COURSE DESCRIPTION Course Aims and Outcomes

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COURSE DESCRIPTION Course Aims and Outcomes Course Syllabus RTF 344M Writing and Narrative Design For Video Games & Interactive Media RTF 344M 08700 “I begin with an idea, and then it becomes something else.” - Pablo Picasso Fall 2016 MW 5:30p - 7p Instructor: Susan O’Connor Office Hours: MW 4p - 5:30p I will hold office hours for 90 minutes before each class. If you wish to speak with me privately, or outside of my normal office hours, I would be happy to accommodate you. We can always set up a virtual meeting over Skype/Google hangouts. Feel free to approach me at the end of class to set up an appointment. TA: Chris Burfict Hours: Friday 1p - 4p The best way for students to contact me is via Skype or Google hangouts in that time frame. You don't really need to schedule appointments, but the more advance notice, the better. ! COURSE DESCRIPTION Franchises in Susan O'Connor's portfolio have sold over 30 million copies and generated over half a billion dollars in sales. Now, the award-winning writer (BioShock, Far Cry 2, Tomb Raider, Star Wars 1313) is teaching a course on interactive storytelling. In this workshop, aspiring game writers will begin to develop the skills, knowledge and techniques needed to write successfully for the games industry. Students will start with a grounding in the fundamentals of storytelling, and then learn how the craft of game narrative diverges from traditional stories to create its own dynamic art form. By the end of the semester, students will come to understand how to use the medium to create rich, compelling, and powerful narrative experiences for the player. Course Aims and Outcomes: A syllabus is an evolving document. This syllabus and its contents are subject to revision. More detailed information will be available on this course’s Canvas site. This course is designed to teach students how game writers approach their work. It will help them develop both critical-thinking and creative-thinking skills. Course Syllabus RTF 344M In this course, students will develop a Narrative Design Document based on a pre-existing narrative. This document will include: • A story outline that includes: • Genre, perspective, player mode, ratings, open world/linear • Outline of entire story - 5-10 pages • Critical path • 7-10 high-level story moments • Character documents that include: • Protagonist and antagonist biographies, including visuals/artwork • 3 Non-Player-Character short biographies • 3 enemy AI factions • Environment look & feel pages that deliver on narrative points: • Visuals of primary environments • World or primary environment sketch • Map of the world • World’s backstory - one page • Design elements that deliver on narrative points: • 3 sample big/emotional moments • Bullet points of levels and locations • 3 sample side missions • Victory condition and Loss conditions • Sample script pages that include: • 7-10 high-level scripted moments (cutscene or playable) • Scripted missions • Sample barks page The final Narrative Design Document will be delivered portfolio-style during finals week. Main skills to be developed: • Collaborative learning skills; teamwork • Writing and communication skills • Design thinking, including emotional intelligence and empathy • Presentation skills • Creative flexibility and the ability to generate content under deadlines Learning Outcomes: By the end of this course, students will be able to: • Assess the challenges traditional narratives face in this medium - and utilize new storytelling tools custom-designed for interactive environments • Assess, analyze and develop story concepts Course Syllabus RTF 344M • Apply the rules of story to an interactive script • Craft a narrative design for a game • Create characters that players will either love - or love to hate • Write compelling dialog • Collaborate with other writers effectively; give and receive constructive feedback • Craft and deliver a story pitch • Prepare to launch a career as a game writer How to Succeed in this Course • Be open to both old and new ideas. In this class, we are bringing the ancient art of storytelling to the new medium of games. Our job is to learn what’s come before, while inventing new ways to move forward. • Play well with others. Game writers don’t work alone. The key to success is the ability to collaborate effectively. Think of this class as an improv class. Comedian Tina Fey offers these Four Rules Of Improv: • 1. The first rule of improvisation is to AGREE. • The second rule of improv is to not only say YES, say YES AND. • The next rule is MAKE STATEMENTS. • There are no mistakes, only opportunities. COURSE REQUIREMENTS Required Materials and Devices Required materials will be announced on the Canvas site for this course. Classroom Expectations Participation. Your level of participation in critiquing your fellow students’ work will be part of your overall grade. Reading/Gameplay assignments. There will be reading and gaming assignments outside of class. However, you are expected to come to class with your written assignments prepared for discussion. Course Syllabus RTF 344M Writing/Presentation. Deadlines in the working world are serious, so deadlines in this class are as well. A word on plagiarism: Don’t do it. Not in this class. Not ever. See “Academic Integrity” below for more. Class courtesy. Turn off the phones. Refrain from texting. I need you for a few hours a week. I expect you to be here completely. Please refrain from talking during films unless we are discussing the film. Assessments See below for a review of the major assignments for this course. Detailed instruction will be posted on Canvas. Grading for this Course 15% class participation. Professional and constructive criticism is expected. 