D2.3 Report on Current Research and Business Targets V3.0

Total Page:16

File Type:pdf, Size:1020Kb

D2.3 Report on Current Research and Business Targets V3.0 Framework Programme 7 “Future Media Internet Coordination action” Contract no.: 249065 Deliverable D2.3 Report on current research and business targets V3.0 ICT Project Number FP7- 249065 Acronym nextMEDIA Reference nextMEDIA D2.3_SYN_V0.1_20110310 Project URL www.fi-nextmedia.eu EU Project officer Mr. Georgios Kaiafas Code name D2.3 Status draft final Nature Prototype Report Specification Tool Other Distribution Type (*) PU PP RE CO Th. Zahariadis (Synelixis) Authors (Partner) P. Daras (CERTH), T. Piatrik (QMUL), O. Mayora (Create-net), F. Alvarez (UPM) Guillermo Cisneros Contact Person Email [email protected] Phone +34-91 336-7344 Fax +34-91 336-7350 The deliverable provides a study of the research covered by the running and Abstract newly started projects of the unit, the relevant state-of the art and the business (for dissemination) sectors they cover, in relation with the FIA activities. Keywords Version Date Version (0.1) Change Author (s) Revised Outline Listed above Contractual Date of February 2011 Delivery Quality assurance Federico Alvarez Tomas Piatrik reders result Ok Ok ____________________________________________ (*) Distribution Type / Security: PU – Public, PP - Restricted to other program participants (including the Commission Services), RE - Restricted to a group specified by the consortium (including the Commission Services), CO - Confidential, only for members of the consortium (including the Commission Services) (**) Version: See Document History This document is produced under the EC contract FP7 ICT-249065. This document is property of the nextMEDIA consortium and shall not be distributed or reproduced without the written approval of the nextMEDIA consortium Deliberadle D2.3 “Report on current research and business targets V3.0” Table of Contents EXECUTIVE SUMMARY .............................................................................................. 3 Acronyms ......................................................................................................................... 4 1 Introduction .............................................................................................................. 5 1.1 What is new in D2.3 ............................................................................................. 5 2 Current Research Challenges.................................................................................... 7 2.1 Research Challenges in Media Delivery .............................................................. 7 2.2 Research Challenges in 3D Media ..................................................................... 16 2.3 Search and retrieval of multimedia content ........................................................ 22 2.4 Research Challenges in User Centric Media/Social Networks .......................... 28 3 Market Assessment and Business Targets .............................................................. 37 3.1 Delivery of multimedia content .......................................................................... 37 3.2 3D Media Internet Technologies ........................................................................ 42 3.3 Networked Search............................................................................................... 49 3.4 Social Network Internet Services ....................................................................... 53 4 Results from the Concertation Meetings ................................................................ 58 4.1 Spring 2010 Concertation Questionnaire for Research Challenges ................... 58 4.2 Fall 2010 Concertation Questionnaire for Standardisation ................................ 60 5 Conclusions ............................................................................................................ 63 6 References .............................................................................................................. 65 7 ANNEX I: Spring 2010 Concertation Meeting ...................................................... 74 7.1 Questionnaire ...................................................................................................... 74 7.2 Detailed Results .................................................................................................. 78 8 ANNEX II: Fall 2010 Concertation Meeting ......................................................... 79 8.1 Questionnaire ...................................................................................................... 79 8.1 Detailed Results .................................................................................................. 81 8.2 IETF statistics ..................................................................................................... 82 9 ANNEX II: FISA Standardisation Support Group ................................................. 84 9.1 Existing pre-standardisation initiatives related to future internet ....................... 