if their identities are Allow innocent victim to be revealed. Our heroes are not arrested killed -40 wrongfully, but they are not treated nicely either. The sole exception is If a punk is killed, the murderer is Detective Fenton Muhr. He has a soft arrested immediately when the police spot for super powered vigilante heroes. arrive (which, by the way, happens 5 He gives them his card and tells them to minutes after the first shout is heard). If call him if they ever need anything. anything else bad happens, the entire The group is not allowed to leave

5 II. It’s One of Those Nights

A peaceful hour goes by after the Buchanan Park affair is settled. The next time the group is outside they are attacked by X-Gene ray gun wielding goons. Use any outdoor map you feel is appropriate. The odds are high that it is in the city, so have a city map available. If you want to use the map provided in the Marvel Advanced Set box, put them in the newsstand on Grant and 7th avenue. This time our fearless heroes are on the defensive. It is of course a group of the Black King's hired goons, wielding X- Gene ray guns built by Dr. Malus. If you want to use the Advanced Set map, put them just outside the Bear Paw Bar north of the newsstand. The goons were hired anonymously so that they could not be traced back to the Black King or Shaw Industries. The goons arrive in a van; a fifth man, next hour into his new mutations. Roll Technically they are members of a local unarmed, is driving. The van stops three once on the table below for each hit. organized crime group, but they have areas away, but the driver keeps the Each scenario has its own set of tables contracted independently to do this job. engine running. The four goons pile out for mutations. A character may have to There are four of them, each with an X- and start shooting. Subtle, huh? roll more than once if he is hit more than Gene ray gun. Use the generic goon The minute it becomes obvious that the once. description below for each of them. X-Gene ray guns do not operate as If the judge can think of something promised, the goons try to pile back into highly appropriate, use that instead of Generic Goon the van and escape. Of course, this is table II or table III. Mutations that fit the FTY (6) probably futile given who they were just character are always more fun than the A GD (10) firing at. The Black King has a couple of random ones. For example, Richtor's STY (6) observers with video cameras stationed skin might turn stony like the Thing's. E GD (10) out of the way. They are not noticed by The benefits or problems these mutations R PR (4) Health: 32 ITY (6) anybody. might cause should be considered. Stony PPR (4) Karma: 10 skin should give him some sort of body X-Gene Ray Guns armor. On their backs is a large tank, similar These guns have a range of five areas. to a scuba air tank. Three bundled hoses The yellow-green beam is narrow and I. X-Gene Ray Gun Effects connect it to the large and awkward can only hit a single target. On a 1-2 Increase one of the primary barrels. Each has a handgun in a successful hit, the defender rolls an ability scores by one rank, shoulder holster. They will only use Endurance FEAT roll or be stunned for a determined randomly. these if the situation gets desperate. They full round. Those not stunned feel 3-4 Increase a mutation score by one have on cheap black suits, with holsters queasy and a little sick. An hour after rank, determined randomly. hidden (sort of) under the jackets. being hit, the victim alters over the 5-6 Character alters visually but not course of the functionally. See table II below.

6 7-8 Character gains one new mutation It is vital to the adventure that at least IV. X-Gene Gun Parts Manufacturers ability. Use the tables on pg. 8 of one of the X-Gene ray guns fall into the 1) Backpack Tank: the Advanced Set rules. hands of the heroes. Arrange for it Shaw Industries 9 Eliminate a mutation completely, somehow if they can not seem to defeat Hartford, Connecticut but add three ranks to a primary the goons. It is actually more likely that 2) Hoses: ability score. Both determined all of the X-gene guns fall into the hands Castle Plastics Inc. randomly. of the mutants. Newark, New Jersey 10 Character degeneratively mutates. The police will not come after this 3) Rifle Stock: See table III below. incident unless the players call them. If Bulk Rifle Corp. they do, Detective Muhr arrives along New York, New York II. Minor Mutations with the squad car. The goons are 1 Total loss of body hair arrested, but little sympathy is spared for The group can visit any of these three 2 Skin turns a different color the mutants and their problems. places in any order. Skip to the 3 Voice gets high and squeaky If Detective Muhr is there or they call appropriate section for that company. 4 Grossly distorted face him up and ask for help, he has some Phone calls are all taken politely, but the 5 One side of face sags advice. He tells our heroes to trace the end result is that forms have to be filled 6 Snake scales cover body parts of the guns to their various out in triplicate to release the 7 Body glows in the dark manufacturers. Obtain a list of buyers of information. They would be more than 8 All body hair turns to feathers these parts. He cautions them that the willing to mail the forms to the heroes, 9 Knee joints bend backward like a companies will not be willing to divulge but if they could stop by in person to fill bird's this information. The implication here is them out, it would expedite matters. 10 Judge's choice that the group may have to break into the A week's worth of digging into the offices to get these records. The ownership of the companies does reveal III. Severe Mutations detective does not actually say this interesting information. All are 1 Develop second joint in legs and though. (This list is on page 11.) connected in one way or another, usually arms By comparing the lists of buyers, only by ownership, to Shaw Industries. The 2 Neck becomes 2 feet long, can a few names should be on all lists. Go Black King is known by the group to be spin head 180 degrees "talk" to these buyers. If the PCs can the owner of Shaw Industries. At this 3 Grow an extra pair of limbs, figure this out by themselves, don't bring point, the mutants have no proof against allows two attacks per turn in Detective Muhr. He is there to assist the Black King. Any attack upon him 4 One arm becomes a flipper the party when it gets stuck for what to only lands them in jail for assault and 5 Spikes grow all over body; do next, not to play the adventure for battery. Typical edged damage them. If the characters choose to keep the X- 6 Teeth become fangs, Poor edged A detailed examination of the X-Gene gene guns, they can be used in combat. damage ray gun takes six hours. The only pieces Treat them as any other gun for combat. 7 Hands turn to claws, Typical that have any manufacturing marks on Each character will have to make some damage them are the backpack tank, the hoses, plans for how to carry the tank. In 8 Become excessively fat; and the rifle stock. See the table below general it reduces the character Agility, Endurance reduces one rank for the corporation names and locations for movement purposes only, by one 9 Grow a prehensile tail, strength for these pieces. rank. Poor 10 Judge's choice

7 III. Arms and Armor

Shaw Industries a photocopy of this ready to give to the Resources: EX (20) Hartford, Connecticut group. Popularity: -10 This is the big company owned by Regardless of the approach the group Sebastian Shaw himself, although the takes, Jo-Jo reports them to upper Background Hartford plant is not where he has his management, where it quickly gets into Real Name: Abner Jenkins own offices. Hartford is roughly 60 the hands of the Black King. He has Occupation: Former mechanic, new miles from New York city. The building standing orders to inform him professional criminal. is a low, modern factory with a very immediately if certain areas become Identity: Publicly known small front office. Our heroes never get subject to scrutiny. He sets up an ambush Legal Status: Citizen of the United past the reception desk. The receptionist, to try out a slightly refined version of the States with a criminal record. a 55-year-old matron named Ms. X-Gene ray gun. If the group stays in the Other Known Aliases: None Carlson, gives them a stack of papers to warehouse for more than two hours, Place of Birth: Baltimore, Maryland fill out in triplicate. Once these are upon leaving they are attacked. If the Marital Status: Single completed, if they would be so kind as to players leave quickly and come back to Known Relatives: None walk them down to the warehouse infiltrate the warehouse, have an ambush Base of Operations: New York foreman. He actually has the paperwork waiting for them inside. Use map I for Group Affiliation: Former employee of records. the setting. The dock hands cheer the X- the Collector and Justin Hammer, former Jo-Jo Wajhokowski is the foreman. He Gene ray gun toting villains as they partner of the Gladiator, former member is a big, fat man with a big black beard. fight, but do not help either side. of the Sinister Syndicate, former member In very coarse terms he tells the group Mauler and Beetle are waiting for our of Master of Evil III. that when he does his inventory at the heroes. Their armor suits have been Present Group Affiliation: None end of the month maybe he'll look for modified to include the X-Gene ray gun. the shipping records. If he finds them, On their backs are the tanks, hoses Known Powers then he will have them mailed out. He running to the shortened barrel mounted Body Armor: All of Jenkins' superhuman pats a small filing cabinet and says on the left forearm of each armored powers derive from his microwave "Them records is in here somewhere. villain. This setup does not interfere with powered armor. Jenkins' normally has But I ain't gonna take the time ta look any of their other abilities. Dr. Malus Typical strength and endurance. The now. I' too busy. You fellas just hold made some quick, last minute armor provides Excellent protection onto your pants." Jo-Jo makes it adjustments to the X-Gene ray guns. Use from physical attacks and Remarkable implicitly clear that he doesn't like the new tables below for the results. protection from energy attacks. As it is mutants. In fact the impression is that he Being normal humans, Beetle and powered by microwaves, he jams may never look too hard for those Mauler are totally unaffected by the X- microwaves within three areas with records. gene gun, assuming that the group tries Incredible intensity. If threatened, Jo-Jo allows the heroes to use it on them. Wall-Crawling: Suction cups on his to go through the records themselves. He gloves and feet allow Beetle to wallcrawl refuses to do it himself. He reminds the Beetle with Excellent ability. group that there are a dozen men outside Flight: Beetle normally flies at Poor his office working on the loading docks. Fighting GD (10) speed (4 areas/turn). This is raised to While they are not a physical threat to Agility GD (10) Good speed (8 areas/turn) if power is the party, they would all testify in court Strength RM (30) shunted from all other systems. The to any abuse of their boss by the mutant Endurance EX (20) wings are made of mylar, a Good slimeballs. Reason EX (20) strength material. It takes three hours to filter through the Intuition RM (30) Electro-bite: By placing the second and records and find everybody that ordered Psyche TY (6) third fingers of a gauntlet together, the that particular model pressure tank. See Beetle may fire an Excellent electrical the side bar list of the company names. Health: 70 attack up to ten areas away. Have Karma: 56 Battle Computer: Mounted in the chestplate of the battlesuit, Beetle's

