Comparison of Lossless Image Formats David Barina
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Exploring the .BMP File Format
Exploring the .BMP File Format Don Lancaster Synergetics, Box 809, Thatcher, AZ 85552 copyright c2003 as GuruGram #14 http://www.tinaja.com [email protected] (928) 428-4073 The .BMP image standard is used by Windows and elsewhere to represent graphics images in any of several different display and compression options. The .BMP advantages are that each pixel is usually independently available for any alteration or modification. And that repeated use does not normally degrade the image. Because lossy compression is not used. Its main disadvantage is that file sizes are usually horrendous compared to JPEG, fractal, GIF, or other lossy compression schemes. A comparison of popular image standards can be found here. I’ve long been using the .BMP format for my eBay and my other phototography, scanning, and post processing. I firmly believe that… All photography, scanning, and all image post-processing should always be done using .BMP or a similar non-lossy format. Only after all post-processing is complete should JPEG or another compressed distribution format be chosen. Some current examples of my .BMP work now do include the IMAGIMAG.PDF post-processing tutorial, the Bitmap Typewriterthat generates fully anti-aliased small fonts, the Aerial Photo Combiner, and similar utilities and tutorials found on our Fonts & Images, PostScript, and on our Acrobat library pages. A few projects of current interest involving .BMP files include true view camera swings and tilts for a digital camera, distortion correction, dodging & burning, preventing white punchthrough on knockouts, and emphasis vignetting. Mainly applied to uncompressed RGBX 24-bit color .BMP files. -
An Effective Self-Adaptive Policy for Optimal Video Quality Over Heterogeneous Mobile Devices and Network Discovery Services
Appl. Math. Inf. Sci. 13, No. 3, 489-505 (2019) 489 Applied Mathematics & Information Sciences An International Journal http://dx.doi.org/10.18576/amis/130322 An Effective Self-Adaptive Policy for Optimal Video Quality over Heterogeneous Mobile Devices and Network Discovery Services Saleh Ali Alomari∗1 , Mowafaq Salem Alzboon1, Belal Zaqaibeh1 and Mohammad Subhi Al-Batah1 1Faculty of Science and Information Technology, Jadara University, 21110 Irbid, Jordan Received: 12 Dec. 2018, Revised: 1 Feb. 2019, Accepted: 20 Feb. 2019 Published online: 1 May 2019 Abstract: The Video on Demand (VOD) system is considered a communicating multimedia system that can allow clients be interested whilst watching a video of their selection anywhere and anytime upon their convenient. The design of the VOD system is based on the process and location of its three basic contents, which are: the server, network configuration and clients. The clients are varied from numerous approaches, battery capacities, involving screen resolutions, capabilities and decoder features (frame rates, spatial dimensions and coding standards). The up-to-date systems deliver VOD services through to several devices by utilising the content of a single coded video without taking into account various features and platforms of a device, such as WMV9, 3GPP2 codec, H.264, FLV, MPEG-1 and XVID. This limitation only provides existing services to particular devices that are only able to play with a few certain videos. Multiple video codecs are stored by VOD systems store for a similar video into the storage server. The problems caused by the bandwidth overhead arise once the layers of a video are produced. -
Free Lossless Image Format
FREE LOSSLESS IMAGE FORMAT Jon Sneyers and Pieter Wuille [email protected] [email protected] Cloudinary Blockstream ICIP 2016, September 26th DON’T WE HAVE ENOUGH IMAGE FORMATS ALREADY? • JPEG, PNG, GIF, WebP, JPEG 2000, JPEG XR, JPEG-LS, JBIG(2), APNG, MNG, BPG, TIFF, BMP, TGA, PCX, PBM/PGM/PPM, PAM, … • Obligatory XKCD comic: YES, BUT… • There are many kinds of images: photographs, medical images, diagrams, plots, maps, line art, paintings, comics, logos, game graphics, textures, rendered scenes, scanned documents, screenshots, … EVERYTHING SUCKS AT SOMETHING • None of the existing formats works well on all kinds of images. • JPEG / JP2 / JXR is great for photographs, but… • PNG / GIF is great for line art, but… • WebP: basically two totally different formats • Lossy WebP: somewhat better than (moz)JPEG • Lossless WebP: somewhat better than PNG • They are both .webp, but you still have to pick the format GOAL: ONE FORMAT THAT COMPRESSES ALL IMAGES WELL EXPERIMENTAL RESULTS Corpus Lossless formats JPEG* (bit depth) FLIF FLIF* WebP BPG PNG PNG* JP2* JXR JLS 100% 90% interlaced PNGs, we used OptiPNG [21]. For BPG we used [4] 8 1.002 1.000 1.234 1.318 1.480 2.108 1.253 1.676 1.242 1.054 0.302 the options -m 9 -e jctvc; for WebP we used -m 6 -q [4] 16 1.017 1.000 / / 1.414 1.502 1.012 2.011 1.111 / / 100. For the other formats we used default lossless options. [5] 8 1.032 1.000 1.099 1.163 1.429 1.664 1.097 1.248 1.500 1.017 0.302� [6] 8 1.003 1.000 1.040 1.081 1.282 1.441 1.074 1.168 1.225 0.980 0.263 Figure 4 shows the results; see [22] for more details. -
What Resolution Should Your Images Be?
