Comparison of JPEG's Competitors for Document Images
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An Effective Self-Adaptive Policy for Optimal Video Quality Over Heterogeneous Mobile Devices and Network Discovery Services
Appl. Math. Inf. Sci. 13, No. 3, 489-505 (2019) 489 Applied Mathematics & Information Sciences An International Journal http://dx.doi.org/10.18576/amis/130322 An Effective Self-Adaptive Policy for Optimal Video Quality over Heterogeneous Mobile Devices and Network Discovery Services Saleh Ali Alomari∗1 , Mowafaq Salem Alzboon1, Belal Zaqaibeh1 and Mohammad Subhi Al-Batah1 1Faculty of Science and Information Technology, Jadara University, 21110 Irbid, Jordan Received: 12 Dec. 2018, Revised: 1 Feb. 2019, Accepted: 20 Feb. 2019 Published online: 1 May 2019 Abstract: The Video on Demand (VOD) system is considered a communicating multimedia system that can allow clients be interested whilst watching a video of their selection anywhere and anytime upon their convenient. The design of the VOD system is based on the process and location of its three basic contents, which are: the server, network configuration and clients. The clients are varied from numerous approaches, battery capacities, involving screen resolutions, capabilities and decoder features (frame rates, spatial dimensions and coding standards). The up-to-date systems deliver VOD services through to several devices by utilising the content of a single coded video without taking into account various features and platforms of a device, such as WMV9, 3GPP2 codec, H.264, FLV, MPEG-1 and XVID. This limitation only provides existing services to particular devices that are only able to play with a few certain videos. Multiple video codecs are stored by VOD systems store for a similar video into the storage server. The problems caused by the bandwidth overhead arise once the layers of a video are produced. -
Free Lossless Image Format
FREE LOSSLESS IMAGE FORMAT Jon Sneyers and Pieter Wuille [email protected] [email protected] Cloudinary Blockstream ICIP 2016, September 26th DON’T WE HAVE ENOUGH IMAGE FORMATS ALREADY? • JPEG, PNG, GIF, WebP, JPEG 2000, JPEG XR, JPEG-LS, JBIG(2), APNG, MNG, BPG, TIFF, BMP, TGA, PCX, PBM/PGM/PPM, PAM, … • Obligatory XKCD comic: YES, BUT… • There are many kinds of images: photographs, medical images, diagrams, plots, maps, line art, paintings, comics, logos, game graphics, textures, rendered scenes, scanned documents, screenshots, … EVERYTHING SUCKS AT SOMETHING • None of the existing formats works well on all kinds of images. • JPEG / JP2 / JXR is great for photographs, but… • PNG / GIF is great for line art, but… • WebP: basically two totally different formats • Lossy WebP: somewhat better than (moz)JPEG • Lossless WebP: somewhat better than PNG • They are both .webp, but you still have to pick the format GOAL: ONE FORMAT THAT COMPRESSES ALL IMAGES WELL EXPERIMENTAL RESULTS Corpus Lossless formats JPEG* (bit depth) FLIF FLIF* WebP BPG PNG PNG* JP2* JXR JLS 100% 90% interlaced PNGs, we used OptiPNG [21]. For BPG we used [4] 8 1.002 1.000 1.234 1.318 1.480 2.108 1.253 1.676 1.242 1.054 0.302 the options -m 9 -e jctvc; for WebP we used -m 6 -q [4] 16 1.017 1.000 / / 1.414 1.502 1.012 2.011 1.111 / / 100. For the other formats we used default lossless options. [5] 8 1.032 1.000 1.099 1.163 1.429 1.664 1.097 1.248 1.500 1.017 0.302� [6] 8 1.003 1.000 1.040 1.081 1.282 1.441 1.074 1.168 1.225 0.980 0.263 Figure 4 shows the results; see [22] for more details. -
Energy-Efficient Design of the Secure Better Portable
Energy-Efficient Design of the Secure Better Portable Graphics Compression Architecture for Trusted Image Communication in the IoT Umar Albalawi Saraju P. Mohanty Elias Kougianos Computer Science and Engineering Computer Science and Engineering Engineering Technology University of North Texas, USA. University of North Texas, USA. University of North Texas. USA. Email: [email protected] Email: [email protected] Email: [email protected] Abstract—Energy consumption has become a major concern it. On the other hand, researchers from the software field in portable applications. This paper proposes an energy-efficient investigate how the software itself and its different uses can design of the Secure Better Portable Graphics Compression influence energy consumption. An efficient software is capable (SBPG) Architecture. The architecture proposed in this paper is suitable for imaging in the Internet of Things (IoT) as the main of adapting to the requirements of everyday usage while saving concentration is on the energy efficiency. The novel contributions as much energy as possible. Software engineers contribute to of this paper are divided into two parts. One is the energy efficient improving energy consumption by designing frameworks and SBPG architecture, which offers encryption and watermarking, tools used in the process of energy metering and profiling [2]. a double layer protection to address most of the issues related to As a specific type of data, images can have a long life if privacy, security and digital rights management. The other novel contribution is the Secure Digital Camera integrated with the stored properly. However, images require a large storage space. SBPG architecture. The combination of these two gives the best The process of storing an image starts with its compression. -
