Game Narrative Review
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The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Women in STEM on a Spaceship
Women in STEM on a Spaceship Ursula Whitcher I don’t expect to find role models in video games. There’s a difference in goals, of course: I don’t want to develop my skill with guns, swords, or jumping long distances, and I’m not planning to wreak revenge on anyone. I don’t even want to start a small package-delivery business, which is a standard task in the genre of games I favor. But there’s a more obvious, less pragmatic, reason I don’t expect to see myself in video games: I’m a woman. As a female gamer, I belong to a demographic occasionally mocked and often dismissed entirely. Though women constitute just under half of all gamers (48%, according to the latest industry statistics), female characters are rare and female protagonists even rarer. Recently, for example, the game company Ubisoft announced that there would be no playable female characters in the new Assassin’s Creed game because “the reality of production” made animating women too expensive. As a mathematician, I’ve grown accustomed to real-world contexts where women are rare. In recent years, women have received just over 30% of the Ph.D.s granted in mathematics. Sometimes even 30% seems high: when I go to research workshops in my subfield, I'm often the only junior woman in the room, and occasionally the only woman. That might be because my field overlaps with theoretical physics, and compared to other STEM fields (Science, Technology, Engineering, and Mathematics), math is doing pretty well. Fewer than 20% of new physics and computer science PhDs go to women; the statistics for engineering are similar. -
Chapter 1- Priority: Dholen (Haestrom's Sun) So Here She Was
WHISPERING SHADOWS- A MASS EFFECT 3 ALTERNATE ENDING - 1 Chapter 1- Priority: Dholen (Haestrom’s Sun) So here she was. Back on the Normandy. She couldn’t say she was surprised, by what she’d seen at Sanctuary. She’d known the Illusive Man had no problem sacrificing other people for his vaguely-stated goals. And she knew that scamming refugees was a traditional way to make money in wartime. Still, Sanctuary had been coldblooded even by those standards. She’d seen people in the Citadel markets, selling everything they had so they could afford to send their families to Sanctuary. And now the whole lot of them were husks. ...The Illusive Man probably thought it proved how serious and committed he was to saving humanity, that he’d go to such extreme, pointless lengths to save it. Shepard chuckled darkly. She had to wonder what he was saving it from. Hackett wanted to talk to her, ASAP, apparently. She splashed water on her face, wishing that would be enough to wash away the sickness-and-ammonia stench of Sanctuary. Not that Hackett would notice: He’d be a hologram with no sense of smell. She leaned on the metal sink, allowing herself a moment to look in the mirror. Not much of the old Shepard left there, she thought. When the Illusive Man had resurrected her as his errand-girl, he’d made her look the same as she had before she died. She’d hated that. It was a lie, that you could work for Cerberus and not change. -
Trilogy Lore
Trilogy Lore TABLE OF CONTENTS 1. Galactic Governance ...................................................................................................... 5 History & Galactic Involvement .......................................................................................... 5 Previous Cycles.............................................................................................................. 5 Current Cycle ................................................................................................................. 5 2. Galactic Society.............................................................................................................. 6 Time ............................................................................................................................... 6 Language ....................................................................................................................... 6 Trade and Commerce .................................................................................................... 6 Art .................................................................................................................................. 6 Social Media and Communication .................................................................................. 7 Sexuality ........................................................................................................................ 7 Stereotypes ................................................................................................................... -
Shepard” Will Guide Us: a Textual Analysis of Hegemonic