What Resolution Should Your Images Be? The best way to determine the optimum resolution is to think about the final use of your images. For publication you’ll need the highest resolution, for desktop printing lower, and for web or classroom use, lower still. The following table is a general guide; detailed explanations follow. Use Pixel Size Resolution Preferred Approx. File File Format Size Projected in class About 1024 pixels wide 102 DPI JPEG 300–600 K for a horizontal image; or 768 pixels high for a vertical one Web site About 400–600 pixels 72 DPI JPEG 20–200 K wide for a large image; 100–200 for a thumbnail image Printed in a book Multiply intended print 300 DPI EPS or TIFF 6–10 MB or art magazine size by resolution; e.g. an image to be printed as 6” W x 4” H would be 1800 x 1200 pixels. Printed on a Multiply intended print 200 DPI EPS or TIFF 2-3 MB laserwriter size by resolution; e.g. an image to be printed as 6” W x 4” H would be 1200 x 800 pixels. Digital Camera Photos Digital cameras have a range of preset resolutions which vary from camera to camera. Designation Resolution Max. Image size at Printable size on 300 DPI a color printer 4 Megapixels 2272 x 1704 pixels 7.5” x 5.7” 12” x 9” 3 Megapixels 2048 x 1536 pixels 6.8” x 5” 11” x 8.5” 2 Megapixels 1600 x 1200 pixels 5.3” x 4” 6” x 4” 1 Megapixel 1024 x 768 pixels 3.5” x 2.5” 5” x 3 If you can, you generally want to shoot larger than you need, then sharpen the image and reduce its size in Photoshop. -
Download Media Player Codec Pack Version 4.1 Media Player Codec Pack
download media player codec pack version 4.1 Media Player Codec Pack. Description: In Microsoft Windows 10 it is not possible to set all file associations using an installer. Microsoft chose to block changes of file associations with the introduction of their Zune players. Third party codecs are also blocked in some instances, preventing some files from playing in the Zune players. A simple workaround for this problem is to switch playback of video and music files to Windows Media Player manually. In start menu click on the "Settings". In the "Windows Settings" window click on "System". On the "System" pane click on "Default apps". On the "Choose default applications" pane click on "Films & TV" under "Video Player". On the "Choose an application" pop up menu click on "Windows Media Player" to set Windows Media Player as the default player for video files. Footnote: The same method can be used to apply file associations for music, by simply clicking on "Groove Music" under "Media Player" instead of changing Video Player in step 4. Media Player Codec Pack Plus. Codec's Explained: A codec is a piece of software on either a device or computer capable of encoding and/or decoding video and/or audio data from files, streams and broadcasts. The word Codec is a portmanteau of ' co mpressor- dec ompressor' Compression types that you will be able to play include: x264 | x265 | h.265 | HEVC | 10bit x265 | 10bit x264 | AVCHD | AVC DivX | XviD | MP4 | MPEG4 | MPEG2 and many more. File types you will be able to play include: .bdmv | .evo | .hevc | .mkv | .avi | .flv | .webm | .mp4 | .m4v | .m4a | .ts | .ogm .ac3 | .dts | .alac | .flac | .ape | .aac | .ogg | .ofr | .mpc | .3gp and many more. -
Encoding H.264 Video for Streaming and Progressive Download
What is Tuning? • Disable features that: • Improve subjective video quality but • Degrade objective scores • Example: adaptive quantization – changes bit allocation over frame depending upon complexity • Improves visual quality • Looks like “error” to metrics like PSNR/VMAF What is Tuning? • Switches in encoding string that enables tuning (and disables these features) ffmpeg –input.mp4 –c:v libx264 –tune psnr output.mp4 • With x264, this disables adaptive quantization and psychovisual optimizations Why So Important • Major point of contention: • “If you’re running a test with x264 or x265, and you wish to publish PSNR or SSIM scores, you MUST use –tune PSNR or –tune SSIM, or your results will be completely invalid.” • http://x265.org/compare-video-encoders/ • Absolutely critical when comparing codecs because some may or may not enable these adjustments • You don’t have to tune in your tests; but you should address the issue and explain why you either did or didn’t Does Impact Scores • 3 mbps football (high motion, lots of detail) • PSNR • No tuning – 32.00 dB • Tuning – 32.58 dB • .58 dB • VMAF • No tuning – 71.79 • Tuning – 75.01 • Difference – over 3 VMAF points • 6 is JND, so not a huge deal • But if inconsistent between test parameters, could incorrectly show one codec (or encoding configuration) as better than the other VQMT VMAF Graph Red – tuned Green – not tuned Multiple frames with 3-4-point differentials Downward spikes represent untuned frames that metric perceives as having lower quality Tuned Not tuned Observations • Tuning -
JPEG File Interchange Format Version 1.02