How to Exploit the Transferability of Learned Image Compression to Conventional Codecs
How to Exploit the Transferability of Learned Image Compression to Conventional Codecs Jan P. Klopp Keng-Chi Liu National Taiwan University Taiwan AI Labs [email protected] [email protected] Liang-Gee Chen Shao-Yi Chien National Taiwan University [email protected] [email protected] Abstract Lossy compression optimises the objective Lossy image compression is often limited by the sim- L = R + λD (1) plicity of the chosen loss measure. Recent research sug- gests that generative adversarial networks have the ability where R and D stand for rate and distortion, respectively, to overcome this limitation and serve as a multi-modal loss, and λ controls their weight relative to each other. In prac- especially for textures. Together with learned image com- tice, computational efficiency is another constraint as at pression, these two techniques can be used to great effect least the decoder needs to process high resolutions in real- when relaxing the commonly employed tight measures of time under a limited power envelope, typically necessitating distortion. However, convolutional neural network-based dedicated hardware implementations. Requirements for the algorithms have a large computational footprint. Ideally, encoder are more relaxed, often allowing even offline en- an existing conventional codec should stay in place, ensur- coding without demanding real-time capability. ing faster adoption and adherence to a balanced computa- Recent research has developed along two lines: evolu- tional envelope. tion of exiting coding technologies, such as H264 [41] or As a possible avenue to this goal, we propose and investi- H265 [35], culminating in the most recent AV1 codec, on gate how learned image coding can be used as a surrogate the one hand. -
Download Media Player Codec Pack Version 4.1 Media Player Codec Pack
download media player codec pack version 4.1 Media Player Codec Pack. Description: In Microsoft Windows 10 it is not possible to set all file associations using an installer. Microsoft chose to block changes of file associations with the introduction of their Zune players. Third party codecs are also blocked in some instances, preventing some files from playing in the Zune players. A simple workaround for this problem is to switch playback of video and music files to Windows Media Player manually. In start menu click on the "Settings". In the "Windows Settings" window click on "System". On the "System" pane click on "Default apps". On the "Choose default applications" pane click on "Films & TV" under "Video Player". On the "Choose an application" pop up menu click on "Windows Media Player" to set Windows Media Player as the default player for video files. Footnote: The same method can be used to apply file associations for music, by simply clicking on "Groove Music" under "Media Player" instead of changing Video Player in step 4. Media Player Codec Pack Plus. Codec's Explained: A codec is a piece of software on either a device or computer capable of encoding and/or decoding video and/or audio data from files, streams and broadcasts. The word Codec is a portmanteau of ' co mpressor- dec ompressor' Compression types that you will be able to play include: x264 | x265 | h.265 | HEVC | 10bit x265 | 10bit x264 | AVCHD | AVC DivX | XviD | MP4 | MPEG4 | MPEG2 and many more. File types you will be able to play include: .bdmv | .evo | .hevc | .mkv | .avi | .flv | .webm | .mp4 | .m4v | .m4a | .ts | .ogm .ac3 | .dts | .alac | .flac | .ape | .aac | .ogg | .ofr | .mpc | .3gp and many more. -
Encoding H.264 Video for Streaming and Progressive Download