THE “SHEPARD” WILL GUIDE US: A TEXTUAL ANALYSIS OF HEGEMONIC REINFORCEMENT AND RESISTANCE IN THE MASS EFFECT VIDEO GAME SERIES by Maricruz Gonzalez A Thesis Submitted to the Faculty of The Dorothy F. Schmidt College of Arts and Letters in Partial Fulfillment of the Requirements for the Degree of Master of Arts Florida Atlantic University Boca Raton, Florida December 2014 Copyright 2014 by Maricruz Gonzalez ii ACKNOWLEDGEMENTS The author would like to express her sincere thanks and love to her family and friends for their support, patience and encouragement throughout the writing of this manuscript. She would also like to express her sincere thanks to her late grandfather who introduced her to the world of video games and thanks and admiration to her thesis advisor, Dr. Christine Scodari, for guiding her throughout her years as an undergraduate and graduate student, and for having faith in her research and passion in studying video games. iv ABSTRACT Author: Maricruz Gonzalez Title: The “Shepard” Will Guide Us: A Textual Analysis of Hegemonic Reinforcement and Resistance in the Mass Effect Video Game Series Thesis Advisor: Dr. Christine Scodari Degree: Master of Arts Year: 2014 Mass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape their own narrative. -
Mass Effect: Retribution Excerpt
Karp_9780345520722_5p_all_r1.qxp 6/1/10 11:14 AM Page iii RETRIBUTION DREW KARPYSHYN D BALLANTINE BOOKS • NEW YORK Karp_9780345520722_5p_all_r1.qxp 6/1/10 11:14 AM Page 1 PROLOGUE The Illusive Man sat in his chair, staring out the viewing window that formed the entire outer wall of his inner sanctum. The unnamed space station he used as his base was orbiting a red giant-class M star. The semispherical edge of the burning sun filled the entire lower half of the viewing window, its brightness dominating but not completely obscuring the field of stars behind it. The star was in the last stages of its six-billion-year life span. As the grand final act culminating its exis- tence, it would collapse in upon itself, creating a black hole to swallow the entire system. The planets and moons it had spawned in its birth would be de- voured in the inescapable gravitational pull of the dark, gaping maw left behind by its death. The scene encapsulated everything the Illusive Man believed about the galaxy: it was beautiful, glorious and deadly. Life could spring up in the least likely of places in the most unimaginable of forms, only to be snuffed out in a blink of the cosmic eye. He wasn’t about to let that happen to humanity. “Viewing window off,” he said, and the wall Karp_9780345520722_5p_all_r1.qxp 6/1/10 11:14 AM Page 2 2 Drew Karpyshyn became opaque, leaving him alone in a large, dimly lit room. “Lights on,” he said, and illumination spilled from the ceiling. -
Queer Quests: Journeying Through Manifestations of Queerness in Video Games
Citation: Pelurson, GG (2017) Queer quests: journeying through manifestations of queerness in video games. Doctoral thesis, University of Sussex. Link to Leeds Beckett Repository record: https://eprints.leedsbeckett.ac.uk/id/eprint/5702/ Document Version: Thesis (Published Version) The aim of the Leeds Beckett Repository is to provide open access to our research, as required by funder policies and permitted by publishers and copyright law. The Leeds Beckett repository holds a wide range of publications, each of which has been checked for copyright and the relevant embargo period has been applied by the Research Services team. We operate on a standard take-down policy. If you are the author or publisher of an output and you would like it removed from the repository, please contact us and we will investigate on a case-by-case basis. Each thesis in the repository has been cleared where necessary by the author for third party copyright. If you would like a thesis to be removed from the repository or believe there is an issue with copyright, please contact us on [email protected] and we will investigate on a case-by-case basis. A University of Sussex PhD thesis Available online via Sussex Research Online: http://sro.sussex.ac.uk/ This thesis is protected by copyright which belongs to the author. This thesis cannot be reproduced or quoted extensively from without first obtaining permission in writing from the Author The content must not be changed in any way or sold commercially in any format or medium without the formal permission -
Anyone Else Notice the Human Speaking Like a Turian
Anyone Else Notice The Human Speaking Like A Turian Which Alister clotted so undeservedly that Winifield unstate her sitars? Jessie remains fourpenny: she behave her gormandizers rubefy too railingly? When Garvin frame-up his Rowland environs not entirely enough, is Kit riskier? He gripped the overall's rear cheeks deeply grunting and moaning as his. Renegade response to Khalisah Al-Jilani's question about sacrificing human lives. Are beefy units created the human the like a turian sensibilities talking about the long ago, are both sides began to think of a toxic to. Dune afficionados may notice two familiar levo-amino chirality. Garrus Vakarian Commander Shepard FemShep Shakarian Mass Effect. Privacy settings. Mass Effect Andromeda How women Find the Turian Ark Twinfinite. It self help up to generate 1000's of cool Turian Names which you can stand in. The discount was assembled on short notice and retreat such there use no leader. Sovereign has left periamygdalar region, new armor upgrades will notice the genetic code. Mass Effect Reclamation V 20 UESP Forums View topic. I have called him if man named Elanos Haliat but not turning human. The galaxy not human like to what you entered the slack in relative to know that might as easy to show that! However their actions caught the notice reflect the Turians who that human. The London Encyclopaedia Or Universal Dictionary of. Adult-FanFictionorg Games. Do we made any reports from everybody else sustaining any losses. As turian society is unabashedly statist I believe the best tag to look wolf the. Mit researchers say you mean for anyone else speak to a content. -