8 Battle Computer can be programmed Strength IN (40) Marital Status: Single with the fighting styles of particular foes, Endurance IN (40) Known Relatives: None so that Beetle can anticipate their Reason GD (10) Base of Operations: Mobile movements and attack accordingly. Intuition EX (20) Group Affiliation: None Against programmed foes, Beetle is Psyche TY (6) Present Group Affiliation: None +1CS on Fighting FEATs, +1CS on Agility FEATs, and +1CS on Intuition Health: 70 Known Powers FEATs, including initiative. Beetle's Karma: 56 Body Armor: All of the Mauler's powers computer is much weaker since Iron Resources: EX (20) come from his armor. It is weaker now Man destroyed the S circuits in it. The Popularity: -10 than before reclaimed the S only relevant program that Beetle has is circuit from it. It gives him Remarkable for Wolverine. If Wolverine is not a Background protection against physical attacks, player character, pick the single most Real Name: Brendan Doyle Incredible protection from energy recognizable character (if there is one) of Occupation: Mercenary, professional attacks. the group. criminal. Laser Cannon: Amazing damage with a Identity: Secret 15 area range. Mauler Legal Status: Dual citizenship in the Electric Touch: The Mauler's left United States and Great Britain with no gauntlet is charged with a pulsed Fighting IN (40) criminal record. electrical shock which does Incredible Agility EX (20) Other Known Aliases: None damage. Place of Birth: Londonderry, Northern Flight: The Mauler armor flies at Ireland

9 Amazing speed (25 area/round). know about the Black King. They where 9 Webbed hands and feet Life Support: The Mauler armor is a self hired in a blind payoff scheme, but Dr. 10 Judge's choice contained environment suit, allowing Malus personally instructed them in the him to survive for up to three and a half use of the X-gene guns. This Map Locations days in hostile environments without conversation took place in a nameless Below are the descriptions for the penalties. abandoned warehouse in New York city. labeled parts of the map. Talents: Doyle is a mercenary with The slightly refined version of the X- many skills, including Military and Guns Gene gun is no better than the first A. Warehouse Talents. This would not apply to his version, just different. A successful hit This pole barn style building is made using the X-Gene ray gun since it is still requires an Endurance FEAT roll or of light weight aluminum walls, a Good mounted into the suit. the victim is stunned for a full turn. Use strength material. Every 25 feet or so is a the table below for the other results of a heavy steel I-beam support, a They start the action from on top of the hit. Remember, it takes an hour before Remarkable strength material. The nearest semi-trailer container if the changes happen. ceiling is 25 feet high and also made of encountered in the daytime. It is marked aluminum. with a star on the map. If the heroes V. Revised X-Gene Gun Effects decide to break in at night, these two 1-4 Replace one mutation with a new B. Stacks villains are lurking on top of the stacks one. If possible, pick a mutation These tall steel shelves hold the in the warehouse. gained by previous X-Gene inventory. They are an Remarkable On instructions from Dr. Malus, the effects, eliminate and roll a new strength material and extend almost to duo fire their X-Gene guns first, one using the tables on page 8 of the ceiling. It takes a forklift to get the attempting to neutralize the mutants the Advanced Rules booklet. crates up and down from the shelves. before having to fight them. Once it 5-8 Increase a randomly selected The shelves are mostly full, especially becomes apparent that the guns don't primary ability by one rank, and toward the front. There are several work right, they abandon using them in reduce another by one rank. forklifts running from place to place, favor of their more familiar armaments. 9-10 Degenerative mutation, use table loading and unloading stuff from the Mauler goes after the more powerful VI below. stacks. characters, like Cannonball and Wolverine. Both remain flying if VI. Degenerative Mutations C. Crates possible to avoid hand-to-hand fighting. 1 Skin secretes slime constantly, These crates are being unloaded from Neither villain is a fight to kill type. leaving a trail the two trucks parked in the loading Once a hero is out of the way, they 2 Emit a strong body odor, bays. They are Poor strength material. concentrate on someone else. Mauler in detectable two areas away Each weighs about 250 pounds. particular is quite cold and calculating. If 3 No sense of touch, but can feel he has to throw Beetle to the wolves to pressure, +5CS for any pain D. Dumpsters accomplish his goal, he will. FEAT roll These large iron trash bins are an If the battle is going against them, they 4 One arm becomes twice as large Excellent strength material. Right now fly away to escape. The Beetle is quite and long as normal they are mostly empty. Each weighs slow on flying, but could escape 5 Tunnel vision roughly 500 pounds. anybody but Cannonball. Karma awards 6 Grow a bird beak are 30 points for defeating the Beetle, 7 Ears get points and eight inches E. Office and 50 for defeating the Mauler. Other long, +2CS for hearing FEAT This is Jo-Jo's office. He has his desk Karma awards are standard for arrests rolls and filing cabinets here. The walls of this etc. 8 Eyes are on six-inch-long stalks, little office are plaster and cheap wood, These two know about Dr. Karl Malus, able to see around corners or Poor strength materials. It is only a but not his whereabouts. They do not backwards single story room, and has large glass windows on both interior sides.

10 F. Heat Pump come back at night to sneak into the A large piece of machinery, Good warehouse, the lot has only two cars in strength material, fixed into a concrete it. The parking lot itself is asphalt, with base. It provides heat and cooling for the grass and bare dirt surrounding it. office and part of the warehouse. Shaw Industries Conclusion G. Barrels The police do not show up unless the Stacked up to three high, these metal heroes decide to hang around a long time barrels are Good strength material and or call them themselves. Detective Muhr weigh about 50 pounds each. is not among those responding this time because it is outside of his jurisdiction. H. Semi-Trailer Containers In fact its not even in the state of New The part of a semi-truck that holds the York. goods is called a container. Shaw The police in Hartford are not as cold Industries has a half dozen of these toward mutants as the big city cops. parked (without cabs) here. The walls Unfortunately, most of the dock loaders are Good strength material and each do not want to side with the heroes. In weighs several tons. easily lifted by fork lift trucks. These 20 their eyes, both sides are scum sucking foot high stacks are easily knocked over. super guys that don't care about the I. Wooden Pallets common people of earth. This leaves the These are the wooden platforms that J. Parking lot police with only the heroes complaints to goods are stacked on in the truck and in If the group is attacked in the day time, file against the villains. The odds are the warehouse. The are the lot is mostly full. If they high that they will get off scot-free.

Shaw Industries List Castle Plastics Bulk Rifle Corp.

Allor Inc. 4M Media Inc. Allor Inc. Andres Manufacturing Inc. Andres Manufacturing Inc. Casparet Corp. Casparet Corp. CCC Companies Inc. CCC Companies Inc. Controlled Surfaces Inc. Countryside Pressure Sales Corp. Controlled Surfaces Inc. Countryside Pressure Sales Corp. Creative Designs Inc. Creative Designs Inc. Dynamic Hydraulics Inc. Dragon Dredging Inc. Dynamic Hydraulics Inc. E. L. Machining Inc. E. L. Machining Inc. ENCO Plastics Corp. Ideal Tool Works Inc. ENCO Plastics Corp. Falcon Supplies Inc. Isthmus Machining Corp. Eversharp Machining Inc. Ideal Tool works Inc. Jeenex Products Inc. Falcon Supplies Inc. Jeenex Products Inc. K&G Manufacturing Inc. Isthmus Machining Corp. Kinkaid Distributors Inc. Matryx Matchers Inc. Jeenex Products Inc. K&G Manufacturing Inc. Mohawk Injectors Corp. Kinkaid Distributors Inc. Master Molders Inc. New York Holding Inc. Master Molders Inc. Pioneer Laminates Inc. O&C Tools Corp. Matryx Matchers Inc. Power Burrowers Inc. Power Burrowers Inc. New York Holding Inc. Propane and Polymers Inc. Propane & Polymers Inc. O&C Tools Corp. Superior Drilling Corp. Quality Air Inc. Pioneer Laminates Inc. Tek-it Connections Corp. Schmidt Sales Inc. Quality Air Inc. U-neek Processes Inc. Superior Drilling Corp. Schmidt Sales Inc. United Moldings Inc. U-neek Processes Inc. St. George Glass Inc. VT Sheet Plastics Inc. Z-works Inc. Tek-it Connections Corp. United Moldings Inc. VT Sheet Plastics Inc. Z-works Inc.

11 IV. Fight Like Cats and Dogs

Castle Plastics Inc. Health: 140 attacks anything in his path until it stops Newark, New Jersey Karma: 36 moving. He recovers once he runs out of Sebastian Shaw owns this company Resources: TY (6) targets. through a chain of holding companies. Popularity: -10 Tracking Scent: Remarkable rank He is not as in touch with it as he is with Talents: Baxter has Acrobatics and some of his other holdings. However he Background Martial Arts C and E. He also has does have his contacts looking out for Real Name: Robert "Buzz" Baxter Military and Piloting skills. nosy super heroes. Occupation: Former colonel in the U.S. This plant is an older building in the Air Force (retired), former security Sabretooth downtown section of Newark. Its dirty consultant to the Brand Corporation. brick walls are spotted with grime Identity: Known to the authorities, but Fighting IN (40) encrusted windows so filthy that nobody not to the public Agility IN (30) could possibly see through them. Inside Legal Status: Citizen of the United Strength EX (20) there is a hustle and bustle of an active States with a criminal record. Endurance RM (30) firm. Other Known Aliases: None Reason TY (6) The receptionist lets them in to see a Place of Birth: Centerville, California Intuition GD (10) Mr. Fu Lwon. He is in charge of the Marital Status: Divorced Psyche RM (30) order transactions department for Castle Known Relatives: Patsy Walker Plastics. His receptionist, a Miss Peters, Hellstrom, ex-wife Health: 120 is a spy for the Black King. As soon as Base of Operations: Mobile Karma: 46 the heroes arrive, she calls her contacts Group Affiliation: Former agent of the Resources: TY (6) to inform them that the mutants are Roxxon Oil Corporation, agent of Popularity: -5 nosing around. Sebastian Shaw sends out Professor Power's , ally of a new team to try the latest fix to the X- the Mutant Force Background Gene. If the group is at Castle Plastics Present Group Affiliation: None Real Name: Unrevealed for more than two hours, then the Occupation: Professional Assassin ambush is waiting for them outside of Known Powers Identity: Secret the building. Claws and Bite: Mad-Dog's claws and Legal Status: Citizenship unknown, Mr. Fu Lwon is very polite and very teeth do Remarkable edged damage. The convicted criminal in several countries. helpful. He is more than willing to assist teeth can only be used if he has Grappled Other Known Aliases: None the heroes. Contrary to many people an opponent. Place of Birth: Unrevealed these days he has a great admiration for His bite releases a toxin that causes the Marital Status: Unrevealed the costumed super powered vigilantes victim to make a yellow Endurance Known Relatives: None of New York. Unfortunately it will take FEAT roll or be paralyzed for 1-10 Base of Operations: Mobile a few hours to accumulate the necessary rounds. If Mad-Dog paralyzes his victim, Group Affiliation: , former data. The party is welcome to stay and they must make an Endurance FEAT roll partner of the wait, come back in three hours, or he each round; failure indicates loss of an Present Group Affiliation: None will even express mail it to them. Endurance Rank, and if the victim drops below Feeble, death occurs. Known Powers Mad-Dog Resistant to Psychic Attacks: Baxter has Claws and Bite: Sabretooth has claws Excellent resistance to psionic attack and teeth capable of rending material of Fighting RM (30) forms. up to Incredible strength. He can Agility IN (40) Berserker: Mad-Dog has a tendency to Remarkable edged damage with his Strength RM (30) go berserk in combat. If he draws blood claws. He can also do Remarkable Endurance IN (40) or is verbally or physically provoked, damage with his teeth if he has Grappled Reason GD (10) this can happen. He must make a Psyche his opponent. Intuition EX (20) FEAT roll to remain in control. Once out Regeneration: Sabretooth regains 10 Psyche TY (6) of control, he health points per hour, or 1 every 6 minutes. He has Unearthly Endur-