What is Tuning? • Disable features that: • Improve subjective video quality but • Degrade objective scores • Example: adaptive quantization – changes bit allocation over frame depending upon complexity • Improves visual quality • Looks like “error” to metrics like PSNR/VMAF What is Tuning? • Switches in encoding string that enables tuning (and disables these features) ffmpeg –input.mp4 –c:v libx264 –tune psnr output.mp4 • With x264, this disables adaptive quantization and psychovisual optimizations Why So Important • Major point of contention: • “If you’re running a test with x264 or x265, and you wish to publish PSNR or SSIM scores, you MUST use –tune PSNR or –tune SSIM, or your results will be completely invalid.” • http://x265.org/compare-video-encoders/ • Absolutely critical when comparing codecs because some may or may not enable these adjustments • You don’t have to tune in your tests; but you should address the issue and explain why you either did or didn’t Does Impact Scores • 3 mbps football (high motion, lots of detail) • PSNR • No tuning – 32.00 dB • Tuning – 32.58 dB • .58 dB • VMAF • No tuning – 71.79 • Tuning – 75.01 • Difference – over 3 VMAF points • 6 is JND, so not a huge deal • But if inconsistent between test parameters, could incorrectly show one codec (or encoding configuration) as better than the other VQMT VMAF Graph Red – tuned Green – not tuned Multiple frames with 3-4-point differentials Downward spikes represent untuned frames that metric perceives as having lower quality Tuned Not tuned Observations • Tuning -
Screen Capture Tools to Record Online Tutorials This Document Is Made to Explain How to Use Ffmpeg and Quicktime to Record Mini Tutorials on Your Own Computer
Screen capture tools to record online tutorials This document is made to explain how to use ffmpeg and QuickTime to record mini tutorials on your own computer. FFmpeg is a cross-platform tool available for Windows, Linux and Mac. Installation and use process depends on your operating system. This info is taken from (Bellard 2016). Quicktime Player is natively installed on most of Mac computers. This tutorial focuses on Linux and Mac. Table of content 1. Introduction.......................................................................................................................................1 2. Linux.................................................................................................................................................1 2.1. FFmpeg......................................................................................................................................1 2.1.1. installation for Linux..........................................................................................................1 2.1.1.1. Add necessary components........................................................................................1 2.1.2. Screen recording with FFmpeg..........................................................................................2 2.1.2.1. List devices to know which one to record..................................................................2 2.1.2.2. Record screen and audio from your computer...........................................................3 2.2. Kazam........................................................................................................................................4 -
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Sindh Univ. Res. Jour. (Sci. Ser.) Vol.47 (3) 531-534 (2015) I NDH NIVERSITY ESEARCH OURNAL ( CIENCE ERIES) S U R J S S Performance Analysis of Image Compression Standards with Reference to JPEG 2000 N. MINALLAH++, A. KHALIL, M. YOUNAS, M. FURQAN, M. M. BOKHARI Department of Computer Systems Engineering, University of Engineering and Technology, Peshawar Received 12thJune 2014 and Revised 8th September 2015 Abstract: JPEG 2000 is the most widely used standard for still image coding. Some other well-known image coding techniques include JPEG, JPEG XR and WEBP. This paper provides performance evaluation of JPEG 2000 with reference to other image coding standards, such as JPEG, JPEG XR and WEBP. For the performance evaluation of JPEG 2000 with reference to JPEG, JPEG XR and WebP, we considered divers image coding scenarios such as continuous tome images, grey scale images, High Definition (HD) images, true color images and web images. Each of the considered algorithms are briefly explained followed by their performance evaluation using different quality metrics, such as Peak Signal to Noise Ratio (PSNR), Mean Square Error (MSE), Structure Similarity Index (SSIM), Bits Per Pixel (BPP), Compression Ratio (CR) and Encoding/ Decoding Complexity. The results obtained showed that choice of the each algorithm depends upon the imaging scenario and it was found that JPEG 2000 supports the widest set of features among the evaluated standards and better performance. Keywords: Analysis, Standards JPEG 2000. performance analysis, followed by Section 6 with 1. INTRODUCTION There are different standards of image compression explanation of the considered performance analysis and decompression. -
Neural Multi-Scale Image Compression