84 nextMEDIA D2.3_FF_20110325 Page 2 of 90 Deliberadle D2.3 “Report on current research and business targets V3.0” EXECUTIVE SUMMARY The nextMEDIA Coordination Action aims to coordinate the efforts in Europe towards producing a clear situation of the Future Media Internet (FMI). Especially in the Networked Media area, the expected results are a) to inform the existing and evolving project and project clusters about the FIA related activities, and to increase the efficiency of the cross-clusters collaboration in FIA related issues. This deliverable is the 3rd outcome of the WP2 ―Coordination of the activities of the cluster towards the FIA‖. The current version of the deliverable D2.3 is an updated version of D2.1 and D2.2. It is still a draft version, as the final will be delivered after the Networked Media spring 2011 concertation meeting on 14-15 April 2011. As compared to the previous versions (2.1 and D2.2), this deliverable includes the results of the questionnaires and additional information about running projects. In order to collect information about the running and new projects, a questionnaire will be distributed on the 28th of November 2010, during the project presentation at the concertation plenary session. Disclaimer This document contains material, which is the copyright of certain nextMEDIA contractors, and may not be reproduced or copied without permission. All nextMEDIA consortium partners have agreed to the full publication of this document. The commercial use of any information contained in this document may require a license from the proprietor of that information. The nextMEDIA Consortium consists of the following companies: No Participant name Participant Country Countr short name y 1 Universidad Politécnica de Madrid UPM Coordinator Spain 2 ATOS Origin ATOS Contractor Spain 3 Centre for Research and Technology Hellas CERTH Contractor Greece 4 CREATE-NET CREATE Contractor Italy 5 Queen Mary University of London QMUL Contractor UK 6 Synelixis Solutions Ltd Synelixis Contractor Greece Table 1. Partners list The information in this document is provided ―as is‖ and no guarantee or warranty is given that the information is fit for any particular purpose. The user thereof uses the information at its sole risk and liability. nextMEDIA D2.3_FF_20110325 Page 3 of 90 Deliberadle D2.3 “Report on current research and business targets V3.0” Acronyms AQoS Adaptation QoS BOF Birds Of a Feather session (IETF) CAS Content Aware Storage CBIR Content-based image retrieval CBVIR Content-Based Visual Information Retrieval CDN Content Delivery Network DPI Deep Packet Inspection ETSI European Telecommunications Standards Institute FCN Future Content Networks FIA Future Internet Assembly FIArch Future Internet Architecture Group FISO Future Internet Service Offerings FMI Future Media Internet FMIA-TT Future Media Internet Architecture Think Tank FMN Future Media Networks cluster IETF Internet Engineering Task Force MANA Management and self-Aware Architectures MDC Multi Description Coding MVC Multi-View Video Coding MVV Multi-View Video Plus Depth NQoS Network QoS OQoS Objective QoS P2P Peer to peer PQoS Perceived QoS RFC Request for Comments QBIC Query By Image Content QoS Quality of Service SQoS Subjective QoS SVC Scalable Video Coding UGC User Generated Content VpD Video Plus Depth nextMEDIA D2.3_FF_20110325 Page 4 of 90 Deliberadle D2.3 “Report on current research and business targets V3.0” 1 Introduction The nextMEDIA Coordination Action aims to coordinate the efforts in Europe towards producing a clear situation of the Future Media Internet (FMI), create common pillars (e.g. the Future Media Internet reference architecture for Europe) and support the results of the developments of the European projects. In order to achieve these goals, nextMEDIA realises the following actions: Coordinate the research collaboration in networked media scientific fields, especially in Future Media Internet (with strong orientation to the combination of 3D Internet Media and Content-aware Networks/Network-aware applications) Support the cooperation and future research of the European projects in the field of Networked Media by means of driving Task Forces and propose and coordinate new ones (―Future Media Internet Architecture‖). Identify the position and clear opportunities in the areas where the European research in Future Media Internet is more competitive world-wide and develop studies and roadmaps by means of analysing the situation, technology and patents in the most developed countries in relevant research areas. Create the necessary dissemination
Recommended publications
  • Depth Camera Technology Comparison and Performance Evaluation