3 ance for FEAT rolls against poison, takes a natural roll of 100 to get a Kill him die. What you shouldn't do is have gases, drugs (including alcohol), and result. either of these villains slash a hero into disease. These two are not willing to don the small pieces before moving on. Have Infravision: Sabretooth is completely tanks and hoses get-up of the X-Gene them move on to a new victim after a color blind, but has Remarkable guns. Instead they set the tanks on the Stun result or if the hero has the sense to infravision. rooftop and fire away from there. Once it move away for a turn to regroup. By Heightened Senses: Sabretooth's senses becomes obvious that the guns do not do keeping the villains on the move, of hearing, smell and taste are all at as advertised, the two leave them on the character death will only occur if the Amazing level. He can track people at roof and jump into melee. player does something foolish or if the Amazing rank and use his heightened Both can reach the ground level with luck of the dice goes against him. senses to perceive illusions for what they the same amount of effort it takes to really are. travel one area. Their natural acrobatic VII. New and Improved X-Gene Ray Berserker: He has the ability to go and climbing abilities make this easy. Gun Effects berserk in combat. In this case he ignores If the player characters are wielding X- 1-2 Reduce most powerful mutation all Stun results and his Psyche is gene guns, they have some unique score by one rank, determined considered Unearthly for resisting Mind results on non-mutant superhumans. randomly. Control or any form of mental contact. Sabretooth is a mutant and has the same 3-4 Increase weakest mutation score Talents: Martial Arts E, when not reactions as the heroes do to the X-gene by one rank, determined berserk Tumbling gun. randomly. Mad-Dog loses one rank of reason per 5-6 Increase weakest primary ability These two hired killers do not like each hit. At the same time he becomes a little by one rank, determined other. They are well matched in powers more like a real dog. He starts to crouch randomly. and abilities and will avoid directly over a bit, his lower face begins to 7-8 Decrease highest primary ability fighting one another. However, each protrude, and he gets hairier. If hit four by one rank. gloats over the others failures and will times, he becomes a six foot tall, 9 Roll a new mutation using the not lift a finger to help. Mad-Dog is an superpowered dog, and quite rabid. He tables on page 8 of the Advanced angry man who loves to hurt people. attacks anything that moves. All of his Set rules. Sabretooth has been put in charge, which other abilities remain the same. In a 10 Character degeneratively mutates. irks Mad-Dog to no end. week, these effects wear off, but in the See table VIII below. If Wolverine is in the heroes group, meantime the heroes have to deal with Sabretooth goes after him exclusively. him as an animal. VIII. Degenerative Mutations He only pays attention to the other It is highly likely that the parking lot 1 Arms turn to tentacles heroes if they are getting in the way of will become the battlefield. Only those 2 Knee joint vanishes leaving a stilt his personal vendetta against Wolverine. characters with Incredible strength or walking effect, movement agility He has no compunction about killing better can lift or throw cars. Characters goes down one rank Wolverine or anybody that our hero with Remarkable strength can tip them 3 Fingers grow three times too long cares about. over, though. In both cases, the FEAT 4 Face slides down onto the chest Sabretooth is a savage berserker in roll rules on page 16 of the Advanced 5 Eyes merge to single large central combat, resembling Wolverine without Set rules apply. All the buildings are eye the self-control. He has fought brick and their walls are Excellent 6 Legs grow two foot long hair all Wolverine many times in the past and strength material. over both have developed tactics to minimize A note to the judge: These two villains 7 Horns grow on head, Typical the damage their claws can do to each are capable of killing a character very damage (6) on a charge other. For these two combatants only, a easily. Don't let that happen. Actually if 8 Skin becomes transparent Green result is Good damage (10 points), a character keeps coming back for more, 9 Eyes grow on back of head Yellow is a normal hit, Red is a Slam, you should let 10 Judge's choice and it

14 Map Locations For the half hour before each shift start and the half hour after each shift end, A. Main Office Entrance there are 1d10 people going to and from This is the main entrance to the Castle their cars on any given turn. This would Plastics offices. The group may enter be from 6:30 to 7:00, 2:30 to 3:30 and through any door in the building. Once 11:00 to 11:30. There is also a inside they are directed to go back out from 4:30 to 5:00 for the office workers. and come in through this door. What Anybody in the lot seeks shelter when happens inside is described above. the fighting starts. Those not in cars crouch on the ground between vehicles. B. Plant Entrance Those in their cars keep down and out of This is the main plant entrance. These sight. large double doors lead to a wide hall with door on both sides. On the right are E. Streets the locker rooms, lounge and plant Remember that there is moving traffic offices. On the left the doors open in the in these streets. During the peak hours it main plant itself. is completely uncrossable by a normal Between 9:00 and 5:00 the lot is filled to person. They must wait for the traffic C. Gate Houses capacity because the office staff is there lights. These hours are 6:30 to 8:00 in These small huts are the typical city along with the plant workers. The the morning and 3:00 to 5:30 in the parking lot gate houses. A single bored remaining hours between 7:00 am and afternoon. Typical speeds of moving attendant sits inside collecting money 11:00 pm it is about 75% full with most vehicles is 25 mile per hour. The judge and tickets from people that drive out of of the empty slots in the south end. From can either assume that all the vehicles the lot. Entering the lot is easier because 11:00 pm to 7:00 am the lot is mostly are sedans, or else roll on the table below of the automatic ticket dispenser and empty, only a dozen cars or so. to determine vehicle type. gate. The walls of the gate house are If the judge wants to get particular wooden, as is the gate itself, which is a about the vehicles, use the table below X. Street Vehicles Poor strength material. for individual cars to determine what 01-15 Sedan Once the fighting breaks out, the they are. Otherwise just assume that they 16-40 Mini-car attendents drop to the ground inside their are all sedans. The vehicle descriptions 41-45 Sports car huts and stay there. Once every few turns are found on page 48 of the Advanced 46-50 Luxury car one of them peeks out the window to see Set rules. 51-55 Van what is going on. Otherwise they stay 56-65 Taxi out of the way. IX. Parking Lot Vehicles 66-70 Bus 01-25 Sedan 71-80 Semi-tractor/trailer D. Parking Lot 26-65 Mini-car 81-85 Motorcycle The lot is surrounded by a chain link 66-70 Sports car 86-95 Pickup truck fence, a Good strength material. The 71-80 Pickup truck 96-00 Heavy truck only breaks in the fence are at the gate 81-90 Van houses. Without climbing over the fence, 91-95 Motorcycle At other times of the day there is a that is the only way in. It is paved with 96-00 Luxury car 20% chance per turn of there being a asphalt, also a Good strength material. crossable break in traffic. After 9:00 the The parking lot has a varying number The lot is only going to have a few traffic is much lighter, giving a 50% of cars in it at different times of the day. people in it, except at certain times. chance per turn of being able to cross The main shifts in the plant are 7:00 to During the off times of the day, roll a safely. Of course our heroes are not 3:00 and 3:00 to 11:00. d10 and subtract 5. Any negative number normal people. They might have abilities means the lot is empty of people, except or powers allowing them to cross at any the attendants. time without a

15 problem. That is for the judge to decide. F. Fleastick Building Roof exit and not have to explain things to lots A fight between the heroes and villains There is nothing particularly special of men trained in the use of handguns. does not significantly effect the traffic. about this roof. It just happens to be If the heroes are victorious, they will Usually by the time the driver figures out where Mad-Dog and Sabretooth set up have to explain the battle to the cops. that he is in the middle of a bad situation, their ambush. There is a low brick Detective Harold Robeson is the man on its too late. He drives away as fast as retaining wall, about two feet high, the scene in charge. Fortunately for the possible, but the street layout limits his around the roof. It is a Good strength party, several witnesses come forward to options. Every turn of fighting there is a material. The two villains crouch down say that Sabretooth and Mad-Dog 10% chance of an accident unrelated to behind it with their X-Gene guns, attacked the mutants. This eases the way the combat action. It is caused by gapers waiting for the group to come out of the for staying out of trouble with the or panicked drivers. These accidents Castle Plastics building. They can hit Newark police. back up traffic on that street almost anything in the area where the group will Interrogating the two hired killers is instantly. exit the building even though the X- not an option. Since the police are on There is also sidewalk traffic. There is Gene gun only has a range of five areas. hand they read them their rights and haul always somebody on the sidewalks Due to the extremely flat trajectory, the them off to detention. If by some quirk during the daylight hours. Lunch times elevation of the villains only counts as the group does manage to ask them and the beginning and end of the work one area for the purpose of hitting questions, they were hired in a blind day see the sidewalks fairly crowded. anything that far away. payoff scheme. They have no idea who Within three rounds of the beginning is behind the attack. of an obvious fight, the sidewalks are The police show up just as the battle is Karma awards are 50 points for cleared. There are many faces watching ending. If the villains are victorious, this Sabretooth and 40 for Mad-Dog. Other through windows or from alley will save the heroes' hides. Sabretooth awards are dependent upon how the entrances, but none of them stays in the and Mad-Dog won't stick around to kill combat goes. The Marvel Advanced Set open for long. them. They would rather make a hasty rules cover those situations.

