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Game Title: Phoenix Wright: Ace Attorney Platform: Nintendo DS
Game Title: Phoenix Wright: Ace Attorney Platform: Nintendo DS (version reviewed here), Game Boy Advance, IPhone, Nintendo Wii Genre: Adventure Release Date: OctoBer 12, 2005 Developer: Capcom Publisher: Capcom Game Writer/Creative Director/Narrative Designer: Shu Takumi Author of this Review: Amy Li School: Rochester Institute of Technology Overview Phoenix Wright: Ace Attorney is the story of the rookie defense attorney Phoenix Wright searching for an old friend in the courtroom. His roller coaster court cases take him to his goal; however, when he meets his friend again, he discovers this friend is no longer the person he knew. Despite their status now as enemies, Wright involves himself in a case that digs into the past to find out why his friend's heart has changed. Characters Taking into account all five cases available in the game, the cast is large and varied. As a result, only the characters featured prominently in the chief narrative will Be descriBed here. • Phoenix Wright is a rookie defense attorney serving as the player's avatar. Wright provides small insights and assistance through self-contained thoughts. When removed from the role as a player, Wright may seem slightly slow and reliant on luck and Bluff to win his cases. However, he presents the character of an honest, determined man who Believes in his clients' innocence—the kind of man that every person should hope his or her defense lawyer to be. • Miles Edgeworth is a seasoned, undefeated prosecutor, rumored to run Backroom deals and tamper with evidence to oBtain victory and maintain his 'undefeated' prestige. -
The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53 -
Game Narrative Review
Game Narrative Review ==================== Your name (one name, please): Ian Switaj Your school: Rochester Institute of Technology Your email: [email protected] Month/Year you submitted this review: December 2013 ==================== Game Title: Shin Megami Tensei: Persona 4 Platform: Playstation 2 Genre: Role-playing, Social simulation Release Date: July 10, 2008 (JP) / December 9, 2008 (NA) Developer: Atlus Publisher: Atlus Game Writer/Creative Director/Narrative Designer: Katsura Hashino (Director), Azusa Kido (Scenario and Social Link Planning Leader), Yuichiro Tanaka and Akira Kawasaki (Scenario Writer), US Localization: Martin Britton, James Kuroki, Mai Namba, and Jensen Kamiya (Translator), Nich Maragos (Lead Editor) Overview Persona 4 is a Japanese Roleplaying Game (JRPG) in which a group of high school students are trying to capture the culprit responsible for a chain of murders and kidnappings that began plaguing their town starting April 11, 2011. In the town of Inaba a rumor is going around that by looking at a TV screen at 12:00 AM on a rainy night the face of the viewer’s soulmate will be revealed. The player takes control of a second year high school student who is forced to move to the countryside and live with his uncle’s family for an entire year while his parents are overseas on business and, as a result, becomes inexplicitly involved in the supernatural chain of murders. Victims that are thrown into the TV are attacked and ultimately killed by their Shadows, or manifestations of their repressed psyches, and are found dead in the human world on days of fog. The protagonist and his team of Persona users, must brave the horrors and unknowns of the mysterious TV world populated by Shadows, beings that represent the generally negative emotions and psyches of mankind, in order to seek the truth behind the chain of mysterious murders and their connections to this mysterious rumor, rescue the victims, and uncover the identity of the culprit responsible. -
Download This PDF File
Vol. 3, No. 2 (2009) http:/www.eludamos.org Generations and Game Localization: An Interview with Alexander O. Smith, Steven Anderson and Matthew Alt Darshana Jayemanne Eludamos. Journal for Computer Game Culture. 2009; 3 (2), p. 135-147 Generations and Game Localization: An Interview with Alexander O. Smith, Steven Anderson and Matthew Alt DARSHANA JAYEMANNE The interplay between the Japanese and Western game industries has been one of the most fruitful mass cultural exchanges of the past few decades. The circulation of gaming products between the two contexts has seen both brilliant successes and dismal failures, but also more than a few unlikely felicities. Shigeru Miyamoto, in his search for an English appellation for Mario’s disgruntled simian antagonist, hit upon the now iconic Donkey Kong. Many gamers will remember wondering how they could set up a match against Shen Long, trembling at the stark realisation that “Someone set us up the bomb,” and taking comfort in Barry Burton’s affirmation of Jill Valentine’s prowess in Resident Evil (Capcom 1997): “Jill, here's a lockpick. It might be handy if you, the master of unlocking, take it with you.” Though his syntactical choices may lead one to certain uncharitable conclusions about Barry, his foresight and canny allocation of limited team resources was in fact indispensable to his colleague’s survival into the game’s sequels. By the time of the GameCube remake (Capcom 2002), Barry had improved his communication skills considerably. While diegetically this may be attributed to robust training policy reform at the Racoon City Police Department, in an extra-diegetic sense can be seen as indicative of broader trends in localisation standards. -
