Windows® 98/Windows Millenium Edition/Windows 2000/Windows XP/Macintosh OS 9.1, 9.2, OS X 10.1

version Adobe® LiveMotionTM 2.0

New Feature Highlights

Fast, efficient design Adobe LiveMotion 2.0 software delivers an environment for rapid, efficient design and development of and development of interactive ® Flash™ (SWF) and QuickTime content for the Web and other electronic media. interactive content Building on the groundbreaking features debuted in version 1.0, LiveMotion 2.0 combines design, coding, and debugging tools in an intuitive user interface to swiftly create scripted animations. An essential tool for both Web designers and developers, LiveMotion offers ActionScript support, robust scripting tools, a flexible authoring environment and integration with industry-standard Adobe software to enable a streamlined workflow with more creative control.

Create Versatile Content–From sophisticated navigation systems, to e-commerce applications, to XML- based chat rooms, support for ActionScript expands the level and type of dynamic content that can now be developed with LiveMotion 2.0. Completely flexible, LiveMotion empowers users to create and deploy intelligent Flash (SWF) files for the Web and other on-line and off-line delivery platforms.

Accelerate Your Design Workflow–Through innovative scripting technology and custom user interfaces, LiveMotion automates the design, development and production of interactive content.

Streamline Productivity–Tight integration with Adobe content and video creation solutions, interoperability with third party Flash (SWF) authoring tools, enhancements to the object based timeline and a non-destructive authoring environment minimize production time while maximizing creativity. This document describes the new features in LiveMotion 2.0 in addition to product contents, pricing and availability.

Create Versatile Content

ActionScript Support–Through inventive use of ActionScript, designers and developers can deliver a range of interactive Flash (SWF) content while improving site performance, streamlining navigation, and reducing download times for a more engaging and informative end user experience. ActionScript, supported by a full featured scripting toolset, makes building interactive training tools, Web front ends, advanced e-commerce tools, complex mathematical modeling, sophisticated menu systems, data driven product pages and more, both efficient and cost effective.

On and Off-Line Delivery Platforms–LiveMotion goes beyond creating Flash (SWF) files, QuickTime videos and graphics for the Web. Integrate and deploy animated content in CD-ROM interfaces, interactive Microsoft PowerPoint presentations, PDAs, wireless phones, product demos, promotional kiosks and more.

LMChat is an example of an XML chat room. Heavy duty.com is an e-commerce site. 2

Import and Export Multiple File Formats– LiveMotion provides a choice of import and export file formats that offer designers and developers the flexibility to choose the file format that best fits their project requirements, design expectations and target audience. Import and Export file formats: Flash (SWF)–Deliver interactive animations Import formats: GIF, JPEG, created in LiveMotion as optimized, compact PNG, EPS,TIFF, PICT, Flash (SWF) files exported to the ubiquitous Photoshop (PSD), and Flash (SWF) player. Flash (SWF) content Illustrator (.AI 7.0 - 10). developed with LiveMotion 2.0 can be viewed Support for more than 20 consistently across all browsers and platforms sound formats, including matching the designer’s creative vision. MP3, AU, AIFF, and WAV Create interactive animations for Web deployment and other electronic QuickTime–Export LiveMotion 2.0 files as delivery platforms such as animated Microsoft Powerpoint presenations. Export formats: Flash (SWF), streaming QuickTime movies with visually QuickTime, GIF, JPEG, PNG, rich bitmap effects such as softness and distortions. LiveMotion uses sub-pixel rendering for bitmaps and Photoshop (PSD), animated vectors to ensure high-quality video output without the bitmap artifacts commonly found in Flash (SWF) GIF, and streaming MP3 output. Its support of 8-bit alpha channels enables smooth compositing of LiveMotion video with other audio media in After Effects®. LiveMotion compositions exported as QuickTime can also be edited in Adobe Premiere®, composited in After Effects, and made into interactive streaming media in GoLive®.

Export streaming QuickTime Video.

MP3 Streaming Audio–Expanding from its earlier support of WAV, AIFF, and other audio formats, LiveMotion can now import MP3 audio, and export streaming MP3 audio to SWF or QuickTime. Streaming MP3 support in SWF means that audiences can start playing back sound more quickly, and animations and sounds can be kept in synch. Additional File Formats–LiveMotion 2.0 also supports import and export of traditional graphic file formats such as GIF, animated GIF, PSD and EPS. A complete list of import and export file formats can be on the side bar to the left.