16 V. Mutants, Just Say No!

Bulk Rifle Corp. and let them. The fun begins once they the materials storage area. This New York, New York are inside, so there is no point in keeping cavernous room is filled with piles of This company is owned by Shaw them out for very long. Don't spend a lot sand, barrels of chemicals, ingots of Industries. It happens to be a major of role-playing time on the breaking and steel, bars of plastic and other materials supplier of equipment to the Hellfire entering. used in the manufacturing process. Club as well. The Black King keeps a The building is basically unlit at night. Large double doors connect this very close eye on what goes on within There are occasional dim lights, but the warehouse to the manufacturing plant this firm. The slightest hint of majority of the floor is in darkness. Each floor. They are the same as those superheroes and Sebastian Shaw is door has a red lit exit sign over it, connecting to the assembly plant area personally aware of it within the half making it easy to spot. and are also open. A dim light bulb hour. illuminates the doorway. When the party arrives there for their 1. Skylights appointment, they are greeted by a Mr. These are glass with wooden frames. 5. Offices John Wixler. He is the general manager They are not built to be opened and will By breaking into the office area, the for the plant. His office is on the third have to be forced or broken. Remember group can retrace their steps to John floor, with a big glass window it is a three story drop to the floor, unless Wixler's office. Before heading up stairs overlooking the plant floor. The the skylight is over big machinery. there is a door that leads onto the plant assembly room is a full three stories tall. floor. If they are really desperate they There are six large skylight windows in 2. Outer doors can go up to his office, break through the the plant ceiling. There is only one door that leads to window and drop onto the plant floor. In very friendly terms he tells the outside the building. It is a steel fire group that he will not comply with their door, locked but not hooked to any Since the Black King is no longer the request. He tells them that while the alarm. It is a Remarkable strength head of the Hellfire Club, its relationship necessary records are in the floor material. with Bulk Rifle Corporation has become manager's office, unless they can strained. Sebastian Shaw has raised his produce a search warrant (which they 3. Loading Docks prices considerably. In the near future he can not) he is not obligated to give them The loading dock garage doors are plans to cut the group off completely. anything. In the course of telling this Mr. made of light alloys, a Good strength For the time being he finds it useful to Wixler points to the floor manager's material. They are locked but not on any have them dependent upon him. office through his big glass window. It is alarm system. Once entering the loading The Black King is no fool, though. He just a desk with a bank of filing cabinets. dock area, there are two ways to get to knows that the Hellfire Club may just Personal threats may terrify the man, but the proper plant floor. decide to take what they want from Bulk he is more afraid of the Black King than There is a normal sized door on the Rifle. To deter this he has put a any mutant hero. wall near the dock entrance. It is a fire on duty in the assembly plant. It is one of This leaves the group with the option door of Remarkable strength material, the old Mark IV models, quite inferior to to break into the building at night and do but not locked. A red lit exit sign makes the current Sentinels. It is the best the the work themselves. If the group it easy to spot. Black King could do on short notice. He watches the building, they see the last Deeper into the shipping and assembly plans to improve security in this plant shift leaving at midnight. By 1:00 am the plant area is a large set of double doors. before severing its relationship with the building is completely empty and shut It takes a while for the group to get there Hellfire Club. During the day the down. If they enter after midnight but because they are not familiar with the Sentinel sits in a large secret before 1:00 am there are still 1d10 plant layout. These doors are a full two compartment inside one of the plant employees in the plant area. stories high and wide enough to drive a machines (see N below). It is aware and There are five obvious ways to enter large truck through, and open. vigilant, but out of sight. At night it the plant. Your group may be inventive roams the plant floor. enough to come up with another way to 4. Materials Storage Warehouse get into the Bulk Rifle plant. Go ahead On the other side of the plant is

17 Sentinel, Mark IV Mutant Detection: The Sentinels can moves that has no-one moving it, if scan all living beings within seven areas footprints appear without a source, or if Fighting EX (20) and determine if they are human or it is attacked by an unseen opponent, it Agility EX (20) mutant. will assume an invisible or undetectable Strength AM (50) Energy Beams: The Mark IV Sentinels foe. It shoots a jet of lightly radioactive Endurance MN (75) have a variety of different Energy and gas into the suspect area. The Reason TY (6) Force beam attacks which they can fire radioactivity is too mild to harm Intuition TY (6) from their eyes or hands for Incredible anybody, but the Sentinel can track it, Psyche PR (4) damage up to two areas away. Minimally allowing the robot to "see" Wolverine. they have plasma beams, electrical When the Sentinel is hiding in the Health: 1165 blasts, heat rays, lasers and force beams. shadows or in his secret compartment, Karma: NA Learning Program: The Mark IV Wolverine or anybody else with Resources: NA Sentinels are equipped with a special extraordinary senses is not able to detect Popularity: NA learning program that gives them a +1CS it by smell or sound. If it is not in the against an opponent after three rounds of secret compartment, it can be seen, but Background analysis (watching them in action). This remember that it is hidden in shadow. Real Name: Not applicable analysis can be stored for future use This means that a hero needs a FEAT Occupation: Mutant hunter against the same opponent by any other roll or super powered sight to see the Identity: Not applicable Mark IV Sentinel. robot. Legal Status: Robotic creations owned Gas Jets: They have jets in their hands As for the rest of the combat, once the by Shaw Industries. which emit a knockout gas of mutants enter the plant floor, the Other Known Aliases: None Remarkable potency. It fills a 2x2x2 Sentinel fires catch-web cables over as Place of Construction: Various Shaw meter volume up to two areas away. many of them as possible. When that Industries plants in the U.S. Catch-web Cables: Their wrists hold doesn't work, if it has the X-Gene gun, it Marital Status: Not applicable metal nets of Remarkable strength switches to that weapon. If not it Known Relatives: Not applicable material that can be fired up to two areas switches to gas jets. If that is Base of Operations: Mobile away. These nets fill a 4x4 meter area. unsuccessful it starts shooting and Group Affiliation: Robotic agents of Searchlights: This model Sentinel is punching. The Sentinel is of course the U.S. government, Project equipped with searchlight eyes which completely immune to the effects of the Wideawake, and Sebastian Shaw. can illuminate a two area volume up to X-gene gun itself. five areas away. If there has been at least eight hours Known Powers notice of the mutant investigation, the Robotic Construction: Sentinels are built The Sentinel's strategy is simple. It is Sentinel will have an X-Gene gun in humanoid form, standing 20 feet tall constantly detecting for mutants mounted into its right hand. The entire (Incredible rank growth, +2CS to be hit). (Sebastian Shaw NEVER visits this mechanism is internal, so there is no They are immune to biological attacks, plant). If it finds one, it radios to its visible tank or barrel. As you might such as disease, gas, lack of water or air. home base that mutants are in the area. It expect, Dr. Karl Malus still hasn't gotten They can survive in a vacuum goes to a dark corner and stands there, it right. See tables XI and XII below for indefinitely. They are immune to all perfectly still and quiet. Alternately, the the current effects of the X-Gene gun. forms of psionic attack. judge can have it return to its secret Body Armor: The Sentinel's exterior compartment. XI. X-Gene Ray Gun Effects Revisited construction is of Remarkable strength A couple of notes about Wolverine in 1 Remove all X-Gene generated material that provides them with this scenario. Like all of the X-Men, he mutations. If there are none, Remarkable protection against physical can not be detected by machinery. This reduce one randomly determined and energy attacks. includes the Sentinel. The Sentinel is primary ability by one rank. Flight: They can fly at Excellent air smart enough to identify anomalies. If an speed, 10 areas per turn. object

18

2-4 Remove one X-Gene generated If the law is called in by the mutants B. Pressure Cooker mutation. If there are none, they get into some trouble. The police This machine heats the sand under reduce one mutation randomly want to know what the group was doing high pressure to make it a solid piece. It determined by one rank. breaking into the plant. Despite claims to then sprays the outer surface with a heat 5-7 Replace one X-Gene generated the contrary, they assume that the retardant material. Breaking this mutation with a new mutant Sentinel was with the heroes. They could machine only spills the harmless liquid power. If there are no X-Gene be in trouble with the authorities for heat retardant on anybody in that area. mutations, eliminate a regular quite some time if they take this route. The machine stands about 12 feet high. mutation. It takes about three hours to compile 8-9 Increase highest primary ability the list of customers. The police do not C. Conveyor Belts by one rank. show up, and neither does anybody else. These only run when there is a plant 10 Character degeneratively mutates. Once the mutants have left, the Black staff. The belt surface is made of flexible See table VIII below. King's clean up crew removes the metal mesh. They are only made of Sentinel for repair or to the scrap yards. Good strength material. The belt is about XII. Degenerative Mutations They plant a small bomb and set it off. waist high. There is room for a normal- 1 Body becomes animated wood, The wreckage of the plant is chalked up sized person to crawl underneath the Poor body armor, but -2CS to sabotage and the insurance companies conveyor belt. against fire. pay the cost of repair. Our heroes can 2 Face becomes smooth and read about it in the papers the next day. D. Mold Pour featureless. One eye appears on This machine pours molten steel into the back of each hand, nose and Map Locations the sand mold. The heat flash incinerates mouth move to the stomach. Unless specified otherwise, all of the the sand mold. The lost heat and released 3 One arm shortens to become only stuff in the plant is heavy machinery. gases cool the metal enough for it to hold a foot long. This is Remarkable strength material and its form. It stands about 20 feet high. 4 Hair becomes hundreds of six very tough to damage. The spots marked Breaking this machine has no game inch long animated tentacles. AV are air vents. These shafts rise all the effect. 5 A hundred and one eyes appear way up to the ceiling. On the roof there all over the body, complete 360° is a filtering device for each vent that E. Cooling Tank vision. takes out the worst of the pollutants. This The metal pieces are still too hot to 6 Ears vanish leaving character machine makes it impossible to use the handle after being poured. This tank deaf. air vents to enter the building. Even if siphons off the heat and cools them 7 Skin turns a strange color. they are bypassed, the shafts lead down quickly. Once cooled it sprays a 8 Foot long forked tongue directly into dangerous machines. weak acid onto the pieces to wash away 9 Vestigial (useless) wings any residue. Its walls are of Good 10 Judge's choice A. Sand Caster strength material. There is a normal door This eight-foot-high machine takes in it and a which is large The entire combat is recorded through sand and chemicals and makes a mold enough to admit up to two people. If the senses of the Sentinel and relayed to for the metal casting. Sitting above this broken, there is a 50% chance that the the central base. There Sebastian Shaw machine against the wall is a huge sand acid tank breaks and sprays an adjacent reviews it. He decides not to send any silo, filled almost to the top. The walls of area. Roll randomly for the direction. back up to the warehouse. There is no the silo are an Excellent strength metal. Anybody sprayed by the acid takes time, and to involve the authorities If broken, the entire machine and Typical damage from it. would mean explaining the presence of anybody on it is buried. Those characters the Sentinel. Instead he starts planning a in adjacent areas must roll en agility F. Steel Crucible defense of the secret laboratory, and his FEAT roll to avoid a Slam. This crucible holds molten steel 24 own alibis for the law.

