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February 26, 2021 Amazon Warehouse Workers In
February 26, 2021 Amazon warehouse workers in Bessemer, Alabama are voting to form a union with the Retail, Wholesale and Department Store Union (RWDSU). We are the writers of feature films and television series. All of our work is done under union contracts whether it appears on Amazon Prime, a different streaming service, or a television network. Unions protect workers with essential rights and benefits. Most importantly, a union gives employees a seat at the table to negotiate fair pay, scheduling and more workplace policies. Deadline Amazon accepts unions for entertainment workers, and we believe warehouse workers deserve the same respect in the workplace. We strongly urge all Amazon warehouse workers in Bessemer to VOTE UNION YES. In solidarity and support, Megan Abbott (DARE ME) Chris Abbott (LITTLE HOUSE ON THE PRAIRIE; CAGNEY AND LACEY; MAGNUM, PI; HIGH SIERRA SEARCH AND RESCUE; DR. QUINN, MEDICINE WOMAN; LEGACY; DIAGNOSIS, MURDER; BOLD AND THE BEAUTIFUL; YOUNG AND THE RESTLESS) Melanie Abdoun (BLACK MOVIE AWARDS; BET ABFF HONORS) John Aboud (HOME ECONOMICS; CLOSE ENOUGH; A FUTILE AND STUPID GESTURE; CHILDRENS HOSPITAL; PENGUINS OF MADAGASCAR; LEVERAGE) Jay Abramowitz (FULL HOUSE; GROWING PAINS; THE HOGAN FAMILY; THE PARKERS) David Abramowitz (HIGHLANDER; MACGYVER; CAGNEY AND LACEY; BUCK JAMES; JAKE AND THE FAT MAN; SPENSER FOR HIRE) Gayle Abrams (FRASIER; GILMORE GIRLS) 1 of 72 Jessica Abrams (WATCH OVER ME; PROFILER; KNOCKING ON DOORS) Kristen Acimovic (THE OPPOSITION WITH JORDAN KLEPPER) Nick Adams (NEW GIRL; BOJACK HORSEMAN; -
620-100531B E3 Emerge UL Installation Instructions.Indd
PRINTER’S INSTRUCTIONS: e3 eMerge Access Control System Document Number: 620-100531, Rev. B Installation Instructions SIZE: FLAT 17.000” X 11.000”, FOLDED 8.500” X 11.000” - FOLDING: ALBUM FOLD - BINDING: SADDLE STITCH - SCALE: 1-1 SADDLE STITCH - SCALE: FOLD - BINDING: ALBUM - FOLDING: X 11.000” X 11.000”, FOLDED 8.500” 17.000” FLAT SIZE: MANUAL,INSTALLATION,E3 EMERGE,UL - P/N: 620-100531 B - INK: BLACK - MATERIAL: GUTS 80G WOOD FREE, COVER 157G COATED GLOSS ART 157G COATED FREE, COVER WOOD GUTS 80G - MATERIAL: BLACK 620-100531 B - INK: EMERGE,UL - P/N: MANUAL,INSTALLATION,E3 Notices All rights strictly reserved. No part of this document may be reproduced, copied, adapted, or transmitted in any form or by any means without written permission from Nortek Security & Control LLC. Standards Approvals This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. e3 eMerge systems are Level I UL 294 listed devices and must be installed in controlled locations. Corporate Office Nortek Security & Control LLC 1950 Camino Vida Roble, Suite 150 Carlsbad, CA 92008-6517 Tel: (800) 421-1587 / 760-438-7000 Fax: (800) 468-1340 / 760-931-1340 Technical Support Tel: (800) 421-1587 Hours: 5:00 AM to 4:30 PM Pacific Time, Monday - Friday Notice It is important that this instruction manual be read and understood completely before installation or operation is attempted. -
An Exploration of Trends in Loot Boxes, Pay to Win, and Cosmetic
The changing face of desktop video game monetisation: An exploration of trends in loot boxes, pay to win, and cosmetic microtransactions in the most- played Steam games of 2010- 2019 David Zendle*, Rachel Meyer, Nick Ballou Corresponding author: [email protected] Abstract It is now common practice for video game companies to not just sell copies of games themselves, but to also sell in-game bonuses or items for a small real-world fee. These purchases may be purely aesthetic (cosmetic microtransactions); confer in-game advantages (pay to win microtransactions), or contain randomised contents of uncertain value (loot boxes). The growth of microtransactions has attracted substantial interest from both gamers, academics, and policymakers. However, it is not clear either how prevalent these features are in desktop games, or when any growth in prevalence occurred. In order to address this, we analysed the play history of the 463 most-played Steam desktop games from 2010 to 2019. Results of exploratory joinpoint analyses suggested