A Influência Do Tarô Na Construção De Personagens Na Franquia Persona1
Intercom – Sociedade Brasileira de Estudos Interdisciplinares da Comunicação 42º Congresso Brasileiro de Ciências da Comunicação – Belém - PA – 2 a 7/09/2019 A influência do tarô na construção de personagens na franquia Persona1 Ana Raquel Romeu AGUIAR2 Ricardo Jorge de Lucena LUCAS3 Universidade de Fortaleza, Fortaleza, CE RESUMO Esse artigo procura mostrar como o tarô, mais especificamente o Tarô de Marselha, teve impacto nos personagens de Persona, sendo isso mais evidente nos três últimos jogos. Para isso, cada Arcano será explicado de acordo com Kaplan (1972), Nichols (1995) e Peradejordi (1993). Depois, será mostrada a sua aplicação nos personagens dos jogos, que pode variar de seu background ao character design, passando pelas habilidades. PALAVRAS-CHAVE: Persona; Personagens; Tarô INTRODUÇÃO Tarô é um assunto complexo. Não se sabe a origem exata. Há diversos tipos, com cartas extremamente diferentes, e pode ser comparado a diversos jogos, do xadrez às cartas indianas, passando pelo jogo indiano e pelo Fez, que é marroquino. Nota-se que o tarô foi bastante forte na Itália, já que os Tarocchi de Mantegna, de Veneza, de Bolonha, bem como o Minchiate de Florença e o baralho Vinconti-Sforza, são nomes de cidade do país. Para esse trabalho, focaremos em um dos principais, que é o Tarô de Marselha, porque é o mais evidente nos jogos estudados. Além disso, pode ser considerado o tarô mais tradicional e é fácil de achar comercialmente (PERADEJORDI, 1993, p. 23). Foi bastante popular no sul da França, e foi baseado e modificado dos baralhos italianos mencionados no parágrafo anterior. As cartas são enumeradas de 0 a XXI e normalmente possuem figuras coloridas. -
Friday Ntght Lights
Executive Producer: Peter Berg Scri-pt #: 103 Executive Producer: Jason Katims Episode #: 103 Executive Producer: David Nevins Production #: 01003 Executive Producer: Brian Grazer Co-Executive Producer: John Cameron Co-Executive Producer: Sarah Aubrey Co-Executive Producer: Jeffrey Reiner FRIDAY NTGHT LIGHTS "Wind Spr j-nts " !a7ri ffon hrr Li-z Heldens F)i roni'arl hrz .Tof f rorz Ro i nor PRODUCTION DRAFT JuIy 21, 2006 FulI ann ( T,,1,, ?q D1114 D^fiae.qYgJ. a^cJ- Qot-r5, , .wv9 UqJL,99t 15,16,17,29,44,54 JuLy 26, 2006 Pink Pages: Cast ,-7,8,23 .Trr'lrr ?Q )hnA Val lnr,r D.dac. a^ef qof e" t L5 ,23 ,24 ,29 ,37 , 44 O 2005 NBC STUDIOS, INC. AII rights reserved. Not to be duplicated withorrt nermission. io fhF nr^n6rtrz of NRC Strrdinq Tnn ThiS matefial , f rrv. and is intended solely for the use of its personnel. The sale, copying, reproduction or exploitation of this material- in any form is prohibited. Distribution or disclosure of this material- to unauthorized persons is r'1 en nrnhi l-'i +6^ FRIDAY NIGHT IJIGHTS "Inli nrl (nni nl. c/' YELLOW 7 /28/06 CAST L]ST COACH ERIC TAYLOR TIM RIGGINS TYRA COLLETTE JASON STREET BRIAN "SMASH" WILLIAMS TAMI TAYLOR MATT SARACEN JULIE TAYLOR LANDRY CLARKE LYLA GARRITY SPEAKING PARTS: l in nrrlor af qytsvs!anno:ranca) RADIO ANNOUNCER BOOSTER BUDDY GARRITY RADIO ANNOUNCER #2 MOM 1 FATHER MOM 2 IAln[l( z MRS. DOLIA MRS. SARACEN BILLY RIGGINS DAN NURSE BURLY GUY MAC MCGILL BOBBY "BULL" REYES PAM GARRTTY JOANNE STREET MTTCHELL STREET WOMAN 1 LOIS MAYOR I,UCY RODELL DOLIA RALLY G]RL VIC RAY VOODOO TATOM SPORTS GUY DAD FRIDAY NIGHT I,IGIITS "\n7i nd Qnri n1. -
From Pigskins to Sheepskins the Role of Masculinity in Achieving the American Dream
Lunds universitet Andreas Lindbäck Språk- och litteraturcentrum FIVM01 Filmvetenskap Handledare: Lars Gustaf Andersson 2011-06-07 From Pigskins to Sheepskins The role of masculinity in achieving the American dream pig·skin /ˈpɪgˌskɪn/ Nouni Informal A football. sheep·skin /ˈʃipˌskɪn/ Nounii Informal A diploma. From Pigskins to Sheepskins Table of Contents Introduction..................................................................................................................2 Aim & Method ..................................................................................................................... 4 Summary of Films................................................................................................................ 