20 hours a day. It takes more time and the report for "hot" spots where stress Remarkable strength material. If the energy to remelt the steel than it does to might cause the part to break turbine is broken, steam shoots out, keep it molten at all times. The heat from prematurely. The machines themselves filling the adjacent area. Anybody in that it can be felt in any adjacent area. The are about six feet tall. area takes Good heat damage. The steam crucible comes within five feet of the There are two probes per machine. dissipates after two turns. The molder is skylight, and it does have a lid. The Both must be touched to a target to do it about six feet tall, the turbine is 10 feet skylight is stained an impenetrable black damage. The current does Excellent tall. from the inside. A pipe runs 15 to 20 feet damage. It bypasses any metal armor of off the ground from the crucible to the course. L. Parts Stack mold pour. Anybody touching the The finished parts are sorted and crucible takes Incredible heat damage. A I. Punch Press stacked on wooden pallets. When a yellow Endurance FEAT roll is required The small metal parts used by Bulk pallet is full, it is moved into the to stay conscious. Rifle are not molded. Instead they are assembly plant. The stacks of parts are 5 The crucible is an Amazing strength punched and lathed. This assemblage of to 6 feet tall. All of the parts made in this material. If it is tipped or broken, molten machines takes metal bars and punches plant are relatively small. They are no steel spills into the appropriate adjacent and lathes them into the right shapes. larger than three feet long and weigh no areas. Anybody standing in those areas They are then passed onto the conveyor more than 50 pounds. must try to leap out of the way. A belt where they merge with the plastic If a stack is tipped over, it will cause a successful Agility FEAT roll is needed moldings. The machines stand about effect, tipping over a few other to do this. Being splashed with the eight feet high. stacks. Anybody caught under a falling molten metal is a Monstrous energy stack takes damage. There is a 50/50 attack. The molten steel stays on the J. Plastic Tanks chance of the stack being metal parts or floor and remains a danger for several The plastic that Bulk Rifle uses is plastic parts. A stack of metal parts does hours. made from two different materials Remarkable damage. A stack of plastic melded together. These two tanks take parts does Excellent damage. The stack G. Chippers the base plastics and heat them. The falls slowly enough that an Agility The rough metal pieces are moved plastics are poured into a mixing tank FEAT roll will allow the character to along on a hanging hook trolley. The where the final plastic is formed. jump out of the way. trolley tracks are 12 feet off the ground. Like the steel crucible, these tanks are They arrive at the chippers' station. Each kept constantly heated. However the heat M. Floor Manager's Desk chipper uses a compressed air jack needed to keep plastic liquid is far less This is the goal of the players. They hammer to chip away the excess metal than what is required for steel. Touching want to get here and sift through the from the freshly molded pieces. either of these tanks causes Excellent material in the filing cabinets. Do your These jack hammers are easily used. damage. best not to let the fight destroy the filing The ON button is highly visible and The tanks are made of a Remarkable cabinets. The papers can be scattered all labeled. The air hoses reach up to 25 feet strength material. They are about 25 feet over the place if you want, but keep from the station. An attack with the jack tall. If broken, the molten plastic them intact. Without the papers the hammer does Excellent damage to hard splashes into the appropriate adjacent group has a much reduced chance of materials. Softer materials like flesh only areas. The molten plastic stays on the completing the adventure. If the papers take Good damage. floor and remains a danger for the next are scattered by the fight, add an extra hour. hour to the time needed to sort through H. Stress Analyzers them all. These two stations have electrical K. Plastic Molder probes on 20 foot cables. The probes This machine molds and cools the N. Regulator induce an electrical current in the metal plastic. The final pieces end up on the This machine is supposedly a pressure parts. Magnetic sensors read the field conveyor belt. The main power to this regulator for the gas tanks that is produced. A computer analyzes device is a steam turbine, made of

21 (see O.). Half of it actually is that. The Obviously the water tank is harmless. P. John Wixler's Office other half is a hiding place for the Mark The fixative liquid causes retching and This office is three stories up. Its large IV Sentinel. The secret door is marked dizziness an hour after being absorbed windows over look the plant floor. There on the side of the machine. into the skin. An Endurance FEAT roll is is nothing of significance here. The This machine, is about 15 feet tall. The required at this point. A red result means rooms across the hall are a second office Sentinel is seated inside, since it is 20 that in another hour the character is OK. for a lower management person and a feet tall. It is made of an Incredible A yellow result means that he is affected storage room for office equipment. strength material. Plug in ports on the by it for the rest of the day. His physical inside allow the Sentinel to be aware of primary abilities are all reduced by one Q. Electrical Mains what is going on outside the secret rank for the day (reduce his Health These pieces control the main compartment. accordingly). A green result means that electricity for the heavy machinery of the he is bed ridden for the day. A white or plant. The casings are made of Good O. Chemical Dispenser black result indicates that a week of strength material. Damaging one of them This machine dispenses the gas and hospitalization is required within 24 has a 50% chance of causing a short. If liquid chemicals to the sand caster (see hours or else the character dies. the damage is caused by a flying body, A.). There are three big tanks on this The cyanide gas derivative is the worst that body is in for a big shock. The machine. One contains a cyanide gas of the three. An Endurance FEAT roll is current does Remarkable electrical derivative, another holds water, and the required to stay conscious. Each round damage to anybody who comes in last holds a fixative liquid. If the after the first of exposure to the gas, the contact with it. machine is broken, determine randomly character takes Excellent poison gas which tanks are punctured. The material damage. Three days of hospitalization is sprays into the adjacent areas. required to recover from this damage.

22 VI. Mountain and the Mole Hill

Jeenex Products Inc. handle all the funds and the supplies. grounds. It is an eight foot tall chain link 12 E. Zee Lane fence. There are no breaks in the fence Mill Point, New York Map Locations other than the gate, but it is easily By this time the group has figured out Map IV shows the Jeenex Corp. climbed. The Black King knows he can't where the secret laboratory is located. grounds. The interior of the two story stop trespassers from getting in, but he Mill Point is just outside of building is on the inside of the cover. intends to catch them if they do. Poughkeepsie, about 50 miles north of This map is not divided into areas. The The first 20 feet inside the fence has New York City. Unfortunately, Advanced Set rules provide an arealess micro-seismographs hidden in it. Sebastian Shaw knows that they are onto mapping system, where 44 yards equals Anything weighing 50 pounds or more the operation. He is more than prepared one area on an outdoor map. The relative that drops to the ground registers on for the assault on the secret laboratory. size of an area (44 yards) is provided in them. In that circumstance a warning The Black King is not really concerned the key. Whenever you are measuring light goes on in the security room of the with stopping the New Mutants crew. He distances, just do it in straight line form building. wants to pit them against worthy foes so using this guide. The base of each pole of the fence has that he can learn more about them. He The grounds look uncared for, but the a small infrared sensor. The sensor is on sees this as a convenient way for him to interior and the security system has been the inner side of the pole and can't be dispose of Dr. Karl Malus. The good completely overhauled. The Armadillo seen from outside the fence. It scans the doctor has become an albatross around and Goliath are in charge of grounds first 20 feet inside the fence line for any his neck. In his mind the X-Gene gun is security. They have been told to expect warm bodies over 50 pounds. Once a failure and Dr. Malus' services are no the mutants. again, if any are registered a light goes longer required. The Armadillo is easily bored. He has on in the security room of the building. Shaw has rigged all the paperwork to spent the last few months digging a make it seem like Dr. Malus funded tunnel network in the grounds. Although B. Guardhouse himself from illegal inside trading the others are aware that he has been Once this building was used to register schemes on the stock market. All traces digging tunnels, they have no idea of the visitors and keep out people that did not of the connection to Shaw Industries and full extent of them. They are also have appointments. Now it is abandoned. Sebastian Shaw have been eliminated. unaware that some of his exits bypass The windows are filled with broken All that remains is for our heroes to the security system in the fence. glass, toll gate is broken in half and clean up the remaining mess. His tunnels are big enough for normal weeds are growing out of the concrete. Although the Black King is at the sized people to walk upright in single The main fence gate is closed and locked secret laboratory, and will probably file. The rooms marked on the map are with a chain and padlock. participate in the fight, he has already set about 12 feet in diameter. His exit holes One of Armadillo's tunnels exits inside up an alibi. His assistant Tessa and about are about four feet in diameter. While it the guardhouse. It is crudely covered by 14 other people will all testify that he is difficult to hide a hole that size, he has a wooden panel. Anybody searching the was at an informal dinner party at his made them as inconspicuous as possible. guardhouse is guaranteed to find the home. Of course they are all lying, but They are tucked between large tree roots tunnel entrance. the police will choose to believe the or next to big rocks, etc. If the group is powerful industrialist with over a dozen just walking along, not paying great C. Company Sign witnesses rather than the crazed scientist attention to the area, there is only a 20% One of the few cosmetic changes that with a lab full of illegal weapons. chance of spotting an exit hole they pass the Black King made to the grounds was The Agro Climates plant had been near. If they are searching the ground to have the old Agro Climates sign vacant for several years. Last year area, then they are sure to find the exit changed to Jeenex Corporation. One of Sebastian Shaw bought it for the X-Gene hole. the Armadillo's exit holes is directly laboratory. Its size and remote location behind the sign. The sign is five feet are its primary attractions. He set up a A. Fence high and about dummy corporation called Jeenex to There is a token fence around the