    DEPTH CAMERA TECHNOLOGY COMPARISON AND PERFORMANCE EVALUATION Benjamin Langmann, Klaus Hartmann and Otmar Loffeld ZESS – Center for Sensor Systems, University of Siegen, Paul-Bonatz-Strasse 9-11, Siegen, Germany Keywords: Depth, Range camera, Time-of-Flight, ToF, Photonic Mixer Device, PMD, Comparison. Abstract: How good are cheap depth cameras, namely the Microsoft Kinect, compared to state of the art Time-of- Flight depth cameras? In this paper several depth cameras of different types were put to the test on a variety of tasks in order to judge their respective performance and to find out their weaknesses. We will concentrate on the common area of applications for which both types are specified, i.e. near field indoor scenes. The characteristics and limitations of the different technologies as well as the concrete hardware implementations are discussed and evaluated with a set of experimental setups. Especially, the noise level and the axial and angular resolutions are compared. Additionally, refined formulas to generate depth values based on the raw measurements of the Kinect are presented. 1 INTRODUCTION when used outdoors. Currently, ToF imaging chips reaching resolutions up to 200x200 pixels are on the Depth or range cameras have been developed for market and chips with 352x288 pixels are in several years and are available to researchers as well development and for a few years some ToF chips as on the market for certain applications for about a feature methods to suppress ambient light (e.g. decade. PMDTec, Mesa Imaging, 3DV Systems and Suppression of Background Illumination - SBI). Canesta were the companies driving the Other depth cameras or measuring devices, such development of Time-of-Flight (ToF) depth as laser scanners or structured light approaches, cameras.
    [Show full text]
  • Direct Interaction with Large Displays Through Monocular Computer Vision
    DIRECT INTERACTION WITH LARGE DISPLAYS THROUGH MONOCULAR COMPUTER VISION A thesis submitted in fulfilment of the requirements for the degree of Doctor of Philosophy in the School of Information Technologies at The University of Sydney Kelvin Cheng October 2008 © Copyright by Kelvin Cheng 2008 All Rights Reserved Abstract Large displays are everywhere, and have been shown to provide higher productivity gain and user satisfaction compared to traditional desktop monitors. The computer mouse remains the most common input tool for users to interact with these larger displays. Much effort has been made on making this interaction more natural and more intuitive for the user. The use of computer vision for this purpose has been well researched as it provides freedom and mobility to the user and allows them to interact at a distance. Interaction that relies on monocular computer vision, however, has not been well researched, particularly when used for depth information recovery. This thesis aims to investigate the feasibility of using monocular computer vision to allow bare-hand interaction with large display systems from a distance. By taking into account the location of the user and the interaction area available, a dynamic virtual touchscreen can be estimated between the display and the user. In the process, theories and techniques that make interaction with computer display as easy as pointing to real world objects is explored. Studies were conducted to investigate the way human point at objects naturally with their hand and to examine the inadequacy in existing pointing systems. Models that underpin the pointing strategy used in many of the previous interactive systems were formalized.
    [Show full text]
  • Gesttrack3d™ Toolkit
    GestTrack3D™ Toolkit A Collection of 3D Vision Trackers for Touch-Free User Interface and Game Control Control interactive displays and digital signs from a distance. Navigate “PrimeSense™-like” 3D game worlds. Interact with virtually any computer system without ever touching it. GestureTek, the inventor and multiple patent holder of video gesture control using 2D and 3D cameras, introduces GestTrack3D™, our patented, cutting-edge, 3D gesture control system for developers, OEMs and public display providers. GestTrack3D eliminates the need for touch-based accessories like a mouse, keyboard, handheld controller or touch screen when interacting with an electronic device. Working with nearly any Time of Flight camera to precisely measure the location of people’s hands or body parts, GestTrack3D’s robust tracking enables device control through a wide range of gestures and poses. GestTrack3D is the perfect solution for accurate and reliable off-screen computer control in interactive environments such as boardrooms, classrooms, clean rooms, stores, museums, amusement parks, trade shows and rehabilitation centres. The Science Behind the Software GestureTek has developed unique tracking and gesture recognition algorithms to define the relationship between computers and the people using them. With 3D cameras and our patented 3D computer vision software, computers can now identify, track and respond to fingers, hands or full-body gestures. The system comes with a depth camera and SDK (including sample code) that makes the x, y and z coordinates of up to ten hands available in real time. It also supports multiple PC development environments and includes a library of one-handed and two-handed gestures and poses.