5 American Dream..........................................................................................................7 Types of Masculinities ...............................................................................................11 A Reluctant Leader............................................................................................................ 13 Expected Behavior ............................................................................................................. 17 Missed Opportunities ........................................................................................................ 19 Doing what is Required ..................................................................................................... 21 Brotherhood on the Field ..........................................................................................25 -
Found in Translation: Evolving Approaches for the Localization of Japanese Video Games
arts Article Found in Translation: Evolving Approaches for the Localization of Japanese Video Games Carme Mangiron Department of Translation, Interpreting and East Asian Studies, Universitat Autònoma de Barcelona, 08193 Bellaterra, Barcelona, Spain; [email protected] Abstract: Japanese video games have entertained players around the world and played an important role in the video game industry since its origins. In order to export Japanese games overseas, they need to be localized, i.e., they need to be technically, linguistically, and culturally adapted for the territories where they will be sold. This article hopes to shed light onto the current localization practices for Japanese games, their reception in North America, and how users’ feedback can con- tribute to fine-tuning localization strategies. After briefly defining what game localization entails, an overview of the localization practices followed by Japanese developers and publishers is provided. Next, the paper presents three brief case studies of the strategies applied to the localization into English of three renowned Japanese video game sagas set in Japan: Persona (1996–present), Phoenix Wright: Ace Attorney (2005–present), and Yakuza (2005–present). The objective of the paper is to analyze how localization practices for these series have evolved over time by looking at industry perspectives on localization, as well as the target market expectations, in order to examine how the dialogue between industry and consumers occurs. Special attention is given to how players’ feedback impacted on localization practices. A descriptive, participant-oriented, and documentary approach was used to collect information from specialized websites, blogs, and forums regarding localization strategies and the reception of the localized English versions. -
Video Games Are Where the Detective Story Has Always Belonged: the Progression of Detective Stories Into Video Games
Georgia College Knowledge Box English MA Theses Department of English Spring 5-12-2021 Video Games are Where the Detective Story Has Always Belonged: The Progression of Detective Stories into Video Games Robert Palmour [email protected] Follow this and additional works at: https://kb.gcsu.edu/english Part of the Comparative Literature Commons, and the English Language and Literature Commons Recommended Citation Palmour, Robert, "Video Games are Where the Detective Story Has Always Belonged: The Progression of Detective Stories into Video Games" (2021). English MA Theses. 8. https://kb.gcsu.edu/english/8 This Thesis is brought to you for free and open access by the Department of English at Knowledge Box. It has been accepted for inclusion in English MA Theses by an authorized administrator of Knowledge Box. Video Games are Where the Detective Story Has Always Belonged: The Progression of Detective Stories into Video Games Jackson Palmour Table of Contents: Tutorial Level. An Introduction, History Lesson, and Hopefully a Thesis Statement: pg. 1 Level 1. In The Beginning…: pg. 10 Level 2. The Game is a Foot: pg. 20 Level 3 And time for More Tutorials: pg. 23 Level 4. Let’s All Pretend to be Sherlock Holmes: pg. 31 Level 5. Detective Game on the Nile: pg. 40 Level 6. Try Not To Pull A Punch or The Thrill Will Be Gone: pg. 55 Level 7. Build A Detective: pg. 66 Level 8. The Killer Revealed: pg. 70 1 Tutorial Level. An Introduction, History Lesson, and Hopefully a Thesis Statement: Genre as it is commonly viewed is a difficult concept to deal with in fiction. -
{Dоwnlоаd/Rеаd PDF Bооk} the Art of Phoenix Wright: Ace Attorney