23 20 feet long. It is made of concrete, an dillo has an exit hole just outside the ters his tunnel system via the two exit Excellent strength material. parking lot and just inside the trees. holes outside the fence line or the one in the guardhouse. D. Loading Docks F. Sealed Doors If the group is foolish enough to enter Once the initial equipment was These doors look normal from the the tunnel system, they are playing into installed, these docks have been unused. outside. They used to be the fire exits for the Armadillo's hands (er claws?). He The doors are fire doors, made of the building. They are locked. If the can move unhindered in the tunnels and Remarkable strength steel. They are doors are opened, a blank metal wall is knows them exactly. Unless there is a fitted with silent alarms which go off if revealed. This is the electrified, power to contradict it, none of the they are tampered with in any way. The Monstrous strength super-heavy alloy of mutants can move more than two areas Armadillo has an exit hole here hidden the first floor walls (see the next per turn underground. behind an electrical box. section). The Armadillo knows many spots where he can cause a cave-in with a E. Main Parking Lot If the group travels by ground to the single swipe of his claws. He doesn't There are a dozen or so cars parked building, they encounter the Armadillo. mind if he's caught in one because he here. There is nothing unusual about any If they pass near one of his exit holes, he can tunnel out easily. Because the of them, and no clues that might be pops up and attacks with surprise. He is tunnels are so shallow, the cave-in picked up here. The main entrance to the capable of creating a new exit hole at causes no damage. However, the building is on the diagonal wall that any point in his network of tunnels. The characters do begin to suffocate. The fronts the parking lot. The Arma- Armadillo does not attack in this way if Armadillo quickly reaches the surface the group en- and attacks the vulnerable mutants if

24 they emerge from the ground. rent henchman of Dr. Karl Malus, in a head on fight and gives them lots of The Armadillo can burrow a few feet Member of the Unlimited Class warning that he is coming. A cheap thug into a tunnel wall and loosely cover the Wrestling Federation. given vast powers, Josten has always hole. When a hero passes by, he attacks been a bully and a braggart with no with surprise from behind. He uses these Known Powers redeeming qualities. He prefers to guerrilla tactics whenever possible. This Body Armor: Armadillo's body is humble his opponents with sheer is not a case of extreme intelligence, but covered with a thick hide and armor physical power and is highly motivated rather of animal cunning. Armadillo is a plates, providing Amazing (50) by vengeance. His ego will be the simple man, slow in mind and easily protection from physical and energy players' best defense. Goliath wants to be manipulated. He is capable of murderous attacks, and Excellent (20) protection recognized as all powerful and will stop rampages when upset. from heat, fire, acid, and cold based to gloat over his victims. Armadillo is affected by the X-gene attacks. Goliath is also strangely affected by gun in a similar fashion to Mad-Dog. He Claws: Armadillo's hands and feet end in the X-gene gun. The first hit negates his loses a rank of reason each hit, and long, non-retractable claws which are size-altering power, locking him into becomes more and more like a giant, capable of rending up to Remarkable whatever size he is at that moment. superpowered version of his namesake. strength materials. In combat, Armadillo Subsequent hits make him grow one After three hits, he is indeed a six-foot- inflicts Incredible (40) edged attack rank, but he still has lost his power to tall armadillo. At this point he wanders damage. Armadillo has used his claws to change size. Once he has reached his away from the fight, unless forced to tunnel and climb up buildings. The latter maximum height, the X-gene gun has no defend himself. In a week, these effects he does at 1 floor per turn, leaving large further effect. It should be easy to avoid wear off. claw prints in his path. a giant Goliath and enter the building. If Tunneling: Using his powerful claws, he is over 12 feet tall, he is incapable of Armadillo Armadillo can burrow through soil and following them into the building. rock of up to Excellent (20) material There is a distinct possibility that Fighting EX (20) strength. He may move in this fashion Goliath will beat the group. They are Agility GD (10) underground at a rate of 1 area per potentially weakened by the fight with Strength IN (40) turn(Feeble speed). Armadillo and he is a pretty tough foe. Endurance RM (30) Don't worry, it's OK if he beats them. Reason TY (6) Goliath guards the grounds close to the Every hero should be humbled once in a Intuition TY (6) building. If the characters fly over the while. In this case Goliath collects all of Psyche TY (6) grounds and land on or near the building, the unconscious bodies and takes them they will still have to deal with him. He inside to the good Dr. Karl Malus. See Health: 100 can get onto the building easily by the section below for captured players. Karma: 18 growing big enough to step or climb Resources: GD (10) onto the roof. The reinforced roof is Goliath Popularity: -10 made of Incredible strength material and Fighting EX (20) is capable of supporting his full weight, Agility GD (10) Background though it may not survive a battle. Strength IN (40) Real Name: Antonio Rodriquez If somehow caught totally off guard, Endurance MN (75) Occupation: Professional Wrestler he is found lounging on the roof, near Reason TY (6) Identity: Secret the east edge (see the star on the map). Intuition PR (4) Legal Status: Citizen of the U.S. with a The view of the grounds is best here. Psyche PR (4) criminal record Otherwise he attacks when they get close Other Known Aliases: None to the building. He does not go to help Health: 145 Place of Birth: San Antonio, Texas Armadillo, whom he considers to be a Karma: 14 Marital Status: Married lowly . Resources: GD (10) Known Relatives: Bonita (wife) His tactics are simpler than Popularity: -10 Base of Operations: Mobile Armadillo's. He wants to confront the Group Affiliation: Former and cur- group

25 Background Grim Reaper; member of the Lethal If either of these villains is questioned, Real Name: Erik Josten and the Masters of Evil IV. they can identify both Dr. Karl Malus Occupation: Former soldier of fortune, and the Black King as being involved in smuggler, now a professional criminal. Known Powers the scheme. They can also reveal that the Identity: Known to the authorities Legal Growth: Goliath has Shift Y growth two are currently in the Jeenex building. Status: Citizen of the U.S. with a powers. His strength at normal height is They know nothing about the layout of criminal record. Incredible, but never exceeds Unearthly the building, never having been Other Known Aliases: None regardless of how big he gets. Upon permitted beyond the loading docks or Place of Birth: Milwaukee, Wisconsin. being rendered unconscious Goliath does the reception room. The Armadillo does Marital Status: Single not revert to his normal size. not reveal his secret tunnel entrance into Known Relatives: None Body Armor: Goliath's irradiated flesh the building. Base of Operations: Mobile provides Amazing protection against Their testimony will never make it to Group Affiliation: Former and current physical and energy attacks. court. If necessary, the Black King buys henchman of Dr. Karl Malus, former Invulnerability: Goliath is invulnerable them off to implicate only Dr. Malus. partner of the Swordsman, ally of the to heat and cold. He no longer needs The Black King does not like loose ends. Enchantress, henchman of the Black food, water or air to survive. He can Widow, the Red Skull, The Mandarin, exist in deep space for a short time with and the no ill effects and he no longer ages.

VII. Kings Pawn

Inside the Jeenex Building Malus and placed in the isolation 8-9 Eliminate a mutation and increase The second floor of the building is chambers (see M. below). He one primary ability by one rank vacant. The entire operation is on the continuously bombards them with X- 10 Degenerative mutation first floor. The ceiling, walls and floor of gene rays trying to perfect his weapon. the first floor have been reinforced with All of his tinkering is in vain, since he super-heavy alloys, making them a can not get the X-gene ray to suppress XIV. Degenerative Mutation Monstrous strength structure. An inner the gene that gives them their 1 Ears replaced by 12 inch long insulated layer conducts a powerful powers. antennae, no effect on hearing. electrical current. Anything breaching Every two hours the captured heroes 2 Lose two fingers on each hand, the wall takes Amazing electrical are subjected to new mutations from the manual dexterity down one rank. damage. table below. Eventually they gain a 3 Nose vanishes By the time the characters have made it power that lets them escape from the 4 Skin turns lizard like. into the building, the Black King has set isolation chambers. If only some of the 5 Goes color blind and armed all of the traps. He and Dr. heroes were captured, it is possible that 6 Becomes hunch back. Karl Malus are waiting and watching in the others can release the prisoners. 7 Hands become paws, can't pick the security room. The pair watch the up objects, Poor damage from mutants progress through the security XIII. X-Gene Ray Mutations claws. system. 1-2 All wounds and damage are 8 Tongue grows to two feet long, healed. can't talk. Captured Players 3-4 New random mutation power If at any point the heroes are captured, 5-7 Increase existing mutation power they are brought to Dr. Karl by one rank.

26 9 Grows elephant ears a foot wide. knock out the lasers. group. He is dictatorial and impatient. 10 Judge's choice There is a heavy stone wall placed to He refuses to explain himself or his look like protective cover. The second actions, commenting that it is beneath If there is a break out, the villains set of mirrors allows the lasers to hit him to treat with such puny powers as know it immediately. After all, they are anybody behind it. To add insult to the heroes. watching everything from the security injury, if that mirror is destroyed, the If the group tries to attack him, the room. Whoever brought in the mutants, stone wall is actually a plaster fake made hologram does its best to give the probably Goliath, is sent to deal with of Poor strength material. The lasers can impression that the attacks are turned them. If it is Goliath, remember he can punch right through it. Since the mirror back by force fields. It has the Sentinels not grow beyond 10 feet tall inside the is also used for aiming, a red FEAT roll march forward menacingly, but won't bulling and still be able to fight. is needed to hit a character hiding behind have them actually attack. Dr. Doom the plaster wall. remains seated on the throne the whole Map Locations The Black King has tampered with the time. Keep in mind that any attack must The interior of the building can be aiming program of the lasers. Normally actually pass through the hologram. If found on the inside of the cover. The they have Remarkable agility for aiming. the circumstances are right, it strikes the various experiments going on in the Now they only have Feeble aim. A hit back mirrors, possibly damaging them. Jeenex building have been converted to from a laser does Excellent damage. He an array of defenses. They were playing wants the group to get through this room E. Missile Room with everything from mutational X-gene with minimal damage, but believing that The east wall of this room is filled with rays, to holograms to hallucinogenic somebody was really trying to kill them. racks of heat-seeking missiles. When the gasses. group gets into the middle area of the C. Empty Room room, panels drop down revealing the A. Reception Room What can you say about an empty missiles and one for each mutant is fired. Normally there is a receptionist at the room? There's nothing here. There are enough missiles to fire every fine oak desk. She turns away all turn for four turns before running out. If visitors, salesmen and the like. Her D. Holograms they hit they do Excellent damage. Once presence helped to maintain the illusion The back wall of this room is filled again, the Black King has tampered with of a normal business. By the time our with holographic projectors. The the aiming programs. These missiles heroes get there, she has been sent home. separating wall is a one-way mirror, a would normally use an Incredible agility This room is empty and harmless. Feeble strength material. It takes 50 to aim, but now only have Feeble agility Once the group is through either door, points of damage to stop the holograms. for aiming. It takes 40 points of damage it slams shut. From the other side it is The floor of this room is 20 feet lower to destroy the missile bank. solid gleaming steel. Like the walls, the than the rest of the building. The two doors are a Monstrous strength material. doors enter onto platforms with stairs F. Electrified Nets leading down to the main floor. In the This room appears to be empty at first B. Laser Room center of the room is a large raised dais. glance. As the group walks down it, trap This room is not so harmless. Tucked On the dais is a throne. On the throne is doors in the ceiling open up and drop into the northern alcove, are twin lasers. a hologram of Dr. Doom. On either side electrified steel nets of Remarkable In the southeast and southwest corners of him, but not on the dais, is a hologram strength down on the mutants. An are large mirrors (Feeble strength of a Sentinel. unwary hero must make a Yellow agility material) on swiveling poles. A small Dr. Doom tells the group that he is the FEAT roll to avoid the net. Anybody computer controls the aiming of the master of this place. They should leave watching the ceiling only needs a Green lasers and the mirrors. Between them, now, thankful to still have their paltry roll to escape. the two laser beams can hit any target in lives. The hologram is quite capable of The electricity has been rigged to stun, the room. It takes 30 points of damage to carrying on a conversation with the not to damage. Anybody caught under a net must roll an En-