    [Show full text]
  • Microsoft-Theater-Venue-And-Technical-Information-Updated-05.16.19.Pdf
    Venue and Technical Information Microsoft Theater 6/7/2019 1 Venue and Technical Information TABLE OF CONTENTS Address and Contact Information 3 Loading Dock and Parking 4 Power 5 Rigging 5 General Stage info (Dimensions, Soft Goods, Risers, Orchestra Equipment) 6 Lighting 8 Sound 10 Video Production and Broadcast Facilities 12 Stage Crew Info 12 Fire and Life Safety 13 Dressing Rooms 14 VIP Spaces and Meeting Rooms 16 Guest Services and Seating 17 Media and Filming 18 L.A. LIVE Info (Restaurants and Entertainment Info) 19 Lodging 20 Food (Fast Food, Restaurants, Grocery Markets, Coffee) 20 Nightlife 23 Emergency and Medical Services 23 Laundry and Shoe Services 24 Gasoline 24 APPENDIX SECTION WITH MAPS AND DRAWINGS Parking Map 26 Seating Map 27 Truck and Bus Parking Map 28 Dressing Room Layout 29 Additional drawings are available by contacting the venue Production Managers Microsoft Theater 6/7/2019 2 Venue and Technical Information ADDRESS AND CONTACT INFORMATION Mailing and Physical Address 777 Chick Hearn Ct. Los Angeles, CA 90015 213.763.6000 MAIN 213.763.6001 FAX Contacting Microsoft Theater President Lee Zeidman 213.742.7255 [email protected] SVP, Operations & Event David Anderson Production 213.763.6077 [email protected] Vice President, Events Russell Gordon 213.763.6035 [email protected] Director, Production Kyle Lumsden 213.763.6012 [email protected] Production Manager Kevin McPherson 213.763.6015 [email protected] Sr. Manager, Events Alexandra Williams 213.763.6013
    [Show full text]
  • 2.0 Project Description
    2.0 PROJECT DESCRIPTION A. INTRODUCTION Jia Yuan USA Co, Inc., the Applicant, proposes to develop a mixed‐use residential, hotel and commercial project (the Project), located on an approximately 2.7 acre (116,660 square feet) ‘L’‐shaped site (Project Site) bounded by S. Figueroa Street to the west, S. Flower Street to the east, W. Olympic Boulevard to the north, and 11th Street to the south. The Project Site is located in the southwest portion of the Downtown community of the City of Los Angeles (City) which falls within the South Park district of the Central City Community Plan Area. The Project Site is in a highly urbanized and active area adjacent to LA LIVE, Staples Center Arena, Microsoft Theater, and in close proximity to the Los Angeles Convention Center. The Project Site is currently developed with the nine‐story Luxe City Center Hotel (Luxe Hotel) and surrounding surface parking lots, which would be removed to support the Project. The mixed‐use Project would include up to approximately 1,129,284 square feet (sf) of floor area (approximately 9.7:1 FAR) in three towers atop an eight level podium (Podium) with four levels above grade and up to four levels below grade. The Project would include a total of up to 300 hotel rooms, 650 residential condominium units, and up to approximately 80,000 sf of retail, restaurant, and other commercial uses.1 The residential tower (Residential Tower 1) located at the corner of S. Flower Street and 11th Street would be 32 stories and would include up to 290 residential units.