that cosmetic microtransactions and loot boxes experienced rapid growth during 2012-2014, leading to high levels of prevalence by April 2019: 71.28% of the sample played games with loot boxes at this point, and 85.89% played games with cosmetic microtransactions. By contrast, pay to win microtransactions did not appear to experience similar growth in desktop games during the period, rising gradually to a prevalence of 17.38% by November 2015, at which point growth decelerated significantly (p<0.001) to the point where it was not significantly different from zero (p=0.32). Introduction The way that the video game industry makes money has undergone important changes in recent decades. -
An Educator's Guide to Gaming
EDUCATOR RESOURCE VIDEO GAME TERMS GLOSSARY An Educator’s Guide to Gaming Gambling in games has a language all its own. Here are some words you need to know. 1-up Power-Up An object that gives the player an extra life (or try) in games Objects that instantly benefit or add extra abilities to where the player has a limited number of chances to complete the game character, usually as a temporary effect. a game, a task, or level. 1-ups can be acheived by completing Persistent power-ups are called perks. Power-Ups levels or found in purchased loot boxes. can be acheived by completing levels or found in purchased loot boxes. 100% A game is 100% complete once a player unlocks all available Season content and completes the game. The player must collect 1. The full set of downloadable content that is every in-game item, upgrade, and complete every mission to planned to be added to a video game, which can get 100%. Many players are so determined to get 100%, that be entirely purchased with a season pass. they will make mulitiple in-game purchases for upgrades to 2. A finite period of time in massive multiplayer achieve this goal. online games in which new content, such as themes, rules, and modes, becomes available – Downloadable Content (DLC) sometimes replacing prior time-limited content. Additional content for a video game that is acquired through a Notable games that use this “season” system digital delivery system. DLCs can be purchased in video game include Star Wars: Battlefront II (2017) and console stores. -
Microsoft Xbox One
Microsoft Xbox One Last Updated on September 26, 2021 Title Publisher Qty Box Man Comments #IDARB Other Ocean 8 To Glory: Official Game of the PBR THQ Nordic 8-Bit Armies Soedesco Abzû 505 Games Ace Combat 7: Skies Unknown Bandai Namco Entertainment Aces of the Luftwaffe: Squadron - Extended Edition THQ Nordic Adventure Time: Finn & Jake Investigations Little Orbit Aer: Memories of Old Daedalic Entertainment GmbH Agatha Christie: The ABC Murders Kalypso Age of Wonders: Planetfall Koch Media / Deep Silver Agony Ravenscourt Alekhine's Gun Maximum Games Alien: Isolation: Nostromo Edition Sega Among the Sleep: Enhanced Edition Soedesco Angry Birds: Star Wars Activision Anthem EA Anthem: Legion of Dawn Edition EA AO Tennis 2 BigBen Interactive Arslan: The Warriors of Legend Tecmo Koei Assassin's Creed Chronicles Ubisoft Assassin's Creed III: Remastered Ubisoft Assassin's Creed IV: Black Flag Ubisoft Assassin's Creed IV: Black Flag: Walmart Edition Ubisoft Assassin's Creed IV: Black Flag: Target Edition Ubisoft Assassin's Creed IV: Black Flag: GameStop Edition Ubisoft Assassin's Creed Syndicate Ubisoft Assassin's Creed Syndicate: Gold Edition Ubisoft Assassin's Creed Syndicate: Limited Edition Ubisoft Assassin's Creed: Odyssey: Gold Edition Ubisoft Assassin's Creed: Odyssey: Deluxe Edition Ubisoft Assassin's Creed: Odyssey Ubisoft Assassin's Creed: Origins: Steelbook Gold Edition Ubisoft Assassin's Creed: The Ezio Collection Ubisoft Assassin's Creed: Unity Ubisoft Assassin's Creed: Unity: Collector's Edition Ubisoft Assassin's Creed: Unity: Walmart Edition Ubisoft Assassin's Creed: Unity: Limited Edition Ubisoft Assetto Corsa 505 Games Atari Flashback Classics Vol. 3 AtGames Digital Media Inc. -
TODD TUCKER Special Make-Up Effects Illusion Industries