27 durance FEAT against Stun. In the super powered villains in rooms Q and unlikely event that they are all stunned, L. The power to the isolation chambers somebody gathers them up and carts is severed. Only the security room has them off to the isolation chambers. Refer auxiliary power. to the captured players section above. These machines are made of Remarkable strength metal. It takes 100 G. Dripping Goo points of damage to make them quit Originally this room was used for working. Each blow has a 20% chance of processing the X-gene chemical. It has generating an electrical backlash to the been converted into a trap. The center of striking character. This electricity does the room has a narrow hallway, only one Remarkable damage. There are no person wide. There is a green goo visible or obvious cutoff switches. It dripping from the ceiling, oozing down takes a trained technician to shut the the walls and running on the floor. The power off safely. floor is a large grate of Remarkable strength steel. The goo falling through J. Storage Room the grate is collected and dripped This room is mostly empty, with some through again. no light source at all in it. In each corner empty crates and boxes in it. Maybe 10% It is not possible for a normal person to is a high-powered strobe light. When of those are filled with supplies. None of get through the narrow tunnels without both doors are closed, the strobes begin the materials is anything useful or being thoroughly covered in goo. Even going off. The pattern is random, with an unusual. The bulk of the materials have super fast heroes will get a significant average delay between flashes of a been used or removed. amount on them. The only obvious way second or two. The only thing of interest is one of through is to use some sort of umbrella- Each turn in this room requires a Armadillo's tunnel exits. He used a laser like shield and protective foot gear. FEAT roll to not be temporarily blinded. to secretly cut a hole in the floor. From Various super powers might imitate This effect lasts for 1d10 +10 turns. this starting point, he connected it to his these capabilities. Even closed eyes do not help because of other tunnels. It was to be his secret The goo is a sticky, corrosive acid. It the power of the strobes. A shielding arm escape route should something go does Typical damage to any Typical or or heavy cloth does prevent the strobe wrong. Nobody else knows of its weaker strength materials each turn. It light from getting through. existence. takes a full turn to scrape it off, which There are thick, clear plexiglass walls means that anybody running through the in the room. They let the light through, K. Abandoned Cubicles stuff gets two full turns of damage from but act as Good strength barriers to easy This is the only place on the first floor it. Uniforms do not prevent any damage, movement. They are not meant to stop that was not converted for use by the although it does take a full turn to eat the group, only to slow them down so Black King and Dr. Karl Malus. Its dark through heavy clothing. that the strobes take effect. interior is filled with empty, dusty office Various panels from trap doors in cubicles. The cloth covered plastic walls previous rooms can be used as shields. I. Power Plant are only six feet tall, leaving plenty of Some characters might be immune to the These large machines control the room between their top and the ceiling. effects of the goo. They could carry the power for the whole plant. If they are The whole thing forms a kind of maze to others through it. These are just some of damaged, several important pieces of those not familiar with its layout. the ideas for getting through this room machinery stop working. First of all, the The door to the outside world has been safely. entire place is engulfed in darkness. The plated over with Monstrous strength electricity running in the walls is cut off. super-heavy alloy, just like the walls. H. Strobe Room All room traps that require power The two doors in the northwest corner The walls, floor and ceiling of this become inactive. The only traps left are open into larger offices, also dark, empty room are painted flat black. There is the mutant animals in room R, and the and dusty.

28 L. Ramhorn Background equipment. These instruments are only Dr. Malus has been tinkering again. Real Name: Donald Elbert Incredible strength material, although the This time he found one of the Black Occupation: "Muscle" for Sebastian wall behind them is still of Monstrous King's goons that was willing to be Shaw and Shaw Industries strength. turned into a super villain. Not a very Identity: secret The doors can only be opened from the bright goon, given the good doctors track Legal Status: Citizen of the U.S. outside. From the outside they look like record. Other Known Aliases: None an airlock door. A large wheel in the Using a derivative of the X-gene Place of Birth: Cleveland, Ohio center of the door cycles the locking bars process, Dr. Malus grafted the genetic Marital Status: Single in or out of place. It takes a full turn to material of a big horn ram onto his body. Known Relatives: Kurt (brother) cycle the lock. The Black King was not amused by Dr. Base of Operations: New York City If the room is penetrated from the Malus working on projects without his Group Affiliation: Works for Sebastian outside, or its inhabitant somehow knowledge. Presented with a finished Shaw (the Black King) and Shaw breaks free, there are no security result, he grudgingly let it go. Because Industries. Current henchman of Dr. Karl provisions. Dr. Malus kept meaning to the X-gene process was involved, in a Malus. install knockout gas jets, but it just never few months the goon degenerates back got high enough on his priority list. The into a normal human. It is a painful and Known Powers X-gene gun can be fired at intrudes or unpleasant process. Body Armor: His tough hide gives him freed occupants with Feeble accuracy. In the meantime he has several super Good protection against physical and powers acquired from the operation. The energy attacks. N. Computer Room Black King has put him into an empty Resistance to Cold: Ram horn has The door to this room is always kept room by himself to await the arrival of Remarkable resistance to cold. locked. Behind it is the main computer the mutants. If Ramhorn does well, the Horns: These horns curl over and back system for the building. It controls the Black King will hire him to do various like a big horn sheep's, so he does not isolation chambers, all the security dirty jobs. get an edged attack. If he meets another monitors, and the communications Ramhorn does not wait for chitchat, he moving physical object head-on with his system. It is also a backup for the charges. Quite frankly he is scared, and horns, he has Incredible body armor for security room. All the functions that are he should be. He is not sure that his that attack. done there can be done less comfortably powers are up to defeating genuine super Charge: He can charge with Amazing from here. heroes. He does talk, but does not stop ability, although he only does Incredible It only takes 30 points of damage to fry the combat to do so. damage if he hits. one of the computer's machines. If two Climbing: Ramhorn can climb surfaces or more of the big pieces in the room are Ramhorn that are all but vertical at normal taken out of commission, the entire movement speed. The only restriction is computer system shuts down. Fighting EX (20) that there must be sufficient handholds Agility EX (20) and footholds. O. Security Room Strength IN (40) The west wall of this room is filled Endurance IN (40) M. Isolation Chambers with big screen monitors, control panels, Reason PR (4) Each of these six pods has a "bed" in computer terminals, etc. A handful of Intuition TY (6) the center made of a Monstrous strength chairs sits in front of the equipment. Psyche PR (4) alloy. Straps are placed to hold the neck, Against the back wall are a comfortable arms, legs and torso of whoever is lying couch and a couple of nice chairs. Health: 120 on it. The straps are also of Monstrous Visitors, of which there are few, and Karma: 14 strength alloy. Needless to say, this observers, usually the Black King, sit Resources: PR (4) "bed" is not very comfortable. here. Popularity: 0 The flat wall toward the center of the The Black King, Dr. Karl Malus and cluster has a variety of gadgets possibly Goliath if he beat the mutants, protruding from it. These are various are in this room during the sensors and the X-gene projecting

29 entire penetration of the building. The ducts him. It claims to want him because through Dr. Malus has hired them Black King is not afraid of our heroes, he is a "mutant danger to mankind." directly to protect the interior of the and Dr. Malus is willing to let either Actually it delivers him to safety. For building. They are now aware of who is Goliath or the Black King defend him. further information about the Black running the operation. If interrogated They will remain in this room until the King's involvement, see the Conclusion. they can tell the group about the Black group bursts in. Try not to have this be a combat King. They will not testify in court about The security panel can be shut down situation. A Mark VI Sentinel is so it because the Black King would kill by doing 30 points or more of damage to powerful that the mutants should not them. it. Its components are only made of an have much of a chance. Catching them Excellent strength material. There is a by surprise, it gases all of them into R. Animal Room 25% chance per hit of an electrical short paralysis with no FEAT roll allowed to This room holds all of Dr. Karl Malus's that can hurt the attacker, doing avoid the effects. failures. Most of his experiments have Excellent damage. With the security been done with animals. He would panel disabled, the link to the computer P. Laboratory selectively find animals with small is severed. This has the same effect as if This is where Dr. Karl Malus does mutations and subject them to the X- the computer itself were disabled. It most of his research work. The south gene ray. In keeping with his history, would be possible to run all the security wall is lined with cabinets containing most of these experiments failed. room functions from the computer room various biochemical ingredients and The tables in the south end of the room if necessary. instruments. In the southwest corner is a are wheeled operating room style tables Dr. Karl Malus is completely without large freezer with more of the same in it. pushed off to one side. In the middle of super powers. He will surrender without Two large tables are in the center of the the western wing of this room is a set of a struggle. The Black King is another room. Each is covered with elaborate large lights and hanging instruments, like story. He fights with everything he can glass and metal piping, like your those of an operating room. muster, which is quite a lot. If Goliath is standard scientist's table. The east and west wall of the northern in the room with them, the two could In the northwest corner is a computer wing is lined with small cages stacked prove to be more than the group can terminal system. It's more than just a eight high. Roughly 10% of these are handle. As the battle is drawing to a keyboard and monitor. It has an entire filled with mutated animals. The exact close, the Black King turns on Goliath. array of computer linkages for Dr. descriptions are not important, you can His power of absorbing physical blows Malus's instruments and various printout make them up as you go. In general they makes it a sure thing that Goliath will be devices. are rabbits, rats and chickens with lots of defeated. On the east wall is an airtight chamber. deformities. With or without Goliath, if the Black Small animal experiments with the X- In the far northern end are three large King wins the battle, he exits the gene ray are conducted here. The cages made of Incredible strength steel building and leaves Dr. Malus to the chamber is easily opened from the alloy. The three occupants are Dr. tender mercies of the authorities. To outside, but not from the inside. Its walls Malus's most dramatic and dangerous prevent the good doctor or Goliath from are of Incredible strength material. failures. His long painful experiments running away, the Black King might have forged an association of hate and have to tie them up or give them a dose Q. Loading Dock pain to humans. These animals will of knockout gas from the lab. When the Except for some scraps of wood and attack anything that looks human on mutants wake up they find an all too cardboard, this large room is empty. No sight. conveniently trussed up set of villains. more deliveries are being made to The floor of each cage has a gas jet If the Black King is losing the battle, Jeenex. At the judge's option any or all which can flood the cage with knockout he flees. He should have a good chance of the surviving villains from the gas. The doors and these gas jets are to escape. If for some reason he does not, previous chapters can be waiting here. controlled by the computer system, and it's OK. Once taken outside the building, Although they did not know their can be overridden by a control panel a Mark VI Sentinel with special employer before, the Black King near the doors in programming ab-

