Mass-Effect-3-Manuals
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Freedom's Progress
KILLSWITCH1968’S MASS EFFECT 2 GUIDE v1.00 Freedom's Progress Tech Damage Heavy Weapon Ammo Main Floor Garrus’ Apartment On dead mech outside Veetor’s shack M-15a Battle Rifle 2nd Floor Garrus’ Apartment POST NORMANDY Grunt’s Recruitment Sniper Rifle Damage Shops Top of stairs after waves of Krogan. Omega Krogan Vitality Kenn’s Salvage Computer by Warlord Okeer Heavy Weapon Ammo Heavy Skin Weave Optional Missions Shotgun Damage Omega Omega Market Struggling Quarian Stimulator Conduits Batarian Bartender Model – Cruiser Turian Archangel: Datapad Recovered Sniper Rifle Damage The Patriarch Fornax After Garrus’ and Mordin’s Recruitment Only Harrot’s Emporium Datapad Recovered Visor Model – Geth Ship Normandy Hack Module Normandy: FBA Couplings Capacitor Chest Plate Normandy: Serrice Ice Brandy Normandy: Special Ingredients Citadel Zakera Café Citadel Ascension Novel Crime in Progress Revelations Novel Krogan Sushi Sirta Foundation Medi-Gel Capacity N7 Missions Life Support Webbing Wrecked Merchant Freighter Saronis Application Eagle Nebula → Amun → Neith Tech Damage MSV Estavanico Damage Protection Hourglass Nebula → Ploitari → Zanethu Rodam Expeditions Lost Operative Sniper Rifle Damage Omega Nebula → Fathar → Lorek Heavy Pistol Damage Explore Normandy Crash Site (DLC) Submachine Gun Damage Omega Nebula → Amada → Alchera Off-Hand Ammo Pack Hahne Kedar Facility (after MSV Strontium Mule) Aegis Vest Titan Nebula → Haskins → Capek Citadel Souvenirs Abandoned Research Station (Wrecked Merchant Space Hamster Freighter) Illium Skald Fish Eagle Nebula → Strabo →Jarrahe Station Model – Normandy SR1 Eclipse Smuggling Depot Model – Destiny Ascension Hourglass Nebula → Faryar → Daratar Model – Sovreign (after Collector Ship ) Horizon Mordin’s Recruitment Heavy Skin Weave Assault Rifle Damage On dead collector after first husks Quarantine after 1st barricade of mercs. -
The Expanding Storyworld: an Intermedial Study of the Mass Effect Novels Jessika Sundin
Stockholm University Department of Culture and Aesthetics The Expanding Storyworld: An Intermedial Study of the Mass Effect novels Jessika Sundin Master Thesis in Literature (30 ECTS) Master’s Program in Literature (120 ECTS) Supervisor: Christer Johansson Examiner: Per-Olof Mattsson Spring Semester 2018 Abstract This study investigates the previously neglected literary phenomenon of game novels, a genre that is part of the increasing significance that games are having in culture. Intermedial studies is one of the principal fields that examines these types of phenomena, which provides perspectives for understanding the interactions between media. Furthermore, it forms the foundation for this study that analyses the relation between the four novels by Drew Karpyshyn (Mass Effect: Revelation, 2007; Mass Effect: Ascension, 2008; Mass Effect: Retribution, 2010) and William C. Dietz (Mass Effect: Deception, 2012), and the Mass Effect Trilogy. Differences and similarities between the media are delineated using semiotic theories, primarily the concepts of modalities of media and transfers of media characteristics. The thesis further investigates the narrative discourse, and narrative perspectives in the novels and how these instances relate to the transferred characteristics of Mass Effect. Ultimately, the commonly transferred characteristic in the novels is the storyworld, which reveals both differences and similarities between the media. Regardless of any differences, the similarities demonstrate a relationship where the novels expand the storyworld. Keywords: Drew Karpyshyn, William C. Dietz, Mass Effect, BioWare, storyworld, video games, digital games, intermediality, transmediality, narratology, semiotics 2 Table of Contents 1. Introduction ………………………………………………………………………….…. 4 1.1. Survey of the field …………………………………………………………...………..… 5 1.1.1. Novelizations …………………………………………………………….…….……. 5 1.1.2. -
Mass Effect! Action! Drama! War! Romance!