    [Show full text]
  • PROJECTION – VISION SYSTEMS: Towards a Human-Centric Taxonomy
    PROJECTION – VISION SYSTEMS: Towards a Human-Centric Taxonomy William Buxton Buxton Design www.billbuxton.com (Draft of May 25, 2004) ABSTRACT As their name suggests, “projection-vision systems” are systems that utilize a projector, generally as their display, coupled with some form of camera/vision system for input. Projection-vision systems are not new. However, recent technological developments, research into usage, and novel problems emerging from ubiquitous and portable computing have resulted in a growing recognition that they warrant special attention. Collectively, they represent an important, interesting and distinct class of user interface. The intent of this paper is to present an introduction to projection-vision systems from a human-centric perspective. We develop a number of dimensions according to which they can be characterized. In so doing, we discuss older systems that paved the way, as well as ones that are just emerging. Our discussion is oriented around issues of usage and user experience. Technology comes to the fore only in terms of its affordances in this regard. Our hope is to help foster a better understanding of these systems, as well as provide a foundation that can assist in making more informed decisions in terms of next steps. INTRODUCTION I have a confession to make. At 56 years of age, as much as I hate losing my hair, I hate losing my vision even more. I tell you this to explain why being able to access the web on my smart phone, PDA, or wrist watch provokes nothing more than a yawn from me. Why should I care? I can barely read the hands on my watch, and can’t remember the last time that I could read the date on it without my glasses.
    [Show full text]
  • Memoirs Dated 2020 Daily Journal, (Jan - Dec), 6 X 9 Inches, Full Year Planner (Green) Pdf, Epub, Ebook
    MEMOIRS DATED 2020 DAILY JOURNAL, (JAN - DEC), 6 X 9 INCHES, FULL YEAR PLANNER (GREEN) PDF, EPUB, EBOOK DESIGN | 374 pages | 01 May 2020 | Blurb | 9781714238330 | English | none Memoirs Dated 2020 Daily Journal, (Jan - Dec), 6 x 9 Inches, Full Year Planner (Green) PDF Book Alabama basketball: Tide increases win streak to seven straight. The calendars are undated, with months, weeks, and days grouped together in different sections. Pencil, crayon or pen friendly, if you love classic notebooks this is definitely the notebook for you. Trouva Wayfair WebstaurantStore. Brightly colored wooden desk organizers help you personalize your workspace while staying organized. Don't have an account? Related Searches: coastlines dated planner , timer dated organizer refill more. Pages: , Hardcover, Charlie Creative Lab more. New timeline shows just how close rioters got to Pence and his family. Spike Lee: My wife deserves all the credit for raising our children. Flaws but not dealbreakers: This is a busy-looking planner, and some people may be overwhelmed by the prompts. Buying Options Buy from Amazon. House of Doolittle Productivity and Goal Planner , 6. Stay connected for inspiring stories, free downloads, exclusive sales, and tips that will empower you to build your ideal life. January 15, Toggle navigation Menu. For others a planner means so much more than just a place to keep track of meetings and appointments, and they want to hold on to it for as long as they can, to carry their memories and lived experiences with them for a little more time. Ready to "downsize" by eliminating things you don't need or use anymore? A beautiful at a glance dated monthly planner by appointed.
    [Show full text]
  • ACM SIGGRAPH Annual Report July 2019 to June 2019 Fiscal Year 2020 Submitted by Jessica Hodgins, President
    ACM SIGGRAPH Annual Report July 2019 to June 2019 Fiscal Year 2020 Submitted by Jessica Hodgins, President Mission: ACM SIGGRAPH’s mission is to nurture, champion, and connect researchers and practitioners of Computer Graphics and Interactive Techniques. (Approved by ACM August 2019) Five-year Vision: Enabling Everyone to Tell Their Stories By Everyone, we mean not just our traditional audiences of the professional movie, animation, ​ ​ and game makers but everyone with a story to tell, be they trained or novice, with significant time for the development of their story or intending to publish with just a single click. By Tell, we mean all mechanisms of conveying a story: watching, experiencing, interacting, and ​ ​ creating. By Stories, we mean not only our traditional media of movies, animations, and games but also ​ ​ newer forms of media such as augmented, virtual, or mixed reality, or forms of interactive and sensory experiences not yet invented. Stories may be narrative, abstract, educational, or scientific. They may be purely digital or they may involve the physical artifacts either through incorporation or creation. Why this vision? ● Computer Graphics and Interactive Techniques (CG&IT) is about communicating in innovative and inspiring ways. ● Telling stories using CG&IT, whether it’s explaining research findings, entertaining audiences, or helping people understand the world, can change societies and cultures. We want to be the showcase for the existing and emerging fields that use CG&IT to connect people. ● We want to ensure we are relevant and meaningful to our existing diverse communities—this diversity of content and community has always been a strength of SIGGRAPH.