30 FASERI P Contact with the gas automatically GD TY GD EX FE GD FE establishes a powerful hallucination. Health: 46 Roll a Psyche FEAT roll secretly for each character. A Yellow result means Resistant to Fire: Amazing resistance to that they know it is a hallucination, any any form of heat. other result means they believe it whole Six Legs: With six legs, it can stand on heartedly. four and rake with two. Each turn it gets Each hallucinating character sees three attacks, one for each claw and a figures rising out of the fog-like gas. In bite. actuality the figures are their friends and Claws and Teeth: A claw rake does Poor fellow mutants. The figures they see as damage. However, the teeth to Good their friends and mutants are actually damage. figments of their imaginations. The end result of this is that they may end up R3. Chicken attacking the other members of the group A thin looking red hen of normal size because they see them as enemies. What the western wing. When the group is in this cage. If it weren't for the two they see as fellow heroes are actually rounds the corner and sees the cages, Dr. foot long barbed tail it would look quite illusions. Of course the villain that Malus opens them. normal. represents themselves is also an illusion. Each hero has a counterpart villain that R1. Chimpanzee FASERI P he is seen as. If you are not using the TY EX FE GD FE FE FE This is a normal sized and shaped provided mutant heroes, find villains that Health: 38 chimp. However, his fur is a constantly have very similar powers to the heroes. swirling set of rainbow colors. This side Flight: Unlike the true domestic chicken, If a character is fighting Sabretooth, but effect of his power acts rather like a this bird is a Good flyer. it's really Wolverine, it is hard to tell by mood indicator with dark colors Beak and Tail: The barbed tail is used the results of the combat. Combat represent bad feelings and bright colors for an edged attack for Typical damage, descriptions of these villains are not representing good feelings. although only a natural 100 gets a kill provided because the heroes are actually result. On the same turn it can attack fighting themselves, not these villains. FAS E R I P with its beak for Feeble damage, no stun Remember, these villains are actually TY TY GD AM FE TY PR the heroes. Record the attacks and Health: 72 or kill result allowed. Body Armor: Its feathers are now laced damages made by the "villains." Pretend with metabolized metal, providing Good to roll the dice and transfer the results to Light Manipulation: Amazing control the appropriate player character. It is over light. When he is afraid, everything protection from physical and energy attacks. quite possible that a villain will do goes dark around him. He can use it to something out of character because that attack with, doing Remarkable damage S. Psycho Gas Room is what the hero decides to do. This as a laser beam. This beam appears to should be a clue to our heroes that emanate from his mouth. This huge empty room is darkened, with only a single low watt bulb hanging something is amiss. R2. Giant Dalmatian from the center of the ceiling. There are nine gas jets in the ceiling. They release Wolverine/Sabretooth: He is described Standing five feet tall at the shoulder, elsewhere in this adventure. His powers this six-legged dalmatian is the size of a a fog-like gas that affects the minds of the characters. This gas soaks in through are virtually an exact match of Great Dane. Other than that it looks quite Wolverine's. normal. the skin or inner flesh of the nose and mouth.

31 Boom-Boom/Hobgoblin: In this case he is not a thin man with yellow hair and wears, a somebody to corroborate his story he is not seen flying on his pogo platform. His stock in yellow and red costume with flexible metal believed. trade are his pumpkin bombs, which act tubes leading from his back to his wrists. The Black King can be confronted at any similarly to Boom-Boom's exploding energy time by the heroes. If they beat him up he Cannonball/Quicksilver: This mutant cannot spheres. files charges. He is very careful to not start fly the way Cannonball can, but his ground Hobgoblin wears an orange tunic, boots, anything with them, so that he always has the speed is as fast as flying. Since this encounter cape and cowl. His face is covered with a law on his side. Threats of death or serious takes place in a room, the difference is moot. yellow fright mask. He has a bag of tricks bodily harm bring a couple of his Mark VI Quicksilver's combat methods are somewhat that holds his bombs. Sentinels to his rescue. like Cannonball's. In general, the group should know that the /Goliath: Without his growth power Quicksilver wears a blue and white Black King was behind the scheme. They in use, which it wouldn't be indoors, Goliath's costume. His white hair has twin peaks foiled the plot, but couldn't touch its powers are very similar to Sunspot's. Goliath somewhat like Wolverine's. mastermind. He is a great villain for further is described earlier in this adventure. VIII. Conclusion adventures, where maybe he is defeated Richtor/: He has earth control and thoroughly. vibration powers similar to those of Richtor. In the long run, Dr. Karl Malus gets a long A month after the climax of the adventure, Avalanche wears an armored suit with visor prison term, the other captured super villains the mutations caused by the X-gene ray gun and a large letter A engraved onto his chest. get shorter ones. The Black King arranged for go away. A consummate bungler, Dr. Karl this lenience in exchange for their silence. Malus couldn't even get that right. /: A known companion to Since the good doctor is the fall guy, he can Avalanche, Pyro can control and make fire rant and rave all he wants. Without just like Rusty Collins. He is

Cannonball Boom-Boom Rusty (Russell) Collins Sam Guthrie Tabitha (last name unrevealed) F TY 6 Health: 28 F GD 10 Health: 54 F PR 4 Health: 34 ATY6 ATY6 ATY6 STY6 Karma: 22 SGD10Karma: 22 SPR4 Karma: 16 EGD10 ERM30 EEX20 R TY 6 Resources: FE (2) R TY 6 Resources: PR (4) R PR 4 Resources: PR (4) ITY6 ITY6 ITY6 P GD 10 Popularity: -3 P GD 10 Popularity: 4 P TY 6 Popularity: 0 Summarized Powers: Summarized Powers: Summarized Powers: Pyrotechnics: He can ignite the air around any object, Flight: Becomes human rocket with EX(20) air speed. Energy Bombs: Can generate spheres of up to AM(50) causing it to burst into flames if it is flammable. Any turn requires Agility FEAT. Anything dropped energy up to two feet in diameter. She can preset them Although the power rank is MN(75), he can only do while he is flying takes damage as if hit by his charge. to explode up to 10 turns later. They affect everything EX(20) damage safely. He uses the MN(75) rating for If surprised he might involuntarily turn off his power. in the area. Only one bomb can be active at a time. She range and control. In stressful situations he must make a Strength: RM(30) when flying. can throw them up to two areas away. Psyche FEAT roll or else the flames engulf up to two Charge: AM(50) damage, carry opponent with him on Talents: areas of volume with AM(50) intensity. Once out of successful power FEAT roll. Throwing Weapon: for her energy bombs only. control he needs a yellow psyche FEAT roll to regain it. Force Field: MN(75) protection vs. physical and energy Hear Resistance: He has UN(100) resistance to fire and attacks when flying. heat. Talents: Mining

Wolverine Richtor Sunspot Logan (last name unrevealed) (Unrevealed) Roberto Da Costa

F IN 40 Health: 110 F TY 6 Health: 38 F GD 10 Health: 52 (76) ARM30 ATY6 ATY6 SGD10Karma: 121 STY6 Karma: 126 STY6 Karma: 20 ERM30 EEX20 ERM30 R TY 6 Resources: TY (6) R TY 6 Resources: FE (2) R TY 6 Resources: EX (20) IMN75 IGD10 IPR4 P IN 40 Popularity: 0 P GD 10 Popularity: -5 P GD 10 Popularity: 3

Summarized Powers: Summarized Powers: Summarized Powers: Regeneration: 10 health/hour Vibration Touch: He can cause anything he touches to Absorption: RM(30) ability to absorb sunlight and convert Resistance: UN(100) vs. poison, gases, drugs, alcohol, vibrate and shake apart. He can do up to IN(40) damage it into strength. His health increases accordingly. disease safely this way. He can try for more, but each rank Damage is applied to this extra health first. When he Claws: EX(20) damage, cut through up to MN(75) higher he tries for means an Endurance FEAT roll. reverts, that damage goes away. materials. AM(50) damage is green, MN(75) is yellow and Strength: When calling upon his power, his strength Adamantium Skeleton: EX(20) body armor vs. blunt and UN(100) is a red FEAT roll. If it goes out of control, he becomes RM(30). TY(6) vs. edged attacks. Punch for EX(20) damage. cannot stop it without a yellow psyche FEAT and it Invulnerability: While his power is active, he has Tracking: MN (75) smell, IN(40) hearing increases and decreases randomly in power one rank Remarkable resistance to physical and energy attacks. Invisibility: To any mechanical device or sensor. each turn. Organic objects are affected one rank lower Weakness: In unlit places, Sunspot can only use his power Talents: than inorganic. for 5 turns. Each turn afterward he must make an Oriental Weapons Vibration Ray: He can project his power as a ray to Endurance FEAT roll or lose one rank in strength and Guns and edged weapons anything in the same area with him. Damage is one rank Endurance. A second failed FEAT roll results in Martial arts A, B, E less for all circumstances, but otherwise the same as unconsciousness. Tumbling above. Talents: Military Earth Tremors: If his power is applied to the ground, it Roberto is fluent in Spanish and English Detective/Espionage has an area effect range equal to its power rank. Hide in shadows: IN(40) Speaks Japanese and Russian