TODD TUCKER Special Make-Up Effects Illusion Industries FEATURE FILMS DIRECTORS PRODUCERS/STUDIOS COOTIES Honest Glacier Films / Universal 2nd Unit Director / 2nd Unit Makeup Artist SMURFS 2 Raja Gosnell Columbia Pictures Special Make-Up Effects Department Head Hank Azaria Personal GI JOE 2: RETALLIATION Jon Chu Paramount Pictures Special Make-Up Effects Department Head THE SMURFS Raja Gosnell Columbia Pictures Special Make-Up Effects / Creative Director TRANSFORMERS 3: DARK OF THE MOON Michael Bay Paramount Pictures Special Make-Up Effects Supervisor NIGHT OF THE DEMONS Adam Gierasch 7 Arts Pictures Special Make-Up Effects Supervisor DYLAN DOG: DEAD OF NIGHT Kevin Munroe Hyde Park Films Special Make-Up Effects Supervisor WATCHMEN Zack Snyder Warner Brothers Special Make-Up Effects / Creative Director THE CURIOUS CASE OF BENJAMIN BUTTON David Fincher Paramount Pictures Special Make-Up Effects / Prosthetics Shop Supervisor LEONIE Hisako Matsui Overture Films / Hyde Park Films Special Make-Up Effects / Creative Director SAAT KHOON MAAF Vishal Bhardwaj Vishal Bhardwaj Pictures Special Make-Up Effects / Creative Director MOSTLY GHOSTLY Richard Correll Universal Pictures Special Make-Up Effects Supervisor / Creative Director SOCCER MOM Gregory McClatchy Anchorbay Entertainment Special Make-Up Effects Supervisor Producer / 2nd Unit Dir. TRAILER PARK OF TERROR Steven Goldmann Summit Entertainment Special Make-Up Effects Supervisor / 2nd Unit Dir. Producer / Creative Director CREATURE PEOPLE Scott Essman Visionary Cinema APOCALYPTO Mel Gibson Icon / Buena Vista Pictures Special Make-Up Effects Supervisor BIG BAD WOLF Lance W. Dreesen Screen Media Ventures Stunt Performer LITTLE MAN Keenan Ivory Wayans Revolution Studios Special Make-Up Effects Supervisor SCARY MOVIE 4 David Zucker The Weinstein Company THE EXORCISM OF EMILY ROSE Scott Derrickson Screen Gems FARM HOUSE George Bessudo Alliance Group Ent. -
REGAIN CONTROL, in the SUPERNATURAL ACTION-ADVENTURE GAME from REMEDY ENTERTAINMENT and 505 GAMES, COMING in 2019 World Premiere
REGAIN CONTROL, IN THE SUPERNATURAL ACTION-ADVENTURE GAME FROM REMEDY ENTERTAINMENT AND 505 GAMES, COMING IN 2019 World Premiere Trailer for Remedy’s “Most Ambitious Game Yet” Revealed at Sony E3 Conference Showcases Complex Sandbox-Style World CALABASAS, Calif. – June 11, 2018 – Internationally renowned developer Remedy Entertainment, Plc., along with its publishing partner 505 Games, have unveiled their highly anticipated game, previously known only by its codename, “P7.” From the creators of Max Payne and Alan Wake comes Control, a third-person action-adventure game combining Remedy’s trademark gunplay with supernatural abilities. Revealed for the first time at the official Sony PlayStation E3 media briefing in the worldwide exclusive debut of the first trailer, Control is set in a unique and ever-changing world that juxtaposes our familiar reality with the strange and unexplainable. Welcome to the Federal Bureau of Control: https://youtu.be/8ZrV2n9oHb4 After a secretive agency in New York is invaded by an otherworldly threat, players will take on the role of Jesse Faden, the new Director struggling to regain Control. This sandbox-style, gameplay- driven experience built on the proprietary Northlight engine challenges players to master a combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through the deep and mysterious worlds Remedy is known and loved for. “Control represents a new exciting chapter for us, it redefines what a Remedy game is. It shows off our unique ability to build compelling worlds while providing a new player-driven way to experience them,” said Mikael Kasurinen, game director of Control. “A key focus for Remedy has been to provide more agency through gameplay and allow our audience to experience the story of the world at their own pace” “From our first meetings with Remedy we’ve been inspired by the vision and scope of Control, and we are proud to help them bring this game to life and get it into the hands of players,” said Neil Ralley, president of 505 Games. -
Q U I C K S T a R T M a N U