Story: In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it... --------------------------------------------------------------------------------------------------------------------------------------------- Intro: Element Zero! You're going to be hearing that term (or eezo) a lot from now on. It'll be used to justify faster-than-light travel, energy shields, even glowy space psychic people. Why? Because you get to spend the next 10 years in the sci-fi adventure setting of Mass Effect! Action! Drama! War! Romance! You will begin your adventure in the year 2181. For the record, the first Mass Effect takes place in 2183, Mass Effect 2 takes place in 2185, and Mass Effect 3 kicks off in 2186. You get a few years to get yourself ready for the impending Reaper (sentient starship) invasion. You might even be able to stop it yourself. Remember, you probably know information (or can learn it by just reading the Jump) that could save a lot of lives if you can get people to believe you. Cerberus' (human supremacist organization headed by the Illusive Man) antics, the Collectors, all of that information could be resolved with less fuss if you can get the word out to the right people. You'll have to survive though. Good luck with that! Go join up with Shepard, take things into your own hands, or use your information to change the galaxy. -
Women in STEM on a Spaceship
Women in STEM on a Spaceship Ursula Whitcher I don’t expect to find role models in video games. There’s a difference in goals, of course: I don’t want to develop my skill with guns, swords, or jumping long distances, and I’m not planning to wreak revenge on anyone. I don’t even want to start a small package-delivery business, which is a standard task in the genre of games I favor. But there’s a more obvious, less pragmatic, reason I don’t expect to see myself in video games: I’m a woman. As a female gamer, I belong to a demographic occasionally mocked and often dismissed entirely. Though women constitute just under half of all gamers (48%, according to the latest industry statistics), female characters are rare and female protagonists even rarer. Recently, for example, the game company Ubisoft announced that there would be no playable female characters in the new Assassin’s Creed game because “the reality of production” made animating women too expensive. As a mathematician, I’ve grown accustomed to real-world contexts where women are rare. In recent years, women have received just over 30% of the Ph.D.s granted in mathematics. Sometimes even 30% seems high: when I go to research workshops in my subfield, I'm often the only junior woman in the room, and occasionally the only woman. That might be because my field overlaps with theoretical physics, and compared to other STEM fields (Science, Technology, Engineering, and Mathematics), math is doing pretty well. Fewer than 20% of new physics and computer science PhDs go to women; the statistics for engineering are similar. -
Mass Effect 3 Checklist
Mass Effect 3 Checklist ---After Priority: Sur'Kesh--- ...After Priority: Tuchanka continued ---After Priority: The Citadel I --- Citadel: Barla Von Nimbus Cluster Apien Crest Arcturus Stream Agaiou System Castellus System Arcturus System Citadel: Library of Asha Citadel: Banner of the 1st Regiment Euler System Kallini System Gemmae System N7: Cerberus Abductions Mesana System Exodus Cluster ->Citadel: Evidence Ardat-Yakshi Monastery Asgard System Gemini Sigma ->Citadel: Asari Widow Utopia System Han System Pelion System Priority: Eden Prime(DLC) {Garrus} Ming System Valhallan Threshold Hades Gamma Krogan DMZ Micah System Antaeus System Aralakh System Paz System Cacus System Tuchanka: Turian Platoon Citadel: Prothean Data Drives Dis System ->Tuchanka: Bomb(3) {Garrus} Raheel-Leyya System Farinata System ->Citadel: GX12 Thermal Pipe Plutus System N7: Cerberus Attack ---After Priority: Geth Dreadnought--- Kite's Nest ->Citadel: Improved Power Grid Argos Rho Harsa System Dranek System Gorgon System Untrel System Nith System Hydra System Sigurd's Cradle Ninmah Cluster Phoenix System Decoris System Mulla Xul System Citadel: Kakliosaur Fossil N7: Cerberus Lab Attican Traverse: Krogan Team {Javik} Silean Nebula ->Citadel:Alien MediGel Formula ->Citadel: Krogan Dying Message Kypladon System Skepsis System N7: Fuel Reactors ---After Priority: Tuchanka--- ->Citadel: Chemical Treatment ---After Priority: Palaven --- Citadel: Shore Leave DLC {after Horizon} Rannoch: Admiral Koris Grissom Academy(3){EDI if David here} Aethon Cluster ->Citadel: Target -
Living in Edmonton
LIVING I N EDMONTON A HANDY GUIDE TO WORK AT BioWare EDMONTON MAIN MENU EDMONTON FACTS ACCOMODATIONS TRANSPORTATION CULTURE & FUN BIOWARE PHOTOBOOTH INTRO We would like to thank you for your interest in BioWare, a division of EA. We know working in another country can be a challenge, but it can also be a unique opportunity to get to know a new place, culture, and people and have a great amount of new experiences. This guide has useful information about various topics that should answer many of your questions, but feel free to contact your recruiter to address any questions or concerns you may have. EDMONTON FACTS COST OF LIVING We imagine that you are wondering if your income will be enough to get by in Edmonton. Below you can find some examples of regular consumption products along with their average prices in the city. Lunch: $12-$15 Cup of cappuccino: $4.00 1 pint of beer (bar): $5.00 Drink (bar): $6.00 Milk (1 L): $2.15 Beefsteak (1lbs): $12.00 Bread loaf: $2.50 Pasta (packet): $3.00 Bag of chips: $2.00 Roasted chicken: $10.00 Can of Coke: 1.50 Chocolate bar: $1.50 Gyms $30-$60 Movie ticket: $13.00 Amusement Park: $20-$40 FINDING ACCOMODATIONS It is highly recommended to start your house hunting and checking out all other amenities over the internet. Below you can find some websites that could prove useful in your search. Useful Links Housing Family Resources City information Padmapper Public Schools General information Rent Edmonton Catholic Schools Edmonton Tourism Edmonton Kijiji Childcare Discover Edmonton Realtor.ca Child Friendly Immigration Alberta Craigslist Health Care Services Edmonton Public Library Environment Telephone Find a Doctor Edmonton Recycling Hospitals Travel Alberta Video Rogers Telus Pets Bell Fido General Info Edmonton Humane Internet/Cable Society Vets & Pet Hospitals Bell Pet Licences Telus Shaw Energy Epcor Enmax EDMONTON BY DISTRICTS 1 – North West 2 – North East 2 · A suburban area of Edmonton. -
Chapter 1- Priority: Dholen (Haestrom's Sun) So Here She Was
WHISPERING SHADOWS- A MASS EFFECT 3 ALTERNATE ENDING - 1 Chapter 1- Priority: Dholen (Haestrom’s Sun) So here she was. Back on the Normandy. She couldn’t say she was surprised, by what she’d seen at Sanctuary. She’d known the Illusive Man had no problem sacrificing other people for his vaguely-stated goals. And she knew that scamming refugees was a traditional way to make money in wartime. Still, Sanctuary had been coldblooded even by those standards. She’d seen people in the Citadel markets, selling everything they had so they could afford to send their families to Sanctuary. And now the whole lot of them were husks. ...The Illusive Man probably thought it proved how serious and committed he was to saving humanity, that he’d go to such extreme, pointless lengths to save it. Shepard chuckled darkly. She had to wonder what he was saving it from. Hackett wanted to talk to her, ASAP, apparently. She splashed water on her face, wishing that would be enough to wash away the sickness-and-ammonia stench of Sanctuary. Not that Hackett would notice: He’d be a hologram with no sense of smell. She leaned on the metal sink, allowing herself a moment to look in the mirror. Not much of the old Shepard left there, she thought. When the Illusive Man had resurrected her as his errand-girl, he’d made her look the same as she had before she died. She’d hated that. It was a lie, that you could work for Cerberus and not change. -
Mass Effecting the Thousand Suns
Mass Effecting the Thousand Suns by Stew “DigitalRaven” Wilson MASS EFFECTING THE THOUSAND SUNS Mass Effecting the Thousand Suns by Stew “DigitalRaven” Wilson 2 TABLE OF CONTENTS INTRODUCTION 5 Acknowledgements 5 CHARACTER CREATION 6 Species 6 Homeworld Packages 8 Career Packages 9 Infiltrator 9 BIOTICS 11 Affecting Shielded Characters 11 New Biotic Skills 11 Charge (Body) 11 Singularity (Perception) 12 Stasis (Perception) 12 Warp (Perception) 12 MORALITY 13 Paragon Points 13 Renegade Points 13 Regaining Points 13 TECH POWERS 14 AI Hacking 14 Cryo Blast 14 Energy Drain 14 Flashbang 14 Hardened Shields 14 Incinerate 15 Neural Shock 15 Overload 15 Ammo Powers 15 MASS EFFECTING THE THOUSAND SUNS Armor Piercing 15 Cryo 15 Disruptor 16 Incendiary 16 Warp 16 TECHNOLOGY 17 Shields 17 Robots 17 YMIR Mech 17 LOKI Mech 17 FENRIS Mech 17 WEAPONS 18 ARMOR 19 EQUIPMENT 20 Additional Equipment 20 Omni-Tool 20 Monoblade 20 Grenade Launcher 20 Combat Cloak 20 Combat Drone 21 Shield Modulator 21 Tech Shields 21 Medi-gel 21 Omni-gel 21 Ammo Powers (each) 21 Tech Powers (each) 22 4 MASS EFFECTING THE THOUSAND SUNS INTRODUCTION This is a compendium of changes to James Maliszewski’s Thousand Suns roleplaying game to better emulate the world of the Mass Effect series of video games. Much of this information is based on the work of fans at the Mass Effect Wiki. Mass Effect is an imperial SF story at its heart, and that makes Thousand Suns a very good fit to the universe. Most of the work in adapting one to the other is creating the traits for alien creatures, adapting Tech Powers and Biotics, and creating listings for the various items of technology that make the Mass Effect world so compelling. -
Trilogy Lore
Trilogy Lore TABLE OF CONTENTS 1. Galactic Governance ...................................................................................................... 5 History & Galactic Involvement .......................................................................................... 5 Previous Cycles.............................................................................................................. 5 Current Cycle ................................................................................................................. 5 2. Galactic Society.............................................................................................................. 6 Time ............................................................................................................................... 6 Language ....................................................................................................................... 6 Trade and Commerce .................................................................................................... 6 Art .................................................................................................................................. 6 Social Media and Communication .................................................................................. 7 Sexuality ........................................................................................................................ 7 Stereotypes ................................................................................................................... -