JPEG File Interchange Format Version 1.02 September 1, 1992 Eric Hamilton C-Cube Microsystems 1778 McCarthy Blvd. Milpitas, CA 95035 +1 408 944-6300 Fax: +1 408 944-6314 E-mail: [email protected] JPEG File Interchange Format Version 1.02 Why a File Interchange Format JPEG File Interchange Format is a minimal file format which enables JPEG bitstreams to be exchanged between a wide variety of platforms and applications. This minimal format does not include any of the advanced features found in the TIFF JPEG specification or any application specific file format. Nor should it, for the only purpose of this simplified format is to allow the exchange of JPEG compressed images. JPEG File Interchange Format features • Uses JPEG compression • Uses JPEG interchange format compressed image representation • PC or Mac or Unix workstation compatible • Standard color space: one or three components. For three components, YCbCr (CCIR 601-256 levels) • APP0 marker used to specify Units, X pixel density, Y pixel density, thumbnail • APP0 marker also used to specify JFIF extensions • APP0 marker also used to specify application-specific information JPEG Compression Although any JPEG process is supported by the syntax of the JPEG File Interchange Format (JFIF) it is strongly recommended that the JPEG baseline process be used for the purposes of file interchange. This ensures maximum compatibility with all applications supporting JPEG. JFIF conforms to the JPEG Draft International Standard (ISO DIS 10918-1). The JPEG File Interchange Format is entirely compatible with the standard JPEG interchange format; the only additional requirement is the mandatory presence of the APP0 marker right after the SOI marker. -
JPEG-Resistant Adversarial Images
JPEG-resistant Adversarial Images Richard Shin Dawn Song Computer Science Division Computer Science Division University of California, Berkeley University of California, Berkeley [email protected] [email protected] Abstract Several papers have explored the use of JPEG compression as a defense against adversarial images [3, 2, 5]. In this work, we show that we can generate adversarial images which survive JPEG compression, by including a differentiable approxima- tion to JPEG in the target model. By ensembling multiple target models employing varying levels of compression, we generate adversarial images with up to 691× greater success rate than the baseline method on a model using JPEG as defense. 1 Introduction Image classification models has been a highly-studied domain for adversarial examples. While adversarial images generated against these models are nevertheless very close to the original image according to L1 or L2 norm, unnatural high-frequency components or random-looking dot patterns are sometimes noticeable. As such, some proposed defenses to adversarial examples involve an initial input transformation step which attempts to remove such unnatural-looking additions. In particular, several papers [3, 2, 5] have proposed and evaluated JPEG compression as a potential method for preventing adversarial images. To summarize, they compress and then decompress an image using JPEG before providing it to the image classification model. Since JPEG is a lossy image compression method designed to preferentially preserve details important to the human visual system, the hope is that JPEG compression will keep the aspects of the image important for classification, but discard any adversarial perturbations. The method is appealingly simple and, according to the previous work, can reduce the attack success rate of adversarial examples. -
Screen Capture Tools to Record Online Tutorials This Document Is Made to Explain How to Use Ffmpeg and Quicktime to Record Mini Tutorials on Your Own Computer
Screen capture tools to record online tutorials This document is made to explain how to use ffmpeg and QuickTime to record mini tutorials on your own computer. FFmpeg is a cross-platform tool available for Windows, Linux and Mac. Installation and use process depends on your operating system. This info is taken from (Bellard 2016). Quicktime Player is natively installed on most of Mac computers. This tutorial focuses on Linux and Mac. Table of content 1. Introduction.......................................................................................................................................1 2. Linux.................................................................................................................................................1 2.1. FFmpeg......................................................................................................................................1 2.1.1. installation for Linux..........................................................................................................1 2.1.1.1. Add necessary components........................................................................................1 2.1.2. Screen recording with FFmpeg..........................................................................................2 2.1.2.1. List devices to know which one to record..................................................................2 2.1.2.2. Record screen and audio from your computer...........................................................3 2.2. Kazam........................................................................................................................................4 -