QUICKSTART MANUAL Installation and Deinstallation Installation Insert the „Blackguards 2“ disc into your DVD drive. If the installation does not commence automatically, execute the setup.exe. Follow the on-screen instructions. After the installation is successful, start the game via the start menu or with a double click on the desktop icon. Deinstallation To deinstall the game from your computer, go to Start → All Pro- grams → Blackguards 2 and run the file „Blackguards 2 deinstall“. Controls and Shortcuts Im Combat W, A, S, D or Move Camera F9 Quickload Arrow Keys 1 – 10, Q, E Hotkey-Shortcuts Mouse Wheel Change Camera Angle V Highlight Interactive Left Mouse Standard Actions, Objects Button Basic Attack/ L Battlelog On- Off Use Interactive Object verwenden H Sow-Hide Hotkey- Bar Right Mouse Open Ring Menu Button U Use Interactive Object Space Wait C Open Character Return End Turn Sheet F1 - F4 Use Belt Items I Open Inventory F5 Quicksave Escape Pause Game / Open F6 - F8 Swap Weapons Menu F Change Hexfield L Open Compendium X Line Of Sight Tool R Open Tutorial 2 Worldmap W, A, S, D or Move Camera F9 Quickload Arrow Keys 1 – 5 Open Character Left Mouse Enter Location Inventories Button X Jump to Active Quest C, F1 Character Sheet Y Jump to Current I, F2 Open Inventory Location L, F3 Open Compendium Escape Open Menu In Towns Left Mouse Interact Button 1 – 5 Open Character Inventories C Character Sheet V Show/Hide Icons I Inventory Return Leave Town L Open Compendium Escape Pause Game / Open F5 Quicksave Menu F9 Quickload Vendors Character Sheet Shift + Left Buy Item Without Con- Tab Switch Character Mouse Button firmation Pop-up Escape Leave Character Sheet (on Item) Shift + Left Sell Item Without Con- Mouse Button firmation Pop-up Escape Leave Shop Game Menu Select one of the following: Continue your last session New Game, to start a new game Load, to load a specific savegame In Options, you can adjust settings for Sound and Visuals, as well as the game‘s difficulty. -
Rules of the Cyberpunk 2077 Cosplay Contest
CD PROJEKT S.A. ul. Jagiellońska 74, 03-301 Warszawa | tel. +48 22 519 69 00 thewitcher.com | cyberpunk.net | cdprojektred.com RULES OF THE CYBERPUNK 2077 COSPLAY CONTEST § 1 GENERAL PROVISIONS 1. This document (further: “Rules”) describes the terms and conditions of the Cyberpunk 2077 Cosplay Contest (further: “Contest”). 2. Within the Contest we invite you (further: “Contestant”) to create cosplay outfit based on any character showed in the official Cyberpunk 2077 video game materials released by Organiser (“Costume”) and participate in Online or Offline Qualifiers. The prizes will go to the Contestants whose Costumes are the most accurate, creative, of the highest quality and best overall look. 3. The Contest is open for Contestants all around the world. 4. The Contest is organised by us, the company CD PROJEKT S.A., with its registered office in Warsaw, Poland, ul. Jagiellońska 74, 03-301 Warszawa, registered by the District Court for Warsaw in Warsaw, 13th Commercial Department of the Polish Court Register, under Polish Court Register number KRS 0000006865, tax identification number NIP 7342867148, statistical number REGON 492707333; share capital of PLN 96,120,000.00, paid up in full (further: “we” or the “Organiser”). § 2 WHO CAN PARTICIPATE? 1. You can participate in the Contest if you are at least 18 years old on the day of entering the Contest and you have full legal capacity, i.e. you can independently enter into legal transactions, including binding contracts, in accordance with your local law. 2. You cannot participate in the Contest if you are an employee of the Organiser or of its affiliates, subsidiaries, manufacturers, sales representatives or advertising agencies; or a member of such employee’s immediate family. -
Checklist for Submission to Gamescom Award 2020