Stunning Type Effects and Easier Text Editing–The Photoshop-based text engine in LiveMotion enables sophisticated typography and effects. Words and letters can be converted to animation-ready objects in a single step using the “convert into objects” command. Seamlessly style and animate individual characters in 3

a text block or retain the word as a single, animation-ready object. Animated text effects can be saved as Styles and easily applied to new text objects and shared with other users.

Because of its non-destructive object model, text remains fully editable. Add bitmap effects such as shadows and highlights, rotate, scale, skew and more – text changes can be made at any point in the animation process. And, because text is easily updated right on the canvas, last minute editing is much faster.

Integrated Content Creation Tools– LiveMotion provides the integrated drawing tools you’d expect in a professional animation tool, such as the industry standard Bézier pen tool for creating and editing precise paths, as well as standard Polygon, Ellipse, and Rectangle shape tools. Rulers, Guides, and Grids, and Animate text as individual objects and save text effects as Styles for use in multiple Selection and Transformation future LiveMotion projects. tools, round out the toolset. LiveMotion lets you design and edit original artwork without relying on outside applications.

Integrated Raster and Vector Tools–LiveMotion 2.0 offers the flexibility to create both vector and raster artwork in a single application. Built-in vector tools allow you to produce and control the appearance and size of shape and text objects. Create and animate vector artwork, while keeping file export size to a minimum.

By adding raster effects such as softness and lens effects like twirl and quantize to its animation kit, LiveMotion can create artwork that breaks the design constrains of simple vectors. Visually enrich animated artwork with textures, drop shadows, bevels, blending modes, layer masks and more. Quickly drag-and- drop pre-built bitmap effects on to objects from the Textures, Library or Styles palettes.

When ready to export a final composition, LiveMotion 2.0 allows the designer to determine the compression of individual objects in order to balance download requirements with design objectives. The Preview Export Optimization feature indicates if a selected object will export as a bitmap or a vector image, in addition to its exported file size. Per Object compression optimizes and controls the file size of individual Easily access both objects and allows the designer to instantly see the appearance of objects change as the file settings are raster and vector tools in the tools adjusted. These two powerful features combined, allow the final output file to be as small as possible palette. without compromising the design of the entire composition.

LiveMotion offers more control over object creation and editing. New to version 2.0, objects can be animated off the canvas. LiveMotion retains the bounding boxes of off-canvas objects as an indication of orientation and provides the flexibility to reduce magnification below 100% - which also is helpful when working with large compositions. Robust compression tools allow control over file export size and image quality. 4

Styles–LiveMotion 2.0 comes packed with pre-built animation sequences and graphic effects saved as Styles so you can start building animated content right out of the box. Styles can be applied to any object with simple drag-and-drop. Plus, any custom animation or effect can be saved as a Styles for future use.

Accelerate the Workflow Through Application Extensibility

Automation Scripts–To keep pace with client demands, designers and developers are expected to create advanced, dynamic content but in less time and with smaller budgets. To do this, design and production have to be streamlined and made more efficient. Through innovative scripting technology, users can script LiveMotion to automate any animation task or series of tasks that are part of the design process. Just as you would create scripted artwork, you can now script the authoring application itself.

Using automation scripts, which are written in JavaScript, repetitive or complex elements of the animation process can be quickly automated. For example you can create a script that can animate text on a path. To do this manually would require a user to animate each letter individually and then place each character one-by-one along the path. One automation script can save an entire design team hours of tedious work. Accelerate the animation and production process with automation scripts. Automation scripts can control any object or command within the LiveMotion authoring environment. For example, a developer could write an automation script to import a batch of images, apply ActionScript to each object, create animation keyframes, and turn the images into an animated drop-down menu. With the power of automation scripts, any process done manually in the authoring environment can now be automated.

You can create and run an automation script directly from the script editor. Or, save the script as a JavaScript file (.js) into your scripts folder, where it is easily accessible for any future LiveMotion projects. Automation scripts can be shared and distributed from the Adobe Xchange site (http://www.AdobeXchange.com) so that designers and developers worldwide can benefit from others’ work and knowledge.