Mass Effect Walkthrough
Mass Effect Walkthrough Table of Contents Introduction..........................................................................................................................................................................3 First Citadel Visit.................................................................................................................................................................4 First Citadel Visit Assignments............................................................................................................................................5 Citadel: Homecoming.....................................................................................................................................................5 Citadel: The Fan..............................................................................................................................................................5 Citadel: Reporter's Request.............................................................................................................................................5 Citadel: Signal Tracking..................................................................................................................................................5 Citadel: Asari Consort/Xeltan's Complaint.....................................................................................................................5 Citadel: Doctor Michel....................................................................................................................................................5 -
Shepard” Will Guide Us: a Textual Analysis of Hegemonic
THE “SHEPARD” WILL GUIDE US: A TEXTUAL ANALYSIS OF HEGEMONIC REINFORCEMENT AND RESISTANCE IN THE MASS EFFECT VIDEO GAME SERIES by Maricruz Gonzalez A Thesis Submitted to the Faculty of The Dorothy F. Schmidt College of Arts and Letters in Partial Fulfillment of the Requirements for the Degree of Master of Arts Florida Atlantic University Boca Raton, Florida December 2014 Copyright 2014 by Maricruz Gonzalez ii ACKNOWLEDGEMENTS The author would like to express her sincere thanks and love to her family and friends for their support, patience and encouragement throughout the writing of this manuscript. She would also like to express her sincere thanks to her late grandfather who introduced her to the world of video games and thanks and admiration to her thesis advisor, Dr. Christine Scodari, for guiding her throughout her years as an undergraduate and graduate student, and for having faith in her research and passion in studying video games. iv ABSTRACT Author: Maricruz Gonzalez Title: The “Shepard” Will Guide Us: A Textual Analysis of Hegemonic Reinforcement and Resistance in the Mass Effect Video Game Series Thesis Advisor: Dr. Christine Scodari Degree: Master of Arts Year: 2014 Mass Effect is a Science Fiction/Action Role Playing/Third Person Shooter video game series that takes place in the year 2183, in which the player assumes control of Commander Shepard. Players can choose to customize the character based on his/her gender, appearance, sexual orientation, background origin and occupation. The choices that show up in the game are also based on how the player wants their version of Shepard to interact with other characters and allows players some leeway to shape their own narrative. -
Mass Effect: Retribution Excerpt
Karp_9780345520722_5p_all_r1.qxp 6/1/10 11:14 AM Page iii RETRIBUTION DREW KARPYSHYN D BALLANTINE BOOKS • NEW YORK Karp_9780345520722_5p_all_r1.qxp 6/1/10 11:14 AM Page 1 PROLOGUE The Illusive Man sat in his chair, staring out the viewing window that formed the entire outer wall of his inner sanctum. The unnamed space station he used as his base was orbiting a red giant-class M star. The semispherical edge of the burning sun filled the entire lower half of the viewing window, its brightness dominating but not completely obscuring the field of stars behind it. The star was in the last stages of its six-billion-year life span. As the grand final act culminating its exis- tence, it would collapse in upon itself, creating a black hole to swallow the entire system. The planets and moons it had spawned in its birth would be de- voured in the inescapable gravitational pull of the dark, gaping maw left behind by its death. The scene encapsulated everything the Illusive Man believed about the galaxy: it was beautiful, glorious and deadly. Life could spring up in the least likely of places in the most unimaginable of forms, only to be snuffed out in a blink of the cosmic eye. He wasn’t about to let that happen to humanity. “Viewing window off,” he said, and the wall Karp_9780345520722_5p_all_r1.qxp 6/1/10 11:14 AM Page 2 2 Drew Karpyshyn became opaque, leaving him alone in a large, dimly lit room. “Lights on,” he said, and illumination spilled from the ceiling.