    [Show full text]
  • A 0.13 Μm CMOS System-On-Chip For
    IEEE JOURNAL OF SOLID-STATE CIRCUITS, VOL. 50, NO. 1, JANUARY 2015 303 A0.13μm CMOS System-on-Chip for a 512 × 424 Time-of-Flight Image Sensor With Multi-Frequency Photo-Demodulation up to 130 MHz and 2 GS/s ADC Cyrus S. Bamji, Patrick O’Connor, Tamer Elkhatib, Associate Member, IEEE,SwatiMehta, Member, IEEE, Barry Thompson, Member, IEEE, Lawrence A. Prather,Member,IEEE, Dane Snow, Member, IEEE, Onur Can Akkaya, Andy Daniel, Andrew D. Payne, Member, IEEE, Travis Perry, Mike Fenton, Member, IEEE, and Vei-Han Chan Abstract—We introduce a 512 × 424 time-of-flight (TOF) depth Generally, 3-D acquisition techniques can be classified into image sensor designed in aTSMC0.13μmLP1P5MCMOS two broad categories: geometrical methods [1], [2], which in- process, suitable for use in Microsoft Kinect for XBOX ONE. The clude stereo and structured light, and electrical methods, which 10 μm×10μm pixel incorporates a TOF detector that operates using the quantum efficiency modulation (QEM) technique at include ultrasound or optical TOF described herein. The oper- high modulation frequencies of up to 130 MHz, achieves a mod- ating principle of optical TOF is based on measuring the total ulation contrast of 67% at 50 MHz and a responsivity of 0.14 time required for a light signal to reach an object, be reflected by A/W at 860 nm. The TOF sensor includes a 2 GS/s 10 bit signal the object, and subsequently be detected by a TOF pixel array. path, which is used for the high ADC bandwidth requirements Optical TOF methods can be classified in two subcategories: of the system that requires many ADC conversions per frame.
    [Show full text]
  • Concert Promotion and Production
    CHAPTER SIXTEEN CONCERT PROMOTION AND PRODUCTION hile the monetization of recorded music has struggled mightily for years, it’s W a different story for live concerts. Although hardly immune to the vagaries of the greater economy, live music has an enormous economic advantage over recorded music. A fan must generally pay hard dollars to enjoy a live performance by a favored act, while an unauthorized shared download or a free streamdistribute puts little or nothing in the artist’s pocket. Music concerts generated $8.2 billion in surveyed 2017 ticket sales in North America, according to industry sources, not including the value of resale of tickets on the secondary market and the many acts that don’t tour nationally. Add to that sum ticket resales, corporateor sponsorships, and the economic spillover for supporting vendors and restaurants, and the vast economic footprint of live music becomes obvious. Besides generating substantial revenue from ticket sales, live concerts boost record sales. Live concerts also increase demand for artist-related licensed mer- chandise, such as T-shirts, posters, jewelry, keychains, and books. Concerts and the sale of ancillary products are so critical that major recording companies are reluctant to sign an act that doesn’t also have a compelling stage presence. And if the label does sign the act, there’s a goodpost, chance it’s part of a broad 360 deal that yields the label a healthy piece of the box office and licensed merchandise income, among other revenue streams. Three key players move and shake the concert promotion industry: the event promoter, the artist’s manager, and the tour-booking agent.