Live Tabs–Like automation scripts, Live Tabs affect the active composition and allow designers and developers to mold the application around the way they work. Live Tabs are custom interfaces which can be used to extend the authoring application, add new tools to the user interface, and allow others with limited coding experience to rapidly create scripted animations. Simply put, a Live Tab is a visual front end to an automation script. Live Tabs can be used to extend the authoring application, add new tools to the user interface and allows users with limited coding experience to quickly create scripted animations. 5

Live Tabs take the form of custom palettes that include controls which send commands via an automation script to the authoring environment. Live Tabs are extremely versatile. They can be used to create artwork, build animation keyframes, apply and modify ActionScript, construct a slide show from a directory of assets or implement an innovative text effect. By creating Live Tabs, developers can put scripting power in the hands of designers or clients.

Live Tabs are native LiveMotion files (.LIV), built and updated directly within the authoring application. Developers or designers can create an interface for a Live Tab, just as they would build a Flash (SWF) interface containing elements such as buttons, sliders, or text fields. Once created, Live Tabs can be placed in your Live Tabs folder, and upon launching LiveMotion, are accessible through the Live Tabs menu. As with automation scripts, Live Tabs can be shared and distributed from the Adobe Xchange site (http:// www.AdobeXchange.com).

Script Editor–The full featured, integrated script editor allows developers to efficiently code both and automation scripts. Below is a brief overview of key functionality in this powerful tool. Movie Clip Navigator–The navigator displays composition movie clips in hierarchical order. Double click on a movie clip to launch its script. When coding multiple movie clips, this eliminates having to toggle between the composition or The powerful script editor makes code easily accessible by previewing code associated with each individual object or event in a LiveMotion composition. timeline window to access the code for each object in the clip. States and Handlers–Organizing code by states and handlers allows developers to view it in easy-to-edit sections. This is especially important when trying to write or edit a very large script with multiple lines of code. The drop down menu in the script editor displays all the possible event handlers and states for which you can write code. For example, clicking on the handler button and selecting the onMouseMove from the menu jumps you into writing or editing code for the onMouseMove event. Built-In Syntax Descriptions–Both novice and experienced developers can benefit from the integrated syntax descriptions. Less-experienced developers can quickly get up to speed, while advanced coders can expand their knowledge base with these helpful descriptions of LiveMotion 1.0 Behaviors, ActionScript syntax, and JavaScript syntax.

Find and Replace–Through the Find/Replace dialog box, LiveMotion quickly scans your code to efficiently locate and update code. Break Points–Quickly set break points in the script editor as you code. These break points will be recognized by the script debugger as the script is executed for faster error isolation and correction. The script editor also gives you the flexibility to determine whether LiveMotion will launch the debugger as the script begins, when errors are found, or not at all. 6

Debugger And Preview Mode–The LiveMotion preview mode allows you to review how scripts will execute directly in the authoring environment. Unlike the Flash (SWF) player, it does not ignore errors and instead launches the integrated source level script debugger as an error isolation and correction system. The ability to step in, step through and step out of code provides tighter control of script playback during the error isolation process. In addition, code execution can be easily suspended at any time in the testing process through break points set in the script editor or debugger. The ability to view variables and object properties as they change as well as customize variables tracked, offers one more advantage of the LiveMotion debugger. The integrated source-level script debugger supports break points, displays variables as they change and offers line-by-line code review for greater code control and faster error correction.

Streamline Design and Development

Adobe Photoshop Integration–® and Photoshop are the image editing and drawing tools of choice for the majority of Web esigners worldwide. LiveMotion efficiently turns layered Photoshop artwork into independent objects, groups and sequences ready to be animated or scripted. Photoshop layer names are fully retained, but can also be changed if needed. LiveMotion converts Photoshop files into Flash (SWF) animations in just a few short steps, .dramatically reducing the lengthy process implemented by other Flash (SWF) authoring tools.

Convert native, layered Photoshop files into animation ready objects, groups or sequences. 7

Photoshop and Illustrator files remain fully editable in their native applications at any time during the animation and coding process. You can change text, layer effects, saturation, or any other characteristics, then save the artwork and see it automatically updated in LiveMotion with no need for manual replacement.

LiveMotion 2.0 builds on this integration by adding support for Photoshop 6.0 layer sets and layer effects, and by improving support for masks and blending modes. For instance, with a single PSD file, a designer could create a set of objects to be animated, a layer set containing navigation elements, and another set containing the frames of an animation. Using LiveMotion, the designer could convert the layers into objects, the navigation set to a group, and the animation frames to a sequence, all while keeping the PSD fully editable in Photoshop.