Neural Multi-scale Image Compression Ken Nakanishi 1 Shin-ichi Maeda 2 Takeru Miyato 2 Daisuke Okanohara 2 Abstract 1.00 This study presents a new lossy image compres- sion method that utilizes the multi-scale features 0.98 of natural images. Our model consists of two networks: multi-scale lossy autoencoder and par- 0.96 allel multi-scale lossless coder. The multi-scale Proposed 0.94 JPEG lossy autoencoder extracts the multi-scale image MS-SSIM WebP features to quantized variables and the parallel BPG 0.92 multi-scale lossless coder enables rapid and ac- Johnston et al. Rippel & Bourdev curate lossless coding of the quantized variables 0.90 via encoding/decoding the variables in parallel. 0.0 0.2 0.4 0.6 0.8 1.0 Our proposed model achieves comparable perfor- Bits per pixel mance to the state-of-the-art model on Kodak and RAISE-1k dataset images, and it encodes a PNG image of size 768 × 512 in 70 ms with a single Figure 1. Rate-distortion trade off curves with different methods GPU and a single CPU process and decodes it on Kodak dataset. The horizontal axis represents bits-per-pixel into a high-fidelity image in approximately 200 (bpp) and the vertical axis represents multi-scale structural similar- ms. ity (MS-SSIM). Our model achieves better or comparable bpp with respect to the state-of-the-art results (Rippel & Bourdev, 2017). 1. Introduction K Data compression for video and image data is a crucial tech- via ML algorithm is not new. The -means algorithm was nique for reducing communication traffic and saving data used for vector quantization (Gersho & Gray, 2012), and storage. -
Improved Lossy Image Compression with Priming and Spatially Adaptive Bit Rates for Recurrent Networks
Improved Lossy Image Compression with Priming and Spatially Adaptive Bit Rates for Recurrent Networks Nick Johnston, Damien Vincent, David Minnen, Michele Covell, Saurabh Singh, Troy Chinen, Sung Jin Hwang, Joel Shor, George Toderici {nickj, damienv, dminnen, covell, saurabhsingh, tchinen, sjhwang, joelshor, gtoderici} @google.com, Google Research Abstract formation from the current residual and combines it with context stored in the hidden state of the recurrent layers. By We propose a method for lossy image compression based saving the bits from the quantized bottleneck after each it- on recurrent, convolutional neural networks that outper- eration, the model generates a progressive encoding of the forms BPG (4:2:0), WebP, JPEG2000, and JPEG as mea- input image. sured by MS-SSIM. We introduce three improvements over Our method provides a significant increase in compres- previous research that lead to this state-of-the-art result us- sion performance over previous models due to three im- ing a single model. First, we modify the recurrent architec- provements. First, by “priming” the network, that is, run- ture to improve spatial diffusion, which allows the network ning several iterations before generating the binary codes to more effectively capture and propagate image informa- (in the encoder) or a reconstructed image (in the decoder), tion through the network’s hidden state. Second, in addition we expand the spatial context, which allows the network to lossless entropy coding, we use a spatially adaptive bit to represent more complex representations in early itera- allocation algorithm to more efficiently use the limited num- tions. Second, we add support for spatially adaptive bit rates ber of bits to encode visually complex image regions. -
Spin Digital HEVC/H.265 Software Encoder (Spin Enc) Enables Ultra-High-Quality Video with the Highest Compression Level
Spin Digital HEVC/H.265 software encoder (Spin Enc) enables ultra-high-quality video with the highest compression level. Encoding, transmission, and storage of video in 4K, 8K, and beyond are now possible with commodity computing technologies. HEVC/H.265 encoder for production, contribution, and distribution of professional video for broadcast, VoD, and creative studios. Spin Digital HEVC/H.265 encoder is ready for the next generation of high-quality video systems, providing support for Ultra HD (UHD), High Dynamic Range (HDR), High Frame Rate (HFR), Wide Color Gamut (WCG), and Virtual Reality (360° video). Product Highlights HEVC/H.265 Encoder Package • Fast offline encoding software solution • Encoder: standalone HEVC/H.265 encoder • Ready for 8K and beyond • Transcoder: HEVC/H.265 decoder and encoder • Significantly better compression and quality integrated in FFmpeg than competing encoders • SDK: encoder plugin for FFmpeg (Libavcodec) • Enables WCG and HDR with up to 12-bit video • Compatible with ARIB STD-B32 standard • Versatile high-precision pre-processing filters • Preserves color resolution with 4:2:2, 4:4:4, and RGB formats • 22.2-ch AAC audio encoding and decoding SPIN DIGITAL HEVC/H.265 ENCODER Support for the HEVC standard: Main and Main 10 profiles Range Extensions (HEVCv2) profiles ARIB STD-B32 version 3.9 Resolutions: 4K, 8K, and beyond Color formats: 4:2:0, 4:2:2, 4:4:4, RGB Bit depths: 8-, 10-, 12-bit Color spaces: BT.601, BT.709, DCI-P3, BT.2020 HDR support: ST2084 transfer function, ST2086 HDR metadata, HLG Coding -
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