Using Graphics on the Web Keep Graphics Small Most Users Have Little Patience for Slow Loading Pages, and Will Rapidly Abandon a Slow Site
Using graphics on the web Keep graphics small Most users have little patience for slow loading pages, and will rapidly abandon a slow site. Remember that many of your audience will be using a dial up modem, and try to keep graphics file sizes under 40K. Be willing to sacrifice some image quality. Provide thumbnails for large graphics If you feel your site absolutely requires large graphics, to illustrate an experimental set-up for example, provide an in-line reduced thumbnail of the graphic on your main page, which will link to the larger graphic and a separate page. This way the user has a choice and can decide if she or he wants to view it then, at another time or at all. It's also a kindness to indicate the file size, so the user can estimate how long the display will take to load. Use the same motifs throughout your site Recycle graphics (icons, navigation bars), as they are cached locally once downloaded. Standardizing on a set of graphic arrows, bullets, logos etc. also provides your site with a characteristic "look and feel" that your audience can identify with. Provide alternative text for non-graphics browsers Use the [alt="" ] command to provide a text description for those with text-only browsers or those who may have graphics loading disabled on their browsers. This also follows guidelines for Americans with Disabilities Act (ADA) Compliance. Use the appropriate file format Graphics Interchange format - GIF - was originally developed for the rapid transfer of images. GIF compression works by encoding the identical repeating elements within any given graphic, storing the code in an attached table and using the data to display the image when called upon by the web browser. -
Understanding Image Formats and When to Use Them
Understanding Image Formats And When to Use Them Are you familiar with the extensions after your images? There are so many image formats that it’s so easy to get confused! File extensions like .jpeg, .bmp, .gif, and more can be seen after an image’s file name. Most of us disregard it, thinking there is no significance regarding these image formats. These are all different and not cross‐ compatible. These image formats have their own pros and cons. They were created for specific, yet different purposes. What’s the difference, and when is each format appropriate to use? Every graphic you see online is an image file. Most everything you see printed on paper, plastic or a t‐shirt came from an image file. These files come in a variety of formats, and each is optimized for a specific use. Using the right type for the right job means your design will come out picture perfect and just how you intended. The wrong format could mean a bad print or a poor web image, a giant download or a missing graphic in an email Most image files fit into one of two general categories—raster files and vector files—and each category has its own specific uses. This breakdown isn’t perfect. For example, certain formats can actually contain elements of both types. But this is a good place to start when thinking about which format to use for your projects. Raster Images Raster images are made up of a set grid of dots called pixels where each pixel is assigned a color. -
Spin Digital HEVC/H.265 Software Encoder (Spin Enc) Enables Ultra-High-Quality Video with the Highest Compression Level
Spin Digital HEVC/H.265 software encoder (Spin Enc) enables ultra-high-quality video with the highest compression level. Encoding, transmission, and storage of video in 4K, 8K, and beyond are now possible with commodity computing technologies. HEVC/H.265 encoder for production, contribution, and distribution of professional video for broadcast, VoD, and creative studios. Spin Digital HEVC/H.265 encoder is ready for the next generation of high-quality video systems, providing support for Ultra HD (UHD), High Dynamic Range (HDR), High Frame Rate (HFR), Wide Color Gamut (WCG), and Virtual Reality (360° video). Product Highlights HEVC/H.265 Encoder Package • Fast offline encoding software solution • Encoder: standalone HEVC/H.265 encoder • Ready for 8K and beyond • Transcoder: HEVC/H.265 decoder and encoder • Significantly better compression and quality integrated in FFmpeg than competing encoders • SDK: encoder plugin for FFmpeg (Libavcodec) • Enables WCG and HDR with up to 12-bit video • Compatible with ARIB STD-B32 standard • Versatile high-precision pre-processing filters • Preserves color resolution with 4:2:2, 4:4:4, and RGB formats • 22.2-ch AAC audio encoding and decoding SPIN DIGITAL HEVC/H.265 ENCODER Support for the HEVC standard: Main and Main 10 profiles Range Extensions (HEVCv2) profiles ARIB STD-B32 version 3.9 Resolutions: 4K, 8K, and beyond Color formats: 4:2:0, 4:2:2, 4:4:4, RGB Bit depths: 8-, 10-, 12-bit Color spaces: BT.601, BT.709, DCI-P3, BT.2020 HDR support: ST2084 transfer function, ST2086 HDR metadata, HLG Coding