DEADLINE Friday, August 7th 2020 gamescom award honors outstanding games and products presented within the frame of gamescom 2020. Organizer of the award is the Digital Gaming Culture Foundation. To evaluate and rate the award submissions, the organizer composes an independent and internationally-staffed jury. By submitting a game or product to gamescom award, a company agrees to the regulations of gamescom award 2020. They can be found here (German) or here (English), near the bottom of the page, under the respective subheader. Checklist for submission to gamescom award 2020 For a successful submission to the gamescom award it is necessary to comply with the following regulations. Need help? Call +49 30 29 04 92 92 Please make sure that your game / product is not in Any questions? [email protected] conflict with any of the following criteria. Otherwise, its submission cannot be accepted. The submitted game / product has never been submitted for gamescom award in previous years.* The submitted game / product will be released in Germany or in my company‘s domestic market between the beginning of gamescom 2020 and the beginning of gamescom 2021 Benjamin Rostalski Tobias Lo Coco I’ve specifiedat least one contact person (see page 3) responsible for the game / product during the submission process, who is eligible to be called during a live streamed award ceremony. I am submitting this submission form prior to the Gameplay footage will be submitted alongside deadline on Friday, August 7th 2020 as a writable this form via link on page 3. PDF containing verified and copyable links, Footage must feature: contact details etc. -
Inside the E-Sports Ecosystem: a Business Overview
Inside the e-Sports Ecosystem: A Business Overview David Hiltscher VP Gaming Communities Turtle Entertainment About the presenter • Saw the beginning of Quake 2 & 3 and Counter- Strike, and many more games over the years • Joined Turtle in 2006 • He and his team figure out the first rule book of a sport on a regular basis • They ran 1,500 tournaments this year with 1.5 million participants eSports – The name ● Why not sport? ● Retired terms: Cyberathleticism, professional video gaming ● Sports professionals are split over accepting eSports ● Definition more an issue for sports professional than us A different sport ● Can be experienced by everyone ● Global player liquidity helps develop a sport ● No physicality ● Digitally exact ● Inclusive What is eSports? • Synchronous Multiplayer games that are played competitively (team games mainly) • From ranked matchmaking to the Staples Center • For us there is only eSports, but we treat each game individually as a sport THE GAMES OFFICIAL LEAGUES WCS 2012 EU FINALS LOL S2 WORLD CHAMPIONSHIP THE INTERNATIONAL 2 Why enter this business? What the public thinks: • Reach • Trend • Direct profit Actual good reasons to consider eSports • Engagement • Viral acquisition • Brand loyalty • Across genres, once learned becomes part of your marketing • Competitive advantage • Gain control • A sound business choice overall Options • Organic / anorganic Is there an eSports industry? “Your best bet finding an eSports position is to look at every company that sponsors eSports.” This view is common and wrong. eSports -
Download a Transcript of the Episode
Leora Kornfeld (00:09): Welcome to Now and Next. It's a podcast about innovation in the media and entertainment industries. I'm Leora Kornfeld. I think a lot of us have been asking ourselves what part of the pandemic are we now in? Yes, from a public health perspective, of course, but also from the learning to adapt to a new reality perspective. And this new reality means the world doesn't stop. It just moves in different ways. So on this episode, we're going to look at what some of those new ways are, specifically for the game industry, because it's an industry that historically has relied on big, I mean, really big industry events for meeting people, for exchanging new ideas and for seeing what the latest and greatest is. Leora Kornfeld (00:55): At events like GDC, the Game Developer's Conference, or E3. Every year, tens of thousands of game developers, publishers, and distributors, head to California and meet and greet each other, make deals, go for dinners, make more deals, then go to some parties, then meet more people. And then wake up and do it all over again the next day. Oh, and somewhere in there, they go to some conference events too, but not this year. Angela Mejia (01:23): It was a massive cancellation of physical events. Events are a big deal for the industry because that's really when developers get in contact with the players. And these events are like huge parties and people that go there is so much fun.