10% story outline 10% character documents 10% design elements that deliver on narrative points 10% environment look and feel pages that deliver on narrative points 10% sample script pages 10% final revised Narrative Design Doc that includes incorporated notes from instructor and class 15% green light pitch: PowerPoint/Keynote presentation of your game and game story as a final assignment 10% housekeeping - formatting and spelling, meeting deadlines, etc Course Schedule The course schedule will be made available on Canvas. You can also include a list of critical dates for class administration (last day to drop without penalty, and exam dates if available http://registrar.utexas.edu/students/exams/ Course Syllabus RTF 344M POLICIES & RESOURCES Classroom Policies Grading policies Grading policies will be posted to Canvas. Policy on late work Workshops depend on having work to critique. Therefore, most of a student’s grade will derive from timely, thoughtful completion of assignments. Since students will also be expected to review each other’s work and provide feedback in a workshop setting, class participation will be an important component of the final grade. Late work will be handled on a case-by-case basis. Generally, except in the car of an excused absence, work submitted after an assigned deadline will not be eligible for full credit. Please communicate with me if you hare having problems keeping to the schedule. It is better to talk through problems than ignore them. Policy on absences Given the range of techniques covered during the course, attendance at every class will be critical. Later segments will depend heavily on mastery of earlier segments. If you are absent on the day that your group meets, you are responsible for providing your team with the necessary information to compensate for your absence. It is crucial to keep in communication with your group; you are responsible for letting both us and your team know if you cannot make it to a class. Excused Absence: the only abscesses that will be considered excused are for religious holidays or extenuating circumstances due to an emergency. If you plan to miss class due to observance of a religious holiday, please let us know at least two weeks in advance. You will not be penalized for this absence, although you will still be responsible for any work you will miss on that day if applicable. Check with us for details or arrangements. If you have to be absent, use your resources wisely. Ask your group and other classmates to get a run-down and notes on any lessons you miss. If you find there are topics that we covered while you were gone that raise questions, you may come by during office hours or schedule a meeting to discuss. Email specific questions you have in advance so that we can make the most of our time. “What did I miss?” is not specific enough. University Policies Religious Holy Days Course Syllabus RTF 344M By UT Austin policy, you must notify me of your pending absence at least fourteen days prior to the date of observance of a religious holy day. If you must miss a class, an examination, a work assignment, or a project in order to observe a religious holy day, I will give you an opportunity to complete the missed work within a reasonable time after the absence. Q Drop Policy If you want to drop a class after the 12th class day, you’ll need to execute a Q drop before the Q- drop deadline, which typically occurs near the middle of the semester. Under Texas law, you are only allowed six Q drops while you are in college at any public Texas institution. For more information, see: http://www.utexas.edu/ugs/csacc/academic/adddrop/qdrop ] Student Accommodations Students with a documented disability may request appropriate academic accommodations from the Division of Diversity and Community Engagement, Services for Students with Disabilities, 512-471-6259 (voice) or 1-866-329-3986 (video phone). http://ddce.utexas.edu/ disability/about/ • Please request a meeting as soon as possible to discuss any accommodations • Please notify me as soon as possible if the material being presented in class is not accessible • Please notify me if any of the physical space is difficult for you Academic Integrity Each student in the course is expected to abide by the University of Texas Honor Code: “As a student of The University of Texas at Austin, I shall abide by the core values of the University and uphold academic integrity.” This means that work you produce on assignments, tests and exams is all your own work, unless it is assigned as group work.
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