    [Show full text]
  • Tax Conformity Bill to Generate Funds for Fight to End Child Poverty Lauren Floyd the Capitol Office
    Nate Holden Celebrates 90th Community Build Celebrates Birthday-Still Going Strong New President, Robert Sausedo (See page A-2) (See page A-5) VOL. LXXVV, NO. 49 • $1.00 + CA. Sales Tax THURSDAY, DECEMBER 12 - 18, 2013 VOL. LXXXV NO. 27, $1.00 +CA. Sales Tax“For Over “For Eighty Over Eighty Years Years, The Voice The Voiceof Our of CommunityOur Community Speaking Speaking for forItself Itself.” THURSDAY, JUNE 27, 2019 Tax Conformity Bill to generate funds for fight to end child poverty LAUREN FLOYD the Capitol office. Before childhood poverty and Staff Writer running for her first term her influence towards this in 2014, she was a small cause is visible in Gov- “My journey in politics business owner, dealing ernor Newsom’s budget began the second I was with real estate and did pri- which includes proposals born,” says California State vate consulting for private to directly address child Assemblywoman Autumn industry. She hadn’t con- poverty and support fami- Burke. sidered running until she lies in breaking the cycle Burke, 45, grew up in started working as a con- of poverty through work an environment very famil- sultant for a solar company. and education, including iar to politics. Her mother, At the time, CA Sen. Steven a grant increase for the Yvonne Braithwaite Burke, Bradford wrote a bill that lowest income families won a seat in the U.S. dealt with low-income solar served by the CalWORKs House in 1966, becoming energy and the solar com- program. the first African Americanpany she worked with got With California hav- woman elected to the Cali- involved.
    [Show full text]
  • PERFORMING ARTS VENUES  NEXT WEEK the Commercial Real Estate LIST Ranked by Seating Capacity Brokerage Firms
    AUGUST 30, 2021 LOS ANGELES BUSINESS JOURNAL 13 PERFORMING ARTS VENUES NEXT WEEK THE Commercial Real Estate LIST Ranked by seating capacity Brokerage Firms Rank Venue Seating Event Types Year Owner Top Executive • name Capacity Opened • name • address • title • website • phone SoFi Stadium 70,000 football games, WWE, concerts 2020 Stan Kroenke Jason Gannon 1 1001 S. Stadium Drive Managing Director Inglewood 90301 NA sofistadium.com Banc of California Stadium 22,000 soccer games, concerts 2018 Los Angeles FC Michael Alperstein 2 3939 S. Figueroa St. General Manager Los Angeles 90037 (213) 519-9900 bancofcaliforniastadium.com Staples Center 20,000 basketball, hockey, concerts, award shows, boxing, WWE, family 1999 Anschutz Entertainment Lee Zeidman 3 1111 S. Figueroa St. shows, special events Group Inc. President Los Angeles 90015 (213) 742-7340 staplescenter.com Hollywood Bowl 18,000 jazz, rock and pop concerts; summer home of the Los Angeles 1922 Los Angeles County Chad Smith 4 2301 N. Highland Ave. Philharmonic CEO Los Angeles 90068 (323) 850-2000 hollywoodbowl.com Forum 17,500 concerts, film shoots, family shows 1968 CAPSS (Steve Ballmer) NA 5 3900 W. Manchester Blvd. (310) 330-7300 Inglewood 90305 fabulousforum.com Pauley Pavilion 13,800 sports, concerts, culture shows, film shoots 1965/ UCLA Erinn McMahan 6 555 Westwood Plaza renovation Director Los Angeles 90095 complete (310) 825-4546 uclabruins.com 2012 Long Beach Arena 13,500 concerts, family shows, conventions, meetings 1962 City of Long Beach Charlie Beirne 7 300 E. Ocean Blvd. General Manager Long Beach 90802 (562) 499-7575 longbeachcc.com Galen Center 10,258 sports, concerts, commencement ceremonies, community events, 2006 USC Paul Neidermire 8 3400 S.
    [Show full text]