Adobe Illustrator Integration–To import lightweight vector artwork, LiveMotion 2.0 integrates with Adobe Illustrator in much the same way LiveMotion is integrated with Photoshop. Building on existing support for the same drag-and-drop import and one-step conversion of Illustrator 7.0 and 8.0 files, LiveMotion adds full support for Illustrator 9.0 and 10. Now designers can explore the full range of Illustrator’s transparency, brushes, and live filter effects, then drop their artwork directly into LiveMotion 2.0.

As with Photoshop files, LiveMotion can convert nested Illustrator layers into objects, groups, or sequences. Sublayers containing the frames of a character animation might be converted into a sequence and turned into a movie clip, while other layers might be turned into scripted buttons that control the movement of the character. At any point in the process, the designer can jump back to Illustrator to edit shapes and apply non-destructive filter effects and distortion envelopes. As with Photoshop files, updates can be saved and are automatically applied to Illustrator artwork placed in a LiveMotion composition.

In addition to supporting the transparency and effects possible in Illustrator 9 and 10 files, LiveMotion 2.0 improves Illustrator support by recognizing layer names and bounding boxes, and by working faster and producing smaller SWF files from Illustrator content.

Adobe GoLive Integration–Adobe GoLive integrated with LiveMotion delivers an end-to-end integrated authoring and animating toolset for professionals who need to create a powerful Web presence.

LiveMotion combined with GoLive automates production and updating of Flash (SWF) files site-wide through the use of LiveMotion templates in the GoLive authoring environment. In LiveMotion you can quickly set up a source file with dynamic elements. When a LiveMotion Smart Object, connected to this source file, is placed on a GoLive page, GoLive recognizes the file as containing variable data

Use LiveMotion templates in Adobe Golive to automatically change variable data and update linked SWF files site wide. 8 and opens the Variable Settings dialog box. Here you can quickly update any variable elements that have been pre-set in the source file. Substitute text, change links, apply LiveMotion styles, including animation and interactivity scripts saved as styles, set targets and otherwise modify variable elements. No knowledge of LiveMotion is required to generate updated SWFs. A designer can hand off the LiveMotion source file to a developer or client who can then simply modify the template as needed. Multiple SWF versions can be build from a single source file. Whenever the LiveMotion template is updated all SWFs based on it will automatically be updated as well.

GoLive’s authoring application can easily connect to its web workgroup server to fully manage all site assets and files, including Flash (SWF), QuickTime and other file formats exported from LiveMotion. Check in and out assets as you work in either application. And the workgroup server allows you to easily manage versioning and site archiving as well as automatically maintain changes to links as a designer works on the site. Integration with After Effects–LiveMotion 2 now includes the ability to import animations created in After Effects 5.5. Animators can take advantage of the powerful, precise animation features in After Effects—such as parenting, expressions, and velocity graphs—then import animations into LiveMotion to add interactivity and optimize for the Web. Objects, keyframes, animated masks, and audio translate smoothly from one authoring environment to the other and can be modified with a similar interface

Easily animate and oganize multiple attributes of a single object

Enhancements to Object-Based Timeline–Patterned after the timeline in , the timeline in LiveMotion allows you to easily animate multiple attributes of an object either concurrently or independently. Quickly modify attributes such as scale, opacity, rotation or skew without affecting other characteristics of the object. Plus, these animations can be copied and pasted among objects, or saved as reusable styles that can be shared among team members. After Effects-Style Time Stretching–LiveMotion has made many new enhancements to its popular timeline. Because its timeline is based on time, not on frames, LiveMotion can now speed up or slow down animations just by dragging the end points with a modifier key. LiveMotion automatically redistributes the key frames proportionally over the new length of time. This process often requires dozens of steps in other Flash (SWF) authoring tools, but is made simple in LiveMotion. After Effects-style time stretching means that frame rates can be varied at any time without destroying the pace and sound synching of an animation—critical when exporting an animation to multiple media types such as Flash (SWF ) and QuickTime.

Movie Clip Scrubbing–The LiveMotion timeline also supports movie clip scrubbing, which makes it easier to work with complex nested animations. Unlike other Flash (SWF) authoring tools which require you to export your movie clip to a Flash (SWF) file in order to see how animated content in the movie clip 9