THE ART OF PHOENIX WRIGHT: ACE ATTORNEY PDF, EPUB, EBOOK Capcom | 240 pages | 20 Jan 2010 | Udon Entertainment Corp | 9781897376195 | English | Richmond Hill, United States Book Review: The Art of Phoenix Wright: Ace Attorney | Parka Blogs Stay informed on our latest news! Check your email and spam folder to confirm your subscription. Skip to main content. The concept sketches are unfortunatly all in the guide book, which has just a very small size. I know, right? I want to buy that book so badly, but I don't have that kind of money I love this game. I've spend many a long hour playing this. Your name. E-mail The content of this field is kept private and will not be shown publicly. More information about text formats. Web page addresses and e-mail addresses turn into links automatically. Lines and paragraphs break automatically. There are lots to read on the characters, and the scenario director Takeshi Yamazaki and art director Takuro Fuse would add their own commentary regarding the design and story. That's in addition to the interviews with the two at the end. The book's packed to the last page. It's a great video game artbook for the fans. Here are direct links to the book: Amazon. Stay informed on our latest news! Check your email and spam folder to confirm your subscription. Skip to main content. Your name. E-mail The content of this field is kept private and will not be shown publicly. The game was released in North America and Europe on September 8th, For the English release, the first set of costumes for Wright, Justice, and Cykes were offered as free downloadable content in the first week of release from September 8th until September 15th, Additionally, the two Ace Attorney Theater episodes and the full episode Turnabout Time Traveler were offered as paid content, and were released each Thursday following the release of the game. -
Friday Night Lights (NBC Et the 101 Network, 2006-2011) Ou Le Réinvestissement Du Mythe De La Small Town
TV/Series 4 | 2013 Écho et reprise dans les séries télévisées (II) : Re- présentations -- enjeux socio-culturels, politiques et idéologiques de la reprise Friday Night Lights (NBC et The 101 Network, 2006-2011) ou le réinvestissement du mythe de la small town Gérald Billard et Arnaud Brennetot Éditeur GRIC - Groupe de recherche Identités et Cultures Édition électronique URL : http://tvseries.revues.org/739 DOI : 10.4000/tvseries.739 ISSN : 2266-0909 Référence électronique Gérald Billard et Arnaud Brennetot, « Friday Night Lights (NBC et The 101 Network, 2006-2011) ou le réinvestissement du mythe de la small town », TV/Series [En ligne], 4 | 2013, mis en ligne le 15 décembre 2013, consulté le 30 septembre 2016. URL : http://tvseries.revues.org/739 ; DOI : 10.4000/ tvseries.739 Ce document est un fac-similé de l'édition imprimée. TV/Series est mis à disposition selon les termes de la licence Creative Commons Attribution - Pas d'Utilisation Commerciale - Pas de Modification 4.0 International. Friday Night Lights1 ou le réinvestissement du mythe de la small town Gérald BILLARD Arnaud BRENNETOT À partir de l’exemple de Friday Night Lights, cet article entend montrer comment la double adaptation d’un livre documentaire puis d’un film au format d’une série télévisée peut conduire à une amplification et à un approfondissement de la mise en scène tels que l’histoire particulière d’une petite communauté locale du Texas conduit à une relecture originale de quelques-uns des grands thèmes de la fiction télévisée contemporaine (la réalisation de soi, la cohésion sociale, la pression communautaire, etc.). -
Genesys John Peel 78339 221 2 2 Timewyrm: Exodus Terrance Dicks
Sheet1 No. Title Author Words Pages 1 1 Timewyrm: Genesys John Peel 78,339 221 2 2 Timewyrm: Exodus Terrance Dicks 65,011 183 3 3 Timewyrm: Apocalypse Nigel Robinson 54,112 152 4 4 Timewyrm: Revelation Paul Cornell 72,183 203 5 5 Cat's Cradle: Time's Crucible Marc Platt 90,219 254 6 6 Cat's Cradle: Warhead Andrew Cartmel 93,593 264 7 7 Cat's Cradle: Witch Mark Andrew Hunt 90,112 254 8 8 Nightshade Mark Gatiss 74,171 209 9 9 Love and War Paul Cornell 79,394 224 10 10 Transit Ben Aaronovitch 87,742 247 11 11 The Highest Science Gareth Roberts 82,963 234 12 12 The Pit Neil Penswick 79,502 224 13 13 Deceit Peter Darvill-Evans 97,873 276 14 14 Lucifer Rising Jim Mortimore and Andy Lane 95,067 268 15 15 White Darkness David A McIntee 76,731 216 16 16 Shadowmind Christopher Bulis 83,986 237 17 17 Birthright Nigel Robinson 59,857 169 18 18 Iceberg David Banks 81,917 231 19 19 Blood Heat Jim Mortimore 95,248 268 20 20 The Dimension Riders Daniel Blythe 72,411 204 21 21 The Left-Handed Hummingbird Kate Orman 78,964 222 22 22 Conundrum Steve Lyons 81,074 228 23 23 No Future Paul Cornell 82,862 233 24 24 Tragedy Day Gareth Roberts 89,322 252 25 25 Legacy Gary Russell 92,770 261 26 26 Theatre of War Justin Richards 95,644 269 27 27 All-Consuming Fire Andy Lane 91,827 259 28 28 Blood Harvest Terrance Dicks 84,660 238 29 29 Strange England Simon Messingham 87,007 245 30 30 First Frontier David A McIntee 89,802 253 31 31 St Anthony's Fire Mark Gatiss 77,709 219 32 32 Falls the Shadow Daniel O'Mahony 109,402 308 33 33 Parasite Jim Mortimore 95,844 270