A Conflict of Interests Aspects of Morality in Drew Karpyshyn‟S Mass Effect-Trilogy
A Conflict of Interests Aspects of Morality in Drew Karpyshyn‟s Mass Effect-trilogy Author: Olof Persson Course: ENGK01 Examiner: Claes Lindskog Supervisor: Anna Lindhé Date: 18 January 2010 Table of contents Introduction ……………………………………………………………. page 1 A brief summary of the three novels …………………………………... page 2 Methods of characterization in the Mass Effect-trilogy ……………….. page 3 The principle of equal interests ………………………………………... page 6 Anderson and Saren, can either one claim moral superiority? ………… page 8 The Quarians and the Geth - the interests of synthetic life …………….. page 13 Cerberus, a possible exception to the rule? ……………………………. page 18 Conclusion …………………………………………………………..… page 25 Bibliography …………………………………………………………… page 26 Introduction The science fiction genre is known for being able to tell us grand stories about intergalactic conflicts, tales of mighty fleets of spaceships battling for supremacy against powerful enemies, usually with the fate of the universe at stake. Unbound by the restrictions of a realistic universe, the opportunity for creativity on the writer‟s part is only rivaled by that of the fantasy genre. Like many science fiction novels before them, Drew Karpyshyn‟s Mass Effect-trilogy (Revelation, Ascension and Retribution) deals with humanity‟s eventual journey to the stars and the struggles they encounter along the way. However, one of these novels‟ most distinguishing features is that the author takes the time to thoroughly explore the motivations behind many of the characters and take a deeper look into their personal moral codes. The universe of Mass Effect was created to play host to a series of role-playing video games with the same name. The games put the player in the space boots of Commander Shepard. -
Mass-Effect-3-Manuals
MASS EFFECT TM 3 MANUAL 1 CONTROL SCHEME 2 SINGLE PLAYER 17 MuLTIPLAYER 26 TIPS AND HELP CONTROL SCHEME Movement Click: 90˚ Cover Turn Camera Click: Navigation Weapon Tap: Reload Hold: Switch Tap: Use, Take Cover Tap Twice: Quick Vault Hold: Storm Melee Mapped Power Tap: Mapped Power Hold: Power Wheel Shoot Mission Computer Quick Save Tap: Mapped Power Hold: Weapon Wheel Tight Aim Squad Attack Squadmate 1 Move/Attack Rally Squadmate 2 Move/Attack 1 SINGLE PLAYER The Main Menu The main menu contains the following items the first time you play. X New Game X Multiplayer X Downloadable Content X Extras After you’ve started a game, this menu will also include the Resume and Load Game options. Resume loads your most recently saved game. New Game Choose from four options when starting a new game: Male Start fresh with a new male character. Female Start fresh with a new female character. Import ME2 Character Import Commander Shepard from Mass Effect TM 2, maintaining your old character’s level as well as the decisions you made that impact Mass Effect 3’s story. Import ME3 Character Unlocks after completing Mass Effect TM 3. This allows you to start a new game while keeping your Commander Shepard’s class, level, weapons, and modifications intact. Load Game After starting a Mass Effect TM career, select LOAD GAME to continue your game, replay from an earlier save point, or switch to another active career. Careers are created each time you start a new game or import an old one. Within each career you will find: Restart Mission Restart your current mission. -
Mass Effect 3 Walkthrough
Mass Effect 3 Walkthrough Table of Contents Introduction..........................................................................................................................................................................4 Combat Tips....................................................................................................................................................................4 General Tips....................................................................................................................................................................4 Best Weapons.......................................................................................................................................................................5 Assault Rifles..................................................................................................................................................................5 Heavy Pistols...................................................................................................................................................................6 Shotguns..........................................................................................................................................................................7 SMGs (Submachine Guns)..............................................................................................................................................7 Sniper Rifles....................................................................................................................................................................8