behaves, LiveMotion displays the contents of a movie clip when the timeline is scrubbed with a modifier System Requirements key. Just drag the current time marker back and forth across the timeline to see and adjust animations Windows while editing. •Intel® Pentium® III or faster processor (600 MHz or higher After Effects Keyboard Commands–The timeline also features After Effects-standard keyboard recommended) •Microsoft® Windows® 98, Windows commands such as P to reveal Position keyframes, S for Scale, R for Rotation etc. Because LiveMotion can ME, Windows 2000 or Windows XP • 64 MB of RAM minimum (128 MB animate over 100 object attributes, navigating each by hand could be time consuming. Keyboard shortcuts of RAM recommended) speed the process of finding attributes, setting keyframes and managing timeline content. • 50 MB of available hard-disk space • CD-ROM drive •Monitor resolution of 800x600 or After Effects Hide/Shy/Lock Controls–Also new to the timeline are hide, shy and lock controls, which greater, 1024x768 recommended facilitate object selection during the animation process, size management of output, and timeline organization. Use the hide command to hide selected objects in the composition window, while still Macintosh displaying the items in the timeline. This is helpful when you want to retain artwork in the composition •PowerPC® G3 or higher processor •Apple Macintosh® OS 9.1, 9.2 or for design reference, but don’t want to export it to Flash (SWF). The shy command lets you hide selected OS X 10.1 • 64 MB of RAM minimum (128 MB objects in the timeline while still keeping them displayed and editable in the composition window. This of RAM recommended) allows the designer to view only those objects that will be animated, providing better management of the • 50 MB of available hard-disk space • CD-ROM drive timeline. Once an animation or group of objects has been created you can easily protect it from accidental •Monitor resolution of 800x600 or greater, 1024x768 recommended change by using the lock command.

Estimated Street Price Your more complex compositions can sometimes become quite crowded. In such cases you may find it $399 in the United States for retail versions difficult to select certain objects to change their stacking order with respect to others on the canvas. The timeline solves this by allowing you to simply drag object names to move them in front of or behind others Expected Ship Date 1st Quarter, 2002 in the list–and on the canvas.

For more information please visit www.abobe.com/livemotion Add LiveMotion 2.0 to Your Existing Flash (SWF ) Workflow–It is easy to add LiveMotion to your current Flash (SWF) workflow. Combine and control Flash (SWF) files created with LiveMotion, Macromedia Flash (SWF) or other SWF authoring tools in the Flash (SWF) Player through the Load Movie behavior. You can also repurpose your existing ActionScripts in LiveMotion.

Availability and Pricing–In the United States and Canada, Adobe LiveMotion 2.0 for Macintosh and Windows is expected to ship in the first quarter of 2002. The estimated street price for Adobe LiveMotion is $399 (U.S.) for all platforms.

Registered users of Adobe LiveMotion 1.0 can upgrade to version 2.0 for only $99 (U.S.). Customers in the United States and Canada who purchase a previous version of Adobe LiveMotion on or after January 7, 2002 are eligible for an LiveMotion 2.0 upgrade for the price of shipping only. Customers must provide a dated proof of purchase. Certain restrictions may apply.

LiveMotion 2.0 can also be purchased as part of the Adobe LiveMotion/GoLive Pack for $449 (U.S.) or as part of the Adobe Web Collection for $999 (U.S.)

French and German versions of Adobe LiveMotion 2.0 are expected to ship within 30 days of the initial release. The Japanese version of Adobe LiveMotion 2.0 is expected to ship within 45 days of the initial release. In addition, information about other language versions, as well as all pricing, upgrade, and support policies for other countries, will be announced separately.

About Adobe Systems–Founded in 1982, Adobe Systems Incorporated (www.adobe.com ) builds award winning software solutions for Network Publishing, including Web, ePaper, print, video, wireless and broadband applications. Its graphic design, imaging, dynamic media and authoring tools enable customers to create, manage and deliver visually-rich, reliable content. Headquartered in San Jose, Calif., Adobe is the second largest PC software company in the U.S., with annual revenues exceeding $1.2 billion.

Adobe Systems Incorporated Adobe, the Adobe logo, After Effects, GoLive, Illustrator, Photoshop and Premiere are either reigistered trademarks or trademarks of Adobe Systems Incorporated. Apple, Macintosh, 345 Park Avenue Mac, Mac OS, and Power Macintosh are trademarks of Apple Computer, Inc., registered in the United States and other countries. Intel and Pentium are registered trademarks of Intel San Jose, CA 95110-2704 USA Corporation. PowerPC is a registered trademark of International Business Machines Corporation. Microsoft, Windows, and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. Macromedia and Flash are trademarks or registered trademarks of Macromedia, Inc. in the United States and/or World Wide Web other countries. All other trademarks are the property of their respective owners. http://www.adobe.com © 2001 Adobe Systems Incorporated. All rights reserved. Printed in the USA. 12/01